Embedded Firmware Question - Memory dump











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Ok so the back story is this. I landed an online code interview with a company that shall remain nameless.



I know I am not ready for a job there but I was basically given the chance by an insider. Anyways below is a picture of the question.



I have experience doing register programming and dealing with micro-controllers, but all of this is on my own so I have never seen "real industry up-to-standard code" so to speak. I most definitely have never dealt with any "memory dump" from a micro-controller , because well I have never had such bug or even knew it could do that...



My question is two fold.. first is the questions in the picture... if anyone can answer them.... and my other question is...if a micro-controller fails or something goes wrong and it stops working then how does it do a memory dump? seems to me that it would require it to be in working order to execute something like that. otherwise youll just get the memory dump of what things looked like "before" the crash.
enter image description here



enter image description here










share|improve this question


























    up vote
    1
    down vote

    favorite












    Ok so the back story is this. I landed an online code interview with a company that shall remain nameless.



    I know I am not ready for a job there but I was basically given the chance by an insider. Anyways below is a picture of the question.



    I have experience doing register programming and dealing with micro-controllers, but all of this is on my own so I have never seen "real industry up-to-standard code" so to speak. I most definitely have never dealt with any "memory dump" from a micro-controller , because well I have never had such bug or even knew it could do that...



    My question is two fold.. first is the questions in the picture... if anyone can answer them.... and my other question is...if a micro-controller fails or something goes wrong and it stops working then how does it do a memory dump? seems to me that it would require it to be in working order to execute something like that. otherwise youll just get the memory dump of what things looked like "before" the crash.
    enter image description here



    enter image description here










    share|improve this question
























      up vote
      1
      down vote

      favorite









      up vote
      1
      down vote

      favorite











      Ok so the back story is this. I landed an online code interview with a company that shall remain nameless.



      I know I am not ready for a job there but I was basically given the chance by an insider. Anyways below is a picture of the question.



      I have experience doing register programming and dealing with micro-controllers, but all of this is on my own so I have never seen "real industry up-to-standard code" so to speak. I most definitely have never dealt with any "memory dump" from a micro-controller , because well I have never had such bug or even knew it could do that...



      My question is two fold.. first is the questions in the picture... if anyone can answer them.... and my other question is...if a micro-controller fails or something goes wrong and it stops working then how does it do a memory dump? seems to me that it would require it to be in working order to execute something like that. otherwise youll just get the memory dump of what things looked like "before" the crash.
      enter image description here



      enter image description here










      share|improve this question













      Ok so the back story is this. I landed an online code interview with a company that shall remain nameless.



      I know I am not ready for a job there but I was basically given the chance by an insider. Anyways below is a picture of the question.



      I have experience doing register programming and dealing with micro-controllers, but all of this is on my own so I have never seen "real industry up-to-standard code" so to speak. I most definitely have never dealt with any "memory dump" from a micro-controller , because well I have never had such bug or even knew it could do that...



      My question is two fold.. first is the questions in the picture... if anyone can answer them.... and my other question is...if a micro-controller fails or something goes wrong and it stops working then how does it do a memory dump? seems to me that it would require it to be in working order to execute something like that. otherwise youll just get the memory dump of what things looked like "before" the crash.
      enter image description here



      enter image description here







      microcontroller embedded memory firmware dump






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Dec 1 at 5:40









      Edwin Fairchild

      35218




      35218






















          3 Answers
          3






          active

          oldest

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          up vote
          0
          down vote



          accepted










          The memory dump in question was not taken at crash. It was taken for debuging. A memory dump 'at crash' is created for a software error (exeption) detected at runtime by the program or debugger.



          The question is simple. The 'dump' contains a memory occupied by an instance of the struct packet_S. You need only interpret the bytes into data types of member variables. And the struct is very simple. It takes 1 + 2*2 + 4 bytes.



          The content of the struct starts at 0x1010 so count is 0x6F. This is not affected by 'endianes'. The ints and the long are affected by byte ordering, so you need to interpret them for A and B.






          share|improve this answer























          • so that means data[0] and [1] would be 0xD5 and 0x70 ?
            – Edwin Fairchild
            Dec 1 at 6:14






          • 1




            no, int is two bytes
            – Juraj
            Dec 1 at 6:15












          • oh no because data is uint16 so data[0] would be 0xD570 ? correct?
            – Edwin Fairchild
            Dec 1 at 6:16






          • 1




            it depends if end byte is first or last (endian)
            – Juraj
            Dec 1 at 6:16






          • 3




            This is not quite correct. Without structure packing, the compiler will align everything to 4 byte boundaries. The structure uses 4 * 4 bytes.
            – Jon
            Dec 1 at 10:01


















          up vote
          2
          down vote













          This is a bit of a trick question. Without structure packing each element will be aligned to a 4 byte boundary. This means there are quite a few padding bytes in the structure. Even though these are not zero, their value is irrelevant. Also note that the compiler cannot reorder the elements in the struct. This information means the structure's memory layout is well defined.



          Little endian means the lowest address is the least significant byte. So we can calculate the structure values as follows:



          count = 0x6f
          data[0] = 0x9994
          data[1] = 0xb2ca
          timestamp = 0x2ec5b98e





          share|improve this answer





















          • In some version of compiler, the structure "uint16_t data[2]" is packed into two 16 bit data. because some controller has an ALU feature that they can work with int16 in the pipeline.
            – M KS
            Dec 1 at 10:47










          • now you solved it for him and he for sure don't get the job, if the potential employer finds this
            – Juraj
            Dec 1 at 11:00










          • @Juraj oh no the interview is over, they record your keystroke and once you close the window it’s over no second chances lol
            – Edwin Fairchild
            Dec 1 at 21:01


















          up vote
          1
          down vote














          if a micro-controller fails or something goes wrong and it stops working then how does it do a memory dump?




          It generally doesn't. Doing a broad memory dump of all of RAM is risky, because under many microcontroller architectures, doing a read from certain SFR addresses has unintended effects, so you can't naively iterate through indirect addressing over all of the RAM address space.



          If this is something you really, really need, one option is to rig up a 1980s-style microcontroller with an external memory bus and a watchdog. If the watchdog times out, have a secondary post-mortem microcontroller that saves the RAM contents to an EEPROM chip (or whatever).






          share|improve this answer





















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            3 Answers
            3






            active

            oldest

            votes








            3 Answers
            3






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            0
            down vote



            accepted










            The memory dump in question was not taken at crash. It was taken for debuging. A memory dump 'at crash' is created for a software error (exeption) detected at runtime by the program or debugger.



            The question is simple. The 'dump' contains a memory occupied by an instance of the struct packet_S. You need only interpret the bytes into data types of member variables. And the struct is very simple. It takes 1 + 2*2 + 4 bytes.



            The content of the struct starts at 0x1010 so count is 0x6F. This is not affected by 'endianes'. The ints and the long are affected by byte ordering, so you need to interpret them for A and B.






            share|improve this answer























            • so that means data[0] and [1] would be 0xD5 and 0x70 ?
              – Edwin Fairchild
              Dec 1 at 6:14






            • 1




              no, int is two bytes
              – Juraj
              Dec 1 at 6:15












            • oh no because data is uint16 so data[0] would be 0xD570 ? correct?
              – Edwin Fairchild
              Dec 1 at 6:16






            • 1




              it depends if end byte is first or last (endian)
              – Juraj
              Dec 1 at 6:16






            • 3




              This is not quite correct. Without structure packing, the compiler will align everything to 4 byte boundaries. The structure uses 4 * 4 bytes.
              – Jon
              Dec 1 at 10:01















            up vote
            0
            down vote



            accepted










            The memory dump in question was not taken at crash. It was taken for debuging. A memory dump 'at crash' is created for a software error (exeption) detected at runtime by the program or debugger.



            The question is simple. The 'dump' contains a memory occupied by an instance of the struct packet_S. You need only interpret the bytes into data types of member variables. And the struct is very simple. It takes 1 + 2*2 + 4 bytes.



            The content of the struct starts at 0x1010 so count is 0x6F. This is not affected by 'endianes'. The ints and the long are affected by byte ordering, so you need to interpret them for A and B.






            share|improve this answer























            • so that means data[0] and [1] would be 0xD5 and 0x70 ?
              – Edwin Fairchild
              Dec 1 at 6:14






            • 1




              no, int is two bytes
              – Juraj
              Dec 1 at 6:15












            • oh no because data is uint16 so data[0] would be 0xD570 ? correct?
              – Edwin Fairchild
              Dec 1 at 6:16






            • 1




              it depends if end byte is first or last (endian)
              – Juraj
              Dec 1 at 6:16






            • 3




              This is not quite correct. Without structure packing, the compiler will align everything to 4 byte boundaries. The structure uses 4 * 4 bytes.
              – Jon
              Dec 1 at 10:01













            up vote
            0
            down vote



            accepted







            up vote
            0
            down vote



            accepted






            The memory dump in question was not taken at crash. It was taken for debuging. A memory dump 'at crash' is created for a software error (exeption) detected at runtime by the program or debugger.



            The question is simple. The 'dump' contains a memory occupied by an instance of the struct packet_S. You need only interpret the bytes into data types of member variables. And the struct is very simple. It takes 1 + 2*2 + 4 bytes.



            The content of the struct starts at 0x1010 so count is 0x6F. This is not affected by 'endianes'. The ints and the long are affected by byte ordering, so you need to interpret them for A and B.






            share|improve this answer














            The memory dump in question was not taken at crash. It was taken for debuging. A memory dump 'at crash' is created for a software error (exeption) detected at runtime by the program or debugger.



            The question is simple. The 'dump' contains a memory occupied by an instance of the struct packet_S. You need only interpret the bytes into data types of member variables. And the struct is very simple. It takes 1 + 2*2 + 4 bytes.



            The content of the struct starts at 0x1010 so count is 0x6F. This is not affected by 'endianes'. The ints and the long are affected by byte ordering, so you need to interpret them for A and B.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Dec 1 at 11:00

























            answered Dec 1 at 6:05









            Juraj

            17415




            17415












            • so that means data[0] and [1] would be 0xD5 and 0x70 ?
              – Edwin Fairchild
              Dec 1 at 6:14






            • 1




              no, int is two bytes
              – Juraj
              Dec 1 at 6:15












            • oh no because data is uint16 so data[0] would be 0xD570 ? correct?
              – Edwin Fairchild
              Dec 1 at 6:16






            • 1




              it depends if end byte is first or last (endian)
              – Juraj
              Dec 1 at 6:16






            • 3




              This is not quite correct. Without structure packing, the compiler will align everything to 4 byte boundaries. The structure uses 4 * 4 bytes.
              – Jon
              Dec 1 at 10:01


















            • so that means data[0] and [1] would be 0xD5 and 0x70 ?
              – Edwin Fairchild
              Dec 1 at 6:14






            • 1




              no, int is two bytes
              – Juraj
              Dec 1 at 6:15












            • oh no because data is uint16 so data[0] would be 0xD570 ? correct?
              – Edwin Fairchild
              Dec 1 at 6:16






            • 1




              it depends if end byte is first or last (endian)
              – Juraj
              Dec 1 at 6:16






            • 3




              This is not quite correct. Without structure packing, the compiler will align everything to 4 byte boundaries. The structure uses 4 * 4 bytes.
              – Jon
              Dec 1 at 10:01
















            so that means data[0] and [1] would be 0xD5 and 0x70 ?
            – Edwin Fairchild
            Dec 1 at 6:14




            so that means data[0] and [1] would be 0xD5 and 0x70 ?
            – Edwin Fairchild
            Dec 1 at 6:14




            1




            1




            no, int is two bytes
            – Juraj
            Dec 1 at 6:15






            no, int is two bytes
            – Juraj
            Dec 1 at 6:15














            oh no because data is uint16 so data[0] would be 0xD570 ? correct?
            – Edwin Fairchild
            Dec 1 at 6:16




            oh no because data is uint16 so data[0] would be 0xD570 ? correct?
            – Edwin Fairchild
            Dec 1 at 6:16




            1




            1




            it depends if end byte is first or last (endian)
            – Juraj
            Dec 1 at 6:16




            it depends if end byte is first or last (endian)
            – Juraj
            Dec 1 at 6:16




            3




            3




            This is not quite correct. Without structure packing, the compiler will align everything to 4 byte boundaries. The structure uses 4 * 4 bytes.
            – Jon
            Dec 1 at 10:01




            This is not quite correct. Without structure packing, the compiler will align everything to 4 byte boundaries. The structure uses 4 * 4 bytes.
            – Jon
            Dec 1 at 10:01












            up vote
            2
            down vote













            This is a bit of a trick question. Without structure packing each element will be aligned to a 4 byte boundary. This means there are quite a few padding bytes in the structure. Even though these are not zero, their value is irrelevant. Also note that the compiler cannot reorder the elements in the struct. This information means the structure's memory layout is well defined.



            Little endian means the lowest address is the least significant byte. So we can calculate the structure values as follows:



            count = 0x6f
            data[0] = 0x9994
            data[1] = 0xb2ca
            timestamp = 0x2ec5b98e





            share|improve this answer





















            • In some version of compiler, the structure "uint16_t data[2]" is packed into two 16 bit data. because some controller has an ALU feature that they can work with int16 in the pipeline.
              – M KS
              Dec 1 at 10:47










            • now you solved it for him and he for sure don't get the job, if the potential employer finds this
              – Juraj
              Dec 1 at 11:00










            • @Juraj oh no the interview is over, they record your keystroke and once you close the window it’s over no second chances lol
              – Edwin Fairchild
              Dec 1 at 21:01















            up vote
            2
            down vote













            This is a bit of a trick question. Without structure packing each element will be aligned to a 4 byte boundary. This means there are quite a few padding bytes in the structure. Even though these are not zero, their value is irrelevant. Also note that the compiler cannot reorder the elements in the struct. This information means the structure's memory layout is well defined.



            Little endian means the lowest address is the least significant byte. So we can calculate the structure values as follows:



            count = 0x6f
            data[0] = 0x9994
            data[1] = 0xb2ca
            timestamp = 0x2ec5b98e





            share|improve this answer





















            • In some version of compiler, the structure "uint16_t data[2]" is packed into two 16 bit data. because some controller has an ALU feature that they can work with int16 in the pipeline.
              – M KS
              Dec 1 at 10:47










            • now you solved it for him and he for sure don't get the job, if the potential employer finds this
              – Juraj
              Dec 1 at 11:00










            • @Juraj oh no the interview is over, they record your keystroke and once you close the window it’s over no second chances lol
              – Edwin Fairchild
              Dec 1 at 21:01













            up vote
            2
            down vote










            up vote
            2
            down vote









            This is a bit of a trick question. Without structure packing each element will be aligned to a 4 byte boundary. This means there are quite a few padding bytes in the structure. Even though these are not zero, their value is irrelevant. Also note that the compiler cannot reorder the elements in the struct. This information means the structure's memory layout is well defined.



            Little endian means the lowest address is the least significant byte. So we can calculate the structure values as follows:



            count = 0x6f
            data[0] = 0x9994
            data[1] = 0xb2ca
            timestamp = 0x2ec5b98e





            share|improve this answer












            This is a bit of a trick question. Without structure packing each element will be aligned to a 4 byte boundary. This means there are quite a few padding bytes in the structure. Even though these are not zero, their value is irrelevant. Also note that the compiler cannot reorder the elements in the struct. This information means the structure's memory layout is well defined.



            Little endian means the lowest address is the least significant byte. So we can calculate the structure values as follows:



            count = 0x6f
            data[0] = 0x9994
            data[1] = 0xb2ca
            timestamp = 0x2ec5b98e






            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered Dec 1 at 9:58









            Jon

            3,188714




            3,188714












            • In some version of compiler, the structure "uint16_t data[2]" is packed into two 16 bit data. because some controller has an ALU feature that they can work with int16 in the pipeline.
              – M KS
              Dec 1 at 10:47










            • now you solved it for him and he for sure don't get the job, if the potential employer finds this
              – Juraj
              Dec 1 at 11:00










            • @Juraj oh no the interview is over, they record your keystroke and once you close the window it’s over no second chances lol
              – Edwin Fairchild
              Dec 1 at 21:01


















            • In some version of compiler, the structure "uint16_t data[2]" is packed into two 16 bit data. because some controller has an ALU feature that they can work with int16 in the pipeline.
              – M KS
              Dec 1 at 10:47










            • now you solved it for him and he for sure don't get the job, if the potential employer finds this
              – Juraj
              Dec 1 at 11:00










            • @Juraj oh no the interview is over, they record your keystroke and once you close the window it’s over no second chances lol
              – Edwin Fairchild
              Dec 1 at 21:01
















            In some version of compiler, the structure "uint16_t data[2]" is packed into two 16 bit data. because some controller has an ALU feature that they can work with int16 in the pipeline.
            – M KS
            Dec 1 at 10:47




            In some version of compiler, the structure "uint16_t data[2]" is packed into two 16 bit data. because some controller has an ALU feature that they can work with int16 in the pipeline.
            – M KS
            Dec 1 at 10:47












            now you solved it for him and he for sure don't get the job, if the potential employer finds this
            – Juraj
            Dec 1 at 11:00




            now you solved it for him and he for sure don't get the job, if the potential employer finds this
            – Juraj
            Dec 1 at 11:00












            @Juraj oh no the interview is over, they record your keystroke and once you close the window it’s over no second chances lol
            – Edwin Fairchild
            Dec 1 at 21:01




            @Juraj oh no the interview is over, they record your keystroke and once you close the window it’s over no second chances lol
            – Edwin Fairchild
            Dec 1 at 21:01










            up vote
            1
            down vote














            if a micro-controller fails or something goes wrong and it stops working then how does it do a memory dump?




            It generally doesn't. Doing a broad memory dump of all of RAM is risky, because under many microcontroller architectures, doing a read from certain SFR addresses has unintended effects, so you can't naively iterate through indirect addressing over all of the RAM address space.



            If this is something you really, really need, one option is to rig up a 1980s-style microcontroller with an external memory bus and a watchdog. If the watchdog times out, have a secondary post-mortem microcontroller that saves the RAM contents to an EEPROM chip (or whatever).






            share|improve this answer

























              up vote
              1
              down vote














              if a micro-controller fails or something goes wrong and it stops working then how does it do a memory dump?




              It generally doesn't. Doing a broad memory dump of all of RAM is risky, because under many microcontroller architectures, doing a read from certain SFR addresses has unintended effects, so you can't naively iterate through indirect addressing over all of the RAM address space.



              If this is something you really, really need, one option is to rig up a 1980s-style microcontroller with an external memory bus and a watchdog. If the watchdog times out, have a secondary post-mortem microcontroller that saves the RAM contents to an EEPROM chip (or whatever).






              share|improve this answer























                up vote
                1
                down vote










                up vote
                1
                down vote










                if a micro-controller fails or something goes wrong and it stops working then how does it do a memory dump?




                It generally doesn't. Doing a broad memory dump of all of RAM is risky, because under many microcontroller architectures, doing a read from certain SFR addresses has unintended effects, so you can't naively iterate through indirect addressing over all of the RAM address space.



                If this is something you really, really need, one option is to rig up a 1980s-style microcontroller with an external memory bus and a watchdog. If the watchdog times out, have a secondary post-mortem microcontroller that saves the RAM contents to an EEPROM chip (or whatever).






                share|improve this answer













                if a micro-controller fails or something goes wrong and it stops working then how does it do a memory dump?




                It generally doesn't. Doing a broad memory dump of all of RAM is risky, because under many microcontroller architectures, doing a read from certain SFR addresses has unintended effects, so you can't naively iterate through indirect addressing over all of the RAM address space.



                If this is something you really, really need, one option is to rig up a 1980s-style microcontroller with an external memory bus and a watchdog. If the watchdog times out, have a secondary post-mortem microcontroller that saves the RAM contents to an EEPROM chip (or whatever).







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Dec 1 at 5:45









                Reinderien

                850413




                850413






























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