How does overkill work in Hearthstone?
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Some of the new Hearthstone cards have an "Overkill" bonus.
How does overkill work, and are there any particular strategies that help one to take advantage of it?
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up vote
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Some of the new Hearthstone cards have an "Overkill" bonus.
How does overkill work, and are there any particular strategies that help one to take advantage of it?
hearthstone
add a comment |
up vote
1
down vote
favorite
up vote
1
down vote
favorite
Some of the new Hearthstone cards have an "Overkill" bonus.
How does overkill work, and are there any particular strategies that help one to take advantage of it?
hearthstone
Some of the new Hearthstone cards have an "Overkill" bonus.
How does overkill work, and are there any particular strategies that help one to take advantage of it?
hearthstone
hearthstone
asked 3 hours ago
Jaydles♦
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3,055104390
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Overkill is an ability that activates whenever the card with the keyword deals damage to a character exceeding its current Health during your turn. It was introduced in the December 4, 2018 expansion.
As for strategies, I believe that that is a very broad question, but a player could use it to gain tempo by slightly Overkilling a minion to summon another, such as using the 5 mana Baited Arrow to kill another minion with 2 or less health remaining, to summon a 5/5 Devilsaur at the same time.
Ironhide Direhorn looks like another good card if it could survive a turn/attack immediately, perhaps when combo'd with Rush to let it Overkill a minion and summon a 5/5 Ironhide Runt.
Personally, I think Totemic Smash looks like it will give the best value for a Turn 1 play if the opponent plays a card with 1 HP; or it could also be used to remove another minion if you lack 1 HP to kill it with your other minions on board, in order to Overkill by 1 HP.
1
This is great! I'll upvote tonight. I MAY have hit my upvote limit catching up with good posts I'd missed in my questing for hats, but I'll circle back as soon as they reset - thanks!
– Jaydles♦
3 hours ago
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1 Answer
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
2
down vote
Overkill is an ability that activates whenever the card with the keyword deals damage to a character exceeding its current Health during your turn. It was introduced in the December 4, 2018 expansion.
As for strategies, I believe that that is a very broad question, but a player could use it to gain tempo by slightly Overkilling a minion to summon another, such as using the 5 mana Baited Arrow to kill another minion with 2 or less health remaining, to summon a 5/5 Devilsaur at the same time.
Ironhide Direhorn looks like another good card if it could survive a turn/attack immediately, perhaps when combo'd with Rush to let it Overkill a minion and summon a 5/5 Ironhide Runt.
Personally, I think Totemic Smash looks like it will give the best value for a Turn 1 play if the opponent plays a card with 1 HP; or it could also be used to remove another minion if you lack 1 HP to kill it with your other minions on board, in order to Overkill by 1 HP.
1
This is great! I'll upvote tonight. I MAY have hit my upvote limit catching up with good posts I'd missed in my questing for hats, but I'll circle back as soon as they reset - thanks!
– Jaydles♦
3 hours ago
add a comment |
up vote
2
down vote
Overkill is an ability that activates whenever the card with the keyword deals damage to a character exceeding its current Health during your turn. It was introduced in the December 4, 2018 expansion.
As for strategies, I believe that that is a very broad question, but a player could use it to gain tempo by slightly Overkilling a minion to summon another, such as using the 5 mana Baited Arrow to kill another minion with 2 or less health remaining, to summon a 5/5 Devilsaur at the same time.
Ironhide Direhorn looks like another good card if it could survive a turn/attack immediately, perhaps when combo'd with Rush to let it Overkill a minion and summon a 5/5 Ironhide Runt.
Personally, I think Totemic Smash looks like it will give the best value for a Turn 1 play if the opponent plays a card with 1 HP; or it could also be used to remove another minion if you lack 1 HP to kill it with your other minions on board, in order to Overkill by 1 HP.
1
This is great! I'll upvote tonight. I MAY have hit my upvote limit catching up with good posts I'd missed in my questing for hats, but I'll circle back as soon as they reset - thanks!
– Jaydles♦
3 hours ago
add a comment |
up vote
2
down vote
up vote
2
down vote
Overkill is an ability that activates whenever the card with the keyword deals damage to a character exceeding its current Health during your turn. It was introduced in the December 4, 2018 expansion.
As for strategies, I believe that that is a very broad question, but a player could use it to gain tempo by slightly Overkilling a minion to summon another, such as using the 5 mana Baited Arrow to kill another minion with 2 or less health remaining, to summon a 5/5 Devilsaur at the same time.
Ironhide Direhorn looks like another good card if it could survive a turn/attack immediately, perhaps when combo'd with Rush to let it Overkill a minion and summon a 5/5 Ironhide Runt.
Personally, I think Totemic Smash looks like it will give the best value for a Turn 1 play if the opponent plays a card with 1 HP; or it could also be used to remove another minion if you lack 1 HP to kill it with your other minions on board, in order to Overkill by 1 HP.
Overkill is an ability that activates whenever the card with the keyword deals damage to a character exceeding its current Health during your turn. It was introduced in the December 4, 2018 expansion.
As for strategies, I believe that that is a very broad question, but a player could use it to gain tempo by slightly Overkilling a minion to summon another, such as using the 5 mana Baited Arrow to kill another minion with 2 or less health remaining, to summon a 5/5 Devilsaur at the same time.
Ironhide Direhorn looks like another good card if it could survive a turn/attack immediately, perhaps when combo'd with Rush to let it Overkill a minion and summon a 5/5 Ironhide Runt.
Personally, I think Totemic Smash looks like it will give the best value for a Turn 1 play if the opponent plays a card with 1 HP; or it could also be used to remove another minion if you lack 1 HP to kill it with your other minions on board, in order to Overkill by 1 HP.
answered 3 hours ago
Yuu
2,04421432
2,04421432
1
This is great! I'll upvote tonight. I MAY have hit my upvote limit catching up with good posts I'd missed in my questing for hats, but I'll circle back as soon as they reset - thanks!
– Jaydles♦
3 hours ago
add a comment |
1
This is great! I'll upvote tonight. I MAY have hit my upvote limit catching up with good posts I'd missed in my questing for hats, but I'll circle back as soon as they reset - thanks!
– Jaydles♦
3 hours ago
1
1
This is great! I'll upvote tonight. I MAY have hit my upvote limit catching up with good posts I'd missed in my questing for hats, but I'll circle back as soon as they reset - thanks!
– Jaydles♦
3 hours ago
This is great! I'll upvote tonight. I MAY have hit my upvote limit catching up with good posts I'd missed in my questing for hats, but I'll circle back as soon as they reset - thanks!
– Jaydles♦
3 hours ago
add a comment |
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