Messed up intestine animation with lattice modifier











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I have modelled a digestive system. I have to animate the food movement inside the gastrointestinal tract. I have learned to do it with lattice modifier from another post. I have done it for the food pipe. When I tried to apply same for the intestines the animation is somewhat messed. I created intestine, made a bezier curve in the shape of intestine and created lattice to deform the intestine. When I made the lattice to follow the path of the curve the deformation occurs but the other parts of the intestine are also affected by the lattice which makes the animation so messed up. Please help me get a clear animation of material through the intestine...I have attached a gif of the animation which I got...enter image description here










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    up vote
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    down vote

    favorite
    6












    I have modelled a digestive system. I have to animate the food movement inside the gastrointestinal tract. I have learned to do it with lattice modifier from another post. I have done it for the food pipe. When I tried to apply same for the intestines the animation is somewhat messed. I created intestine, made a bezier curve in the shape of intestine and created lattice to deform the intestine. When I made the lattice to follow the path of the curve the deformation occurs but the other parts of the intestine are also affected by the lattice which makes the animation so messed up. Please help me get a clear animation of material through the intestine...I have attached a gif of the animation which I got...enter image description here










    share|improve this question
























      up vote
      14
      down vote

      favorite
      6









      up vote
      14
      down vote

      favorite
      6






      6





      I have modelled a digestive system. I have to animate the food movement inside the gastrointestinal tract. I have learned to do it with lattice modifier from another post. I have done it for the food pipe. When I tried to apply same for the intestines the animation is somewhat messed. I created intestine, made a bezier curve in the shape of intestine and created lattice to deform the intestine. When I made the lattice to follow the path of the curve the deformation occurs but the other parts of the intestine are also affected by the lattice which makes the animation so messed up. Please help me get a clear animation of material through the intestine...I have attached a gif of the animation which I got...enter image description here










      share|improve this question













      I have modelled a digestive system. I have to animate the food movement inside the gastrointestinal tract. I have learned to do it with lattice modifier from another post. I have done it for the food pipe. When I tried to apply same for the intestines the animation is somewhat messed. I created intestine, made a bezier curve in the shape of intestine and created lattice to deform the intestine. When I made the lattice to follow the path of the curve the deformation occurs but the other parts of the intestine are also affected by the lattice which makes the animation so messed up. Please help me get a clear animation of material through the intestine...I have attached a gif of the animation which I got...enter image description here







      lattice






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      asked Nov 22 at 13:28









      Aravind S

      955




      955






















          2 Answers
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          up vote
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          down vote



          accepted










          When using lattices, it's quite important to keep the outside undeformed where necessary. Ideally two rows of verts, not one. If you don't, the deformation will extend to infinity and beyond.



          bellydancing noodles



          As you can see, the left lattice still deforms both cylinders.



          The selected cylinder is almost but not completely untouched. Two rows are bullet proof though.



          Hm, the end of that animation should yield interesting results.



          salad, err lattice, err wat?






          share|improve this answer



















          • 2




            Thank you so much sir!! It worked...;)
            – Aravind S
            Nov 22 at 13:51










          • One is glad to be of service
            – Haunt_House
            Nov 22 at 13:53






          • 5




            @AravindS On Stack Exchange, the way you say "this answer worked" is to click the green tick beside the answer (scroll up a little and you'll find it!).
            – wizzwizz4
            Nov 22 at 17:18


















          up vote
          8
          down vote













          For the animation you're trying to do right now, maybe the Cast modifier would make it easier:




          • Create an empty.

          • Give your bowel a Cast modifier, with the empty as the Object. Put it above the Subdivision Surface modifier.

          • Play with the different factors of the modifier so that it has the shape and influence you want.

          • You can even create a second empty with a negative Factor if you want your bowel to contract (it doesn't seem like you need it this time though).

          • Move your empty along the bowel (the easiest way is to make it follow a curve).


          enter image description here






          share|improve this answer



















          • 1




            Wow....So Simple...Thank you sir!! I'll use this for small intestine....;)
            – Aravind S
            Nov 22 at 15:19











          Your Answer





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          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          up vote
          16
          down vote



          accepted










          When using lattices, it's quite important to keep the outside undeformed where necessary. Ideally two rows of verts, not one. If you don't, the deformation will extend to infinity and beyond.



          bellydancing noodles



          As you can see, the left lattice still deforms both cylinders.



          The selected cylinder is almost but not completely untouched. Two rows are bullet proof though.



          Hm, the end of that animation should yield interesting results.



          salad, err lattice, err wat?






          share|improve this answer



















          • 2




            Thank you so much sir!! It worked...;)
            – Aravind S
            Nov 22 at 13:51










          • One is glad to be of service
            – Haunt_House
            Nov 22 at 13:53






          • 5




            @AravindS On Stack Exchange, the way you say "this answer worked" is to click the green tick beside the answer (scroll up a little and you'll find it!).
            – wizzwizz4
            Nov 22 at 17:18















          up vote
          16
          down vote



          accepted










          When using lattices, it's quite important to keep the outside undeformed where necessary. Ideally two rows of verts, not one. If you don't, the deformation will extend to infinity and beyond.



          bellydancing noodles



          As you can see, the left lattice still deforms both cylinders.



          The selected cylinder is almost but not completely untouched. Two rows are bullet proof though.



          Hm, the end of that animation should yield interesting results.



          salad, err lattice, err wat?






          share|improve this answer



















          • 2




            Thank you so much sir!! It worked...;)
            – Aravind S
            Nov 22 at 13:51










          • One is glad to be of service
            – Haunt_House
            Nov 22 at 13:53






          • 5




            @AravindS On Stack Exchange, the way you say "this answer worked" is to click the green tick beside the answer (scroll up a little and you'll find it!).
            – wizzwizz4
            Nov 22 at 17:18













          up vote
          16
          down vote



          accepted







          up vote
          16
          down vote



          accepted






          When using lattices, it's quite important to keep the outside undeformed where necessary. Ideally two rows of verts, not one. If you don't, the deformation will extend to infinity and beyond.



          bellydancing noodles



          As you can see, the left lattice still deforms both cylinders.



          The selected cylinder is almost but not completely untouched. Two rows are bullet proof though.



          Hm, the end of that animation should yield interesting results.



          salad, err lattice, err wat?






          share|improve this answer














          When using lattices, it's quite important to keep the outside undeformed where necessary. Ideally two rows of verts, not one. If you don't, the deformation will extend to infinity and beyond.



          bellydancing noodles



          As you can see, the left lattice still deforms both cylinders.



          The selected cylinder is almost but not completely untouched. Two rows are bullet proof though.



          Hm, the end of that animation should yield interesting results.



          salad, err lattice, err wat?







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 23 at 1:28

























          answered Nov 22 at 13:39









          Haunt_House

          11k12963




          11k12963








          • 2




            Thank you so much sir!! It worked...;)
            – Aravind S
            Nov 22 at 13:51










          • One is glad to be of service
            – Haunt_House
            Nov 22 at 13:53






          • 5




            @AravindS On Stack Exchange, the way you say "this answer worked" is to click the green tick beside the answer (scroll up a little and you'll find it!).
            – wizzwizz4
            Nov 22 at 17:18














          • 2




            Thank you so much sir!! It worked...;)
            – Aravind S
            Nov 22 at 13:51










          • One is glad to be of service
            – Haunt_House
            Nov 22 at 13:53






          • 5




            @AravindS On Stack Exchange, the way you say "this answer worked" is to click the green tick beside the answer (scroll up a little and you'll find it!).
            – wizzwizz4
            Nov 22 at 17:18








          2




          2




          Thank you so much sir!! It worked...;)
          – Aravind S
          Nov 22 at 13:51




          Thank you so much sir!! It worked...;)
          – Aravind S
          Nov 22 at 13:51












          One is glad to be of service
          – Haunt_House
          Nov 22 at 13:53




          One is glad to be of service
          – Haunt_House
          Nov 22 at 13:53




          5




          5




          @AravindS On Stack Exchange, the way you say "this answer worked" is to click the green tick beside the answer (scroll up a little and you'll find it!).
          – wizzwizz4
          Nov 22 at 17:18




          @AravindS On Stack Exchange, the way you say "this answer worked" is to click the green tick beside the answer (scroll up a little and you'll find it!).
          – wizzwizz4
          Nov 22 at 17:18












          up vote
          8
          down vote













          For the animation you're trying to do right now, maybe the Cast modifier would make it easier:




          • Create an empty.

          • Give your bowel a Cast modifier, with the empty as the Object. Put it above the Subdivision Surface modifier.

          • Play with the different factors of the modifier so that it has the shape and influence you want.

          • You can even create a second empty with a negative Factor if you want your bowel to contract (it doesn't seem like you need it this time though).

          • Move your empty along the bowel (the easiest way is to make it follow a curve).


          enter image description here






          share|improve this answer



















          • 1




            Wow....So Simple...Thank you sir!! I'll use this for small intestine....;)
            – Aravind S
            Nov 22 at 15:19















          up vote
          8
          down vote













          For the animation you're trying to do right now, maybe the Cast modifier would make it easier:




          • Create an empty.

          • Give your bowel a Cast modifier, with the empty as the Object. Put it above the Subdivision Surface modifier.

          • Play with the different factors of the modifier so that it has the shape and influence you want.

          • You can even create a second empty with a negative Factor if you want your bowel to contract (it doesn't seem like you need it this time though).

          • Move your empty along the bowel (the easiest way is to make it follow a curve).


          enter image description here






          share|improve this answer



















          • 1




            Wow....So Simple...Thank you sir!! I'll use this for small intestine....;)
            – Aravind S
            Nov 22 at 15:19













          up vote
          8
          down vote










          up vote
          8
          down vote









          For the animation you're trying to do right now, maybe the Cast modifier would make it easier:




          • Create an empty.

          • Give your bowel a Cast modifier, with the empty as the Object. Put it above the Subdivision Surface modifier.

          • Play with the different factors of the modifier so that it has the shape and influence you want.

          • You can even create a second empty with a negative Factor if you want your bowel to contract (it doesn't seem like you need it this time though).

          • Move your empty along the bowel (the easiest way is to make it follow a curve).


          enter image description here






          share|improve this answer














          For the animation you're trying to do right now, maybe the Cast modifier would make it easier:




          • Create an empty.

          • Give your bowel a Cast modifier, with the empty as the Object. Put it above the Subdivision Surface modifier.

          • Play with the different factors of the modifier so that it has the shape and influence you want.

          • You can even create a second empty with a negative Factor if you want your bowel to contract (it doesn't seem like you need it this time though).

          • Move your empty along the bowel (the easiest way is to make it follow a curve).


          enter image description here







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 22 at 20:37

























          answered Nov 22 at 14:42









          moonboots

          8,1522615




          8,1522615








          • 1




            Wow....So Simple...Thank you sir!! I'll use this for small intestine....;)
            – Aravind S
            Nov 22 at 15:19














          • 1




            Wow....So Simple...Thank you sir!! I'll use this for small intestine....;)
            – Aravind S
            Nov 22 at 15:19








          1




          1




          Wow....So Simple...Thank you sir!! I'll use this for small intestine....;)
          – Aravind S
          Nov 22 at 15:19




          Wow....So Simple...Thank you sir!! I'll use this for small intestine....;)
          – Aravind S
          Nov 22 at 15:19


















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