Realistically, does Leomund’s Tiny Hut allow for indefinite long rests in a dungeon?











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I’m having a hard time wrapping my head around this, but the more I read into Leomund’s tiny hut, the more it looks like it’s a spell designed entirely around taking free long rests in dungeons, or anywhere really. This seems game-breaking to me.



What truly boggles my mind is the idea that you can potentially chain tiny huts together with multiple casters, literally living inside of a hostile dungeon if they choose to, especially since practically nothing can damage the hut, or its inhabitants. Maybe even a single caster can chain this spell.



Part of the description of Leomund’s tiny hut says:




Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside.



Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.




Take this example, for instance:




Three adventurers decide they’ve had enough and instead decide to live inside a goblin-infested ruin. The first wizard casts Leomund’s tiny hut whole the other wizard creates food and drink. The ranger makes goodberries. They nap for 6 hours and then the other wizard prepares to cast another tiny hut, overlapping perfectly with the duration of the other Hut.



Rinse, repeat; dozens of goblins now line up around the hut, curious at the bizarre obstruction at their camp, that never goes away, as it is literally indestructible.




Can the above scenario go on like that forever? I understand this site disallows questions about intent, but is this a correct usage of this spell?










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    up vote
    4
    down vote

    favorite












    I’m having a hard time wrapping my head around this, but the more I read into Leomund’s tiny hut, the more it looks like it’s a spell designed entirely around taking free long rests in dungeons, or anywhere really. This seems game-breaking to me.



    What truly boggles my mind is the idea that you can potentially chain tiny huts together with multiple casters, literally living inside of a hostile dungeon if they choose to, especially since practically nothing can damage the hut, or its inhabitants. Maybe even a single caster can chain this spell.



    Part of the description of Leomund’s tiny hut says:




    Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside.



    Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.




    Take this example, for instance:




    Three adventurers decide they’ve had enough and instead decide to live inside a goblin-infested ruin. The first wizard casts Leomund’s tiny hut whole the other wizard creates food and drink. The ranger makes goodberries. They nap for 6 hours and then the other wizard prepares to cast another tiny hut, overlapping perfectly with the duration of the other Hut.



    Rinse, repeat; dozens of goblins now line up around the hut, curious at the bizarre obstruction at their camp, that never goes away, as it is literally indestructible.




    Can the above scenario go on like that forever? I understand this site disallows questions about intent, but is this a correct usage of this spell?










    share|improve this question


























      up vote
      4
      down vote

      favorite









      up vote
      4
      down vote

      favorite











      I’m having a hard time wrapping my head around this, but the more I read into Leomund’s tiny hut, the more it looks like it’s a spell designed entirely around taking free long rests in dungeons, or anywhere really. This seems game-breaking to me.



      What truly boggles my mind is the idea that you can potentially chain tiny huts together with multiple casters, literally living inside of a hostile dungeon if they choose to, especially since practically nothing can damage the hut, or its inhabitants. Maybe even a single caster can chain this spell.



      Part of the description of Leomund’s tiny hut says:




      Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside.



      Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.




      Take this example, for instance:




      Three adventurers decide they’ve had enough and instead decide to live inside a goblin-infested ruin. The first wizard casts Leomund’s tiny hut whole the other wizard creates food and drink. The ranger makes goodberries. They nap for 6 hours and then the other wizard prepares to cast another tiny hut, overlapping perfectly with the duration of the other Hut.



      Rinse, repeat; dozens of goblins now line up around the hut, curious at the bizarre obstruction at their camp, that never goes away, as it is literally indestructible.




      Can the above scenario go on like that forever? I understand this site disallows questions about intent, but is this a correct usage of this spell?










      share|improve this question















      I’m having a hard time wrapping my head around this, but the more I read into Leomund’s tiny hut, the more it looks like it’s a spell designed entirely around taking free long rests in dungeons, or anywhere really. This seems game-breaking to me.



      What truly boggles my mind is the idea that you can potentially chain tiny huts together with multiple casters, literally living inside of a hostile dungeon if they choose to, especially since practically nothing can damage the hut, or its inhabitants. Maybe even a single caster can chain this spell.



      Part of the description of Leomund’s tiny hut says:




      Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside.



      Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.




      Take this example, for instance:




      Three adventurers decide they’ve had enough and instead decide to live inside a goblin-infested ruin. The first wizard casts Leomund’s tiny hut whole the other wizard creates food and drink. The ranger makes goodberries. They nap for 6 hours and then the other wizard prepares to cast another tiny hut, overlapping perfectly with the duration of the other Hut.



      Rinse, repeat; dozens of goblins now line up around the hut, curious at the bizarre obstruction at their camp, that never goes away, as it is literally indestructible.




      Can the above scenario go on like that forever? I understand this site disallows questions about intent, but is this a correct usage of this spell?







      dnd-5e spells rules-as-written balance rests






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      edited 1 hour ago









      V2Blast

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      18.9k252117










      asked 1 hour ago









      Nicbobo

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          Yes, right up to the point where the goblins go fetch their shaman to cast Dispel Magic and fill the adventurers full of arrows.



          The downside of your scenario is it hands all the strategic initiative to everyone outside the hut.






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            Yes, right up to the point where the goblins go fetch their shaman to cast Dispel Magic and fill the adventurers full of arrows.



            The downside of your scenario is it hands all the strategic initiative to everyone outside the hut.






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              Yes, right up to the point where the goblins go fetch their shaman to cast Dispel Magic and fill the adventurers full of arrows.



              The downside of your scenario is it hands all the strategic initiative to everyone outside the hut.






              share|improve this answer























                up vote
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                up vote
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                down vote









                Yes, right up to the point where the goblins go fetch their shaman to cast Dispel Magic and fill the adventurers full of arrows.



                The downside of your scenario is it hands all the strategic initiative to everyone outside the hut.






                share|improve this answer












                Yes, right up to the point where the goblins go fetch their shaman to cast Dispel Magic and fill the adventurers full of arrows.



                The downside of your scenario is it hands all the strategic initiative to everyone outside the hut.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 1 hour ago









                Dale M

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