Python Simulation of the solar system with classes











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I am currently trying to get a two body problem to work, that I can then upgrade to more planets, but it is not working. It is outputting me impossible positions. Does anyone know what is causing that?



This is the code I use:



day = 60*60*24
# Constants
G = 6.67408e-11
dt = 0.1*day
au = 1.496e8
t = 0


class CelBody:

def __init__(self, id, name, x0, y0, z0, vx0, vy0, vz0, mass, vector, ax0, ay0, az0, totalforcex, totalforcey, totalforcez):
self.ax0 = ax0
self.ay0 = ay0
self.az0 = az0

self.ax = self.ax0
self.ay = self.ay0
self.az = self.az0

# Constants of nature
# Universal constant of gravitation
self.G = 6.67408e-11
# Name of the body (string)
self.id = id
self.name = name
# Initial position of the body (au)
self.x0 = x0
self.y0 = y0
self.z0 = z0
# Position (au). Set to initial value.
self.x = self.x0
self.y = self.y0
self.z = self.z0
# Initial velocity of the body (au/s)
self.vx0 = vx0
self.vy0 = vy0
self.vz0 = vz0
# Velocity (au/s). Set to initial value.
self.vx = self.vx0
self.vy = self.vy0
self.vz = self.vz0
# Mass of the body (kg)
self.M = mass
# Short name
self.vector = vector

self.totalforcex = totalforcex
self.totalforcey = totalforcey
self.totalforcez = totalforcez

# All Celestial Bodies

forcex = 0
forcey = 0
forcez = 0

Bodies = [
CelBody(0, 'Sun', 1, 1, 1, 0, 0, 0, 1.989e30, 'sun', 0, 0, 0, 0, 0, 0),
CelBody(1, 'Mercury', 1*au, 1, 1, 0, 0.25920, 0, 3.3e23, 'earth', 0, 0, 0, 0, 0, 0),
]

leftover_bin =
templistx =
templisty =
templistz =

for v in range(100):
for n in range(len(Bodies)):
#Need to initialize the bodies
ax = Bodies[n].ax0
ay = Bodies[n].ay0
az = Bodies[n].az0

vx = Bodies[n].vx0
vy = Bodies[n].vy0
vz = Bodies[n].vz0

xx = Bodies[n].x0
xy = Bodies[n].y0
xz = Bodies[n].z0

planetinit = Bodies[n]

for x in range(len(Bodies)):
# Temporary lists and initial conditions
planet = Bodies[x]

if (planet == planetinit):
pass

else:
rx = Bodies[x].x - Bodies[n].x
ry = Bodies[x].y - Bodies[n].y
rz = Bodies[x].z - Bodies[n].z

r3 = (rx**2+ry**2+rz**2)**1.5
gravconst = G*Bodies[n].M*Bodies[x].M
fx = -gravconst*rx/r3
fy = -gravconst*ry/r3
fz = -gravconst*rz/r3


# Make a temporary list of the total forces and then add them to get the resulting force
templistx.append(fx)
templisty.append(fy)
templistz.append(fz)

forcex = sum(templistx)
forcey = sum(templisty)
forcez = sum(templistz)
templistx.clear()
templisty.clear()
templistz.clear()

x = int(Bodies[n].x) + int(Bodies[n].vx) * dt
y = int(Bodies[n].y) + int(Bodies[n].vx) * dt
z = int(Bodies[n].z) + int(Bodies[n].vz) * dt

Bodies[n].x = x
Bodies[n].y = y
Bodies[n].z = z

vx = int(Bodies[n].vx) + forcex/int(Bodies[n].M)*dt
vy = int(Bodies[n].vy) + forcey/int(Bodies[n].M)*dt
vz = int(Bodies[n].vz) + forcez/int(Bodies[n].M)*dt

Bodies[n].vx = vx
Bodies[n].vy = vy
Bodies[n].vz = vz

t += dt




print(Bodies[0].name)
print(Bodies[0].x)
print(Bodies[0].y)
print(Bodies[0].z)


print(Bodies[1].name)
print(Bodies[1].x)
print(Bodies[1].y)
print(Bodies[1].z)


Note: The problem is probably in the for loops or in the rounding of the sum of the arrays but I am not sure










share|improve this question







New contributor




Ian Ronk is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • what is r3 supposed to be? (deltax2+deltay2+deltaz**2)**0.5 would give you the distance from the xyz deltas of the cordinates, but what does the **1.5 do?
    – loonquawl
    51 mins ago










  • @loonquawl: It is r^3 = (sqrt(x^2 + y^2 + z^2))^3 = (x^2 + y^2 + z^2)^(3/2)
    – Graipher
    48 mins ago










  • However, this question does not match what this site is about. Code Review is about improving existing, working code. Code Review is not the site to ask for help in fixing or changing what your code does. Once the code does what you want, we would love to help you do the same thing in a cleaner way! Please see our help center for more information.
    – Graipher
    45 mins ago










  • 3/2 is 1.5; was blind. thx. Is there any place where the initial velocities get initialized to have them orbit and not just plunge into the sun?
    – loonquawl
    42 mins ago










  • yes in the Bodies array it is 0.25920 but I am not sure whether it should be 25920
    – Ian Ronk
    36 mins ago















up vote
0
down vote

favorite












I am currently trying to get a two body problem to work, that I can then upgrade to more planets, but it is not working. It is outputting me impossible positions. Does anyone know what is causing that?



This is the code I use:



day = 60*60*24
# Constants
G = 6.67408e-11
dt = 0.1*day
au = 1.496e8
t = 0


class CelBody:

def __init__(self, id, name, x0, y0, z0, vx0, vy0, vz0, mass, vector, ax0, ay0, az0, totalforcex, totalforcey, totalforcez):
self.ax0 = ax0
self.ay0 = ay0
self.az0 = az0

self.ax = self.ax0
self.ay = self.ay0
self.az = self.az0

# Constants of nature
# Universal constant of gravitation
self.G = 6.67408e-11
# Name of the body (string)
self.id = id
self.name = name
# Initial position of the body (au)
self.x0 = x0
self.y0 = y0
self.z0 = z0
# Position (au). Set to initial value.
self.x = self.x0
self.y = self.y0
self.z = self.z0
# Initial velocity of the body (au/s)
self.vx0 = vx0
self.vy0 = vy0
self.vz0 = vz0
# Velocity (au/s). Set to initial value.
self.vx = self.vx0
self.vy = self.vy0
self.vz = self.vz0
# Mass of the body (kg)
self.M = mass
# Short name
self.vector = vector

self.totalforcex = totalforcex
self.totalforcey = totalforcey
self.totalforcez = totalforcez

# All Celestial Bodies

forcex = 0
forcey = 0
forcez = 0

Bodies = [
CelBody(0, 'Sun', 1, 1, 1, 0, 0, 0, 1.989e30, 'sun', 0, 0, 0, 0, 0, 0),
CelBody(1, 'Mercury', 1*au, 1, 1, 0, 0.25920, 0, 3.3e23, 'earth', 0, 0, 0, 0, 0, 0),
]

leftover_bin =
templistx =
templisty =
templistz =

for v in range(100):
for n in range(len(Bodies)):
#Need to initialize the bodies
ax = Bodies[n].ax0
ay = Bodies[n].ay0
az = Bodies[n].az0

vx = Bodies[n].vx0
vy = Bodies[n].vy0
vz = Bodies[n].vz0

xx = Bodies[n].x0
xy = Bodies[n].y0
xz = Bodies[n].z0

planetinit = Bodies[n]

for x in range(len(Bodies)):
# Temporary lists and initial conditions
planet = Bodies[x]

if (planet == planetinit):
pass

else:
rx = Bodies[x].x - Bodies[n].x
ry = Bodies[x].y - Bodies[n].y
rz = Bodies[x].z - Bodies[n].z

r3 = (rx**2+ry**2+rz**2)**1.5
gravconst = G*Bodies[n].M*Bodies[x].M
fx = -gravconst*rx/r3
fy = -gravconst*ry/r3
fz = -gravconst*rz/r3


# Make a temporary list of the total forces and then add them to get the resulting force
templistx.append(fx)
templisty.append(fy)
templistz.append(fz)

forcex = sum(templistx)
forcey = sum(templisty)
forcez = sum(templistz)
templistx.clear()
templisty.clear()
templistz.clear()

x = int(Bodies[n].x) + int(Bodies[n].vx) * dt
y = int(Bodies[n].y) + int(Bodies[n].vx) * dt
z = int(Bodies[n].z) + int(Bodies[n].vz) * dt

Bodies[n].x = x
Bodies[n].y = y
Bodies[n].z = z

vx = int(Bodies[n].vx) + forcex/int(Bodies[n].M)*dt
vy = int(Bodies[n].vy) + forcey/int(Bodies[n].M)*dt
vz = int(Bodies[n].vz) + forcez/int(Bodies[n].M)*dt

Bodies[n].vx = vx
Bodies[n].vy = vy
Bodies[n].vz = vz

t += dt




print(Bodies[0].name)
print(Bodies[0].x)
print(Bodies[0].y)
print(Bodies[0].z)


print(Bodies[1].name)
print(Bodies[1].x)
print(Bodies[1].y)
print(Bodies[1].z)


Note: The problem is probably in the for loops or in the rounding of the sum of the arrays but I am not sure










share|improve this question







New contributor




Ian Ronk is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • what is r3 supposed to be? (deltax2+deltay2+deltaz**2)**0.5 would give you the distance from the xyz deltas of the cordinates, but what does the **1.5 do?
    – loonquawl
    51 mins ago










  • @loonquawl: It is r^3 = (sqrt(x^2 + y^2 + z^2))^3 = (x^2 + y^2 + z^2)^(3/2)
    – Graipher
    48 mins ago










  • However, this question does not match what this site is about. Code Review is about improving existing, working code. Code Review is not the site to ask for help in fixing or changing what your code does. Once the code does what you want, we would love to help you do the same thing in a cleaner way! Please see our help center for more information.
    – Graipher
    45 mins ago










  • 3/2 is 1.5; was blind. thx. Is there any place where the initial velocities get initialized to have them orbit and not just plunge into the sun?
    – loonquawl
    42 mins ago










  • yes in the Bodies array it is 0.25920 but I am not sure whether it should be 25920
    – Ian Ronk
    36 mins ago













up vote
0
down vote

favorite









up vote
0
down vote

favorite











I am currently trying to get a two body problem to work, that I can then upgrade to more planets, but it is not working. It is outputting me impossible positions. Does anyone know what is causing that?



This is the code I use:



day = 60*60*24
# Constants
G = 6.67408e-11
dt = 0.1*day
au = 1.496e8
t = 0


class CelBody:

def __init__(self, id, name, x0, y0, z0, vx0, vy0, vz0, mass, vector, ax0, ay0, az0, totalforcex, totalforcey, totalforcez):
self.ax0 = ax0
self.ay0 = ay0
self.az0 = az0

self.ax = self.ax0
self.ay = self.ay0
self.az = self.az0

# Constants of nature
# Universal constant of gravitation
self.G = 6.67408e-11
# Name of the body (string)
self.id = id
self.name = name
# Initial position of the body (au)
self.x0 = x0
self.y0 = y0
self.z0 = z0
# Position (au). Set to initial value.
self.x = self.x0
self.y = self.y0
self.z = self.z0
# Initial velocity of the body (au/s)
self.vx0 = vx0
self.vy0 = vy0
self.vz0 = vz0
# Velocity (au/s). Set to initial value.
self.vx = self.vx0
self.vy = self.vy0
self.vz = self.vz0
# Mass of the body (kg)
self.M = mass
# Short name
self.vector = vector

self.totalforcex = totalforcex
self.totalforcey = totalforcey
self.totalforcez = totalforcez

# All Celestial Bodies

forcex = 0
forcey = 0
forcez = 0

Bodies = [
CelBody(0, 'Sun', 1, 1, 1, 0, 0, 0, 1.989e30, 'sun', 0, 0, 0, 0, 0, 0),
CelBody(1, 'Mercury', 1*au, 1, 1, 0, 0.25920, 0, 3.3e23, 'earth', 0, 0, 0, 0, 0, 0),
]

leftover_bin =
templistx =
templisty =
templistz =

for v in range(100):
for n in range(len(Bodies)):
#Need to initialize the bodies
ax = Bodies[n].ax0
ay = Bodies[n].ay0
az = Bodies[n].az0

vx = Bodies[n].vx0
vy = Bodies[n].vy0
vz = Bodies[n].vz0

xx = Bodies[n].x0
xy = Bodies[n].y0
xz = Bodies[n].z0

planetinit = Bodies[n]

for x in range(len(Bodies)):
# Temporary lists and initial conditions
planet = Bodies[x]

if (planet == planetinit):
pass

else:
rx = Bodies[x].x - Bodies[n].x
ry = Bodies[x].y - Bodies[n].y
rz = Bodies[x].z - Bodies[n].z

r3 = (rx**2+ry**2+rz**2)**1.5
gravconst = G*Bodies[n].M*Bodies[x].M
fx = -gravconst*rx/r3
fy = -gravconst*ry/r3
fz = -gravconst*rz/r3


# Make a temporary list of the total forces and then add them to get the resulting force
templistx.append(fx)
templisty.append(fy)
templistz.append(fz)

forcex = sum(templistx)
forcey = sum(templisty)
forcez = sum(templistz)
templistx.clear()
templisty.clear()
templistz.clear()

x = int(Bodies[n].x) + int(Bodies[n].vx) * dt
y = int(Bodies[n].y) + int(Bodies[n].vx) * dt
z = int(Bodies[n].z) + int(Bodies[n].vz) * dt

Bodies[n].x = x
Bodies[n].y = y
Bodies[n].z = z

vx = int(Bodies[n].vx) + forcex/int(Bodies[n].M)*dt
vy = int(Bodies[n].vy) + forcey/int(Bodies[n].M)*dt
vz = int(Bodies[n].vz) + forcez/int(Bodies[n].M)*dt

Bodies[n].vx = vx
Bodies[n].vy = vy
Bodies[n].vz = vz

t += dt




print(Bodies[0].name)
print(Bodies[0].x)
print(Bodies[0].y)
print(Bodies[0].z)


print(Bodies[1].name)
print(Bodies[1].x)
print(Bodies[1].y)
print(Bodies[1].z)


Note: The problem is probably in the for loops or in the rounding of the sum of the arrays but I am not sure










share|improve this question







New contributor




Ian Ronk is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











I am currently trying to get a two body problem to work, that I can then upgrade to more planets, but it is not working. It is outputting me impossible positions. Does anyone know what is causing that?



This is the code I use:



day = 60*60*24
# Constants
G = 6.67408e-11
dt = 0.1*day
au = 1.496e8
t = 0


class CelBody:

def __init__(self, id, name, x0, y0, z0, vx0, vy0, vz0, mass, vector, ax0, ay0, az0, totalforcex, totalforcey, totalforcez):
self.ax0 = ax0
self.ay0 = ay0
self.az0 = az0

self.ax = self.ax0
self.ay = self.ay0
self.az = self.az0

# Constants of nature
# Universal constant of gravitation
self.G = 6.67408e-11
# Name of the body (string)
self.id = id
self.name = name
# Initial position of the body (au)
self.x0 = x0
self.y0 = y0
self.z0 = z0
# Position (au). Set to initial value.
self.x = self.x0
self.y = self.y0
self.z = self.z0
# Initial velocity of the body (au/s)
self.vx0 = vx0
self.vy0 = vy0
self.vz0 = vz0
# Velocity (au/s). Set to initial value.
self.vx = self.vx0
self.vy = self.vy0
self.vz = self.vz0
# Mass of the body (kg)
self.M = mass
# Short name
self.vector = vector

self.totalforcex = totalforcex
self.totalforcey = totalforcey
self.totalforcez = totalforcez

# All Celestial Bodies

forcex = 0
forcey = 0
forcez = 0

Bodies = [
CelBody(0, 'Sun', 1, 1, 1, 0, 0, 0, 1.989e30, 'sun', 0, 0, 0, 0, 0, 0),
CelBody(1, 'Mercury', 1*au, 1, 1, 0, 0.25920, 0, 3.3e23, 'earth', 0, 0, 0, 0, 0, 0),
]

leftover_bin =
templistx =
templisty =
templistz =

for v in range(100):
for n in range(len(Bodies)):
#Need to initialize the bodies
ax = Bodies[n].ax0
ay = Bodies[n].ay0
az = Bodies[n].az0

vx = Bodies[n].vx0
vy = Bodies[n].vy0
vz = Bodies[n].vz0

xx = Bodies[n].x0
xy = Bodies[n].y0
xz = Bodies[n].z0

planetinit = Bodies[n]

for x in range(len(Bodies)):
# Temporary lists and initial conditions
planet = Bodies[x]

if (planet == planetinit):
pass

else:
rx = Bodies[x].x - Bodies[n].x
ry = Bodies[x].y - Bodies[n].y
rz = Bodies[x].z - Bodies[n].z

r3 = (rx**2+ry**2+rz**2)**1.5
gravconst = G*Bodies[n].M*Bodies[x].M
fx = -gravconst*rx/r3
fy = -gravconst*ry/r3
fz = -gravconst*rz/r3


# Make a temporary list of the total forces and then add them to get the resulting force
templistx.append(fx)
templisty.append(fy)
templistz.append(fz)

forcex = sum(templistx)
forcey = sum(templisty)
forcez = sum(templistz)
templistx.clear()
templisty.clear()
templistz.clear()

x = int(Bodies[n].x) + int(Bodies[n].vx) * dt
y = int(Bodies[n].y) + int(Bodies[n].vx) * dt
z = int(Bodies[n].z) + int(Bodies[n].vz) * dt

Bodies[n].x = x
Bodies[n].y = y
Bodies[n].z = z

vx = int(Bodies[n].vx) + forcex/int(Bodies[n].M)*dt
vy = int(Bodies[n].vy) + forcey/int(Bodies[n].M)*dt
vz = int(Bodies[n].vz) + forcez/int(Bodies[n].M)*dt

Bodies[n].vx = vx
Bodies[n].vy = vy
Bodies[n].vz = vz

t += dt




print(Bodies[0].name)
print(Bodies[0].x)
print(Bodies[0].y)
print(Bodies[0].z)


print(Bodies[1].name)
print(Bodies[1].x)
print(Bodies[1].y)
print(Bodies[1].z)


Note: The problem is probably in the for loops or in the rounding of the sum of the arrays but I am not sure







python object-oriented simulation






share|improve this question







New contributor




Ian Ronk is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question







New contributor




Ian Ronk is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question






New contributor




Ian Ronk is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 57 mins ago









Ian Ronk

1




1




New contributor




Ian Ronk is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Ian Ronk is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Ian Ronk is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • what is r3 supposed to be? (deltax2+deltay2+deltaz**2)**0.5 would give you the distance from the xyz deltas of the cordinates, but what does the **1.5 do?
    – loonquawl
    51 mins ago










  • @loonquawl: It is r^3 = (sqrt(x^2 + y^2 + z^2))^3 = (x^2 + y^2 + z^2)^(3/2)
    – Graipher
    48 mins ago










  • However, this question does not match what this site is about. Code Review is about improving existing, working code. Code Review is not the site to ask for help in fixing or changing what your code does. Once the code does what you want, we would love to help you do the same thing in a cleaner way! Please see our help center for more information.
    – Graipher
    45 mins ago










  • 3/2 is 1.5; was blind. thx. Is there any place where the initial velocities get initialized to have them orbit and not just plunge into the sun?
    – loonquawl
    42 mins ago










  • yes in the Bodies array it is 0.25920 but I am not sure whether it should be 25920
    – Ian Ronk
    36 mins ago


















  • what is r3 supposed to be? (deltax2+deltay2+deltaz**2)**0.5 would give you the distance from the xyz deltas of the cordinates, but what does the **1.5 do?
    – loonquawl
    51 mins ago










  • @loonquawl: It is r^3 = (sqrt(x^2 + y^2 + z^2))^3 = (x^2 + y^2 + z^2)^(3/2)
    – Graipher
    48 mins ago










  • However, this question does not match what this site is about. Code Review is about improving existing, working code. Code Review is not the site to ask for help in fixing or changing what your code does. Once the code does what you want, we would love to help you do the same thing in a cleaner way! Please see our help center for more information.
    – Graipher
    45 mins ago










  • 3/2 is 1.5; was blind. thx. Is there any place where the initial velocities get initialized to have them orbit and not just plunge into the sun?
    – loonquawl
    42 mins ago










  • yes in the Bodies array it is 0.25920 but I am not sure whether it should be 25920
    – Ian Ronk
    36 mins ago
















what is r3 supposed to be? (deltax2+deltay2+deltaz**2)**0.5 would give you the distance from the xyz deltas of the cordinates, but what does the **1.5 do?
– loonquawl
51 mins ago




what is r3 supposed to be? (deltax2+deltay2+deltaz**2)**0.5 would give you the distance from the xyz deltas of the cordinates, but what does the **1.5 do?
– loonquawl
51 mins ago












@loonquawl: It is r^3 = (sqrt(x^2 + y^2 + z^2))^3 = (x^2 + y^2 + z^2)^(3/2)
– Graipher
48 mins ago




@loonquawl: It is r^3 = (sqrt(x^2 + y^2 + z^2))^3 = (x^2 + y^2 + z^2)^(3/2)
– Graipher
48 mins ago












However, this question does not match what this site is about. Code Review is about improving existing, working code. Code Review is not the site to ask for help in fixing or changing what your code does. Once the code does what you want, we would love to help you do the same thing in a cleaner way! Please see our help center for more information.
– Graipher
45 mins ago




However, this question does not match what this site is about. Code Review is about improving existing, working code. Code Review is not the site to ask for help in fixing or changing what your code does. Once the code does what you want, we would love to help you do the same thing in a cleaner way! Please see our help center for more information.
– Graipher
45 mins ago












3/2 is 1.5; was blind. thx. Is there any place where the initial velocities get initialized to have them orbit and not just plunge into the sun?
– loonquawl
42 mins ago




3/2 is 1.5; was blind. thx. Is there any place where the initial velocities get initialized to have them orbit and not just plunge into the sun?
– loonquawl
42 mins ago












yes in the Bodies array it is 0.25920 but I am not sure whether it should be 25920
– Ian Ronk
36 mins ago




yes in the Bodies array it is 0.25920 but I am not sure whether it should be 25920
– Ian Ronk
36 mins ago















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