Can the Defensive Duelist feat be used a the same time as the Uncanny Dodge Rogue feature?












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I'm making a Bladesinger (Wizard)/Swashbuckler (Rogue) Multiclass and I was wondering whether or not the Rogue's Uncanny Dodge class feature would work at the same time as the Defensive Duelist Feat?










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    I'm making a Bladesinger (Wizard)/Swashbuckler (Rogue) Multiclass and I was wondering whether or not the Rogue's Uncanny Dodge class feature would work at the same time as the Defensive Duelist Feat?










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      I'm making a Bladesinger (Wizard)/Swashbuckler (Rogue) Multiclass and I was wondering whether or not the Rogue's Uncanny Dodge class feature would work at the same time as the Defensive Duelist Feat?










      share|improve this question















      I'm making a Bladesinger (Wizard)/Swashbuckler (Rogue) Multiclass and I was wondering whether or not the Rogue's Uncanny Dodge class feature would work at the same time as the Defensive Duelist Feat?







      dnd-5e feats class-feature wizard rogue






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      edited 1 hour ago









      Rubiksmoose

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      TribalBearWarrior

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          No, you need to choose one or the other



          Each of them uses the Reaction, which is a part of the "action economy" for a round/turn in D&D 5e. You get one reaction on another creature's turn; choose which one of these you want to do.

          The Feat




          When you are wielding a Finesse weapon with which you are proficient
          and another creature hits you with a melee Attack, you can use your
          reaction to add your proficiency bonus to your AC for that att⁠ack,
          potentially causing the a⁠ttack to miss you.




          Or the rogue ability




          Uncanny Dodge

          Starting at 5th level, when an attacker that you can see hits you with an Attack, you can use your reaction to halve the attack’s damage against you.




          One reaction until your next turn ...




          When you take a reaction, you can’t take another one until the start
          of your next turn. If the reaction interrupts another creature’s turn,
          that creature can continue its turn right after the reaction. (Basic Rules, Reactions, p. 73)




          When to choose which?



          If you are pretty sure that a slight boost in AC will render the hit a miss, use that one. Zero damage is better than half damage.



          If a boost in AC won't stop it being a hit, use the class ability to halve the damage.






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            No, you need to choose one or the other



            Each of them uses the Reaction, which is a part of the "action economy" for a round/turn in D&D 5e. You get one reaction on another creature's turn; choose which one of these you want to do.

            The Feat




            When you are wielding a Finesse weapon with which you are proficient
            and another creature hits you with a melee Attack, you can use your
            reaction to add your proficiency bonus to your AC for that att⁠ack,
            potentially causing the a⁠ttack to miss you.




            Or the rogue ability




            Uncanny Dodge

            Starting at 5th level, when an attacker that you can see hits you with an Attack, you can use your reaction to halve the attack’s damage against you.




            One reaction until your next turn ...




            When you take a reaction, you can’t take another one until the start
            of your next turn. If the reaction interrupts another creature’s turn,
            that creature can continue its turn right after the reaction. (Basic Rules, Reactions, p. 73)




            When to choose which?



            If you are pretty sure that a slight boost in AC will render the hit a miss, use that one. Zero damage is better than half damage.



            If a boost in AC won't stop it being a hit, use the class ability to halve the damage.






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              3














              No, you need to choose one or the other



              Each of them uses the Reaction, which is a part of the "action economy" for a round/turn in D&D 5e. You get one reaction on another creature's turn; choose which one of these you want to do.

              The Feat




              When you are wielding a Finesse weapon with which you are proficient
              and another creature hits you with a melee Attack, you can use your
              reaction to add your proficiency bonus to your AC for that att⁠ack,
              potentially causing the a⁠ttack to miss you.




              Or the rogue ability




              Uncanny Dodge

              Starting at 5th level, when an attacker that you can see hits you with an Attack, you can use your reaction to halve the attack’s damage against you.




              One reaction until your next turn ...




              When you take a reaction, you can’t take another one until the start
              of your next turn. If the reaction interrupts another creature’s turn,
              that creature can continue its turn right after the reaction. (Basic Rules, Reactions, p. 73)




              When to choose which?



              If you are pretty sure that a slight boost in AC will render the hit a miss, use that one. Zero damage is better than half damage.



              If a boost in AC won't stop it being a hit, use the class ability to halve the damage.






              share|improve this answer


























                3












                3








                3






                No, you need to choose one or the other



                Each of them uses the Reaction, which is a part of the "action economy" for a round/turn in D&D 5e. You get one reaction on another creature's turn; choose which one of these you want to do.

                The Feat




                When you are wielding a Finesse weapon with which you are proficient
                and another creature hits you with a melee Attack, you can use your
                reaction to add your proficiency bonus to your AC for that att⁠ack,
                potentially causing the a⁠ttack to miss you.




                Or the rogue ability




                Uncanny Dodge

                Starting at 5th level, when an attacker that you can see hits you with an Attack, you can use your reaction to halve the attack’s damage against you.




                One reaction until your next turn ...




                When you take a reaction, you can’t take another one until the start
                of your next turn. If the reaction interrupts another creature’s turn,
                that creature can continue its turn right after the reaction. (Basic Rules, Reactions, p. 73)




                When to choose which?



                If you are pretty sure that a slight boost in AC will render the hit a miss, use that one. Zero damage is better than half damage.



                If a boost in AC won't stop it being a hit, use the class ability to halve the damage.






                share|improve this answer














                No, you need to choose one or the other



                Each of them uses the Reaction, which is a part of the "action economy" for a round/turn in D&D 5e. You get one reaction on another creature's turn; choose which one of these you want to do.

                The Feat




                When you are wielding a Finesse weapon with which you are proficient
                and another creature hits you with a melee Attack, you can use your
                reaction to add your proficiency bonus to your AC for that att⁠ack,
                potentially causing the a⁠ttack to miss you.




                Or the rogue ability




                Uncanny Dodge

                Starting at 5th level, when an attacker that you can see hits you with an Attack, you can use your reaction to halve the attack’s damage against you.




                One reaction until your next turn ...




                When you take a reaction, you can’t take another one until the start
                of your next turn. If the reaction interrupts another creature’s turn,
                that creature can continue its turn right after the reaction. (Basic Rules, Reactions, p. 73)




                When to choose which?



                If you are pretty sure that a slight boost in AC will render the hit a miss, use that one. Zero damage is better than half damage.



                If a boost in AC won't stop it being a hit, use the class ability to halve the damage.







                share|improve this answer














                share|improve this answer



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                edited 1 hour ago

























                answered 1 hour ago









                KorvinStarmast

                73.7k17228401




                73.7k17228401






























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