Speed Up Simulation Function











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Part of the program I wrote simulates a chess game choosing random moves for each player until it's a draw or win for either player. It takes 3 seconds to complete 1 simulation and since it trains this way it will be much too slow to get real progress in chess because of the insane branching factor.



I tried dividing the most lengthy function in to multiple processes. This made it much slower because the function actually isn't that complicated and starting the processes takes longer than to just run it in one process. Is there any other way to speed this up?



simulation function:



# Random simulation
def roll_out(self):
self.visits += 1
settings.path.append(int(self.index))
board = copy.deepcopy(self.state) # starting state of board
player = Player(self.state, self.color)
opponent = Player(board, self.opp)
if checkmate(board, self.color): # is the starting state already checkmate?
value, self.win = 20, True
settings.value[self.color] = value
return
if opponent.draw: # is the starting state already a draw?
value, self.draw = 5, True
settings.value[self.color] = value
return
for i in range(1000):
self.random_move(opponent, board) # moves a random piece
player.set_moves(board) # update our legal moves
if player.draw:
value = 5
settings.value[self.color] = value
return
if opponent.won:
value = 0
settings.value[self.color] = value
return
if len(opponent.pieces) == 1 and len(player.pieces) == 1:
value = 5
settings.value[self.color] = value
return
self.random_move(player, board) # moves a random piece
opponent.set_moves(board) # update opponents legal moves
if opponent.draw:
value = 5
settings.value[self.color] = value
return
if player.won:
value = 20
settings.value[self.color] = value
return
if len(player.pieces) == 1 and len(opponent.pieces) == 1:
value = 5
settings.value[self.color] = value
return









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  • If possible, don't write it in Python. C would be faster.
    – Reinderien
    50 mins ago










  • @Reinderien I was afraid I would get that answer... Should I code it from scratch? Also, is it possible to write the chess code in C, but leave the machine learning code in python?
    – Bas Velden
    46 mins ago










  • You can do whatever you want :) You can invoke a C library through FFI, or you can run a C process and communicate with it via IPC, or you can find a pure C machine learning library... lots of options.
    – Reinderien
    7 mins ago















up vote
1
down vote

favorite












Part of the program I wrote simulates a chess game choosing random moves for each player until it's a draw or win for either player. It takes 3 seconds to complete 1 simulation and since it trains this way it will be much too slow to get real progress in chess because of the insane branching factor.



I tried dividing the most lengthy function in to multiple processes. This made it much slower because the function actually isn't that complicated and starting the processes takes longer than to just run it in one process. Is there any other way to speed this up?



simulation function:



# Random simulation
def roll_out(self):
self.visits += 1
settings.path.append(int(self.index))
board = copy.deepcopy(self.state) # starting state of board
player = Player(self.state, self.color)
opponent = Player(board, self.opp)
if checkmate(board, self.color): # is the starting state already checkmate?
value, self.win = 20, True
settings.value[self.color] = value
return
if opponent.draw: # is the starting state already a draw?
value, self.draw = 5, True
settings.value[self.color] = value
return
for i in range(1000):
self.random_move(opponent, board) # moves a random piece
player.set_moves(board) # update our legal moves
if player.draw:
value = 5
settings.value[self.color] = value
return
if opponent.won:
value = 0
settings.value[self.color] = value
return
if len(opponent.pieces) == 1 and len(player.pieces) == 1:
value = 5
settings.value[self.color] = value
return
self.random_move(player, board) # moves a random piece
opponent.set_moves(board) # update opponents legal moves
if opponent.draw:
value = 5
settings.value[self.color] = value
return
if player.won:
value = 20
settings.value[self.color] = value
return
if len(player.pieces) == 1 and len(opponent.pieces) == 1:
value = 5
settings.value[self.color] = value
return









share|improve this question









New contributor




Bas Velden is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • If possible, don't write it in Python. C would be faster.
    – Reinderien
    50 mins ago










  • @Reinderien I was afraid I would get that answer... Should I code it from scratch? Also, is it possible to write the chess code in C, but leave the machine learning code in python?
    – Bas Velden
    46 mins ago










  • You can do whatever you want :) You can invoke a C library through FFI, or you can run a C process and communicate with it via IPC, or you can find a pure C machine learning library... lots of options.
    – Reinderien
    7 mins ago













up vote
1
down vote

favorite









up vote
1
down vote

favorite











Part of the program I wrote simulates a chess game choosing random moves for each player until it's a draw or win for either player. It takes 3 seconds to complete 1 simulation and since it trains this way it will be much too slow to get real progress in chess because of the insane branching factor.



I tried dividing the most lengthy function in to multiple processes. This made it much slower because the function actually isn't that complicated and starting the processes takes longer than to just run it in one process. Is there any other way to speed this up?



simulation function:



# Random simulation
def roll_out(self):
self.visits += 1
settings.path.append(int(self.index))
board = copy.deepcopy(self.state) # starting state of board
player = Player(self.state, self.color)
opponent = Player(board, self.opp)
if checkmate(board, self.color): # is the starting state already checkmate?
value, self.win = 20, True
settings.value[self.color] = value
return
if opponent.draw: # is the starting state already a draw?
value, self.draw = 5, True
settings.value[self.color] = value
return
for i in range(1000):
self.random_move(opponent, board) # moves a random piece
player.set_moves(board) # update our legal moves
if player.draw:
value = 5
settings.value[self.color] = value
return
if opponent.won:
value = 0
settings.value[self.color] = value
return
if len(opponent.pieces) == 1 and len(player.pieces) == 1:
value = 5
settings.value[self.color] = value
return
self.random_move(player, board) # moves a random piece
opponent.set_moves(board) # update opponents legal moves
if opponent.draw:
value = 5
settings.value[self.color] = value
return
if player.won:
value = 20
settings.value[self.color] = value
return
if len(player.pieces) == 1 and len(opponent.pieces) == 1:
value = 5
settings.value[self.color] = value
return









share|improve this question









New contributor




Bas Velden is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











Part of the program I wrote simulates a chess game choosing random moves for each player until it's a draw or win for either player. It takes 3 seconds to complete 1 simulation and since it trains this way it will be much too slow to get real progress in chess because of the insane branching factor.



I tried dividing the most lengthy function in to multiple processes. This made it much slower because the function actually isn't that complicated and starting the processes takes longer than to just run it in one process. Is there any other way to speed this up?



simulation function:



# Random simulation
def roll_out(self):
self.visits += 1
settings.path.append(int(self.index))
board = copy.deepcopy(self.state) # starting state of board
player = Player(self.state, self.color)
opponent = Player(board, self.opp)
if checkmate(board, self.color): # is the starting state already checkmate?
value, self.win = 20, True
settings.value[self.color] = value
return
if opponent.draw: # is the starting state already a draw?
value, self.draw = 5, True
settings.value[self.color] = value
return
for i in range(1000):
self.random_move(opponent, board) # moves a random piece
player.set_moves(board) # update our legal moves
if player.draw:
value = 5
settings.value[self.color] = value
return
if opponent.won:
value = 0
settings.value[self.color] = value
return
if len(opponent.pieces) == 1 and len(player.pieces) == 1:
value = 5
settings.value[self.color] = value
return
self.random_move(player, board) # moves a random piece
opponent.set_moves(board) # update opponents legal moves
if opponent.draw:
value = 5
settings.value[self.color] = value
return
if player.won:
value = 20
settings.value[self.color] = value
return
if len(player.pieces) == 1 and len(opponent.pieces) == 1:
value = 5
settings.value[self.color] = value
return






python performance python-3.x simulation chess






share|improve this question









New contributor




Bas Velden is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Bas Velden is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 1 hour ago









alecxe

14.6k53377




14.6k53377






New contributor




Bas Velden is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 1 hour ago









Bas Velden

61




61




New contributor




Bas Velden is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Bas Velden is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Bas Velden is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • If possible, don't write it in Python. C would be faster.
    – Reinderien
    50 mins ago










  • @Reinderien I was afraid I would get that answer... Should I code it from scratch? Also, is it possible to write the chess code in C, but leave the machine learning code in python?
    – Bas Velden
    46 mins ago










  • You can do whatever you want :) You can invoke a C library through FFI, or you can run a C process and communicate with it via IPC, or you can find a pure C machine learning library... lots of options.
    – Reinderien
    7 mins ago


















  • If possible, don't write it in Python. C would be faster.
    – Reinderien
    50 mins ago










  • @Reinderien I was afraid I would get that answer... Should I code it from scratch? Also, is it possible to write the chess code in C, but leave the machine learning code in python?
    – Bas Velden
    46 mins ago










  • You can do whatever you want :) You can invoke a C library through FFI, or you can run a C process and communicate with it via IPC, or you can find a pure C machine learning library... lots of options.
    – Reinderien
    7 mins ago
















If possible, don't write it in Python. C would be faster.
– Reinderien
50 mins ago




If possible, don't write it in Python. C would be faster.
– Reinderien
50 mins ago












@Reinderien I was afraid I would get that answer... Should I code it from scratch? Also, is it possible to write the chess code in C, but leave the machine learning code in python?
– Bas Velden
46 mins ago




@Reinderien I was afraid I would get that answer... Should I code it from scratch? Also, is it possible to write the chess code in C, but leave the machine learning code in python?
– Bas Velden
46 mins ago












You can do whatever you want :) You can invoke a C library through FFI, or you can run a C process and communicate with it via IPC, or you can find a pure C machine learning library... lots of options.
– Reinderien
7 mins ago




You can do whatever you want :) You can invoke a C library through FFI, or you can run a C process and communicate with it via IPC, or you can find a pure C machine learning library... lots of options.
– Reinderien
7 mins ago















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