Do both players have to pay the price for copying a spell in Adventurers League, and when are checks required...











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I was playing in adventurer's league the other day, and one other player and I were discussing on trading spells. He was a pact of the tome warlock and had the "Book of Ancient Secrets" invocation. Now as we wanted to trade spells, I was just giving him my find familiar, my DM said we both had to pay 50Gp for him to gain the spell, and we both had to make a check without modifiers for it to succeed.



We stopped it for now, but I tried to argue to him that only he needs to pay the price and that he didn't need to make the check because this was a spellbook, or at least only one the one scribing it and as an arcana check. So with him being new, he said we should go and search for the answer, he did this because he heard other people say this was right. Is it?










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    I was playing in adventurer's league the other day, and one other player and I were discussing on trading spells. He was a pact of the tome warlock and had the "Book of Ancient Secrets" invocation. Now as we wanted to trade spells, I was just giving him my find familiar, my DM said we both had to pay 50Gp for him to gain the spell, and we both had to make a check without modifiers for it to succeed.



    We stopped it for now, but I tried to argue to him that only he needs to pay the price and that he didn't need to make the check because this was a spellbook, or at least only one the one scribing it and as an arcana check. So with him being new, he said we should go and search for the answer, he did this because he heard other people say this was right. Is it?










    share|improve this question









    New contributor




    wushu lubis is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






















      up vote
      8
      down vote

      favorite









      up vote
      8
      down vote

      favorite











      I was playing in adventurer's league the other day, and one other player and I were discussing on trading spells. He was a pact of the tome warlock and had the "Book of Ancient Secrets" invocation. Now as we wanted to trade spells, I was just giving him my find familiar, my DM said we both had to pay 50Gp for him to gain the spell, and we both had to make a check without modifiers for it to succeed.



      We stopped it for now, but I tried to argue to him that only he needs to pay the price and that he didn't need to make the check because this was a spellbook, or at least only one the one scribing it and as an arcana check. So with him being new, he said we should go and search for the answer, he did this because he heard other people say this was right. Is it?










      share|improve this question









      New contributor




      wushu lubis is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      I was playing in adventurer's league the other day, and one other player and I were discussing on trading spells. He was a pact of the tome warlock and had the "Book of Ancient Secrets" invocation. Now as we wanted to trade spells, I was just giving him my find familiar, my DM said we both had to pay 50Gp for him to gain the spell, and we both had to make a check without modifiers for it to succeed.



      We stopped it for now, but I tried to argue to him that only he needs to pay the price and that he didn't need to make the check because this was a spellbook, or at least only one the one scribing it and as an arcana check. So with him being new, he said we should go and search for the answer, he did this because he heard other people say this was right. Is it?







      dnd-5e spells dnd-adventurers-league






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      edited 2 days ago









      V2Blast

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          Only the person copying the spell pays the price. The chance of failure only applies to copying from scrolls.



          The Your Spell Book sidebar in the PHB states:




          For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. (PHB p.114)




          The DMG states (emphasis mine):




          When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10+ the spell's level. (DMG p200)




          Thus, only one person needs to pay the cost, and the chance of failure only applies when copying from a wizard spell scroll. Since you are trading spells with another, the two of you may agree to split the costs; however, the cost is assessed once per spell.



          Note: Both characters have to spend the downtime needed for copying spells



          Related Questions:



          Is there a difference between “spell scrolls” and “spells on a scroll” for copying purposes?
          How do you calculate the chance of failure when copying spells in Adventurers League?






          share|improve this answer























          • It may be worth mentioning that both players need to spend the downtime to do so.
            – V2Blast
            2 days ago










          • @V2Blast -- added
            – ravery
            2 days ago











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          1 Answer
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          1 Answer
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          active

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          active

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          up vote
          11
          down vote



          accepted










          Only the person copying the spell pays the price. The chance of failure only applies to copying from scrolls.



          The Your Spell Book sidebar in the PHB states:




          For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. (PHB p.114)




          The DMG states (emphasis mine):




          When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10+ the spell's level. (DMG p200)




          Thus, only one person needs to pay the cost, and the chance of failure only applies when copying from a wizard spell scroll. Since you are trading spells with another, the two of you may agree to split the costs; however, the cost is assessed once per spell.



          Note: Both characters have to spend the downtime needed for copying spells



          Related Questions:



          Is there a difference between “spell scrolls” and “spells on a scroll” for copying purposes?
          How do you calculate the chance of failure when copying spells in Adventurers League?






          share|improve this answer























          • It may be worth mentioning that both players need to spend the downtime to do so.
            – V2Blast
            2 days ago










          • @V2Blast -- added
            – ravery
            2 days ago















          up vote
          11
          down vote



          accepted










          Only the person copying the spell pays the price. The chance of failure only applies to copying from scrolls.



          The Your Spell Book sidebar in the PHB states:




          For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. (PHB p.114)




          The DMG states (emphasis mine):




          When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10+ the spell's level. (DMG p200)




          Thus, only one person needs to pay the cost, and the chance of failure only applies when copying from a wizard spell scroll. Since you are trading spells with another, the two of you may agree to split the costs; however, the cost is assessed once per spell.



          Note: Both characters have to spend the downtime needed for copying spells



          Related Questions:



          Is there a difference between “spell scrolls” and “spells on a scroll” for copying purposes?
          How do you calculate the chance of failure when copying spells in Adventurers League?






          share|improve this answer























          • It may be worth mentioning that both players need to spend the downtime to do so.
            – V2Blast
            2 days ago










          • @V2Blast -- added
            – ravery
            2 days ago













          up vote
          11
          down vote



          accepted







          up vote
          11
          down vote



          accepted






          Only the person copying the spell pays the price. The chance of failure only applies to copying from scrolls.



          The Your Spell Book sidebar in the PHB states:




          For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. (PHB p.114)




          The DMG states (emphasis mine):




          When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10+ the spell's level. (DMG p200)




          Thus, only one person needs to pay the cost, and the chance of failure only applies when copying from a wizard spell scroll. Since you are trading spells with another, the two of you may agree to split the costs; however, the cost is assessed once per spell.



          Note: Both characters have to spend the downtime needed for copying spells



          Related Questions:



          Is there a difference between “spell scrolls” and “spells on a scroll” for copying purposes?
          How do you calculate the chance of failure when copying spells in Adventurers League?






          share|improve this answer














          Only the person copying the spell pays the price. The chance of failure only applies to copying from scrolls.



          The Your Spell Book sidebar in the PHB states:




          For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. (PHB p.114)




          The DMG states (emphasis mine):




          When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10+ the spell's level. (DMG p200)




          Thus, only one person needs to pay the cost, and the chance of failure only applies when copying from a wizard spell scroll. Since you are trading spells with another, the two of you may agree to split the costs; however, the cost is assessed once per spell.



          Note: Both characters have to spend the downtime needed for copying spells



          Related Questions:



          Is there a difference between “spell scrolls” and “spells on a scroll” for copying purposes?
          How do you calculate the chance of failure when copying spells in Adventurers League?







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited yesterday

























          answered 2 days ago









          ravery

          7,24911353




          7,24911353












          • It may be worth mentioning that both players need to spend the downtime to do so.
            – V2Blast
            2 days ago










          • @V2Blast -- added
            – ravery
            2 days ago


















          • It may be worth mentioning that both players need to spend the downtime to do so.
            – V2Blast
            2 days ago










          • @V2Blast -- added
            – ravery
            2 days ago
















          It may be worth mentioning that both players need to spend the downtime to do so.
          – V2Blast
          2 days ago




          It may be worth mentioning that both players need to spend the downtime to do so.
          – V2Blast
          2 days ago












          @V2Blast -- added
          – ravery
          2 days ago




          @V2Blast -- added
          – ravery
          2 days ago










          wushu lubis is a new contributor. Be nice, and check out our Code of Conduct.










           

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