Help with curved groove on curved surface












2














Been struggling with this for awhile, and finally decided to ask for help from the experts.



I have a cylinder onto which I'd like a groove at goes across it diagonally and also vertically down the cylinder. I'm having trouble visualizing how to do it, and still have good topology.



I've tried knife, knife project, moving individual verts, etc. Something tells me there is an easier and cleaner way to do it, so that I have clean topology and no shading artifacts. Am I right?



I've added two pictures of this scenario for reference.



enter image description here



enter image description here










share|improve this question









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Joe Acello is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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    2














    Been struggling with this for awhile, and finally decided to ask for help from the experts.



    I have a cylinder onto which I'd like a groove at goes across it diagonally and also vertically down the cylinder. I'm having trouble visualizing how to do it, and still have good topology.



    I've tried knife, knife project, moving individual verts, etc. Something tells me there is an easier and cleaner way to do it, so that I have clean topology and no shading artifacts. Am I right?



    I've added two pictures of this scenario for reference.



    enter image description here



    enter image description here










    share|improve this question









    New contributor




    Joe Acello is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.























      2












      2








      2


      1





      Been struggling with this for awhile, and finally decided to ask for help from the experts.



      I have a cylinder onto which I'd like a groove at goes across it diagonally and also vertically down the cylinder. I'm having trouble visualizing how to do it, and still have good topology.



      I've tried knife, knife project, moving individual verts, etc. Something tells me there is an easier and cleaner way to do it, so that I have clean topology and no shading artifacts. Am I right?



      I've added two pictures of this scenario for reference.



      enter image description here



      enter image description here










      share|improve this question









      New contributor




      Joe Acello is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      Been struggling with this for awhile, and finally decided to ask for help from the experts.



      I have a cylinder onto which I'd like a groove at goes across it diagonally and also vertically down the cylinder. I'm having trouble visualizing how to do it, and still have good topology.



      I've tried knife, knife project, moving individual verts, etc. Something tells me there is an easier and cleaner way to do it, so that I have clean topology and no shading artifacts. Am I right?



      I've added two pictures of this scenario for reference.



      enter image description here



      enter image description here







      modeling mesh topology






      share|improve this question









      New contributor




      Joe Acello is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









      New contributor




      Joe Acello is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question








      edited 1 hour ago









      Duarte Farrajota Ramos

      32.3k53777




      32.3k53777






      New contributor




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      asked 5 hours ago









      Joe Acello

      112




      112




      New contributor




      Joe Acello is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Joe Acello is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Joe Acello is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















          1 Answer
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          As your shape is a cylinder, you could greatly simplify your work if you use a Simple Deform modifier:




          • Just create your shape as a flat map, avoid any ngons, make a topology that will allow you to add some edge loops when you'll need to sharp the angles.

          • Extrude what needs to be extruded.

          • Give it a Simple Deform modifier/Bend mode, with a Deform Angle of 360°.

          • Give it a Subdivision Surface modifier.

          • To make the joint at the 360° junction, you'll need to apply the Simple Deform and then W > Remove Doubles.


          enter image description here






          share|improve this answer























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            1 Answer
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            active

            oldest

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            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            5














            As your shape is a cylinder, you could greatly simplify your work if you use a Simple Deform modifier:




            • Just create your shape as a flat map, avoid any ngons, make a topology that will allow you to add some edge loops when you'll need to sharp the angles.

            • Extrude what needs to be extruded.

            • Give it a Simple Deform modifier/Bend mode, with a Deform Angle of 360°.

            • Give it a Subdivision Surface modifier.

            • To make the joint at the 360° junction, you'll need to apply the Simple Deform and then W > Remove Doubles.


            enter image description here






            share|improve this answer




























              5














              As your shape is a cylinder, you could greatly simplify your work if you use a Simple Deform modifier:




              • Just create your shape as a flat map, avoid any ngons, make a topology that will allow you to add some edge loops when you'll need to sharp the angles.

              • Extrude what needs to be extruded.

              • Give it a Simple Deform modifier/Bend mode, with a Deform Angle of 360°.

              • Give it a Subdivision Surface modifier.

              • To make the joint at the 360° junction, you'll need to apply the Simple Deform and then W > Remove Doubles.


              enter image description here






              share|improve this answer


























                5












                5








                5






                As your shape is a cylinder, you could greatly simplify your work if you use a Simple Deform modifier:




                • Just create your shape as a flat map, avoid any ngons, make a topology that will allow you to add some edge loops when you'll need to sharp the angles.

                • Extrude what needs to be extruded.

                • Give it a Simple Deform modifier/Bend mode, with a Deform Angle of 360°.

                • Give it a Subdivision Surface modifier.

                • To make the joint at the 360° junction, you'll need to apply the Simple Deform and then W > Remove Doubles.


                enter image description here






                share|improve this answer














                As your shape is a cylinder, you could greatly simplify your work if you use a Simple Deform modifier:




                • Just create your shape as a flat map, avoid any ngons, make a topology that will allow you to add some edge loops when you'll need to sharp the angles.

                • Extrude what needs to be extruded.

                • Give it a Simple Deform modifier/Bend mode, with a Deform Angle of 360°.

                • Give it a Subdivision Surface modifier.

                • To make the joint at the 360° junction, you'll need to apply the Simple Deform and then W > Remove Doubles.


                enter image description here







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited 2 hours ago

























                answered 4 hours ago









                moonboots

                8,3322615




                8,3322615






















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