I optimized requestAnimationFrame calls by prebinding the animation function












0














The normal flow is



function animate() {
requestAnimationFrame(animate);
// do render stuff
chicken.position.x++;
}

animate();


However when you encapsulate your code into a class



Normal Animation Step in Class



animate() {
requestAnimationFrame(this.animate.bind(this));
// do render stuff
this.chicken.position.x++;
}

// somewhere else
this.animate.call(this);


I noticed you can get a measurable execution speedup by prebinding the animate function to do this



Optimized Animation Step



animate() {
requestAnimationFrame(this.animate_binded);
// do render stuff
this.chicken.position.x++;
}

// somewhere else
this.animate_binded = this.animate.bind(this);
this.animate();


I don't have heap analysis tools but I observed a measurable and repeatble drop in time spent scripting and rendering.



Can anyone help me confirm? This might be obvious but I don't think it hurts to point out that you can optimze away the bind step.










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    0














    The normal flow is



    function animate() {
    requestAnimationFrame(animate);
    // do render stuff
    chicken.position.x++;
    }

    animate();


    However when you encapsulate your code into a class



    Normal Animation Step in Class



    animate() {
    requestAnimationFrame(this.animate.bind(this));
    // do render stuff
    this.chicken.position.x++;
    }

    // somewhere else
    this.animate.call(this);


    I noticed you can get a measurable execution speedup by prebinding the animate function to do this



    Optimized Animation Step



    animate() {
    requestAnimationFrame(this.animate_binded);
    // do render stuff
    this.chicken.position.x++;
    }

    // somewhere else
    this.animate_binded = this.animate.bind(this);
    this.animate();


    I don't have heap analysis tools but I observed a measurable and repeatble drop in time spent scripting and rendering.



    Can anyone help me confirm? This might be obvious but I don't think it hurts to point out that you can optimze away the bind step.










    share|improve this question







    New contributor




    david is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.























      0












      0








      0







      The normal flow is



      function animate() {
      requestAnimationFrame(animate);
      // do render stuff
      chicken.position.x++;
      }

      animate();


      However when you encapsulate your code into a class



      Normal Animation Step in Class



      animate() {
      requestAnimationFrame(this.animate.bind(this));
      // do render stuff
      this.chicken.position.x++;
      }

      // somewhere else
      this.animate.call(this);


      I noticed you can get a measurable execution speedup by prebinding the animate function to do this



      Optimized Animation Step



      animate() {
      requestAnimationFrame(this.animate_binded);
      // do render stuff
      this.chicken.position.x++;
      }

      // somewhere else
      this.animate_binded = this.animate.bind(this);
      this.animate();


      I don't have heap analysis tools but I observed a measurable and repeatble drop in time spent scripting and rendering.



      Can anyone help me confirm? This might be obvious but I don't think it hurts to point out that you can optimze away the bind step.










      share|improve this question







      New contributor




      david is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      The normal flow is



      function animate() {
      requestAnimationFrame(animate);
      // do render stuff
      chicken.position.x++;
      }

      animate();


      However when you encapsulate your code into a class



      Normal Animation Step in Class



      animate() {
      requestAnimationFrame(this.animate.bind(this));
      // do render stuff
      this.chicken.position.x++;
      }

      // somewhere else
      this.animate.call(this);


      I noticed you can get a measurable execution speedup by prebinding the animate function to do this



      Optimized Animation Step



      animate() {
      requestAnimationFrame(this.animate_binded);
      // do render stuff
      this.chicken.position.x++;
      }

      // somewhere else
      this.animate_binded = this.animate.bind(this);
      this.animate();


      I don't have heap analysis tools but I observed a measurable and repeatble drop in time spent scripting and rendering.



      Can anyone help me confirm? This might be obvious but I don't think it hurts to point out that you can optimze away the bind step.







      javascript performance animation






      share|improve this question







      New contributor




      david is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      david is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question






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      asked 12 mins ago









      david

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