Finding Projectile Angle With Different Elevation When Velocity And Range Are Known












3














I'm trying to derive a formula to find the angle $θ$ required to hit a target that may be higher or lower than the initial launch position.



My known variables are $g, v_0, y_0, y_f, x_0, x_f$ where:





  • $θ$ is the initial launch angle and the variable being solved for


  • $g$ is the gravity constant


  • $v_0$ is the initial angular velocity


  • $y_0$ is the initial launch elevation


  • $y_f$ is the final landing position (in such cases where the projectile lands lower or higher than the launch position)


  • $x_0$ is the initial horizontal launch displacement


  • $x_f$ is the horizontal landing position, or range


  • $t$ is the time in seconds during the path of motion


I started by converting the formula for x position into one for time ($x = x_0 + v_{x0}t$ becomes $t = frac{x}{x_0 + v_{x0}}$



I set the equation for total flight time ($frac{v_{y0}}{g} + frac{sqrt 2h}{g}$) equal to this equation, since $v_{xf} = v_{x0}$ and $x_f$ is known. Leading me to $frac{x}{x_0 + v_{x0}} = frac{v_{y0}}{g} + frac{sqrt 2h}{g}$



I took the equation for maximum height, $frac{gt^2}{2}$ and substituted the expression for time into it, giving me $frac{gx^2}{2x_0^2 + 4x_0v_{x0} + v_{x0}^2}$. Since $v_{y0}$ can be expressed in terms of $v_{x0}$, I also substituted that in ($v_{x0} = v_0cdot cosθ$ and $v_{y0} = v_0cdot sinθ$ so $v_{y0} = v_{x0}cdot tanθ$.



From there I continued to simplify and rearrange until I ended up with $θ = cos^{-1}frac{2gx^2}{v_0}$, however this doesn't give me the correct answer and this is my third attempt over the past several hours.



I've been using the following values in a standard trajectory formula that finds $x_f$ from $θ, v_0, y_0, x_0$:




  • $g = 9.81 m/s$

  • $θ = 70 degrees$

  • $v_0 = 75 m/s$

  • $y_0 = 3 m$

  • $y_f = 0 m$

  • $x_0 = 0 m$


When I plug these into a standard trajectory formula, I find that the range is 369.65957m, which I have been using for $x_f$. I expect to find $θ approx 70$ when I solve for $θ$ using $v_0$ and $x_f$, but other formulas I have found on the web end up giving me ~45 or ~89 degrees.



Thanks for any help!










share|cite|improve this question






















  • What’s your question though?
    – Chase Ryan Taylor
    Nov 29 '18 at 23:52










  • I was hoping someone could provide a formula to find $θ$ given initial velocity, initial position, and final position; or some guidance on which formulas to start with and which ones to start substituting. The work above was to show I had put some effort into it. Sorry for the confusion!
    – Utaru
    Nov 29 '18 at 23:56










  • To add more clarity, the formulas I've already found for finding $θ$ from initial velocity and final position only handle the case where the initial elevation and final elevation are the same.
    – Utaru
    Nov 29 '18 at 23:59






  • 2




    You can find the answer here, section 9.
    – Jens
    Nov 30 '18 at 0:28












  • I've tried that formula, but when I use it with $v = 75, y = -3, x = 369.65957, g = 9.81$, like the variables I listed above, it does not yield the 70 degree $θ$ as expected. Perhaps I'm using it wrong?
    – Utaru
    Nov 30 '18 at 0:49
















3














I'm trying to derive a formula to find the angle $θ$ required to hit a target that may be higher or lower than the initial launch position.



My known variables are $g, v_0, y_0, y_f, x_0, x_f$ where:





  • $θ$ is the initial launch angle and the variable being solved for


  • $g$ is the gravity constant


  • $v_0$ is the initial angular velocity


  • $y_0$ is the initial launch elevation


  • $y_f$ is the final landing position (in such cases where the projectile lands lower or higher than the launch position)


  • $x_0$ is the initial horizontal launch displacement


  • $x_f$ is the horizontal landing position, or range


  • $t$ is the time in seconds during the path of motion


I started by converting the formula for x position into one for time ($x = x_0 + v_{x0}t$ becomes $t = frac{x}{x_0 + v_{x0}}$



I set the equation for total flight time ($frac{v_{y0}}{g} + frac{sqrt 2h}{g}$) equal to this equation, since $v_{xf} = v_{x0}$ and $x_f$ is known. Leading me to $frac{x}{x_0 + v_{x0}} = frac{v_{y0}}{g} + frac{sqrt 2h}{g}$



I took the equation for maximum height, $frac{gt^2}{2}$ and substituted the expression for time into it, giving me $frac{gx^2}{2x_0^2 + 4x_0v_{x0} + v_{x0}^2}$. Since $v_{y0}$ can be expressed in terms of $v_{x0}$, I also substituted that in ($v_{x0} = v_0cdot cosθ$ and $v_{y0} = v_0cdot sinθ$ so $v_{y0} = v_{x0}cdot tanθ$.



From there I continued to simplify and rearrange until I ended up with $θ = cos^{-1}frac{2gx^2}{v_0}$, however this doesn't give me the correct answer and this is my third attempt over the past several hours.



I've been using the following values in a standard trajectory formula that finds $x_f$ from $θ, v_0, y_0, x_0$:




  • $g = 9.81 m/s$

  • $θ = 70 degrees$

  • $v_0 = 75 m/s$

  • $y_0 = 3 m$

  • $y_f = 0 m$

  • $x_0 = 0 m$


When I plug these into a standard trajectory formula, I find that the range is 369.65957m, which I have been using for $x_f$. I expect to find $θ approx 70$ when I solve for $θ$ using $v_0$ and $x_f$, but other formulas I have found on the web end up giving me ~45 or ~89 degrees.



Thanks for any help!










share|cite|improve this question






















  • What’s your question though?
    – Chase Ryan Taylor
    Nov 29 '18 at 23:52










  • I was hoping someone could provide a formula to find $θ$ given initial velocity, initial position, and final position; or some guidance on which formulas to start with and which ones to start substituting. The work above was to show I had put some effort into it. Sorry for the confusion!
    – Utaru
    Nov 29 '18 at 23:56










  • To add more clarity, the formulas I've already found for finding $θ$ from initial velocity and final position only handle the case where the initial elevation and final elevation are the same.
    – Utaru
    Nov 29 '18 at 23:59






  • 2




    You can find the answer here, section 9.
    – Jens
    Nov 30 '18 at 0:28












  • I've tried that formula, but when I use it with $v = 75, y = -3, x = 369.65957, g = 9.81$, like the variables I listed above, it does not yield the 70 degree $θ$ as expected. Perhaps I'm using it wrong?
    – Utaru
    Nov 30 '18 at 0:49














3












3








3







I'm trying to derive a formula to find the angle $θ$ required to hit a target that may be higher or lower than the initial launch position.



My known variables are $g, v_0, y_0, y_f, x_0, x_f$ where:





  • $θ$ is the initial launch angle and the variable being solved for


  • $g$ is the gravity constant


  • $v_0$ is the initial angular velocity


  • $y_0$ is the initial launch elevation


  • $y_f$ is the final landing position (in such cases where the projectile lands lower or higher than the launch position)


  • $x_0$ is the initial horizontal launch displacement


  • $x_f$ is the horizontal landing position, or range


  • $t$ is the time in seconds during the path of motion


I started by converting the formula for x position into one for time ($x = x_0 + v_{x0}t$ becomes $t = frac{x}{x_0 + v_{x0}}$



I set the equation for total flight time ($frac{v_{y0}}{g} + frac{sqrt 2h}{g}$) equal to this equation, since $v_{xf} = v_{x0}$ and $x_f$ is known. Leading me to $frac{x}{x_0 + v_{x0}} = frac{v_{y0}}{g} + frac{sqrt 2h}{g}$



I took the equation for maximum height, $frac{gt^2}{2}$ and substituted the expression for time into it, giving me $frac{gx^2}{2x_0^2 + 4x_0v_{x0} + v_{x0}^2}$. Since $v_{y0}$ can be expressed in terms of $v_{x0}$, I also substituted that in ($v_{x0} = v_0cdot cosθ$ and $v_{y0} = v_0cdot sinθ$ so $v_{y0} = v_{x0}cdot tanθ$.



From there I continued to simplify and rearrange until I ended up with $θ = cos^{-1}frac{2gx^2}{v_0}$, however this doesn't give me the correct answer and this is my third attempt over the past several hours.



I've been using the following values in a standard trajectory formula that finds $x_f$ from $θ, v_0, y_0, x_0$:




  • $g = 9.81 m/s$

  • $θ = 70 degrees$

  • $v_0 = 75 m/s$

  • $y_0 = 3 m$

  • $y_f = 0 m$

  • $x_0 = 0 m$


When I plug these into a standard trajectory formula, I find that the range is 369.65957m, which I have been using for $x_f$. I expect to find $θ approx 70$ when I solve for $θ$ using $v_0$ and $x_f$, but other formulas I have found on the web end up giving me ~45 or ~89 degrees.



Thanks for any help!










share|cite|improve this question













I'm trying to derive a formula to find the angle $θ$ required to hit a target that may be higher or lower than the initial launch position.



My known variables are $g, v_0, y_0, y_f, x_0, x_f$ where:





  • $θ$ is the initial launch angle and the variable being solved for


  • $g$ is the gravity constant


  • $v_0$ is the initial angular velocity


  • $y_0$ is the initial launch elevation


  • $y_f$ is the final landing position (in such cases where the projectile lands lower or higher than the launch position)


  • $x_0$ is the initial horizontal launch displacement


  • $x_f$ is the horizontal landing position, or range


  • $t$ is the time in seconds during the path of motion


I started by converting the formula for x position into one for time ($x = x_0 + v_{x0}t$ becomes $t = frac{x}{x_0 + v_{x0}}$



I set the equation for total flight time ($frac{v_{y0}}{g} + frac{sqrt 2h}{g}$) equal to this equation, since $v_{xf} = v_{x0}$ and $x_f$ is known. Leading me to $frac{x}{x_0 + v_{x0}} = frac{v_{y0}}{g} + frac{sqrt 2h}{g}$



I took the equation for maximum height, $frac{gt^2}{2}$ and substituted the expression for time into it, giving me $frac{gx^2}{2x_0^2 + 4x_0v_{x0} + v_{x0}^2}$. Since $v_{y0}$ can be expressed in terms of $v_{x0}$, I also substituted that in ($v_{x0} = v_0cdot cosθ$ and $v_{y0} = v_0cdot sinθ$ so $v_{y0} = v_{x0}cdot tanθ$.



From there I continued to simplify and rearrange until I ended up with $θ = cos^{-1}frac{2gx^2}{v_0}$, however this doesn't give me the correct answer and this is my third attempt over the past several hours.



I've been using the following values in a standard trajectory formula that finds $x_f$ from $θ, v_0, y_0, x_0$:




  • $g = 9.81 m/s$

  • $θ = 70 degrees$

  • $v_0 = 75 m/s$

  • $y_0 = 3 m$

  • $y_f = 0 m$

  • $x_0 = 0 m$


When I plug these into a standard trajectory formula, I find that the range is 369.65957m, which I have been using for $x_f$. I expect to find $θ approx 70$ when I solve for $θ$ using $v_0$ and $x_f$, but other formulas I have found on the web end up giving me ~45 or ~89 degrees.



Thanks for any help!







algebra-precalculus trigonometry physics projectile-motion






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asked Nov 29 '18 at 22:20









UtaruUtaru

182




182












  • What’s your question though?
    – Chase Ryan Taylor
    Nov 29 '18 at 23:52










  • I was hoping someone could provide a formula to find $θ$ given initial velocity, initial position, and final position; or some guidance on which formulas to start with and which ones to start substituting. The work above was to show I had put some effort into it. Sorry for the confusion!
    – Utaru
    Nov 29 '18 at 23:56










  • To add more clarity, the formulas I've already found for finding $θ$ from initial velocity and final position only handle the case where the initial elevation and final elevation are the same.
    – Utaru
    Nov 29 '18 at 23:59






  • 2




    You can find the answer here, section 9.
    – Jens
    Nov 30 '18 at 0:28












  • I've tried that formula, but when I use it with $v = 75, y = -3, x = 369.65957, g = 9.81$, like the variables I listed above, it does not yield the 70 degree $θ$ as expected. Perhaps I'm using it wrong?
    – Utaru
    Nov 30 '18 at 0:49


















  • What’s your question though?
    – Chase Ryan Taylor
    Nov 29 '18 at 23:52










  • I was hoping someone could provide a formula to find $θ$ given initial velocity, initial position, and final position; or some guidance on which formulas to start with and which ones to start substituting. The work above was to show I had put some effort into it. Sorry for the confusion!
    – Utaru
    Nov 29 '18 at 23:56










  • To add more clarity, the formulas I've already found for finding $θ$ from initial velocity and final position only handle the case where the initial elevation and final elevation are the same.
    – Utaru
    Nov 29 '18 at 23:59






  • 2




    You can find the answer here, section 9.
    – Jens
    Nov 30 '18 at 0:28












  • I've tried that formula, but when I use it with $v = 75, y = -3, x = 369.65957, g = 9.81$, like the variables I listed above, it does not yield the 70 degree $θ$ as expected. Perhaps I'm using it wrong?
    – Utaru
    Nov 30 '18 at 0:49
















What’s your question though?
– Chase Ryan Taylor
Nov 29 '18 at 23:52




What’s your question though?
– Chase Ryan Taylor
Nov 29 '18 at 23:52












I was hoping someone could provide a formula to find $θ$ given initial velocity, initial position, and final position; or some guidance on which formulas to start with and which ones to start substituting. The work above was to show I had put some effort into it. Sorry for the confusion!
– Utaru
Nov 29 '18 at 23:56




I was hoping someone could provide a formula to find $θ$ given initial velocity, initial position, and final position; or some guidance on which formulas to start with and which ones to start substituting. The work above was to show I had put some effort into it. Sorry for the confusion!
– Utaru
Nov 29 '18 at 23:56












To add more clarity, the formulas I've already found for finding $θ$ from initial velocity and final position only handle the case where the initial elevation and final elevation are the same.
– Utaru
Nov 29 '18 at 23:59




To add more clarity, the formulas I've already found for finding $θ$ from initial velocity and final position only handle the case where the initial elevation and final elevation are the same.
– Utaru
Nov 29 '18 at 23:59




2




2




You can find the answer here, section 9.
– Jens
Nov 30 '18 at 0:28






You can find the answer here, section 9.
– Jens
Nov 30 '18 at 0:28














I've tried that formula, but when I use it with $v = 75, y = -3, x = 369.65957, g = 9.81$, like the variables I listed above, it does not yield the 70 degree $θ$ as expected. Perhaps I'm using it wrong?
– Utaru
Nov 30 '18 at 0:49




I've tried that formula, but when I use it with $v = 75, y = -3, x = 369.65957, g = 9.81$, like the variables I listed above, it does not yield the 70 degree $θ$ as expected. Perhaps I'm using it wrong?
– Utaru
Nov 30 '18 at 0:49










1 Answer
1






active

oldest

votes


















1














Move the launch coordinates to $(0,0)$ by setting $x_f=x_f-x_0$, $y_f=y_f-y_0$ and $x_0=y_0=0$.



We can then write the following equations for the projectile's $x$ and $y$ components:



$$y= (v_0sin theta) t- frac{1}{2}gt^2$$
$$x = (v_0cos theta) t$$



Let us see at what time $t_1$ the projectile is at the target $x$-coordinate, i.e when is $x=x_f$:
$$ t_1 = frac{x_f}{v_0 cos theta}$$
Inserting $t_1$ into the equation for the $y$ component of the projectile, must give the height $y_f$ of the projectile at this time:
$$y_f= (v_0sin theta) frac{x_f}{v_0 cos theta}- frac{1}{2}g(frac{x_f}{v_0 cos theta})^2 tag{1}$$
Remembering that $$frac{1}{cos^2 theta}=1+tan^2 theta$$
we can rearrange equation $1$ to become: $$gx_f^2tan^2 theta - 2v_0^2x_f tan theta + 2v_0^2y_f + gx_f^2 = 0$$
Solving this quadratic equation for $tan theta$ gives the formula in the Wiki link I gave in my comment above, i.e. $$theta = arctan left( frac{v_0^2 pm sqrt{v_0^4 - g(gx_f^2+2y_fv_0^2)}}{gx_f} right)$$






share|cite|improve this answer





















  • Thank you very much! I guess I had some user error earlier!
    – Utaru
    Nov 30 '18 at 1:37










  • You're welcome. User errors happens to all of us. :-)
    – Jens
    Nov 30 '18 at 1:40











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1 Answer
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1 Answer
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active

oldest

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active

oldest

votes









1














Move the launch coordinates to $(0,0)$ by setting $x_f=x_f-x_0$, $y_f=y_f-y_0$ and $x_0=y_0=0$.



We can then write the following equations for the projectile's $x$ and $y$ components:



$$y= (v_0sin theta) t- frac{1}{2}gt^2$$
$$x = (v_0cos theta) t$$



Let us see at what time $t_1$ the projectile is at the target $x$-coordinate, i.e when is $x=x_f$:
$$ t_1 = frac{x_f}{v_0 cos theta}$$
Inserting $t_1$ into the equation for the $y$ component of the projectile, must give the height $y_f$ of the projectile at this time:
$$y_f= (v_0sin theta) frac{x_f}{v_0 cos theta}- frac{1}{2}g(frac{x_f}{v_0 cos theta})^2 tag{1}$$
Remembering that $$frac{1}{cos^2 theta}=1+tan^2 theta$$
we can rearrange equation $1$ to become: $$gx_f^2tan^2 theta - 2v_0^2x_f tan theta + 2v_0^2y_f + gx_f^2 = 0$$
Solving this quadratic equation for $tan theta$ gives the formula in the Wiki link I gave in my comment above, i.e. $$theta = arctan left( frac{v_0^2 pm sqrt{v_0^4 - g(gx_f^2+2y_fv_0^2)}}{gx_f} right)$$






share|cite|improve this answer





















  • Thank you very much! I guess I had some user error earlier!
    – Utaru
    Nov 30 '18 at 1:37










  • You're welcome. User errors happens to all of us. :-)
    – Jens
    Nov 30 '18 at 1:40
















1














Move the launch coordinates to $(0,0)$ by setting $x_f=x_f-x_0$, $y_f=y_f-y_0$ and $x_0=y_0=0$.



We can then write the following equations for the projectile's $x$ and $y$ components:



$$y= (v_0sin theta) t- frac{1}{2}gt^2$$
$$x = (v_0cos theta) t$$



Let us see at what time $t_1$ the projectile is at the target $x$-coordinate, i.e when is $x=x_f$:
$$ t_1 = frac{x_f}{v_0 cos theta}$$
Inserting $t_1$ into the equation for the $y$ component of the projectile, must give the height $y_f$ of the projectile at this time:
$$y_f= (v_0sin theta) frac{x_f}{v_0 cos theta}- frac{1}{2}g(frac{x_f}{v_0 cos theta})^2 tag{1}$$
Remembering that $$frac{1}{cos^2 theta}=1+tan^2 theta$$
we can rearrange equation $1$ to become: $$gx_f^2tan^2 theta - 2v_0^2x_f tan theta + 2v_0^2y_f + gx_f^2 = 0$$
Solving this quadratic equation for $tan theta$ gives the formula in the Wiki link I gave in my comment above, i.e. $$theta = arctan left( frac{v_0^2 pm sqrt{v_0^4 - g(gx_f^2+2y_fv_0^2)}}{gx_f} right)$$






share|cite|improve this answer





















  • Thank you very much! I guess I had some user error earlier!
    – Utaru
    Nov 30 '18 at 1:37










  • You're welcome. User errors happens to all of us. :-)
    – Jens
    Nov 30 '18 at 1:40














1












1








1






Move the launch coordinates to $(0,0)$ by setting $x_f=x_f-x_0$, $y_f=y_f-y_0$ and $x_0=y_0=0$.



We can then write the following equations for the projectile's $x$ and $y$ components:



$$y= (v_0sin theta) t- frac{1}{2}gt^2$$
$$x = (v_0cos theta) t$$



Let us see at what time $t_1$ the projectile is at the target $x$-coordinate, i.e when is $x=x_f$:
$$ t_1 = frac{x_f}{v_0 cos theta}$$
Inserting $t_1$ into the equation for the $y$ component of the projectile, must give the height $y_f$ of the projectile at this time:
$$y_f= (v_0sin theta) frac{x_f}{v_0 cos theta}- frac{1}{2}g(frac{x_f}{v_0 cos theta})^2 tag{1}$$
Remembering that $$frac{1}{cos^2 theta}=1+tan^2 theta$$
we can rearrange equation $1$ to become: $$gx_f^2tan^2 theta - 2v_0^2x_f tan theta + 2v_0^2y_f + gx_f^2 = 0$$
Solving this quadratic equation for $tan theta$ gives the formula in the Wiki link I gave in my comment above, i.e. $$theta = arctan left( frac{v_0^2 pm sqrt{v_0^4 - g(gx_f^2+2y_fv_0^2)}}{gx_f} right)$$






share|cite|improve this answer












Move the launch coordinates to $(0,0)$ by setting $x_f=x_f-x_0$, $y_f=y_f-y_0$ and $x_0=y_0=0$.



We can then write the following equations for the projectile's $x$ and $y$ components:



$$y= (v_0sin theta) t- frac{1}{2}gt^2$$
$$x = (v_0cos theta) t$$



Let us see at what time $t_1$ the projectile is at the target $x$-coordinate, i.e when is $x=x_f$:
$$ t_1 = frac{x_f}{v_0 cos theta}$$
Inserting $t_1$ into the equation for the $y$ component of the projectile, must give the height $y_f$ of the projectile at this time:
$$y_f= (v_0sin theta) frac{x_f}{v_0 cos theta}- frac{1}{2}g(frac{x_f}{v_0 cos theta})^2 tag{1}$$
Remembering that $$frac{1}{cos^2 theta}=1+tan^2 theta$$
we can rearrange equation $1$ to become: $$gx_f^2tan^2 theta - 2v_0^2x_f tan theta + 2v_0^2y_f + gx_f^2 = 0$$
Solving this quadratic equation for $tan theta$ gives the formula in the Wiki link I gave in my comment above, i.e. $$theta = arctan left( frac{v_0^2 pm sqrt{v_0^4 - g(gx_f^2+2y_fv_0^2)}}{gx_f} right)$$







share|cite|improve this answer












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answered Nov 30 '18 at 1:31









JensJens

3,6852928




3,6852928












  • Thank you very much! I guess I had some user error earlier!
    – Utaru
    Nov 30 '18 at 1:37










  • You're welcome. User errors happens to all of us. :-)
    – Jens
    Nov 30 '18 at 1:40


















  • Thank you very much! I guess I had some user error earlier!
    – Utaru
    Nov 30 '18 at 1:37










  • You're welcome. User errors happens to all of us. :-)
    – Jens
    Nov 30 '18 at 1:40
















Thank you very much! I guess I had some user error earlier!
– Utaru
Nov 30 '18 at 1:37




Thank you very much! I guess I had some user error earlier!
– Utaru
Nov 30 '18 at 1:37












You're welcome. User errors happens to all of us. :-)
– Jens
Nov 30 '18 at 1:40




You're welcome. User errors happens to all of us. :-)
– Jens
Nov 30 '18 at 1:40


















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