Snake game in vector view c++
up vote
-2
down vote
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I tried to make a vector out of class and structure, but it didn't work out for me. Please tell me what and how to do.
I used the class to create the fruit and the structure for the snake. Also please tell me the esc key which number to call the key case (27 didn’t fit)
#include "header.hpp"
#include <iostream>
void drawField() //рисует клеточки на экране
{
glColor3f(0.2, 0.5, 0.4);
glBegin(GL_LINES);
for (int i = 0; i < width; i += scale)
{
glVertex2f(i, 0);
glVertex2f(i, height);
}
for (int j = 0; j < height; j += scale)
{
glVertex2f(0, j);
glVertex2f(width, j);
}
glEnd();
}
void drawSnake()
{
glColor3f(1.0, 0.8, 0.9);
for (int i = 0; i < num; i++)
{
glRectf(s[i].x*scale, s[i].y*scale, (s[i].x + 1)*scale, (s[i].y +
1)*scale);
}
}
void keyBoard(int key, int a, int b)
{
switch (key)
{
case 101:
direction = 0;
break;
case 102:
direction = 2;
break;
case 100:
direction = 1;
break;
case 103:
direction = 3;
break;
}
}
void step()
{
for (int i = num; i > 0; --i)
{
s[i].x = s[i - 1].x;
s[i].y = s[i - 1].y;
}
if (direction == 0) s[0].y += 1;
if (direction == 1) s[0].x -= 1;
if (direction == 2) s[0].x += 1;
if (direction == 3) s[0].y -= 1;
for (int i = 0; i < 10; i++) //
{
if ((s[0].x == m[i].x) && (s[0].y == m[i].y))
{
num++;
m[i].New();
}
}
if (s[0].x > coundSquarew)
{
direction = 1;
};
if (s[0].x < 0)
{
direction = 2;
};
if (s[0].y > coundSquareh)
{
direction = 3;
};
if (s[0].y < 0)
{
direction = 0;
};
for (int i = 1; i < num; i++)
{
if ((s[0].x == s[i].x) && (s[0].y == s[i].y))
{
num = i;
}
};
};
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
for (int i = 0; i < 10; i++)
{
m[i].drawApple();
}
drawField();
drawSnake();
glFlush();
}
void timer(int = 0)
{
display();
step();
glutTimerFunc(70, timer, 0);
}
---main.cpp----
int main(int argc, char **argv)
{
for (int i = 0; i < 10; i++)
{
m[i].New();
};
s[0].x = 0;
s[0].y = 0;
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(width, height);
glutCreateWindow("Snake");
glClearColor(0.0, 0.3, 0.2, 0.5);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, width, 0, height);
glutDisplayFunc(display);
glutTimerFunc(50, timer, 0);
glutSpecialFunc(keyBoard);
glutMainLoop();
}
c opengl
New contributor
add a comment |
up vote
-2
down vote
favorite
I tried to make a vector out of class and structure, but it didn't work out for me. Please tell me what and how to do.
I used the class to create the fruit and the structure for the snake. Also please tell me the esc key which number to call the key case (27 didn’t fit)
#include "header.hpp"
#include <iostream>
void drawField() //рисует клеточки на экране
{
glColor3f(0.2, 0.5, 0.4);
glBegin(GL_LINES);
for (int i = 0; i < width; i += scale)
{
glVertex2f(i, 0);
glVertex2f(i, height);
}
for (int j = 0; j < height; j += scale)
{
glVertex2f(0, j);
glVertex2f(width, j);
}
glEnd();
}
void drawSnake()
{
glColor3f(1.0, 0.8, 0.9);
for (int i = 0; i < num; i++)
{
glRectf(s[i].x*scale, s[i].y*scale, (s[i].x + 1)*scale, (s[i].y +
1)*scale);
}
}
void keyBoard(int key, int a, int b)
{
switch (key)
{
case 101:
direction = 0;
break;
case 102:
direction = 2;
break;
case 100:
direction = 1;
break;
case 103:
direction = 3;
break;
}
}
void step()
{
for (int i = num; i > 0; --i)
{
s[i].x = s[i - 1].x;
s[i].y = s[i - 1].y;
}
if (direction == 0) s[0].y += 1;
if (direction == 1) s[0].x -= 1;
if (direction == 2) s[0].x += 1;
if (direction == 3) s[0].y -= 1;
for (int i = 0; i < 10; i++) //
{
if ((s[0].x == m[i].x) && (s[0].y == m[i].y))
{
num++;
m[i].New();
}
}
if (s[0].x > coundSquarew)
{
direction = 1;
};
if (s[0].x < 0)
{
direction = 2;
};
if (s[0].y > coundSquareh)
{
direction = 3;
};
if (s[0].y < 0)
{
direction = 0;
};
for (int i = 1; i < num; i++)
{
if ((s[0].x == s[i].x) && (s[0].y == s[i].y))
{
num = i;
}
};
};
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
for (int i = 0; i < 10; i++)
{
m[i].drawApple();
}
drawField();
drawSnake();
glFlush();
}
void timer(int = 0)
{
display();
step();
glutTimerFunc(70, timer, 0);
}
---main.cpp----
int main(int argc, char **argv)
{
for (int i = 0; i < 10; i++)
{
m[i].New();
};
s[0].x = 0;
s[0].y = 0;
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(width, height);
glutCreateWindow("Snake");
glClearColor(0.0, 0.3, 0.2, 0.5);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, width, 0, height);
glutDisplayFunc(display);
glutTimerFunc(50, timer, 0);
glutSpecialFunc(keyBoard);
glutMainLoop();
}
c opengl
New contributor
1
This site is for code that’s working. Stack Overflow is for code that isn’t working.
– Tom Zych
1 hour ago
it works, but too much code
– Markontr
1 hour ago
I tried to make a vector out of class and structure, but it didn't work out for me. Please tell me what and how to do.
Those two sentences indicate that its broken, otherwise what did you mean?
– bruglesco
36 secs ago
add a comment |
up vote
-2
down vote
favorite
up vote
-2
down vote
favorite
I tried to make a vector out of class and structure, but it didn't work out for me. Please tell me what and how to do.
I used the class to create the fruit and the structure for the snake. Also please tell me the esc key which number to call the key case (27 didn’t fit)
#include "header.hpp"
#include <iostream>
void drawField() //рисует клеточки на экране
{
glColor3f(0.2, 0.5, 0.4);
glBegin(GL_LINES);
for (int i = 0; i < width; i += scale)
{
glVertex2f(i, 0);
glVertex2f(i, height);
}
for (int j = 0; j < height; j += scale)
{
glVertex2f(0, j);
glVertex2f(width, j);
}
glEnd();
}
void drawSnake()
{
glColor3f(1.0, 0.8, 0.9);
for (int i = 0; i < num; i++)
{
glRectf(s[i].x*scale, s[i].y*scale, (s[i].x + 1)*scale, (s[i].y +
1)*scale);
}
}
void keyBoard(int key, int a, int b)
{
switch (key)
{
case 101:
direction = 0;
break;
case 102:
direction = 2;
break;
case 100:
direction = 1;
break;
case 103:
direction = 3;
break;
}
}
void step()
{
for (int i = num; i > 0; --i)
{
s[i].x = s[i - 1].x;
s[i].y = s[i - 1].y;
}
if (direction == 0) s[0].y += 1;
if (direction == 1) s[0].x -= 1;
if (direction == 2) s[0].x += 1;
if (direction == 3) s[0].y -= 1;
for (int i = 0; i < 10; i++) //
{
if ((s[0].x == m[i].x) && (s[0].y == m[i].y))
{
num++;
m[i].New();
}
}
if (s[0].x > coundSquarew)
{
direction = 1;
};
if (s[0].x < 0)
{
direction = 2;
};
if (s[0].y > coundSquareh)
{
direction = 3;
};
if (s[0].y < 0)
{
direction = 0;
};
for (int i = 1; i < num; i++)
{
if ((s[0].x == s[i].x) && (s[0].y == s[i].y))
{
num = i;
}
};
};
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
for (int i = 0; i < 10; i++)
{
m[i].drawApple();
}
drawField();
drawSnake();
glFlush();
}
void timer(int = 0)
{
display();
step();
glutTimerFunc(70, timer, 0);
}
---main.cpp----
int main(int argc, char **argv)
{
for (int i = 0; i < 10; i++)
{
m[i].New();
};
s[0].x = 0;
s[0].y = 0;
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(width, height);
glutCreateWindow("Snake");
glClearColor(0.0, 0.3, 0.2, 0.5);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, width, 0, height);
glutDisplayFunc(display);
glutTimerFunc(50, timer, 0);
glutSpecialFunc(keyBoard);
glutMainLoop();
}
c opengl
New contributor
I tried to make a vector out of class and structure, but it didn't work out for me. Please tell me what and how to do.
I used the class to create the fruit and the structure for the snake. Also please tell me the esc key which number to call the key case (27 didn’t fit)
#include "header.hpp"
#include <iostream>
void drawField() //рисует клеточки на экране
{
glColor3f(0.2, 0.5, 0.4);
glBegin(GL_LINES);
for (int i = 0; i < width; i += scale)
{
glVertex2f(i, 0);
glVertex2f(i, height);
}
for (int j = 0; j < height; j += scale)
{
glVertex2f(0, j);
glVertex2f(width, j);
}
glEnd();
}
void drawSnake()
{
glColor3f(1.0, 0.8, 0.9);
for (int i = 0; i < num; i++)
{
glRectf(s[i].x*scale, s[i].y*scale, (s[i].x + 1)*scale, (s[i].y +
1)*scale);
}
}
void keyBoard(int key, int a, int b)
{
switch (key)
{
case 101:
direction = 0;
break;
case 102:
direction = 2;
break;
case 100:
direction = 1;
break;
case 103:
direction = 3;
break;
}
}
void step()
{
for (int i = num; i > 0; --i)
{
s[i].x = s[i - 1].x;
s[i].y = s[i - 1].y;
}
if (direction == 0) s[0].y += 1;
if (direction == 1) s[0].x -= 1;
if (direction == 2) s[0].x += 1;
if (direction == 3) s[0].y -= 1;
for (int i = 0; i < 10; i++) //
{
if ((s[0].x == m[i].x) && (s[0].y == m[i].y))
{
num++;
m[i].New();
}
}
if (s[0].x > coundSquarew)
{
direction = 1;
};
if (s[0].x < 0)
{
direction = 2;
};
if (s[0].y > coundSquareh)
{
direction = 3;
};
if (s[0].y < 0)
{
direction = 0;
};
for (int i = 1; i < num; i++)
{
if ((s[0].x == s[i].x) && (s[0].y == s[i].y))
{
num = i;
}
};
};
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
for (int i = 0; i < 10; i++)
{
m[i].drawApple();
}
drawField();
drawSnake();
glFlush();
}
void timer(int = 0)
{
display();
step();
glutTimerFunc(70, timer, 0);
}
---main.cpp----
int main(int argc, char **argv)
{
for (int i = 0; i < 10; i++)
{
m[i].New();
};
s[0].x = 0;
s[0].y = 0;
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(width, height);
glutCreateWindow("Snake");
glClearColor(0.0, 0.3, 0.2, 0.5);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, width, 0, height);
glutDisplayFunc(display);
glutTimerFunc(50, timer, 0);
glutSpecialFunc(keyBoard);
glutMainLoop();
}
c opengl
c opengl
New contributor
New contributor
edited 1 hour ago
New contributor
asked 1 hour ago
Markontr
11
11
New contributor
New contributor
1
This site is for code that’s working. Stack Overflow is for code that isn’t working.
– Tom Zych
1 hour ago
it works, but too much code
– Markontr
1 hour ago
I tried to make a vector out of class and structure, but it didn't work out for me. Please tell me what and how to do.
Those two sentences indicate that its broken, otherwise what did you mean?
– bruglesco
36 secs ago
add a comment |
1
This site is for code that’s working. Stack Overflow is for code that isn’t working.
– Tom Zych
1 hour ago
it works, but too much code
– Markontr
1 hour ago
I tried to make a vector out of class and structure, but it didn't work out for me. Please tell me what and how to do.
Those two sentences indicate that its broken, otherwise what did you mean?
– bruglesco
36 secs ago
1
1
This site is for code that’s working. Stack Overflow is for code that isn’t working.
– Tom Zych
1 hour ago
This site is for code that’s working. Stack Overflow is for code that isn’t working.
– Tom Zych
1 hour ago
it works, but too much code
– Markontr
1 hour ago
it works, but too much code
– Markontr
1 hour ago
I tried to make a vector out of class and structure, but it didn't work out for me. Please tell me what and how to do.
Those two sentences indicate that its broken, otherwise what did you mean?– bruglesco
36 secs ago
I tried to make a vector out of class and structure, but it didn't work out for me. Please tell me what and how to do.
Those two sentences indicate that its broken, otherwise what did you mean?– bruglesco
36 secs ago
add a comment |
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1
This site is for code that’s working. Stack Overflow is for code that isn’t working.
– Tom Zych
1 hour ago
it works, but too much code
– Markontr
1 hour ago
I tried to make a vector out of class and structure, but it didn't work out for me. Please tell me what and how to do.
Those two sentences indicate that its broken, otherwise what did you mean?– bruglesco
36 secs ago