Things that stack with the Champion's Improved Critical? [duplicate]











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  • How does extra damage work for critical hits?

    4 answers




On the PHB p. 72 it just says:




Improved Critical



Beginning when you choose this archetype at 3rd
level, your weapon attacks score a critical hit on a
roll of 19 or 20.




So my assumption is that on attacks made by Booming Blade or Divine Smite, the crit still applies to the regular attack's effects, but does the critical hit then effect with the Booming Blade's on hit Thunder damage, or the Smite's Radiant damage? What about with the bonus action smites? Like Thunderous Smite, does it affect those as well?



Basically, my main question is, does Improved Critical basically just boost your critical range, or does it specifically only improve the critical of regular weapon attacks from the attack action?










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marked as duplicate by PJRZ, Trish, Szega, KRyan, Mindwin Nov 22 at 17:05


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.















  • Thank you for clarifying, this does look like a different question now. Still useful to keep the related link: How does extra damage work for critical hits?
    – Sdjz
    Nov 22 at 11:55










  • I am confused about the question here. Is it "what attacks does the Improved Critical feature affect" as the last part implies or "what damage dice are affected by criticals" as the previous paragraph seems to indicate?
    – Szega
    Nov 22 at 13:44















up vote
3
down vote

favorite













This question already has an answer here:




  • How does extra damage work for critical hits?

    4 answers




On the PHB p. 72 it just says:




Improved Critical



Beginning when you choose this archetype at 3rd
level, your weapon attacks score a critical hit on a
roll of 19 or 20.




So my assumption is that on attacks made by Booming Blade or Divine Smite, the crit still applies to the regular attack's effects, but does the critical hit then effect with the Booming Blade's on hit Thunder damage, or the Smite's Radiant damage? What about with the bonus action smites? Like Thunderous Smite, does it affect those as well?



Basically, my main question is, does Improved Critical basically just boost your critical range, or does it specifically only improve the critical of regular weapon attacks from the attack action?










share|improve this question















marked as duplicate by PJRZ, Trish, Szega, KRyan, Mindwin Nov 22 at 17:05


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.















  • Thank you for clarifying, this does look like a different question now. Still useful to keep the related link: How does extra damage work for critical hits?
    – Sdjz
    Nov 22 at 11:55










  • I am confused about the question here. Is it "what attacks does the Improved Critical feature affect" as the last part implies or "what damage dice are affected by criticals" as the previous paragraph seems to indicate?
    – Szega
    Nov 22 at 13:44













up vote
3
down vote

favorite









up vote
3
down vote

favorite












This question already has an answer here:




  • How does extra damage work for critical hits?

    4 answers




On the PHB p. 72 it just says:




Improved Critical



Beginning when you choose this archetype at 3rd
level, your weapon attacks score a critical hit on a
roll of 19 or 20.




So my assumption is that on attacks made by Booming Blade or Divine Smite, the crit still applies to the regular attack's effects, but does the critical hit then effect with the Booming Blade's on hit Thunder damage, or the Smite's Radiant damage? What about with the bonus action smites? Like Thunderous Smite, does it affect those as well?



Basically, my main question is, does Improved Critical basically just boost your critical range, or does it specifically only improve the critical of regular weapon attacks from the attack action?










share|improve this question
















This question already has an answer here:




  • How does extra damage work for critical hits?

    4 answers




On the PHB p. 72 it just says:




Improved Critical



Beginning when you choose this archetype at 3rd
level, your weapon attacks score a critical hit on a
roll of 19 or 20.




So my assumption is that on attacks made by Booming Blade or Divine Smite, the crit still applies to the regular attack's effects, but does the critical hit then effect with the Booming Blade's on hit Thunder damage, or the Smite's Radiant damage? What about with the bonus action smites? Like Thunderous Smite, does it affect those as well?



Basically, my main question is, does Improved Critical basically just boost your critical range, or does it specifically only improve the critical of regular weapon attacks from the attack action?





This question already has an answer here:




  • How does extra damage work for critical hits?

    4 answers








dnd-5e class-feature fighter critical-hit






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edited Nov 22 at 12:10









NathanS

22.3k6104241




22.3k6104241










asked Nov 22 at 11:16









Cyanic

44511




44511




marked as duplicate by PJRZ, Trish, Szega, KRyan, Mindwin Nov 22 at 17:05


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.






marked as duplicate by PJRZ, Trish, Szega, KRyan, Mindwin Nov 22 at 17:05


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.














  • Thank you for clarifying, this does look like a different question now. Still useful to keep the related link: How does extra damage work for critical hits?
    – Sdjz
    Nov 22 at 11:55










  • I am confused about the question here. Is it "what attacks does the Improved Critical feature affect" as the last part implies or "what damage dice are affected by criticals" as the previous paragraph seems to indicate?
    – Szega
    Nov 22 at 13:44


















  • Thank you for clarifying, this does look like a different question now. Still useful to keep the related link: How does extra damage work for critical hits?
    – Sdjz
    Nov 22 at 11:55










  • I am confused about the question here. Is it "what attacks does the Improved Critical feature affect" as the last part implies or "what damage dice are affected by criticals" as the previous paragraph seems to indicate?
    – Szega
    Nov 22 at 13:44
















Thank you for clarifying, this does look like a different question now. Still useful to keep the related link: How does extra damage work for critical hits?
– Sdjz
Nov 22 at 11:55




Thank you for clarifying, this does look like a different question now. Still useful to keep the related link: How does extra damage work for critical hits?
– Sdjz
Nov 22 at 11:55












I am confused about the question here. Is it "what attacks does the Improved Critical feature affect" as the last part implies or "what damage dice are affected by criticals" as the previous paragraph seems to indicate?
– Szega
Nov 22 at 13:44




I am confused about the question here. Is it "what attacks does the Improved Critical feature affect" as the last part implies or "what damage dice are affected by criticals" as the previous paragraph seems to indicate?
– Szega
Nov 22 at 13:44










2 Answers
2






active

oldest

votes

















up vote
6
down vote



accepted










Improved Critical expands your critical range.



You normally only do a critical hit on a natural 20 roll. The Improved Critical ability changes this so a natural roll of 19 and 20 counts as a critical hit with all the benefits that this confers. (Doubling of damage dice, Auto hit, ect).



The only limit it adds to this extension is that it has to be an weapon attack. This means normal spell attack rolls do not get the benefit from improved critical. Important to note is that Spells that use normal weapon attacks to deliver their effect do benefit.



So then when you have an ability that does extra damage on your attack like smite then those dice are also double as normal.






share|improve this answer























  • A 19 can still be a miss - critical hits happen only if you hit.
    – Dale M
    Nov 22 at 12:09






  • 2




    @DaleM I thought so too, but turns out...
    – BlueMoon93
    Nov 22 at 12:34










  • @DaleM The crit range and the automatic hit range are one and the same. The champion with improved critical always hits on a 19 (or 18).
    – Mindwin
    Nov 22 at 17:05


















up vote
1
down vote













It boosts your critical range.



As long as you make a weapon attack, you will make a critical hit on a 19 or a 20. In other words, you will double all damage dice if you roll a 19/20 on a weapon attack roll. From this question, a roll of 19 also makes you auto-hit your target.



This ability can trigger even on a spell, provided you are making a weapon attack as part of the spell. For Booming Blade, or Green-Flame Blade, you make a weapon attack.




As part of the action used to cast this spell, you must make a melee attack with a weapon




Also, Divine Smite can be enabled after you roll your dice, so you can decide to use it after you roll a 19, which doubles all your Divine Smite dice as well.






share|improve this answer






























    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    6
    down vote



    accepted










    Improved Critical expands your critical range.



    You normally only do a critical hit on a natural 20 roll. The Improved Critical ability changes this so a natural roll of 19 and 20 counts as a critical hit with all the benefits that this confers. (Doubling of damage dice, Auto hit, ect).



    The only limit it adds to this extension is that it has to be an weapon attack. This means normal spell attack rolls do not get the benefit from improved critical. Important to note is that Spells that use normal weapon attacks to deliver their effect do benefit.



    So then when you have an ability that does extra damage on your attack like smite then those dice are also double as normal.






    share|improve this answer























    • A 19 can still be a miss - critical hits happen only if you hit.
      – Dale M
      Nov 22 at 12:09






    • 2




      @DaleM I thought so too, but turns out...
      – BlueMoon93
      Nov 22 at 12:34










    • @DaleM The crit range and the automatic hit range are one and the same. The champion with improved critical always hits on a 19 (or 18).
      – Mindwin
      Nov 22 at 17:05















    up vote
    6
    down vote



    accepted










    Improved Critical expands your critical range.



    You normally only do a critical hit on a natural 20 roll. The Improved Critical ability changes this so a natural roll of 19 and 20 counts as a critical hit with all the benefits that this confers. (Doubling of damage dice, Auto hit, ect).



    The only limit it adds to this extension is that it has to be an weapon attack. This means normal spell attack rolls do not get the benefit from improved critical. Important to note is that Spells that use normal weapon attacks to deliver their effect do benefit.



    So then when you have an ability that does extra damage on your attack like smite then those dice are also double as normal.






    share|improve this answer























    • A 19 can still be a miss - critical hits happen only if you hit.
      – Dale M
      Nov 22 at 12:09






    • 2




      @DaleM I thought so too, but turns out...
      – BlueMoon93
      Nov 22 at 12:34










    • @DaleM The crit range and the automatic hit range are one and the same. The champion with improved critical always hits on a 19 (or 18).
      – Mindwin
      Nov 22 at 17:05













    up vote
    6
    down vote



    accepted







    up vote
    6
    down vote



    accepted






    Improved Critical expands your critical range.



    You normally only do a critical hit on a natural 20 roll. The Improved Critical ability changes this so a natural roll of 19 and 20 counts as a critical hit with all the benefits that this confers. (Doubling of damage dice, Auto hit, ect).



    The only limit it adds to this extension is that it has to be an weapon attack. This means normal spell attack rolls do not get the benefit from improved critical. Important to note is that Spells that use normal weapon attacks to deliver their effect do benefit.



    So then when you have an ability that does extra damage on your attack like smite then those dice are also double as normal.






    share|improve this answer














    Improved Critical expands your critical range.



    You normally only do a critical hit on a natural 20 roll. The Improved Critical ability changes this so a natural roll of 19 and 20 counts as a critical hit with all the benefits that this confers. (Doubling of damage dice, Auto hit, ect).



    The only limit it adds to this extension is that it has to be an weapon attack. This means normal spell attack rolls do not get the benefit from improved critical. Important to note is that Spells that use normal weapon attacks to deliver their effect do benefit.



    So then when you have an ability that does extra damage on your attack like smite then those dice are also double as normal.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Nov 22 at 14:17

























    answered Nov 22 at 11:41









    Dinomaster

    3,147825




    3,147825












    • A 19 can still be a miss - critical hits happen only if you hit.
      – Dale M
      Nov 22 at 12:09






    • 2




      @DaleM I thought so too, but turns out...
      – BlueMoon93
      Nov 22 at 12:34










    • @DaleM The crit range and the automatic hit range are one and the same. The champion with improved critical always hits on a 19 (or 18).
      – Mindwin
      Nov 22 at 17:05


















    • A 19 can still be a miss - critical hits happen only if you hit.
      – Dale M
      Nov 22 at 12:09






    • 2




      @DaleM I thought so too, but turns out...
      – BlueMoon93
      Nov 22 at 12:34










    • @DaleM The crit range and the automatic hit range are one and the same. The champion with improved critical always hits on a 19 (or 18).
      – Mindwin
      Nov 22 at 17:05
















    A 19 can still be a miss - critical hits happen only if you hit.
    – Dale M
    Nov 22 at 12:09




    A 19 can still be a miss - critical hits happen only if you hit.
    – Dale M
    Nov 22 at 12:09




    2




    2




    @DaleM I thought so too, but turns out...
    – BlueMoon93
    Nov 22 at 12:34




    @DaleM I thought so too, but turns out...
    – BlueMoon93
    Nov 22 at 12:34












    @DaleM The crit range and the automatic hit range are one and the same. The champion with improved critical always hits on a 19 (or 18).
    – Mindwin
    Nov 22 at 17:05




    @DaleM The crit range and the automatic hit range are one and the same. The champion with improved critical always hits on a 19 (or 18).
    – Mindwin
    Nov 22 at 17:05












    up vote
    1
    down vote













    It boosts your critical range.



    As long as you make a weapon attack, you will make a critical hit on a 19 or a 20. In other words, you will double all damage dice if you roll a 19/20 on a weapon attack roll. From this question, a roll of 19 also makes you auto-hit your target.



    This ability can trigger even on a spell, provided you are making a weapon attack as part of the spell. For Booming Blade, or Green-Flame Blade, you make a weapon attack.




    As part of the action used to cast this spell, you must make a melee attack with a weapon




    Also, Divine Smite can be enabled after you roll your dice, so you can decide to use it after you roll a 19, which doubles all your Divine Smite dice as well.






    share|improve this answer



























      up vote
      1
      down vote













      It boosts your critical range.



      As long as you make a weapon attack, you will make a critical hit on a 19 or a 20. In other words, you will double all damage dice if you roll a 19/20 on a weapon attack roll. From this question, a roll of 19 also makes you auto-hit your target.



      This ability can trigger even on a spell, provided you are making a weapon attack as part of the spell. For Booming Blade, or Green-Flame Blade, you make a weapon attack.




      As part of the action used to cast this spell, you must make a melee attack with a weapon




      Also, Divine Smite can be enabled after you roll your dice, so you can decide to use it after you roll a 19, which doubles all your Divine Smite dice as well.






      share|improve this answer

























        up vote
        1
        down vote










        up vote
        1
        down vote









        It boosts your critical range.



        As long as you make a weapon attack, you will make a critical hit on a 19 or a 20. In other words, you will double all damage dice if you roll a 19/20 on a weapon attack roll. From this question, a roll of 19 also makes you auto-hit your target.



        This ability can trigger even on a spell, provided you are making a weapon attack as part of the spell. For Booming Blade, or Green-Flame Blade, you make a weapon attack.




        As part of the action used to cast this spell, you must make a melee attack with a weapon




        Also, Divine Smite can be enabled after you roll your dice, so you can decide to use it after you roll a 19, which doubles all your Divine Smite dice as well.






        share|improve this answer














        It boosts your critical range.



        As long as you make a weapon attack, you will make a critical hit on a 19 or a 20. In other words, you will double all damage dice if you roll a 19/20 on a weapon attack roll. From this question, a roll of 19 also makes you auto-hit your target.



        This ability can trigger even on a spell, provided you are making a weapon attack as part of the spell. For Booming Blade, or Green-Flame Blade, you make a weapon attack.




        As part of the action used to cast this spell, you must make a melee attack with a weapon




        Also, Divine Smite can be enabled after you roll your dice, so you can decide to use it after you roll a 19, which doubles all your Divine Smite dice as well.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Nov 22 at 12:39

























        answered Nov 22 at 12:32









        BlueMoon93

        12.4k965131




        12.4k965131















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