Extract specific positions from a char array












6














I have two arrays:



char input = "ughIuytLikeretC";


and



bool mask = {
false, false, false, true, false,
false, false, true, true, true,
true, false, false, false, true,
};


My function takes these two arrays and returns the characters in input whose positions are true in mask such that in this example, the result being ILikeC.



#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>

char *filtArray(char input, bool mask, char *filtered) {
int j = 0;
int i;
for (i = 0; input[i]; i++) {
filtered[j] = input[i];
j += mask[i];
}

filtered[j] = 0;
return filtered;
}


filtArray will run on billions of "input" strings of constant length and "mask" will be the same for all "input"s.










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  • It's bad practice to write data to a result array that shouldn't be there. You write the contents to filtered regardless of if it should be there or not, then overwrite it. Avoid this. Suppose there is no correct data - you will then corrupt the result array. I would also avoid using booleans for arithmetic, it's quite ugly and hard to read.
    – Lundin
    11 hours ago










  • @Lundin: I'm not clear on what you mean when you say the array "shouldn't be there." Seems to me it should always exist since that result is the point of calling the function in the first place.
    – Edward
    10 hours ago










  • Please fix the indentation in your sample code.
    – Reinderien
    9 hours ago










  • Is it a hard requirement that mask be an array of booleans? Because that's quite inefficient. You really should be using a binary mask in an integer.
    – Reinderien
    9 hours ago
















6














I have two arrays:



char input = "ughIuytLikeretC";


and



bool mask = {
false, false, false, true, false,
false, false, true, true, true,
true, false, false, false, true,
};


My function takes these two arrays and returns the characters in input whose positions are true in mask such that in this example, the result being ILikeC.



#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>

char *filtArray(char input, bool mask, char *filtered) {
int j = 0;
int i;
for (i = 0; input[i]; i++) {
filtered[j] = input[i];
j += mask[i];
}

filtered[j] = 0;
return filtered;
}


filtArray will run on billions of "input" strings of constant length and "mask" will be the same for all "input"s.










share|improve this question









New contributor




jregalad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • It's bad practice to write data to a result array that shouldn't be there. You write the contents to filtered regardless of if it should be there or not, then overwrite it. Avoid this. Suppose there is no correct data - you will then corrupt the result array. I would also avoid using booleans for arithmetic, it's quite ugly and hard to read.
    – Lundin
    11 hours ago










  • @Lundin: I'm not clear on what you mean when you say the array "shouldn't be there." Seems to me it should always exist since that result is the point of calling the function in the first place.
    – Edward
    10 hours ago










  • Please fix the indentation in your sample code.
    – Reinderien
    9 hours ago










  • Is it a hard requirement that mask be an array of booleans? Because that's quite inefficient. You really should be using a binary mask in an integer.
    – Reinderien
    9 hours ago














6












6








6


1





I have two arrays:



char input = "ughIuytLikeretC";


and



bool mask = {
false, false, false, true, false,
false, false, true, true, true,
true, false, false, false, true,
};


My function takes these two arrays and returns the characters in input whose positions are true in mask such that in this example, the result being ILikeC.



#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>

char *filtArray(char input, bool mask, char *filtered) {
int j = 0;
int i;
for (i = 0; input[i]; i++) {
filtered[j] = input[i];
j += mask[i];
}

filtered[j] = 0;
return filtered;
}


filtArray will run on billions of "input" strings of constant length and "mask" will be the same for all "input"s.










share|improve this question









New contributor




jregalad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











I have two arrays:



char input = "ughIuytLikeretC";


and



bool mask = {
false, false, false, true, false,
false, false, true, true, true,
true, false, false, false, true,
};


My function takes these two arrays and returns the characters in input whose positions are true in mask such that in this example, the result being ILikeC.



#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>

char *filtArray(char input, bool mask, char *filtered) {
int j = 0;
int i;
for (i = 0; input[i]; i++) {
filtered[j] = input[i];
j += mask[i];
}

filtered[j] = 0;
return filtered;
}


filtArray will run on billions of "input" strings of constant length and "mask" will be the same for all "input"s.







performance beginner c strings






share|improve this question









New contributor




jregalad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









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Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 24 mins ago









Jamal

30.2k11116226




30.2k11116226






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asked 13 hours ago









jregalad

313




313




New contributor




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New contributor





jregalad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






jregalad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • It's bad practice to write data to a result array that shouldn't be there. You write the contents to filtered regardless of if it should be there or not, then overwrite it. Avoid this. Suppose there is no correct data - you will then corrupt the result array. I would also avoid using booleans for arithmetic, it's quite ugly and hard to read.
    – Lundin
    11 hours ago










  • @Lundin: I'm not clear on what you mean when you say the array "shouldn't be there." Seems to me it should always exist since that result is the point of calling the function in the first place.
    – Edward
    10 hours ago










  • Please fix the indentation in your sample code.
    – Reinderien
    9 hours ago










  • Is it a hard requirement that mask be an array of booleans? Because that's quite inefficient. You really should be using a binary mask in an integer.
    – Reinderien
    9 hours ago


















  • It's bad practice to write data to a result array that shouldn't be there. You write the contents to filtered regardless of if it should be there or not, then overwrite it. Avoid this. Suppose there is no correct data - you will then corrupt the result array. I would also avoid using booleans for arithmetic, it's quite ugly and hard to read.
    – Lundin
    11 hours ago










  • @Lundin: I'm not clear on what you mean when you say the array "shouldn't be there." Seems to me it should always exist since that result is the point of calling the function in the first place.
    – Edward
    10 hours ago










  • Please fix the indentation in your sample code.
    – Reinderien
    9 hours ago










  • Is it a hard requirement that mask be an array of booleans? Because that's quite inefficient. You really should be using a binary mask in an integer.
    – Reinderien
    9 hours ago
















It's bad practice to write data to a result array that shouldn't be there. You write the contents to filtered regardless of if it should be there or not, then overwrite it. Avoid this. Suppose there is no correct data - you will then corrupt the result array. I would also avoid using booleans for arithmetic, it's quite ugly and hard to read.
– Lundin
11 hours ago




It's bad practice to write data to a result array that shouldn't be there. You write the contents to filtered regardless of if it should be there or not, then overwrite it. Avoid this. Suppose there is no correct data - you will then corrupt the result array. I would also avoid using booleans for arithmetic, it's quite ugly and hard to read.
– Lundin
11 hours ago












@Lundin: I'm not clear on what you mean when you say the array "shouldn't be there." Seems to me it should always exist since that result is the point of calling the function in the first place.
– Edward
10 hours ago




@Lundin: I'm not clear on what you mean when you say the array "shouldn't be there." Seems to me it should always exist since that result is the point of calling the function in the first place.
– Edward
10 hours ago












Please fix the indentation in your sample code.
– Reinderien
9 hours ago




Please fix the indentation in your sample code.
– Reinderien
9 hours ago












Is it a hard requirement that mask be an array of booleans? Because that's quite inefficient. You really should be using a binary mask in an integer.
– Reinderien
9 hours ago




Is it a hard requirement that mask be an array of booleans? Because that's quite inefficient. You really should be using a binary mask in an integer.
– Reinderien
9 hours ago










2 Answers
2






active

oldest

votes


















4














I see some things that may help you improve your code.



Provide complete code to reviewers



This is not so much a change to the code as a change in how you present it to other people. Without the full context of the code and an example of how to use it, it takes more effort for other people to understand your code. This affects not only code reviews, but also maintenance of the code in the future, by you or by others. One good way to address that is by the use of comments. Another good technique is to include test code showing how your code is intended to be used. Here's the test main I used for your code:



int main() {
const char *input[2] = {
"ughIuytLikeretC",
"xxxExxxdwarxxxd",
};
const bool mask = {
false, false, false, true, false,
false, false, true, true, true,
true, false, false, false, true,
};
char filt[100];
char maskstr[100];
// create the mask string
pmask(mask, maskstr);

printf("Orig: %snMask: %snFilt: %sn", input[0], maskstr, filtArray(input[0], mask, filt));
printf("Orig: %snMask: %snFilt: %sn", input[1], maskstr, filtArray(input[1], mask, filt));
for (int i = 0; i < 10000000; ++i) {
int n = rand() > RAND_MAX/2 ? 1 : 0;
printf("Orig: %snMask: %snFilt: %sn", input[n], maskstr, filtArray(input[n], mask, filt));
}
}


After it applies the function to two strings, it then iterates 10 million times, choosing one or the other test inputs randomly. This is for testing timing.



Use const where practical



The filtArray function does not (and should not) alter either the passed input or mask arrays and so both of those should be declared const.



char *filtArray(const char input, const bool mask, char *filtered) {


Consider bounds checking



If the input strings have already been validated for length, the function you have is OK, but in general, it's good to make sure there is enough room to copy the masked characters. If there isn't enough room, that's the recipe for a buffer overflow vulnerability and must be eliminated, either by the calling routine or by this one.



Consider a custom copy



If the same mask is used for billions of strings, it would probably make sense to do things differently. For example, one alternative might look like this:
#include



char *filtArray(const char input, char *filtered) {
memcpy(&filtered[1], &input[7], 4);
filtered[0] = input[3];
filtered[5] = input[14];
filtered[6] = '';
return filtered;
}


Note that the mask is no longer used in this version, because the code has implemented it implicitly. This is less flexible but offers better performance. For 10 million strings on my machine, your original version takes about 1.3 seconds, while the version shown here takes around 1.0 seconds (redirecting the output to /dev/null on a Linux machine).



Use pointers rather than indexing for speed



Pointers are generally a faster way to access elements than using index variables. For example, your filtArray routine could be written like this:



char *filtArray(const char *input, const bool *mask, char *filtered) {
char *beginning = filtered;
for ( ; *input; ++input, ++mask) {
if (mask) {
*filtered++ = *input;
}
}
*filtered = '';
return beginning;
}


Because you're just beginning, this may seem strange to you, but this kind of use of pointers is a very common idiom in C.



Compilers are good, but not quite that good yet



Because there's a tendency to assume the compiler will take care of it, here's compiler output comparison of the two approaches using gcc for ARM using the on-line compiler explorer: https://godbolt.org/z/H_a_o9



As can be seen in this case, the generated assembly code for the pointer version is much shorter. Shorter code is usually faster (and it is in this case according to my testing) but not always. For those who are expert in compiler design: The typical improvement is as likely to be the elimination of extra live variables as for the use of pointers per se, but the effect is nonetheless real.






share|improve this answer



















  • 4




    "Pointers are generally a faster way to access elements than using index variables." This is very subjective. The opposite may as well be true, depending on system. We should not replace indexing with pointer arithmetic unless we have very good reasons - doing so for the sake of performance is pre-mature optimization. To truly optimize for speed, it might be better to drop the bool array in favour of true bit masks.
    – Lundin
    11 hours ago










  • It's not actually subjective, but based on measurement and experience. On my machine it's faster, and for many embedded systems compilers (which is what I use often) it's generally faster. But what matters is whether it's faster for the author of the code. Only measurement on that system and with real data will tell whether it's faster or not.
    – Edward
    10 hours ago










  • I've added more data and explanation to show why pointers are faster with this code.
    – Edward
    9 hours ago










  • The resulting assembly is still very dependent on compiler as well. Switching to using the intel compiler on godbolt results in indexing generating shorter assembly.
    – pseudonym117
    7 hours ago










  • @pseudonym117 At the risk of stating the obvious, the output assembly is always dependent on the compiler. In the example you mentioned, while there are fewer instructions, the assembled code is both longer and slower with the indexed version vs the pointer version. (42 bytes vs. 38 bytes for pointer version). godbolt.org/z/Sr1Bsq It's another example of why we must measure rather than guess.
    – Edward
    6 hours ago



















1














The code compiled with no warnings and ran properly on first time which is great.



Let's see what can be improved.



Style



The indentation of the code seems a bit weird. I do not know if this is how it looked originally or if it got broken when it was copied here.



Also, it may be worth adding some documentation describing the inputs you are expecting (in your case, 3 arrays of same size, the first one being 0-terminated).



Do less



You use the mask only to know whether j is to be incremented. Actually, you could rewrite:



j += mask[i];


as



    if (mask[i])
j++;


which is more explicit but less concise.



The real benefic is when you realize than updating filtered can be done only when we have mask[i]. We can write:



    if (mask[i])
{
filtered[j] = input[i];
j++;
}


or the equivalent:



    if (mask[i])
filtered[j++] = input[i];


Null character



Instead of filtered[j] = 0;, you could use the Null Character which is equivalent here but more usual and write: filtered[j] = '';.



Signature



I am not sure if it is really useful to have the filtered value returned as it is already known by the calling function. Also, filterArray may be a better name.



Going further



Instead of definining a mask as an array of boolean, you could provide an array with the positions of the characters you are interested in.



In your case, you'd provide something like: {3, 7, 8, 9, 10, 14 }.



This could be less efficient because we'd perform a smaller number of iterations. Here, we'd iterate over 6 elements instead of 15.



The corresponding mask could be converted manually (which is what I did here) if it is for a known value or you could write a function to pre-process the mask. This seems to be relevant in your case as the same mask is used many times on different inputs.






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    2 Answers
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    active

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    2 Answers
    2






    active

    oldest

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    active

    oldest

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    active

    oldest

    votes









    4














    I see some things that may help you improve your code.



    Provide complete code to reviewers



    This is not so much a change to the code as a change in how you present it to other people. Without the full context of the code and an example of how to use it, it takes more effort for other people to understand your code. This affects not only code reviews, but also maintenance of the code in the future, by you or by others. One good way to address that is by the use of comments. Another good technique is to include test code showing how your code is intended to be used. Here's the test main I used for your code:



    int main() {
    const char *input[2] = {
    "ughIuytLikeretC",
    "xxxExxxdwarxxxd",
    };
    const bool mask = {
    false, false, false, true, false,
    false, false, true, true, true,
    true, false, false, false, true,
    };
    char filt[100];
    char maskstr[100];
    // create the mask string
    pmask(mask, maskstr);

    printf("Orig: %snMask: %snFilt: %sn", input[0], maskstr, filtArray(input[0], mask, filt));
    printf("Orig: %snMask: %snFilt: %sn", input[1], maskstr, filtArray(input[1], mask, filt));
    for (int i = 0; i < 10000000; ++i) {
    int n = rand() > RAND_MAX/2 ? 1 : 0;
    printf("Orig: %snMask: %snFilt: %sn", input[n], maskstr, filtArray(input[n], mask, filt));
    }
    }


    After it applies the function to two strings, it then iterates 10 million times, choosing one or the other test inputs randomly. This is for testing timing.



    Use const where practical



    The filtArray function does not (and should not) alter either the passed input or mask arrays and so both of those should be declared const.



    char *filtArray(const char input, const bool mask, char *filtered) {


    Consider bounds checking



    If the input strings have already been validated for length, the function you have is OK, but in general, it's good to make sure there is enough room to copy the masked characters. If there isn't enough room, that's the recipe for a buffer overflow vulnerability and must be eliminated, either by the calling routine or by this one.



    Consider a custom copy



    If the same mask is used for billions of strings, it would probably make sense to do things differently. For example, one alternative might look like this:
    #include



    char *filtArray(const char input, char *filtered) {
    memcpy(&filtered[1], &input[7], 4);
    filtered[0] = input[3];
    filtered[5] = input[14];
    filtered[6] = '';
    return filtered;
    }


    Note that the mask is no longer used in this version, because the code has implemented it implicitly. This is less flexible but offers better performance. For 10 million strings on my machine, your original version takes about 1.3 seconds, while the version shown here takes around 1.0 seconds (redirecting the output to /dev/null on a Linux machine).



    Use pointers rather than indexing for speed



    Pointers are generally a faster way to access elements than using index variables. For example, your filtArray routine could be written like this:



    char *filtArray(const char *input, const bool *mask, char *filtered) {
    char *beginning = filtered;
    for ( ; *input; ++input, ++mask) {
    if (mask) {
    *filtered++ = *input;
    }
    }
    *filtered = '';
    return beginning;
    }


    Because you're just beginning, this may seem strange to you, but this kind of use of pointers is a very common idiom in C.



    Compilers are good, but not quite that good yet



    Because there's a tendency to assume the compiler will take care of it, here's compiler output comparison of the two approaches using gcc for ARM using the on-line compiler explorer: https://godbolt.org/z/H_a_o9



    As can be seen in this case, the generated assembly code for the pointer version is much shorter. Shorter code is usually faster (and it is in this case according to my testing) but not always. For those who are expert in compiler design: The typical improvement is as likely to be the elimination of extra live variables as for the use of pointers per se, but the effect is nonetheless real.






    share|improve this answer



















    • 4




      "Pointers are generally a faster way to access elements than using index variables." This is very subjective. The opposite may as well be true, depending on system. We should not replace indexing with pointer arithmetic unless we have very good reasons - doing so for the sake of performance is pre-mature optimization. To truly optimize for speed, it might be better to drop the bool array in favour of true bit masks.
      – Lundin
      11 hours ago










    • It's not actually subjective, but based on measurement and experience. On my machine it's faster, and for many embedded systems compilers (which is what I use often) it's generally faster. But what matters is whether it's faster for the author of the code. Only measurement on that system and with real data will tell whether it's faster or not.
      – Edward
      10 hours ago










    • I've added more data and explanation to show why pointers are faster with this code.
      – Edward
      9 hours ago










    • The resulting assembly is still very dependent on compiler as well. Switching to using the intel compiler on godbolt results in indexing generating shorter assembly.
      – pseudonym117
      7 hours ago










    • @pseudonym117 At the risk of stating the obvious, the output assembly is always dependent on the compiler. In the example you mentioned, while there are fewer instructions, the assembled code is both longer and slower with the indexed version vs the pointer version. (42 bytes vs. 38 bytes for pointer version). godbolt.org/z/Sr1Bsq It's another example of why we must measure rather than guess.
      – Edward
      6 hours ago
















    4














    I see some things that may help you improve your code.



    Provide complete code to reviewers



    This is not so much a change to the code as a change in how you present it to other people. Without the full context of the code and an example of how to use it, it takes more effort for other people to understand your code. This affects not only code reviews, but also maintenance of the code in the future, by you or by others. One good way to address that is by the use of comments. Another good technique is to include test code showing how your code is intended to be used. Here's the test main I used for your code:



    int main() {
    const char *input[2] = {
    "ughIuytLikeretC",
    "xxxExxxdwarxxxd",
    };
    const bool mask = {
    false, false, false, true, false,
    false, false, true, true, true,
    true, false, false, false, true,
    };
    char filt[100];
    char maskstr[100];
    // create the mask string
    pmask(mask, maskstr);

    printf("Orig: %snMask: %snFilt: %sn", input[0], maskstr, filtArray(input[0], mask, filt));
    printf("Orig: %snMask: %snFilt: %sn", input[1], maskstr, filtArray(input[1], mask, filt));
    for (int i = 0; i < 10000000; ++i) {
    int n = rand() > RAND_MAX/2 ? 1 : 0;
    printf("Orig: %snMask: %snFilt: %sn", input[n], maskstr, filtArray(input[n], mask, filt));
    }
    }


    After it applies the function to two strings, it then iterates 10 million times, choosing one or the other test inputs randomly. This is for testing timing.



    Use const where practical



    The filtArray function does not (and should not) alter either the passed input or mask arrays and so both of those should be declared const.



    char *filtArray(const char input, const bool mask, char *filtered) {


    Consider bounds checking



    If the input strings have already been validated for length, the function you have is OK, but in general, it's good to make sure there is enough room to copy the masked characters. If there isn't enough room, that's the recipe for a buffer overflow vulnerability and must be eliminated, either by the calling routine or by this one.



    Consider a custom copy



    If the same mask is used for billions of strings, it would probably make sense to do things differently. For example, one alternative might look like this:
    #include



    char *filtArray(const char input, char *filtered) {
    memcpy(&filtered[1], &input[7], 4);
    filtered[0] = input[3];
    filtered[5] = input[14];
    filtered[6] = '';
    return filtered;
    }


    Note that the mask is no longer used in this version, because the code has implemented it implicitly. This is less flexible but offers better performance. For 10 million strings on my machine, your original version takes about 1.3 seconds, while the version shown here takes around 1.0 seconds (redirecting the output to /dev/null on a Linux machine).



    Use pointers rather than indexing for speed



    Pointers are generally a faster way to access elements than using index variables. For example, your filtArray routine could be written like this:



    char *filtArray(const char *input, const bool *mask, char *filtered) {
    char *beginning = filtered;
    for ( ; *input; ++input, ++mask) {
    if (mask) {
    *filtered++ = *input;
    }
    }
    *filtered = '';
    return beginning;
    }


    Because you're just beginning, this may seem strange to you, but this kind of use of pointers is a very common idiom in C.



    Compilers are good, but not quite that good yet



    Because there's a tendency to assume the compiler will take care of it, here's compiler output comparison of the two approaches using gcc for ARM using the on-line compiler explorer: https://godbolt.org/z/H_a_o9



    As can be seen in this case, the generated assembly code for the pointer version is much shorter. Shorter code is usually faster (and it is in this case according to my testing) but not always. For those who are expert in compiler design: The typical improvement is as likely to be the elimination of extra live variables as for the use of pointers per se, but the effect is nonetheless real.






    share|improve this answer



















    • 4




      "Pointers are generally a faster way to access elements than using index variables." This is very subjective. The opposite may as well be true, depending on system. We should not replace indexing with pointer arithmetic unless we have very good reasons - doing so for the sake of performance is pre-mature optimization. To truly optimize for speed, it might be better to drop the bool array in favour of true bit masks.
      – Lundin
      11 hours ago










    • It's not actually subjective, but based on measurement and experience. On my machine it's faster, and for many embedded systems compilers (which is what I use often) it's generally faster. But what matters is whether it's faster for the author of the code. Only measurement on that system and with real data will tell whether it's faster or not.
      – Edward
      10 hours ago










    • I've added more data and explanation to show why pointers are faster with this code.
      – Edward
      9 hours ago










    • The resulting assembly is still very dependent on compiler as well. Switching to using the intel compiler on godbolt results in indexing generating shorter assembly.
      – pseudonym117
      7 hours ago










    • @pseudonym117 At the risk of stating the obvious, the output assembly is always dependent on the compiler. In the example you mentioned, while there are fewer instructions, the assembled code is both longer and slower with the indexed version vs the pointer version. (42 bytes vs. 38 bytes for pointer version). godbolt.org/z/Sr1Bsq It's another example of why we must measure rather than guess.
      – Edward
      6 hours ago














    4












    4








    4






    I see some things that may help you improve your code.



    Provide complete code to reviewers



    This is not so much a change to the code as a change in how you present it to other people. Without the full context of the code and an example of how to use it, it takes more effort for other people to understand your code. This affects not only code reviews, but also maintenance of the code in the future, by you or by others. One good way to address that is by the use of comments. Another good technique is to include test code showing how your code is intended to be used. Here's the test main I used for your code:



    int main() {
    const char *input[2] = {
    "ughIuytLikeretC",
    "xxxExxxdwarxxxd",
    };
    const bool mask = {
    false, false, false, true, false,
    false, false, true, true, true,
    true, false, false, false, true,
    };
    char filt[100];
    char maskstr[100];
    // create the mask string
    pmask(mask, maskstr);

    printf("Orig: %snMask: %snFilt: %sn", input[0], maskstr, filtArray(input[0], mask, filt));
    printf("Orig: %snMask: %snFilt: %sn", input[1], maskstr, filtArray(input[1], mask, filt));
    for (int i = 0; i < 10000000; ++i) {
    int n = rand() > RAND_MAX/2 ? 1 : 0;
    printf("Orig: %snMask: %snFilt: %sn", input[n], maskstr, filtArray(input[n], mask, filt));
    }
    }


    After it applies the function to two strings, it then iterates 10 million times, choosing one or the other test inputs randomly. This is for testing timing.



    Use const where practical



    The filtArray function does not (and should not) alter either the passed input or mask arrays and so both of those should be declared const.



    char *filtArray(const char input, const bool mask, char *filtered) {


    Consider bounds checking



    If the input strings have already been validated for length, the function you have is OK, but in general, it's good to make sure there is enough room to copy the masked characters. If there isn't enough room, that's the recipe for a buffer overflow vulnerability and must be eliminated, either by the calling routine or by this one.



    Consider a custom copy



    If the same mask is used for billions of strings, it would probably make sense to do things differently. For example, one alternative might look like this:
    #include



    char *filtArray(const char input, char *filtered) {
    memcpy(&filtered[1], &input[7], 4);
    filtered[0] = input[3];
    filtered[5] = input[14];
    filtered[6] = '';
    return filtered;
    }


    Note that the mask is no longer used in this version, because the code has implemented it implicitly. This is less flexible but offers better performance. For 10 million strings on my machine, your original version takes about 1.3 seconds, while the version shown here takes around 1.0 seconds (redirecting the output to /dev/null on a Linux machine).



    Use pointers rather than indexing for speed



    Pointers are generally a faster way to access elements than using index variables. For example, your filtArray routine could be written like this:



    char *filtArray(const char *input, const bool *mask, char *filtered) {
    char *beginning = filtered;
    for ( ; *input; ++input, ++mask) {
    if (mask) {
    *filtered++ = *input;
    }
    }
    *filtered = '';
    return beginning;
    }


    Because you're just beginning, this may seem strange to you, but this kind of use of pointers is a very common idiom in C.



    Compilers are good, but not quite that good yet



    Because there's a tendency to assume the compiler will take care of it, here's compiler output comparison of the two approaches using gcc for ARM using the on-line compiler explorer: https://godbolt.org/z/H_a_o9



    As can be seen in this case, the generated assembly code for the pointer version is much shorter. Shorter code is usually faster (and it is in this case according to my testing) but not always. For those who are expert in compiler design: The typical improvement is as likely to be the elimination of extra live variables as for the use of pointers per se, but the effect is nonetheless real.






    share|improve this answer














    I see some things that may help you improve your code.



    Provide complete code to reviewers



    This is not so much a change to the code as a change in how you present it to other people. Without the full context of the code and an example of how to use it, it takes more effort for other people to understand your code. This affects not only code reviews, but also maintenance of the code in the future, by you or by others. One good way to address that is by the use of comments. Another good technique is to include test code showing how your code is intended to be used. Here's the test main I used for your code:



    int main() {
    const char *input[2] = {
    "ughIuytLikeretC",
    "xxxExxxdwarxxxd",
    };
    const bool mask = {
    false, false, false, true, false,
    false, false, true, true, true,
    true, false, false, false, true,
    };
    char filt[100];
    char maskstr[100];
    // create the mask string
    pmask(mask, maskstr);

    printf("Orig: %snMask: %snFilt: %sn", input[0], maskstr, filtArray(input[0], mask, filt));
    printf("Orig: %snMask: %snFilt: %sn", input[1], maskstr, filtArray(input[1], mask, filt));
    for (int i = 0; i < 10000000; ++i) {
    int n = rand() > RAND_MAX/2 ? 1 : 0;
    printf("Orig: %snMask: %snFilt: %sn", input[n], maskstr, filtArray(input[n], mask, filt));
    }
    }


    After it applies the function to two strings, it then iterates 10 million times, choosing one or the other test inputs randomly. This is for testing timing.



    Use const where practical



    The filtArray function does not (and should not) alter either the passed input or mask arrays and so both of those should be declared const.



    char *filtArray(const char input, const bool mask, char *filtered) {


    Consider bounds checking



    If the input strings have already been validated for length, the function you have is OK, but in general, it's good to make sure there is enough room to copy the masked characters. If there isn't enough room, that's the recipe for a buffer overflow vulnerability and must be eliminated, either by the calling routine or by this one.



    Consider a custom copy



    If the same mask is used for billions of strings, it would probably make sense to do things differently. For example, one alternative might look like this:
    #include



    char *filtArray(const char input, char *filtered) {
    memcpy(&filtered[1], &input[7], 4);
    filtered[0] = input[3];
    filtered[5] = input[14];
    filtered[6] = '';
    return filtered;
    }


    Note that the mask is no longer used in this version, because the code has implemented it implicitly. This is less flexible but offers better performance. For 10 million strings on my machine, your original version takes about 1.3 seconds, while the version shown here takes around 1.0 seconds (redirecting the output to /dev/null on a Linux machine).



    Use pointers rather than indexing for speed



    Pointers are generally a faster way to access elements than using index variables. For example, your filtArray routine could be written like this:



    char *filtArray(const char *input, const bool *mask, char *filtered) {
    char *beginning = filtered;
    for ( ; *input; ++input, ++mask) {
    if (mask) {
    *filtered++ = *input;
    }
    }
    *filtered = '';
    return beginning;
    }


    Because you're just beginning, this may seem strange to you, but this kind of use of pointers is a very common idiom in C.



    Compilers are good, but not quite that good yet



    Because there's a tendency to assume the compiler will take care of it, here's compiler output comparison of the two approaches using gcc for ARM using the on-line compiler explorer: https://godbolt.org/z/H_a_o9



    As can be seen in this case, the generated assembly code for the pointer version is much shorter. Shorter code is usually faster (and it is in this case according to my testing) but not always. For those who are expert in compiler design: The typical improvement is as likely to be the elimination of extra live variables as for the use of pointers per se, but the effect is nonetheless real.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 9 hours ago

























    answered 12 hours ago









    Edward

    45.8k377208




    45.8k377208








    • 4




      "Pointers are generally a faster way to access elements than using index variables." This is very subjective. The opposite may as well be true, depending on system. We should not replace indexing with pointer arithmetic unless we have very good reasons - doing so for the sake of performance is pre-mature optimization. To truly optimize for speed, it might be better to drop the bool array in favour of true bit masks.
      – Lundin
      11 hours ago










    • It's not actually subjective, but based on measurement and experience. On my machine it's faster, and for many embedded systems compilers (which is what I use often) it's generally faster. But what matters is whether it's faster for the author of the code. Only measurement on that system and with real data will tell whether it's faster or not.
      – Edward
      10 hours ago










    • I've added more data and explanation to show why pointers are faster with this code.
      – Edward
      9 hours ago










    • The resulting assembly is still very dependent on compiler as well. Switching to using the intel compiler on godbolt results in indexing generating shorter assembly.
      – pseudonym117
      7 hours ago










    • @pseudonym117 At the risk of stating the obvious, the output assembly is always dependent on the compiler. In the example you mentioned, while there are fewer instructions, the assembled code is both longer and slower with the indexed version vs the pointer version. (42 bytes vs. 38 bytes for pointer version). godbolt.org/z/Sr1Bsq It's another example of why we must measure rather than guess.
      – Edward
      6 hours ago














    • 4




      "Pointers are generally a faster way to access elements than using index variables." This is very subjective. The opposite may as well be true, depending on system. We should not replace indexing with pointer arithmetic unless we have very good reasons - doing so for the sake of performance is pre-mature optimization. To truly optimize for speed, it might be better to drop the bool array in favour of true bit masks.
      – Lundin
      11 hours ago










    • It's not actually subjective, but based on measurement and experience. On my machine it's faster, and for many embedded systems compilers (which is what I use often) it's generally faster. But what matters is whether it's faster for the author of the code. Only measurement on that system and with real data will tell whether it's faster or not.
      – Edward
      10 hours ago










    • I've added more data and explanation to show why pointers are faster with this code.
      – Edward
      9 hours ago










    • The resulting assembly is still very dependent on compiler as well. Switching to using the intel compiler on godbolt results in indexing generating shorter assembly.
      – pseudonym117
      7 hours ago










    • @pseudonym117 At the risk of stating the obvious, the output assembly is always dependent on the compiler. In the example you mentioned, while there are fewer instructions, the assembled code is both longer and slower with the indexed version vs the pointer version. (42 bytes vs. 38 bytes for pointer version). godbolt.org/z/Sr1Bsq It's another example of why we must measure rather than guess.
      – Edward
      6 hours ago








    4




    4




    "Pointers are generally a faster way to access elements than using index variables." This is very subjective. The opposite may as well be true, depending on system. We should not replace indexing with pointer arithmetic unless we have very good reasons - doing so for the sake of performance is pre-mature optimization. To truly optimize for speed, it might be better to drop the bool array in favour of true bit masks.
    – Lundin
    11 hours ago




    "Pointers are generally a faster way to access elements than using index variables." This is very subjective. The opposite may as well be true, depending on system. We should not replace indexing with pointer arithmetic unless we have very good reasons - doing so for the sake of performance is pre-mature optimization. To truly optimize for speed, it might be better to drop the bool array in favour of true bit masks.
    – Lundin
    11 hours ago












    It's not actually subjective, but based on measurement and experience. On my machine it's faster, and for many embedded systems compilers (which is what I use often) it's generally faster. But what matters is whether it's faster for the author of the code. Only measurement on that system and with real data will tell whether it's faster or not.
    – Edward
    10 hours ago




    It's not actually subjective, but based on measurement and experience. On my machine it's faster, and for many embedded systems compilers (which is what I use often) it's generally faster. But what matters is whether it's faster for the author of the code. Only measurement on that system and with real data will tell whether it's faster or not.
    – Edward
    10 hours ago












    I've added more data and explanation to show why pointers are faster with this code.
    – Edward
    9 hours ago




    I've added more data and explanation to show why pointers are faster with this code.
    – Edward
    9 hours ago












    The resulting assembly is still very dependent on compiler as well. Switching to using the intel compiler on godbolt results in indexing generating shorter assembly.
    – pseudonym117
    7 hours ago




    The resulting assembly is still very dependent on compiler as well. Switching to using the intel compiler on godbolt results in indexing generating shorter assembly.
    – pseudonym117
    7 hours ago












    @pseudonym117 At the risk of stating the obvious, the output assembly is always dependent on the compiler. In the example you mentioned, while there are fewer instructions, the assembled code is both longer and slower with the indexed version vs the pointer version. (42 bytes vs. 38 bytes for pointer version). godbolt.org/z/Sr1Bsq It's another example of why we must measure rather than guess.
    – Edward
    6 hours ago




    @pseudonym117 At the risk of stating the obvious, the output assembly is always dependent on the compiler. In the example you mentioned, while there are fewer instructions, the assembled code is both longer and slower with the indexed version vs the pointer version. (42 bytes vs. 38 bytes for pointer version). godbolt.org/z/Sr1Bsq It's another example of why we must measure rather than guess.
    – Edward
    6 hours ago













    1














    The code compiled with no warnings and ran properly on first time which is great.



    Let's see what can be improved.



    Style



    The indentation of the code seems a bit weird. I do not know if this is how it looked originally or if it got broken when it was copied here.



    Also, it may be worth adding some documentation describing the inputs you are expecting (in your case, 3 arrays of same size, the first one being 0-terminated).



    Do less



    You use the mask only to know whether j is to be incremented. Actually, you could rewrite:



    j += mask[i];


    as



        if (mask[i])
    j++;


    which is more explicit but less concise.



    The real benefic is when you realize than updating filtered can be done only when we have mask[i]. We can write:



        if (mask[i])
    {
    filtered[j] = input[i];
    j++;
    }


    or the equivalent:



        if (mask[i])
    filtered[j++] = input[i];


    Null character



    Instead of filtered[j] = 0;, you could use the Null Character which is equivalent here but more usual and write: filtered[j] = '';.



    Signature



    I am not sure if it is really useful to have the filtered value returned as it is already known by the calling function. Also, filterArray may be a better name.



    Going further



    Instead of definining a mask as an array of boolean, you could provide an array with the positions of the characters you are interested in.



    In your case, you'd provide something like: {3, 7, 8, 9, 10, 14 }.



    This could be less efficient because we'd perform a smaller number of iterations. Here, we'd iterate over 6 elements instead of 15.



    The corresponding mask could be converted manually (which is what I did here) if it is for a known value or you could write a function to pre-process the mask. This seems to be relevant in your case as the same mask is used many times on different inputs.






    share|improve this answer


























      1














      The code compiled with no warnings and ran properly on first time which is great.



      Let's see what can be improved.



      Style



      The indentation of the code seems a bit weird. I do not know if this is how it looked originally or if it got broken when it was copied here.



      Also, it may be worth adding some documentation describing the inputs you are expecting (in your case, 3 arrays of same size, the first one being 0-terminated).



      Do less



      You use the mask only to know whether j is to be incremented. Actually, you could rewrite:



      j += mask[i];


      as



          if (mask[i])
      j++;


      which is more explicit but less concise.



      The real benefic is when you realize than updating filtered can be done only when we have mask[i]. We can write:



          if (mask[i])
      {
      filtered[j] = input[i];
      j++;
      }


      or the equivalent:



          if (mask[i])
      filtered[j++] = input[i];


      Null character



      Instead of filtered[j] = 0;, you could use the Null Character which is equivalent here but more usual and write: filtered[j] = '';.



      Signature



      I am not sure if it is really useful to have the filtered value returned as it is already known by the calling function. Also, filterArray may be a better name.



      Going further



      Instead of definining a mask as an array of boolean, you could provide an array with the positions of the characters you are interested in.



      In your case, you'd provide something like: {3, 7, 8, 9, 10, 14 }.



      This could be less efficient because we'd perform a smaller number of iterations. Here, we'd iterate over 6 elements instead of 15.



      The corresponding mask could be converted manually (which is what I did here) if it is for a known value or you could write a function to pre-process the mask. This seems to be relevant in your case as the same mask is used many times on different inputs.






      share|improve this answer
























        1












        1








        1






        The code compiled with no warnings and ran properly on first time which is great.



        Let's see what can be improved.



        Style



        The indentation of the code seems a bit weird. I do not know if this is how it looked originally or if it got broken when it was copied here.



        Also, it may be worth adding some documentation describing the inputs you are expecting (in your case, 3 arrays of same size, the first one being 0-terminated).



        Do less



        You use the mask only to know whether j is to be incremented. Actually, you could rewrite:



        j += mask[i];


        as



            if (mask[i])
        j++;


        which is more explicit but less concise.



        The real benefic is when you realize than updating filtered can be done only when we have mask[i]. We can write:



            if (mask[i])
        {
        filtered[j] = input[i];
        j++;
        }


        or the equivalent:



            if (mask[i])
        filtered[j++] = input[i];


        Null character



        Instead of filtered[j] = 0;, you could use the Null Character which is equivalent here but more usual and write: filtered[j] = '';.



        Signature



        I am not sure if it is really useful to have the filtered value returned as it is already known by the calling function. Also, filterArray may be a better name.



        Going further



        Instead of definining a mask as an array of boolean, you could provide an array with the positions of the characters you are interested in.



        In your case, you'd provide something like: {3, 7, 8, 9, 10, 14 }.



        This could be less efficient because we'd perform a smaller number of iterations. Here, we'd iterate over 6 elements instead of 15.



        The corresponding mask could be converted manually (which is what I did here) if it is for a known value or you could write a function to pre-process the mask. This seems to be relevant in your case as the same mask is used many times on different inputs.






        share|improve this answer












        The code compiled with no warnings and ran properly on first time which is great.



        Let's see what can be improved.



        Style



        The indentation of the code seems a bit weird. I do not know if this is how it looked originally or if it got broken when it was copied here.



        Also, it may be worth adding some documentation describing the inputs you are expecting (in your case, 3 arrays of same size, the first one being 0-terminated).



        Do less



        You use the mask only to know whether j is to be incremented. Actually, you could rewrite:



        j += mask[i];


        as



            if (mask[i])
        j++;


        which is more explicit but less concise.



        The real benefic is when you realize than updating filtered can be done only when we have mask[i]. We can write:



            if (mask[i])
        {
        filtered[j] = input[i];
        j++;
        }


        or the equivalent:



            if (mask[i])
        filtered[j++] = input[i];


        Null character



        Instead of filtered[j] = 0;, you could use the Null Character which is equivalent here but more usual and write: filtered[j] = '';.



        Signature



        I am not sure if it is really useful to have the filtered value returned as it is already known by the calling function. Also, filterArray may be a better name.



        Going further



        Instead of definining a mask as an array of boolean, you could provide an array with the positions of the characters you are interested in.



        In your case, you'd provide something like: {3, 7, 8, 9, 10, 14 }.



        This could be less efficient because we'd perform a smaller number of iterations. Here, we'd iterate over 6 elements instead of 15.



        The corresponding mask could be converted manually (which is what I did here) if it is for a known value or you could write a function to pre-process the mask. This seems to be relevant in your case as the same mask is used many times on different inputs.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 13 hours ago









        Josay

        24.8k13784




        24.8k13784






















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