Beginner Object Oriented Programming Design Python











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I made a simply user vs. computer game on Tic Tac Toe. I used Object Oriented Programming to increase my understanding of this programming paradigm. Can you criticize any design flaws I have in my code?



My Code:



#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Created on Sat Dec 15 20:56:48 2018

@author: von-vic
"""
import random
from itertools import combinations

class Board(object):

def __init__(self):
self.board = {x:None for x in (7,8,9,4,5,6,1,2,3)}

def display(self):
"""
Displays tic tac toe board
"""
d_board = 'nTIC TAC TOE:n'
for pos, obj in self.board.items():
if obj == None:
d_board += '_'
elif obj == 'X':
d_board += 'X'
elif obj == 'O':
d_board += 'O'

if pos%3 == 0:
d_board += 'n'
print(d_board)

def getAvailable(self):
"""
Returns available positions
"""
available =
for pos, obj in self.board.items():
if obj == None:
available.append(pos)
return available

class Tic_Tac_Toe(Board):
pieces = ['O', 'X']

def __init__(self):
super().__init__()
self.piece = Tic_Tac_Toe.pieces.pop(random.choice([0,1]))
self.cp_piece = Tic_Tac_Toe.pieces[0]

def user_setName(self, name):
self.name = name

def user_setPiece(self, position):
"""
Position parameter denoted by a number on the keypad (1-9)
"""
self.board[position] = self.piece

def user_getPiece(self):
return self.piece

def cp_setPiece(self):
self.board[random.choice(self.getAvailable())] = self.cp_piece

def cp_getPiece(self):
return self.cp_piece

def checkWin(self, player):
"""
Checks if move by either the user or computer results in a win
"""
def at_least_one(A, B):
for i in A:
for j in B:
if i == j:
return True
return False

win_patterns = [(1,2,3),(4,5,6),(7,8,9),
(1,4,7),(2,5,8),(3,6,9),
(3,5,7),(1,5,9)]
spots = [k for k, v in self.board.items() if v == player]
spots.sort()
player_combinations = list(combinations(spots,3))
if at_least_one(player_combinations, win_patterns) == True:
return True
return False

def checkFullBoard(self):
if None not in self.board.values():
self.display()
print('Draw! Game board full!')
return True
return False

#---------

def main():
# Setup game
game = Tic_Tac_Toe()
input('Hello user! Welcome to Tic Tac Toe! Press any key to continue')

if game.user_getPiece() == 'X':
print('You are X. You are going first.')
else:
print('You are O. You are going second.')
game.cp_setPiece()

# Main game loop
while True:
game.display()
position = input('Use the number pad on the lefthand side of your keyboardnto select your position (1-9):')

try:
position = int(position)
if position in range(1,10):
if position in game.getAvailable():
game.user_setPiece(position)
else:
print('----Please input an available position.')
continue
else:
print('----Please input a number between 1 and 9.')

except ValueError:
print('----Please input a number.')
continue

# FOR USER
# Check for win
if game.checkWin(game.user_getPiece()) == True:
game.display()
print('Congratulations! You win!')
break

# Check for full board
if game.checkFullBoard() == True:
break

# FOR COMPUTER
game.cp_setPiece()
# Check for win
if game.checkWin(game.cp_getPiece()) == True:
game.display()
print('Sorry. You lost.')
break

# Check for full board
if game.checkFullBoard() == True:
break

if __name__ == '__main__':
main()








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    up vote
    0
    down vote

    favorite












    I made a simply user vs. computer game on Tic Tac Toe. I used Object Oriented Programming to increase my understanding of this programming paradigm. Can you criticize any design flaws I have in my code?



    My Code:



    #!/usr/bin/env python3
    # -*- coding: utf-8 -*-
    """
    Created on Sat Dec 15 20:56:48 2018

    @author: von-vic
    """
    import random
    from itertools import combinations

    class Board(object):

    def __init__(self):
    self.board = {x:None for x in (7,8,9,4,5,6,1,2,3)}

    def display(self):
    """
    Displays tic tac toe board
    """
    d_board = 'nTIC TAC TOE:n'
    for pos, obj in self.board.items():
    if obj == None:
    d_board += '_'
    elif obj == 'X':
    d_board += 'X'
    elif obj == 'O':
    d_board += 'O'

    if pos%3 == 0:
    d_board += 'n'
    print(d_board)

    def getAvailable(self):
    """
    Returns available positions
    """
    available =
    for pos, obj in self.board.items():
    if obj == None:
    available.append(pos)
    return available

    class Tic_Tac_Toe(Board):
    pieces = ['O', 'X']

    def __init__(self):
    super().__init__()
    self.piece = Tic_Tac_Toe.pieces.pop(random.choice([0,1]))
    self.cp_piece = Tic_Tac_Toe.pieces[0]

    def user_setName(self, name):
    self.name = name

    def user_setPiece(self, position):
    """
    Position parameter denoted by a number on the keypad (1-9)
    """
    self.board[position] = self.piece

    def user_getPiece(self):
    return self.piece

    def cp_setPiece(self):
    self.board[random.choice(self.getAvailable())] = self.cp_piece

    def cp_getPiece(self):
    return self.cp_piece

    def checkWin(self, player):
    """
    Checks if move by either the user or computer results in a win
    """
    def at_least_one(A, B):
    for i in A:
    for j in B:
    if i == j:
    return True
    return False

    win_patterns = [(1,2,3),(4,5,6),(7,8,9),
    (1,4,7),(2,5,8),(3,6,9),
    (3,5,7),(1,5,9)]
    spots = [k for k, v in self.board.items() if v == player]
    spots.sort()
    player_combinations = list(combinations(spots,3))
    if at_least_one(player_combinations, win_patterns) == True:
    return True
    return False

    def checkFullBoard(self):
    if None not in self.board.values():
    self.display()
    print('Draw! Game board full!')
    return True
    return False

    #---------

    def main():
    # Setup game
    game = Tic_Tac_Toe()
    input('Hello user! Welcome to Tic Tac Toe! Press any key to continue')

    if game.user_getPiece() == 'X':
    print('You are X. You are going first.')
    else:
    print('You are O. You are going second.')
    game.cp_setPiece()

    # Main game loop
    while True:
    game.display()
    position = input('Use the number pad on the lefthand side of your keyboardnto select your position (1-9):')

    try:
    position = int(position)
    if position in range(1,10):
    if position in game.getAvailable():
    game.user_setPiece(position)
    else:
    print('----Please input an available position.')
    continue
    else:
    print('----Please input a number between 1 and 9.')

    except ValueError:
    print('----Please input a number.')
    continue

    # FOR USER
    # Check for win
    if game.checkWin(game.user_getPiece()) == True:
    game.display()
    print('Congratulations! You win!')
    break

    # Check for full board
    if game.checkFullBoard() == True:
    break

    # FOR COMPUTER
    game.cp_setPiece()
    # Check for win
    if game.checkWin(game.cp_getPiece()) == True:
    game.display()
    print('Sorry. You lost.')
    break

    # Check for full board
    if game.checkFullBoard() == True:
    break

    if __name__ == '__main__':
    main()








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    Von Vic Cayas is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






















      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      I made a simply user vs. computer game on Tic Tac Toe. I used Object Oriented Programming to increase my understanding of this programming paradigm. Can you criticize any design flaws I have in my code?



      My Code:



      #!/usr/bin/env python3
      # -*- coding: utf-8 -*-
      """
      Created on Sat Dec 15 20:56:48 2018

      @author: von-vic
      """
      import random
      from itertools import combinations

      class Board(object):

      def __init__(self):
      self.board = {x:None for x in (7,8,9,4,5,6,1,2,3)}

      def display(self):
      """
      Displays tic tac toe board
      """
      d_board = 'nTIC TAC TOE:n'
      for pos, obj in self.board.items():
      if obj == None:
      d_board += '_'
      elif obj == 'X':
      d_board += 'X'
      elif obj == 'O':
      d_board += 'O'

      if pos%3 == 0:
      d_board += 'n'
      print(d_board)

      def getAvailable(self):
      """
      Returns available positions
      """
      available =
      for pos, obj in self.board.items():
      if obj == None:
      available.append(pos)
      return available

      class Tic_Tac_Toe(Board):
      pieces = ['O', 'X']

      def __init__(self):
      super().__init__()
      self.piece = Tic_Tac_Toe.pieces.pop(random.choice([0,1]))
      self.cp_piece = Tic_Tac_Toe.pieces[0]

      def user_setName(self, name):
      self.name = name

      def user_setPiece(self, position):
      """
      Position parameter denoted by a number on the keypad (1-9)
      """
      self.board[position] = self.piece

      def user_getPiece(self):
      return self.piece

      def cp_setPiece(self):
      self.board[random.choice(self.getAvailable())] = self.cp_piece

      def cp_getPiece(self):
      return self.cp_piece

      def checkWin(self, player):
      """
      Checks if move by either the user or computer results in a win
      """
      def at_least_one(A, B):
      for i in A:
      for j in B:
      if i == j:
      return True
      return False

      win_patterns = [(1,2,3),(4,5,6),(7,8,9),
      (1,4,7),(2,5,8),(3,6,9),
      (3,5,7),(1,5,9)]
      spots = [k for k, v in self.board.items() if v == player]
      spots.sort()
      player_combinations = list(combinations(spots,3))
      if at_least_one(player_combinations, win_patterns) == True:
      return True
      return False

      def checkFullBoard(self):
      if None not in self.board.values():
      self.display()
      print('Draw! Game board full!')
      return True
      return False

      #---------

      def main():
      # Setup game
      game = Tic_Tac_Toe()
      input('Hello user! Welcome to Tic Tac Toe! Press any key to continue')

      if game.user_getPiece() == 'X':
      print('You are X. You are going first.')
      else:
      print('You are O. You are going second.')
      game.cp_setPiece()

      # Main game loop
      while True:
      game.display()
      position = input('Use the number pad on the lefthand side of your keyboardnto select your position (1-9):')

      try:
      position = int(position)
      if position in range(1,10):
      if position in game.getAvailable():
      game.user_setPiece(position)
      else:
      print('----Please input an available position.')
      continue
      else:
      print('----Please input a number between 1 and 9.')

      except ValueError:
      print('----Please input a number.')
      continue

      # FOR USER
      # Check for win
      if game.checkWin(game.user_getPiece()) == True:
      game.display()
      print('Congratulations! You win!')
      break

      # Check for full board
      if game.checkFullBoard() == True:
      break

      # FOR COMPUTER
      game.cp_setPiece()
      # Check for win
      if game.checkWin(game.cp_getPiece()) == True:
      game.display()
      print('Sorry. You lost.')
      break

      # Check for full board
      if game.checkFullBoard() == True:
      break

      if __name__ == '__main__':
      main()








      share









      New contributor




      Von Vic Cayas is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      I made a simply user vs. computer game on Tic Tac Toe. I used Object Oriented Programming to increase my understanding of this programming paradigm. Can you criticize any design flaws I have in my code?



      My Code:



      #!/usr/bin/env python3
      # -*- coding: utf-8 -*-
      """
      Created on Sat Dec 15 20:56:48 2018

      @author: von-vic
      """
      import random
      from itertools import combinations

      class Board(object):

      def __init__(self):
      self.board = {x:None for x in (7,8,9,4,5,6,1,2,3)}

      def display(self):
      """
      Displays tic tac toe board
      """
      d_board = 'nTIC TAC TOE:n'
      for pos, obj in self.board.items():
      if obj == None:
      d_board += '_'
      elif obj == 'X':
      d_board += 'X'
      elif obj == 'O':
      d_board += 'O'

      if pos%3 == 0:
      d_board += 'n'
      print(d_board)

      def getAvailable(self):
      """
      Returns available positions
      """
      available =
      for pos, obj in self.board.items():
      if obj == None:
      available.append(pos)
      return available

      class Tic_Tac_Toe(Board):
      pieces = ['O', 'X']

      def __init__(self):
      super().__init__()
      self.piece = Tic_Tac_Toe.pieces.pop(random.choice([0,1]))
      self.cp_piece = Tic_Tac_Toe.pieces[0]

      def user_setName(self, name):
      self.name = name

      def user_setPiece(self, position):
      """
      Position parameter denoted by a number on the keypad (1-9)
      """
      self.board[position] = self.piece

      def user_getPiece(self):
      return self.piece

      def cp_setPiece(self):
      self.board[random.choice(self.getAvailable())] = self.cp_piece

      def cp_getPiece(self):
      return self.cp_piece

      def checkWin(self, player):
      """
      Checks if move by either the user or computer results in a win
      """
      def at_least_one(A, B):
      for i in A:
      for j in B:
      if i == j:
      return True
      return False

      win_patterns = [(1,2,3),(4,5,6),(7,8,9),
      (1,4,7),(2,5,8),(3,6,9),
      (3,5,7),(1,5,9)]
      spots = [k for k, v in self.board.items() if v == player]
      spots.sort()
      player_combinations = list(combinations(spots,3))
      if at_least_one(player_combinations, win_patterns) == True:
      return True
      return False

      def checkFullBoard(self):
      if None not in self.board.values():
      self.display()
      print('Draw! Game board full!')
      return True
      return False

      #---------

      def main():
      # Setup game
      game = Tic_Tac_Toe()
      input('Hello user! Welcome to Tic Tac Toe! Press any key to continue')

      if game.user_getPiece() == 'X':
      print('You are X. You are going first.')
      else:
      print('You are O. You are going second.')
      game.cp_setPiece()

      # Main game loop
      while True:
      game.display()
      position = input('Use the number pad on the lefthand side of your keyboardnto select your position (1-9):')

      try:
      position = int(position)
      if position in range(1,10):
      if position in game.getAvailable():
      game.user_setPiece(position)
      else:
      print('----Please input an available position.')
      continue
      else:
      print('----Please input a number between 1 and 9.')

      except ValueError:
      print('----Please input a number.')
      continue

      # FOR USER
      # Check for win
      if game.checkWin(game.user_getPiece()) == True:
      game.display()
      print('Congratulations! You win!')
      break

      # Check for full board
      if game.checkFullBoard() == True:
      break

      # FOR COMPUTER
      game.cp_setPiece()
      # Check for win
      if game.checkWin(game.cp_getPiece()) == True:
      game.display()
      print('Sorry. You lost.')
      break

      # Check for full board
      if game.checkFullBoard() == True:
      break

      if __name__ == '__main__':
      main()






      python object-oriented tic-tac-toe





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      edited 33 secs ago









      Heslacher

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      asked 3 mins ago









      Von Vic Cayas

      1




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      New contributor





      Von Vic Cayas is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






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      Check out our Code of Conduct.



























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