Length units converter











up vote
5
down vote

favorite












I am creating a very small application to demonstrate solid principles and also a brief implementation of a builder pattern, does anyone have any feedback as to how this could be improved or how it breaks the solid principles? The app is a small app that just converts units, e.g. yards to meters, inches to cms.



Interface



public interface IConverter
{
double ConversionRate { get; set; }
string ConvertedUnits { get; set; }
string DisplayText { get; set; }

string Convert(string input);
}


Class implementing interface



 public class Converter : IConverter
{
public double ConversionRate { get; set; }
public string ConvertedUnits { get; set; }
public string DisplayText { get; set; }

public Converter(double conversionRate, string convertedUnits, string displayText)
{
ConversionRate = conversionRate;
ConvertedUnits = convertedUnits;
DisplayText = displayText;
}

public string Convert(string input)
{
if (!input.Contains('n'))
{
double d = double.Parse(input, CultureInfo.InvariantCulture) * ConversionRate;

string array = new string[1];
array[0] = d.ToString();

return array;
}
else
{
double doubles = new double[input.Split('n').Count()];

for (int i = 0; i < input.Split('n').Count(); i++)
{
double value = double.Parse(input.Split('n')[i]);
doubles[i] = value;

string.Format("{0}", value * ConversionRate);
}

string strings = new string[doubles.Length];

for (int i = 0; i < input.Split('n').Length; i++)
{
strings[i] = string.Format("{0}", doubles[i] * ConversionRate);
}

return strings;
}
}
}


Builder (abstract class)



public abstract class ConverterBuilder
{
protected double _conversionRate;
protected string _convertedUnits;
protected string _displayText;

public ConverterBuilder AddConversionRate(double conversionRate)
{
_conversionRate = conversionRate;
return this;
}

public ConverterBuilder AddConversionRate(string convertedUnits)
{
_convertedUnits = convertedUnits;
return this;
}

public ConverterBuilder AddDisplayText(string displayText)
{
_displayText = displayText;
return this;
}

public Converter Build()
{
return new Converter(_conversionRate, _convertedUnits, _displayText);
}

}


Builder implementing abstract builder class



public class UnitConverterBuilder : ConverterBuilder
{
public UnitConverterBuilder()
{

}
}


Controller



public IActionResult Convert(string text, double conversionRate)
{
Converter converter = new UnitConverterBuilder()
.AddConversionRate(conversionRate)
.Build();

string output = "";
for (int i = 0; i < converter.Convert(text).Count(); i++)
{
output += converter.Convert(text)[i] + Environment.NewLine;
}

return Content(output);

}


View





Enter values to convert



<form asp-controller="Home" asp-action="Convert" method="post">
<textarea id="text" name="text" rows="10" cols="40"></textarea>
<select name="conversionRate">
<option value="">Please Select</option>
<option value="0.9144">Yards to Meters</option>
<option value="2.54">Inches To Centimeters</option>
</select>
<button>Convert</button>
</form>




The app is built using .net core, any feedback greatly appreciated :)










share|improve this question









New contributor




Matthew Stott is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • Welcome to Code Review! I changed the title so that it describes what the code does per site goals: "State what your code does in your title, not your main concerns about it.". Please check that I haven't misrepresented your code, and correct it if I have.
    – Toby Speight
    yesterday










  • Builder implementing abstract builder class - this one is empty and not abstract - did you forget to copy/paste something?
    – t3chb0t
    yesterday






  • 1




    What’s your use-case? What benefit does having an interface and a builder class provide? For that matter, what benefit does having a class provide? Why not have a static Convert function? Lastly, I’m puzzled that Convert takes a string and returns string. It would be necessary to clarify this contract but I’d generally expect a signature of the form double Convert(double input) or (as suggested) static double Convert(double input, double conversionRate). Such a method adheres much closer to SOLID than your implementation.
    – Konrad Rudolph
    19 hours ago








  • 1




    @t3chb0t My suggested static Convert function deals perfectly well with dependency injection. There are tons of ways of implementing dependency injection, it doesn’t necessitate any of the boilerplate shown here.
    – Konrad Rudolph
    15 hours ago








  • 2




    @t3chb0t Just pass a different method as a delegate. Or, better yet: don’t, because there’s no need to mock the conversion during testing. Instead, inject an appropriate conversion by passing a conversionRate of your choice. That’s the only dependency here that is worth replacing. In other words: don’t blindly apply principles without first checking whether they’re being applied appropriately. Testing for its own sake is useless, it should be applied to solve specific problems.
    – Konrad Rudolph
    3 hours ago

















up vote
5
down vote

favorite












I am creating a very small application to demonstrate solid principles and also a brief implementation of a builder pattern, does anyone have any feedback as to how this could be improved or how it breaks the solid principles? The app is a small app that just converts units, e.g. yards to meters, inches to cms.



Interface



public interface IConverter
{
double ConversionRate { get; set; }
string ConvertedUnits { get; set; }
string DisplayText { get; set; }

string Convert(string input);
}


Class implementing interface



 public class Converter : IConverter
{
public double ConversionRate { get; set; }
public string ConvertedUnits { get; set; }
public string DisplayText { get; set; }

public Converter(double conversionRate, string convertedUnits, string displayText)
{
ConversionRate = conversionRate;
ConvertedUnits = convertedUnits;
DisplayText = displayText;
}

public string Convert(string input)
{
if (!input.Contains('n'))
{
double d = double.Parse(input, CultureInfo.InvariantCulture) * ConversionRate;

string array = new string[1];
array[0] = d.ToString();

return array;
}
else
{
double doubles = new double[input.Split('n').Count()];

for (int i = 0; i < input.Split('n').Count(); i++)
{
double value = double.Parse(input.Split('n')[i]);
doubles[i] = value;

string.Format("{0}", value * ConversionRate);
}

string strings = new string[doubles.Length];

for (int i = 0; i < input.Split('n').Length; i++)
{
strings[i] = string.Format("{0}", doubles[i] * ConversionRate);
}

return strings;
}
}
}


Builder (abstract class)



public abstract class ConverterBuilder
{
protected double _conversionRate;
protected string _convertedUnits;
protected string _displayText;

public ConverterBuilder AddConversionRate(double conversionRate)
{
_conversionRate = conversionRate;
return this;
}

public ConverterBuilder AddConversionRate(string convertedUnits)
{
_convertedUnits = convertedUnits;
return this;
}

public ConverterBuilder AddDisplayText(string displayText)
{
_displayText = displayText;
return this;
}

public Converter Build()
{
return new Converter(_conversionRate, _convertedUnits, _displayText);
}

}


Builder implementing abstract builder class



public class UnitConverterBuilder : ConverterBuilder
{
public UnitConverterBuilder()
{

}
}


Controller



public IActionResult Convert(string text, double conversionRate)
{
Converter converter = new UnitConverterBuilder()
.AddConversionRate(conversionRate)
.Build();

string output = "";
for (int i = 0; i < converter.Convert(text).Count(); i++)
{
output += converter.Convert(text)[i] + Environment.NewLine;
}

return Content(output);

}


View





Enter values to convert



<form asp-controller="Home" asp-action="Convert" method="post">
<textarea id="text" name="text" rows="10" cols="40"></textarea>
<select name="conversionRate">
<option value="">Please Select</option>
<option value="0.9144">Yards to Meters</option>
<option value="2.54">Inches To Centimeters</option>
</select>
<button>Convert</button>
</form>




The app is built using .net core, any feedback greatly appreciated :)










share|improve this question









New contributor




Matthew Stott is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • Welcome to Code Review! I changed the title so that it describes what the code does per site goals: "State what your code does in your title, not your main concerns about it.". Please check that I haven't misrepresented your code, and correct it if I have.
    – Toby Speight
    yesterday










  • Builder implementing abstract builder class - this one is empty and not abstract - did you forget to copy/paste something?
    – t3chb0t
    yesterday






  • 1




    What’s your use-case? What benefit does having an interface and a builder class provide? For that matter, what benefit does having a class provide? Why not have a static Convert function? Lastly, I’m puzzled that Convert takes a string and returns string. It would be necessary to clarify this contract but I’d generally expect a signature of the form double Convert(double input) or (as suggested) static double Convert(double input, double conversionRate). Such a method adheres much closer to SOLID than your implementation.
    – Konrad Rudolph
    19 hours ago








  • 1




    @t3chb0t My suggested static Convert function deals perfectly well with dependency injection. There are tons of ways of implementing dependency injection, it doesn’t necessitate any of the boilerplate shown here.
    – Konrad Rudolph
    15 hours ago








  • 2




    @t3chb0t Just pass a different method as a delegate. Or, better yet: don’t, because there’s no need to mock the conversion during testing. Instead, inject an appropriate conversion by passing a conversionRate of your choice. That’s the only dependency here that is worth replacing. In other words: don’t blindly apply principles without first checking whether they’re being applied appropriately. Testing for its own sake is useless, it should be applied to solve specific problems.
    – Konrad Rudolph
    3 hours ago















up vote
5
down vote

favorite









up vote
5
down vote

favorite











I am creating a very small application to demonstrate solid principles and also a brief implementation of a builder pattern, does anyone have any feedback as to how this could be improved or how it breaks the solid principles? The app is a small app that just converts units, e.g. yards to meters, inches to cms.



Interface



public interface IConverter
{
double ConversionRate { get; set; }
string ConvertedUnits { get; set; }
string DisplayText { get; set; }

string Convert(string input);
}


Class implementing interface



 public class Converter : IConverter
{
public double ConversionRate { get; set; }
public string ConvertedUnits { get; set; }
public string DisplayText { get; set; }

public Converter(double conversionRate, string convertedUnits, string displayText)
{
ConversionRate = conversionRate;
ConvertedUnits = convertedUnits;
DisplayText = displayText;
}

public string Convert(string input)
{
if (!input.Contains('n'))
{
double d = double.Parse(input, CultureInfo.InvariantCulture) * ConversionRate;

string array = new string[1];
array[0] = d.ToString();

return array;
}
else
{
double doubles = new double[input.Split('n').Count()];

for (int i = 0; i < input.Split('n').Count(); i++)
{
double value = double.Parse(input.Split('n')[i]);
doubles[i] = value;

string.Format("{0}", value * ConversionRate);
}

string strings = new string[doubles.Length];

for (int i = 0; i < input.Split('n').Length; i++)
{
strings[i] = string.Format("{0}", doubles[i] * ConversionRate);
}

return strings;
}
}
}


Builder (abstract class)



public abstract class ConverterBuilder
{
protected double _conversionRate;
protected string _convertedUnits;
protected string _displayText;

public ConverterBuilder AddConversionRate(double conversionRate)
{
_conversionRate = conversionRate;
return this;
}

public ConverterBuilder AddConversionRate(string convertedUnits)
{
_convertedUnits = convertedUnits;
return this;
}

public ConverterBuilder AddDisplayText(string displayText)
{
_displayText = displayText;
return this;
}

public Converter Build()
{
return new Converter(_conversionRate, _convertedUnits, _displayText);
}

}


Builder implementing abstract builder class



public class UnitConverterBuilder : ConverterBuilder
{
public UnitConverterBuilder()
{

}
}


Controller



public IActionResult Convert(string text, double conversionRate)
{
Converter converter = new UnitConverterBuilder()
.AddConversionRate(conversionRate)
.Build();

string output = "";
for (int i = 0; i < converter.Convert(text).Count(); i++)
{
output += converter.Convert(text)[i] + Environment.NewLine;
}

return Content(output);

}


View





Enter values to convert



<form asp-controller="Home" asp-action="Convert" method="post">
<textarea id="text" name="text" rows="10" cols="40"></textarea>
<select name="conversionRate">
<option value="">Please Select</option>
<option value="0.9144">Yards to Meters</option>
<option value="2.54">Inches To Centimeters</option>
</select>
<button>Convert</button>
</form>




The app is built using .net core, any feedback greatly appreciated :)










share|improve this question









New contributor




Matthew Stott is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











I am creating a very small application to demonstrate solid principles and also a brief implementation of a builder pattern, does anyone have any feedback as to how this could be improved or how it breaks the solid principles? The app is a small app that just converts units, e.g. yards to meters, inches to cms.



Interface



public interface IConverter
{
double ConversionRate { get; set; }
string ConvertedUnits { get; set; }
string DisplayText { get; set; }

string Convert(string input);
}


Class implementing interface



 public class Converter : IConverter
{
public double ConversionRate { get; set; }
public string ConvertedUnits { get; set; }
public string DisplayText { get; set; }

public Converter(double conversionRate, string convertedUnits, string displayText)
{
ConversionRate = conversionRate;
ConvertedUnits = convertedUnits;
DisplayText = displayText;
}

public string Convert(string input)
{
if (!input.Contains('n'))
{
double d = double.Parse(input, CultureInfo.InvariantCulture) * ConversionRate;

string array = new string[1];
array[0] = d.ToString();

return array;
}
else
{
double doubles = new double[input.Split('n').Count()];

for (int i = 0; i < input.Split('n').Count(); i++)
{
double value = double.Parse(input.Split('n')[i]);
doubles[i] = value;

string.Format("{0}", value * ConversionRate);
}

string strings = new string[doubles.Length];

for (int i = 0; i < input.Split('n').Length; i++)
{
strings[i] = string.Format("{0}", doubles[i] * ConversionRate);
}

return strings;
}
}
}


Builder (abstract class)



public abstract class ConverterBuilder
{
protected double _conversionRate;
protected string _convertedUnits;
protected string _displayText;

public ConverterBuilder AddConversionRate(double conversionRate)
{
_conversionRate = conversionRate;
return this;
}

public ConverterBuilder AddConversionRate(string convertedUnits)
{
_convertedUnits = convertedUnits;
return this;
}

public ConverterBuilder AddDisplayText(string displayText)
{
_displayText = displayText;
return this;
}

public Converter Build()
{
return new Converter(_conversionRate, _convertedUnits, _displayText);
}

}


Builder implementing abstract builder class



public class UnitConverterBuilder : ConverterBuilder
{
public UnitConverterBuilder()
{

}
}


Controller



public IActionResult Convert(string text, double conversionRate)
{
Converter converter = new UnitConverterBuilder()
.AddConversionRate(conversionRate)
.Build();

string output = "";
for (int i = 0; i < converter.Convert(text).Count(); i++)
{
output += converter.Convert(text)[i] + Environment.NewLine;
}

return Content(output);

}


View





Enter values to convert



<form asp-controller="Home" asp-action="Convert" method="post">
<textarea id="text" name="text" rows="10" cols="40"></textarea>
<select name="conversionRate">
<option value="">Please Select</option>
<option value="0.9144">Yards to Meters</option>
<option value="2.54">Inches To Centimeters</option>
</select>
<button>Convert</button>
</form>




The app is built using .net core, any feedback greatly appreciated :)







c# object-oriented design-patterns asp.net-core






share|improve this question









New contributor




Matthew Stott is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Matthew Stott is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited yesterday









Toby Speight

21.8k536107




21.8k536107






New contributor




Matthew Stott is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked yesterday









Matthew Stott

313




313




New contributor




Matthew Stott is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Matthew Stott is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Matthew Stott is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • Welcome to Code Review! I changed the title so that it describes what the code does per site goals: "State what your code does in your title, not your main concerns about it.". Please check that I haven't misrepresented your code, and correct it if I have.
    – Toby Speight
    yesterday










  • Builder implementing abstract builder class - this one is empty and not abstract - did you forget to copy/paste something?
    – t3chb0t
    yesterday






  • 1




    What’s your use-case? What benefit does having an interface and a builder class provide? For that matter, what benefit does having a class provide? Why not have a static Convert function? Lastly, I’m puzzled that Convert takes a string and returns string. It would be necessary to clarify this contract but I’d generally expect a signature of the form double Convert(double input) or (as suggested) static double Convert(double input, double conversionRate). Such a method adheres much closer to SOLID than your implementation.
    – Konrad Rudolph
    19 hours ago








  • 1




    @t3chb0t My suggested static Convert function deals perfectly well with dependency injection. There are tons of ways of implementing dependency injection, it doesn’t necessitate any of the boilerplate shown here.
    – Konrad Rudolph
    15 hours ago








  • 2




    @t3chb0t Just pass a different method as a delegate. Or, better yet: don’t, because there’s no need to mock the conversion during testing. Instead, inject an appropriate conversion by passing a conversionRate of your choice. That’s the only dependency here that is worth replacing. In other words: don’t blindly apply principles without first checking whether they’re being applied appropriately. Testing for its own sake is useless, it should be applied to solve specific problems.
    – Konrad Rudolph
    3 hours ago




















  • Welcome to Code Review! I changed the title so that it describes what the code does per site goals: "State what your code does in your title, not your main concerns about it.". Please check that I haven't misrepresented your code, and correct it if I have.
    – Toby Speight
    yesterday










  • Builder implementing abstract builder class - this one is empty and not abstract - did you forget to copy/paste something?
    – t3chb0t
    yesterday






  • 1




    What’s your use-case? What benefit does having an interface and a builder class provide? For that matter, what benefit does having a class provide? Why not have a static Convert function? Lastly, I’m puzzled that Convert takes a string and returns string. It would be necessary to clarify this contract but I’d generally expect a signature of the form double Convert(double input) or (as suggested) static double Convert(double input, double conversionRate). Such a method adheres much closer to SOLID than your implementation.
    – Konrad Rudolph
    19 hours ago








  • 1




    @t3chb0t My suggested static Convert function deals perfectly well with dependency injection. There are tons of ways of implementing dependency injection, it doesn’t necessitate any of the boilerplate shown here.
    – Konrad Rudolph
    15 hours ago








  • 2




    @t3chb0t Just pass a different method as a delegate. Or, better yet: don’t, because there’s no need to mock the conversion during testing. Instead, inject an appropriate conversion by passing a conversionRate of your choice. That’s the only dependency here that is worth replacing. In other words: don’t blindly apply principles without first checking whether they’re being applied appropriately. Testing for its own sake is useless, it should be applied to solve specific problems.
    – Konrad Rudolph
    3 hours ago


















Welcome to Code Review! I changed the title so that it describes what the code does per site goals: "State what your code does in your title, not your main concerns about it.". Please check that I haven't misrepresented your code, and correct it if I have.
– Toby Speight
yesterday




Welcome to Code Review! I changed the title so that it describes what the code does per site goals: "State what your code does in your title, not your main concerns about it.". Please check that I haven't misrepresented your code, and correct it if I have.
– Toby Speight
yesterday












Builder implementing abstract builder class - this one is empty and not abstract - did you forget to copy/paste something?
– t3chb0t
yesterday




Builder implementing abstract builder class - this one is empty and not abstract - did you forget to copy/paste something?
– t3chb0t
yesterday




1




1




What’s your use-case? What benefit does having an interface and a builder class provide? For that matter, what benefit does having a class provide? Why not have a static Convert function? Lastly, I’m puzzled that Convert takes a string and returns string. It would be necessary to clarify this contract but I’d generally expect a signature of the form double Convert(double input) or (as suggested) static double Convert(double input, double conversionRate). Such a method adheres much closer to SOLID than your implementation.
– Konrad Rudolph
19 hours ago






What’s your use-case? What benefit does having an interface and a builder class provide? For that matter, what benefit does having a class provide? Why not have a static Convert function? Lastly, I’m puzzled that Convert takes a string and returns string. It would be necessary to clarify this contract but I’d generally expect a signature of the form double Convert(double input) or (as suggested) static double Convert(double input, double conversionRate). Such a method adheres much closer to SOLID than your implementation.
– Konrad Rudolph
19 hours ago






1




1




@t3chb0t My suggested static Convert function deals perfectly well with dependency injection. There are tons of ways of implementing dependency injection, it doesn’t necessitate any of the boilerplate shown here.
– Konrad Rudolph
15 hours ago






@t3chb0t My suggested static Convert function deals perfectly well with dependency injection. There are tons of ways of implementing dependency injection, it doesn’t necessitate any of the boilerplate shown here.
– Konrad Rudolph
15 hours ago






2




2




@t3chb0t Just pass a different method as a delegate. Or, better yet: don’t, because there’s no need to mock the conversion during testing. Instead, inject an appropriate conversion by passing a conversionRate of your choice. That’s the only dependency here that is worth replacing. In other words: don’t blindly apply principles without first checking whether they’re being applied appropriately. Testing for its own sake is useless, it should be applied to solve specific problems.
– Konrad Rudolph
3 hours ago






@t3chb0t Just pass a different method as a delegate. Or, better yet: don’t, because there’s no need to mock the conversion during testing. Instead, inject an appropriate conversion by passing a conversionRate of your choice. That’s the only dependency here that is worth replacing. In other words: don’t blindly apply principles without first checking whether they’re being applied appropriately. Testing for its own sake is useless, it should be applied to solve specific problems.
– Konrad Rudolph
3 hours ago












3 Answers
3






active

oldest

votes

















up vote
8
down vote



accepted











public IActionResult Convert(string text, double conversionRate)
{
Converter converter = new UnitConverterBuilder()
.AddConversionRate(conversionRate)
.Build();



Here you should use IConverter converter = ... instead of Converter converter = .... That is the whole idea of having an interface. And maybe ConverterBuilder.Build() should return an IConverter interface instead of the Converter class?





I think your Convert(...) method lacks to deal with strings that are not parsable to double. It will throw a FormatException on the first invalid number string. So you must at least provide a try-catch block around the calls to Convert() in the calling method. Heslacher suggest using double.TryGetValue(), but does it IMO only halfway, because he just ignores strings that are not convertible. In that way the client has no idea of what went wrong where. Using Haslachers approach you need to do something like:



    double current;
if (double.TryParse(value, NumberStyles.Any, CultureInfo.InvariantCulture, out current))
{
yield return (current * ConversionRate).ToString();
}
else
{
yield return double.NaN.ToString();
}


or otherwise signal to the client that something went wrong, because if you enter a string with say 5 values and one is in invalid format you'll only get 4 back, but which 4?





I can't quite figure out why you declare ConverterBuilder as abstract? Why can't consumers use it as is? It is fully working and requires no extensions in derived objects to work properly. To give it any meaning you should make the methods virtual so subclasses can extent/alter the default behavior.





Further:



An abstract class with only non-virtual/non-abstract methods is only meaningful by letting subclasses extent the behavior:



  public class UnitConverterBuilder : ConverterBuilder
{
public UnitConverterBuilder()
{

}

public UnitConverterBuilder AddSomethingElse(object somethingElse)
{
return this;
}

}


your method chaining can then become rather complicated and hard to read and understand:



  UnitConverterBuilder builder = new UnitConverterBuilder();
IConverter converter = (builder
.AddConversionRate(2.54)
.AddDisplayText("Inches to cm") as UnitConverterBuilder)
.AddSomethingElse("something else")
.Build();


because the methods return the base class ConverterBuilder.



You can overcome this by defining the base class as:



  public abstract class ConverterBuilder<TSubClass> where TSubClass : ConverterBuilder<TSubClass>
{
protected double _conversionRate;
protected string _convertedUnits;
protected string _displayText;

public virtual TSubClass AddConversionRate(double conversionRate)
{
_conversionRate = conversionRate;
return this as TSubClass;
}

public virtual TSubClass AddConversionRate(string convertedUnits)
{
_convertedUnits = convertedUnits;
return this as TSubClass;
}

public virtual TSubClass AddDisplayText(string displayText)
{
_displayText = displayText;
return this as TSubClass;
}

public virtual IConverter Build()
{
return new Converter(_conversionRate, _convertedUnits, _displayText);
}

}


and UnitConverterBuilder as:



  public class UnitConverterBuilder : ConverterBuilder<UnitConverterBuilder>
{
public UnitConverterBuilder()
{

}

public UnitConverterBuilder AddSomethingElse(object somethingElse)
{
// TODO: do something with somethingElse
return this;
}

}


In this way your method chaining becomes straight forward and intuitive again:



  UnitConverterBuilder builder = new UnitConverterBuilder();
IConverter converter = builder
.AddConversionRate(2.54)
.AddDisplayText("Inches to cm")
.AddSomethingElse("something else")
.Build();


But I think that allowing to extent a builder in this way violates the idea of the builder pattern, because a builder is supposed to implement a certain interface that is the contract between the builder and director. You don't relate to that part of the pattern at all?



You should be able to use the builder like this:



IBuilder builder = new UnitConverterBuilder(); //(or just: new ConverterBuilder();)
IConverter converter = builder.AddConversionRate(10).AddXXX()...Build();


where IBuilder is defined as:



public interface IBuilder 
{
IBuilder AddConvertionRate(double rate);
IBuilder AddXXX(...);
...
IConverter Build();
}




Update:



As an answer to Matthwes question in his comment:



It's a step on the path: An interface is the abstraction or contract between the implementer and the client/consumer. So in principle your controller class should not know about the actual builder and converter implementations but fully rely on interfaces: IConverterBuilder which could be injected in the controllers constructor (in asp.net-core there is api's to do that from the startup class) and in the Convert(string text, double conversionRate) action it should call the apis (Addxxx(), Addyyy, Build()) of the injected builder interface to build the converter, but only know it as the contract: IConverter. In this way you implement both the Dependency Inversion and Dependency Injection principles.






share|improve this answer























  • Henrik- so in your first comment regarding returning IConverter instead of Converter is this so we adhere to dependency inversion in that we should depend on abstractions not concrete
    – Matthew Stott
    15 hours ago










  • @MatthewStott: see my update of the answer :-)
    – Henrik Hansen
    5 hours ago


















up vote
7
down vote













Only targeting public string Convert(string input)




  • Because this is a public method you should validate the input. Right now if one passes null this will throw an ArgumentNullException which isn't that bad but the stacktrace belongs to System.Linq.Enumerable.Contains() which you should hide.

    Just testing against null or using string.IsNullOrWhiteSpace()` will do the trick.

  • You are calling input.Split('n') many many times. It would be much better to call it once and store the result in a variable.

  • Don't use Count() method on an array, Using Count() use the Length property instead.

  • You should use the overloaded Split() method which takes a [StringSplitOptions][2] enum like StringSplitOptions.RemoveEmptyEntries.

  • Instead of using double.Parse() you should consider to use double.TryParse() which won't throw an exception if the current string doesn't represent a double like e.g a letter.

  • This string.Format("{0}", value * ConversionRate); can be safely removed because the result isn't assigned to anything.

  • Instead of returning a string you should consider to use an IEnumerable<string or better just an IEnumerable<double> which is more straightforward. Sure that means you need to change your interface as well.

  • Using a foreach will make the code shorter because you won't need to check for n.


Implementing the mentioned points will lead to



string version



public IEnumerable<string> Convert(string input)
{
if (string.IsNullOrWhiteSpace(input))
{
yield break;
}
var values = input.Split(new char { 'n' }, StringSplitOptions.RemoveEmptyEntries);
foreach (var value in values)
{
double current;
if (double.TryParse(value, NumberStyles.Any, CultureInfo.InvariantCulture, out current))
{
yield return (current * ConversionRate).ToString();
}
}
}


double version



    public IEnumerable<double> Convert(string input)
{
if (string.IsNullOrWhiteSpace(input))
{
yield break;
}
var values = input.Split(new char { 'n' }, StringSplitOptions.RemoveEmptyEntries);
foreach (var value in values)
{
double current;
if (double.TryParse(value, NumberStyles.Any, CultureInfo.InvariantCulture, out current))
{
yield return (current * ConversionRate);
}
}
}




Ok, I need to target Controller.Convert() as well



This is really really bad:




string output = "";
for (int i = 0; i < converter.Convert(text).Count(); i++)
{
output += converter.Convert(text)[i] + Environment.NewLine;
}

return Content(output);



Assume you have text = "n1n2n3n4n5.......n1000" then your code will once call converter.Convert() at
for (int i = 0; i < converter.Convert(text).Count(); i++)

which results in Count() = 1000 hence the loop will be executed 1000 times which calls converter.Convert(text) 1000 times.
In addition using output += on strings will lead to very bad performance because each time a new string object is created because strings are immutable.

Better use a StringBuilder.



Assuming you use the IEnumerable<double> Convert() this will lead to



    StringBuilder sb = new StringBuilder(1024);
foreach (var value in converter.Convert(text))
{
sb.AppendLine(value.ToString());
}

return Content(sb.ToString());





share|improve this answer



















  • 3




    Count() Avoids iteration if the type is ICollection or ICollection<T>. Array implements the former so it won't be fully iterated. See reference source
    – RobH
    yesterday












  • @RobH I know, but at least a softcast with a null check will be avoided.
    – Heslacher
    yesterday










  • Thank you for comments will review asap
    – Matthew Stott
    yesterday










  • @Heslacher What is a softcast? Don't think I've ever seen that terminology in any language specification ever. There is a virtual call involved certainly which might have marginal overhead (although HotSpot would optimise it away, not sure how good RyuJit is these days), but nothing is casted there as far as I can see. As it stands the claim is completely wrong and will make people worry about performance for no reason (there's a big difference between a virtual call and iterating through a possibly gigantic array).
    – Voo
    19 hours ago












  • (Otherwise I completely agree with this answer, but this is such a big problem in my eyes that I had to downvote it, until it's fixed).
    – Voo
    19 hours ago


















up vote
3
down vote













The S in SOLID



Since you mention SOLID, I'd like to point out that IConverter has too many responsibilities:




  1. It converts from one unit to another.

  2. It splits input on newlines

  3. It contains display-related information.


The first is exactly what you'd expect a converter to do.



The second is better left to the caller. If they need to convert multiple inputs they can simply call IConverter.Convert multiple times. You already need to do that anyway if you've got a comma-separated string or an array of inputs, so why should the conversion logic contain a special case for newlines?



The third should be the responsibility of the UI layer of your program, where you can take care of things like localization and visualization.



Scalable design



Another issue with this design is that it's not very scalable. Every 'unit-to-unit' conversion requires a different converter instance. With just inches, centimeters and millimeters, you already need 6 converters: inch->cm, inch->mm, cm->inch, cm->mm, mm->inch and mm->cm. For 10 units, you'll need 90.



A better design would define each unit in terms of a single base unit. For example, taking centimeter as base: Unit("inch", 2.54), Unit("cm", 1.0), Unit("mm", 0.1). That gives you enough information to be able to convert from any of these units to any other. Adding another unit now only requires a single new piece of information.



Other issues




  • Those IConverter properties should not have public setters - you don't want other code to be able to modify the conversion rate of a converter!

  • There's no documentation, and several things aren't clear from the code itself: the purpose of that ConvertedUnits array, or why the return type of Convert is an array of strings, among other things.

  • The builder contains two AddConversionRate methods - one of them should be renamed to AddConvertedUnits.

  • This has been pointed out already: you're repeating work by calling input.Split('n') too many times. But the same goes for the controller code: you're also repeatedly calling converter.Convert.

  • A related issue is that of code duplication: in Convert, the if part is doing the same as the else part, minus the string-splitting. However, if the input does not contain any newlines then string.Split will return an array with one element, so the else part alone is sufficient.


Simplicity



Finally, I agree with what Konrad Rudolph said in the comments: what's the benefit of using an interface and a builder here? This sort of design is very useful when, for example, you're working with a database: it allows you to swap DatabaseConnection for SimulatedDatabaseConnection while testing. But can you think of a situation where being able to swap Converter for another implementation would be useful?



Keep in mind that this extra flexibility doesn't come for free - there's more code to maintain, and more complex designs are also more difficult to maintain. So first ask yourself: do I need this kind of flexibility, and is it worth the cost?



In this case, a simpler design will likely suffice:



public class Unit
{
public string Name { get; }
public double Ratio { get; }

public Unit(string name, double ratio)
{
Name = name;
Ratio = ratio;
}

/// <summary>
/// Converts a value from the current unit to the specified unit.
/// </summary>
public double Convert(double value, Unit toUnit)
{
return (value * Ratio) / toUnit.Ratio;
}
}


It makes sense to combine that with a Unit GetUnit(string name) 'factory method', so you don't need to modify calling code when adding a unit. GetUnit could load units from a database, a file, or simply contain a few hard-coded ones - details that calling code shouldn't need to worry about.



A Unit AvailableUnits() method (or property) would also be useful, if you want to show users which units they can convert between. That's better than having the user type out the unit name, and then wonder why "centimeter" doesn't work but "cm" does.



// Basic conversion, inch to cm:
var convertedValue = GetUnit("inch").Convert(value, toUnit: GetUnit("cm"));

// Your controller code, refactored - including some error handling:
var fromUnit = AvailableUnits[fromUnitIndex];
var toUnit = AvailableUnits[toUnitIndex];
return string.Join(Environment.NewLine,
input.Split('n')
.Select(part =>
{
if (double.TryParse(part, out var value))
return fromUnit.Convert(value, toUnit).ToString();
else
return $"Invalid input: '{part}'";
}));





share|improve this answer























    Your Answer





    StackExchange.ifUsing("editor", function () {
    return StackExchange.using("mathjaxEditing", function () {
    StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
    StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
    });
    });
    }, "mathjax-editing");

    StackExchange.ifUsing("editor", function () {
    StackExchange.using("externalEditor", function () {
    StackExchange.using("snippets", function () {
    StackExchange.snippets.init();
    });
    });
    }, "code-snippets");

    StackExchange.ready(function() {
    var channelOptions = {
    tags: "".split(" "),
    id: "196"
    };
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function() {
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled) {
    StackExchange.using("snippets", function() {
    createEditor();
    });
    }
    else {
    createEditor();
    }
    });

    function createEditor() {
    StackExchange.prepareEditor({
    heartbeatType: 'answer',
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader: {
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    },
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    });


    }
    });






    Matthew Stott is a new contributor. Be nice, and check out our Code of Conduct.










     

    draft saved


    draft discarded


















    StackExchange.ready(
    function () {
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f207640%2flength-units-converter%23new-answer', 'question_page');
    }
    );

    Post as a guest
































    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    8
    down vote



    accepted











    public IActionResult Convert(string text, double conversionRate)
    {
    Converter converter = new UnitConverterBuilder()
    .AddConversionRate(conversionRate)
    .Build();



    Here you should use IConverter converter = ... instead of Converter converter = .... That is the whole idea of having an interface. And maybe ConverterBuilder.Build() should return an IConverter interface instead of the Converter class?





    I think your Convert(...) method lacks to deal with strings that are not parsable to double. It will throw a FormatException on the first invalid number string. So you must at least provide a try-catch block around the calls to Convert() in the calling method. Heslacher suggest using double.TryGetValue(), but does it IMO only halfway, because he just ignores strings that are not convertible. In that way the client has no idea of what went wrong where. Using Haslachers approach you need to do something like:



        double current;
    if (double.TryParse(value, NumberStyles.Any, CultureInfo.InvariantCulture, out current))
    {
    yield return (current * ConversionRate).ToString();
    }
    else
    {
    yield return double.NaN.ToString();
    }


    or otherwise signal to the client that something went wrong, because if you enter a string with say 5 values and one is in invalid format you'll only get 4 back, but which 4?





    I can't quite figure out why you declare ConverterBuilder as abstract? Why can't consumers use it as is? It is fully working and requires no extensions in derived objects to work properly. To give it any meaning you should make the methods virtual so subclasses can extent/alter the default behavior.





    Further:



    An abstract class with only non-virtual/non-abstract methods is only meaningful by letting subclasses extent the behavior:



      public class UnitConverterBuilder : ConverterBuilder
    {
    public UnitConverterBuilder()
    {

    }

    public UnitConverterBuilder AddSomethingElse(object somethingElse)
    {
    return this;
    }

    }


    your method chaining can then become rather complicated and hard to read and understand:



      UnitConverterBuilder builder = new UnitConverterBuilder();
    IConverter converter = (builder
    .AddConversionRate(2.54)
    .AddDisplayText("Inches to cm") as UnitConverterBuilder)
    .AddSomethingElse("something else")
    .Build();


    because the methods return the base class ConverterBuilder.



    You can overcome this by defining the base class as:



      public abstract class ConverterBuilder<TSubClass> where TSubClass : ConverterBuilder<TSubClass>
    {
    protected double _conversionRate;
    protected string _convertedUnits;
    protected string _displayText;

    public virtual TSubClass AddConversionRate(double conversionRate)
    {
    _conversionRate = conversionRate;
    return this as TSubClass;
    }

    public virtual TSubClass AddConversionRate(string convertedUnits)
    {
    _convertedUnits = convertedUnits;
    return this as TSubClass;
    }

    public virtual TSubClass AddDisplayText(string displayText)
    {
    _displayText = displayText;
    return this as TSubClass;
    }

    public virtual IConverter Build()
    {
    return new Converter(_conversionRate, _convertedUnits, _displayText);
    }

    }


    and UnitConverterBuilder as:



      public class UnitConverterBuilder : ConverterBuilder<UnitConverterBuilder>
    {
    public UnitConverterBuilder()
    {

    }

    public UnitConverterBuilder AddSomethingElse(object somethingElse)
    {
    // TODO: do something with somethingElse
    return this;
    }

    }


    In this way your method chaining becomes straight forward and intuitive again:



      UnitConverterBuilder builder = new UnitConverterBuilder();
    IConverter converter = builder
    .AddConversionRate(2.54)
    .AddDisplayText("Inches to cm")
    .AddSomethingElse("something else")
    .Build();


    But I think that allowing to extent a builder in this way violates the idea of the builder pattern, because a builder is supposed to implement a certain interface that is the contract between the builder and director. You don't relate to that part of the pattern at all?



    You should be able to use the builder like this:



    IBuilder builder = new UnitConverterBuilder(); //(or just: new ConverterBuilder();)
    IConverter converter = builder.AddConversionRate(10).AddXXX()...Build();


    where IBuilder is defined as:



    public interface IBuilder 
    {
    IBuilder AddConvertionRate(double rate);
    IBuilder AddXXX(...);
    ...
    IConverter Build();
    }




    Update:



    As an answer to Matthwes question in his comment:



    It's a step on the path: An interface is the abstraction or contract between the implementer and the client/consumer. So in principle your controller class should not know about the actual builder and converter implementations but fully rely on interfaces: IConverterBuilder which could be injected in the controllers constructor (in asp.net-core there is api's to do that from the startup class) and in the Convert(string text, double conversionRate) action it should call the apis (Addxxx(), Addyyy, Build()) of the injected builder interface to build the converter, but only know it as the contract: IConverter. In this way you implement both the Dependency Inversion and Dependency Injection principles.






    share|improve this answer























    • Henrik- so in your first comment regarding returning IConverter instead of Converter is this so we adhere to dependency inversion in that we should depend on abstractions not concrete
      – Matthew Stott
      15 hours ago










    • @MatthewStott: see my update of the answer :-)
      – Henrik Hansen
      5 hours ago















    up vote
    8
    down vote



    accepted











    public IActionResult Convert(string text, double conversionRate)
    {
    Converter converter = new UnitConverterBuilder()
    .AddConversionRate(conversionRate)
    .Build();



    Here you should use IConverter converter = ... instead of Converter converter = .... That is the whole idea of having an interface. And maybe ConverterBuilder.Build() should return an IConverter interface instead of the Converter class?





    I think your Convert(...) method lacks to deal with strings that are not parsable to double. It will throw a FormatException on the first invalid number string. So you must at least provide a try-catch block around the calls to Convert() in the calling method. Heslacher suggest using double.TryGetValue(), but does it IMO only halfway, because he just ignores strings that are not convertible. In that way the client has no idea of what went wrong where. Using Haslachers approach you need to do something like:



        double current;
    if (double.TryParse(value, NumberStyles.Any, CultureInfo.InvariantCulture, out current))
    {
    yield return (current * ConversionRate).ToString();
    }
    else
    {
    yield return double.NaN.ToString();
    }


    or otherwise signal to the client that something went wrong, because if you enter a string with say 5 values and one is in invalid format you'll only get 4 back, but which 4?





    I can't quite figure out why you declare ConverterBuilder as abstract? Why can't consumers use it as is? It is fully working and requires no extensions in derived objects to work properly. To give it any meaning you should make the methods virtual so subclasses can extent/alter the default behavior.





    Further:



    An abstract class with only non-virtual/non-abstract methods is only meaningful by letting subclasses extent the behavior:



      public class UnitConverterBuilder : ConverterBuilder
    {
    public UnitConverterBuilder()
    {

    }

    public UnitConverterBuilder AddSomethingElse(object somethingElse)
    {
    return this;
    }

    }


    your method chaining can then become rather complicated and hard to read and understand:



      UnitConverterBuilder builder = new UnitConverterBuilder();
    IConverter converter = (builder
    .AddConversionRate(2.54)
    .AddDisplayText("Inches to cm") as UnitConverterBuilder)
    .AddSomethingElse("something else")
    .Build();


    because the methods return the base class ConverterBuilder.



    You can overcome this by defining the base class as:



      public abstract class ConverterBuilder<TSubClass> where TSubClass : ConverterBuilder<TSubClass>
    {
    protected double _conversionRate;
    protected string _convertedUnits;
    protected string _displayText;

    public virtual TSubClass AddConversionRate(double conversionRate)
    {
    _conversionRate = conversionRate;
    return this as TSubClass;
    }

    public virtual TSubClass AddConversionRate(string convertedUnits)
    {
    _convertedUnits = convertedUnits;
    return this as TSubClass;
    }

    public virtual TSubClass AddDisplayText(string displayText)
    {
    _displayText = displayText;
    return this as TSubClass;
    }

    public virtual IConverter Build()
    {
    return new Converter(_conversionRate, _convertedUnits, _displayText);
    }

    }


    and UnitConverterBuilder as:



      public class UnitConverterBuilder : ConverterBuilder<UnitConverterBuilder>
    {
    public UnitConverterBuilder()
    {

    }

    public UnitConverterBuilder AddSomethingElse(object somethingElse)
    {
    // TODO: do something with somethingElse
    return this;
    }

    }


    In this way your method chaining becomes straight forward and intuitive again:



      UnitConverterBuilder builder = new UnitConverterBuilder();
    IConverter converter = builder
    .AddConversionRate(2.54)
    .AddDisplayText("Inches to cm")
    .AddSomethingElse("something else")
    .Build();


    But I think that allowing to extent a builder in this way violates the idea of the builder pattern, because a builder is supposed to implement a certain interface that is the contract between the builder and director. You don't relate to that part of the pattern at all?



    You should be able to use the builder like this:



    IBuilder builder = new UnitConverterBuilder(); //(or just: new ConverterBuilder();)
    IConverter converter = builder.AddConversionRate(10).AddXXX()...Build();


    where IBuilder is defined as:



    public interface IBuilder 
    {
    IBuilder AddConvertionRate(double rate);
    IBuilder AddXXX(...);
    ...
    IConverter Build();
    }




    Update:



    As an answer to Matthwes question in his comment:



    It's a step on the path: An interface is the abstraction or contract between the implementer and the client/consumer. So in principle your controller class should not know about the actual builder and converter implementations but fully rely on interfaces: IConverterBuilder which could be injected in the controllers constructor (in asp.net-core there is api's to do that from the startup class) and in the Convert(string text, double conversionRate) action it should call the apis (Addxxx(), Addyyy, Build()) of the injected builder interface to build the converter, but only know it as the contract: IConverter. In this way you implement both the Dependency Inversion and Dependency Injection principles.






    share|improve this answer























    • Henrik- so in your first comment regarding returning IConverter instead of Converter is this so we adhere to dependency inversion in that we should depend on abstractions not concrete
      – Matthew Stott
      15 hours ago










    • @MatthewStott: see my update of the answer :-)
      – Henrik Hansen
      5 hours ago













    up vote
    8
    down vote



    accepted







    up vote
    8
    down vote



    accepted







    public IActionResult Convert(string text, double conversionRate)
    {
    Converter converter = new UnitConverterBuilder()
    .AddConversionRate(conversionRate)
    .Build();



    Here you should use IConverter converter = ... instead of Converter converter = .... That is the whole idea of having an interface. And maybe ConverterBuilder.Build() should return an IConverter interface instead of the Converter class?





    I think your Convert(...) method lacks to deal with strings that are not parsable to double. It will throw a FormatException on the first invalid number string. So you must at least provide a try-catch block around the calls to Convert() in the calling method. Heslacher suggest using double.TryGetValue(), but does it IMO only halfway, because he just ignores strings that are not convertible. In that way the client has no idea of what went wrong where. Using Haslachers approach you need to do something like:



        double current;
    if (double.TryParse(value, NumberStyles.Any, CultureInfo.InvariantCulture, out current))
    {
    yield return (current * ConversionRate).ToString();
    }
    else
    {
    yield return double.NaN.ToString();
    }


    or otherwise signal to the client that something went wrong, because if you enter a string with say 5 values and one is in invalid format you'll only get 4 back, but which 4?





    I can't quite figure out why you declare ConverterBuilder as abstract? Why can't consumers use it as is? It is fully working and requires no extensions in derived objects to work properly. To give it any meaning you should make the methods virtual so subclasses can extent/alter the default behavior.





    Further:



    An abstract class with only non-virtual/non-abstract methods is only meaningful by letting subclasses extent the behavior:



      public class UnitConverterBuilder : ConverterBuilder
    {
    public UnitConverterBuilder()
    {

    }

    public UnitConverterBuilder AddSomethingElse(object somethingElse)
    {
    return this;
    }

    }


    your method chaining can then become rather complicated and hard to read and understand:



      UnitConverterBuilder builder = new UnitConverterBuilder();
    IConverter converter = (builder
    .AddConversionRate(2.54)
    .AddDisplayText("Inches to cm") as UnitConverterBuilder)
    .AddSomethingElse("something else")
    .Build();


    because the methods return the base class ConverterBuilder.



    You can overcome this by defining the base class as:



      public abstract class ConverterBuilder<TSubClass> where TSubClass : ConverterBuilder<TSubClass>
    {
    protected double _conversionRate;
    protected string _convertedUnits;
    protected string _displayText;

    public virtual TSubClass AddConversionRate(double conversionRate)
    {
    _conversionRate = conversionRate;
    return this as TSubClass;
    }

    public virtual TSubClass AddConversionRate(string convertedUnits)
    {
    _convertedUnits = convertedUnits;
    return this as TSubClass;
    }

    public virtual TSubClass AddDisplayText(string displayText)
    {
    _displayText = displayText;
    return this as TSubClass;
    }

    public virtual IConverter Build()
    {
    return new Converter(_conversionRate, _convertedUnits, _displayText);
    }

    }


    and UnitConverterBuilder as:



      public class UnitConverterBuilder : ConverterBuilder<UnitConverterBuilder>
    {
    public UnitConverterBuilder()
    {

    }

    public UnitConverterBuilder AddSomethingElse(object somethingElse)
    {
    // TODO: do something with somethingElse
    return this;
    }

    }


    In this way your method chaining becomes straight forward and intuitive again:



      UnitConverterBuilder builder = new UnitConverterBuilder();
    IConverter converter = builder
    .AddConversionRate(2.54)
    .AddDisplayText("Inches to cm")
    .AddSomethingElse("something else")
    .Build();


    But I think that allowing to extent a builder in this way violates the idea of the builder pattern, because a builder is supposed to implement a certain interface that is the contract between the builder and director. You don't relate to that part of the pattern at all?



    You should be able to use the builder like this:



    IBuilder builder = new UnitConverterBuilder(); //(or just: new ConverterBuilder();)
    IConverter converter = builder.AddConversionRate(10).AddXXX()...Build();


    where IBuilder is defined as:



    public interface IBuilder 
    {
    IBuilder AddConvertionRate(double rate);
    IBuilder AddXXX(...);
    ...
    IConverter Build();
    }




    Update:



    As an answer to Matthwes question in his comment:



    It's a step on the path: An interface is the abstraction or contract between the implementer and the client/consumer. So in principle your controller class should not know about the actual builder and converter implementations but fully rely on interfaces: IConverterBuilder which could be injected in the controllers constructor (in asp.net-core there is api's to do that from the startup class) and in the Convert(string text, double conversionRate) action it should call the apis (Addxxx(), Addyyy, Build()) of the injected builder interface to build the converter, but only know it as the contract: IConverter. In this way you implement both the Dependency Inversion and Dependency Injection principles.






    share|improve this answer















    public IActionResult Convert(string text, double conversionRate)
    {
    Converter converter = new UnitConverterBuilder()
    .AddConversionRate(conversionRate)
    .Build();



    Here you should use IConverter converter = ... instead of Converter converter = .... That is the whole idea of having an interface. And maybe ConverterBuilder.Build() should return an IConverter interface instead of the Converter class?





    I think your Convert(...) method lacks to deal with strings that are not parsable to double. It will throw a FormatException on the first invalid number string. So you must at least provide a try-catch block around the calls to Convert() in the calling method. Heslacher suggest using double.TryGetValue(), but does it IMO only halfway, because he just ignores strings that are not convertible. In that way the client has no idea of what went wrong where. Using Haslachers approach you need to do something like:



        double current;
    if (double.TryParse(value, NumberStyles.Any, CultureInfo.InvariantCulture, out current))
    {
    yield return (current * ConversionRate).ToString();
    }
    else
    {
    yield return double.NaN.ToString();
    }


    or otherwise signal to the client that something went wrong, because if you enter a string with say 5 values and one is in invalid format you'll only get 4 back, but which 4?





    I can't quite figure out why you declare ConverterBuilder as abstract? Why can't consumers use it as is? It is fully working and requires no extensions in derived objects to work properly. To give it any meaning you should make the methods virtual so subclasses can extent/alter the default behavior.





    Further:



    An abstract class with only non-virtual/non-abstract methods is only meaningful by letting subclasses extent the behavior:



      public class UnitConverterBuilder : ConverterBuilder
    {
    public UnitConverterBuilder()
    {

    }

    public UnitConverterBuilder AddSomethingElse(object somethingElse)
    {
    return this;
    }

    }


    your method chaining can then become rather complicated and hard to read and understand:



      UnitConverterBuilder builder = new UnitConverterBuilder();
    IConverter converter = (builder
    .AddConversionRate(2.54)
    .AddDisplayText("Inches to cm") as UnitConverterBuilder)
    .AddSomethingElse("something else")
    .Build();


    because the methods return the base class ConverterBuilder.



    You can overcome this by defining the base class as:



      public abstract class ConverterBuilder<TSubClass> where TSubClass : ConverterBuilder<TSubClass>
    {
    protected double _conversionRate;
    protected string _convertedUnits;
    protected string _displayText;

    public virtual TSubClass AddConversionRate(double conversionRate)
    {
    _conversionRate = conversionRate;
    return this as TSubClass;
    }

    public virtual TSubClass AddConversionRate(string convertedUnits)
    {
    _convertedUnits = convertedUnits;
    return this as TSubClass;
    }

    public virtual TSubClass AddDisplayText(string displayText)
    {
    _displayText = displayText;
    return this as TSubClass;
    }

    public virtual IConverter Build()
    {
    return new Converter(_conversionRate, _convertedUnits, _displayText);
    }

    }


    and UnitConverterBuilder as:



      public class UnitConverterBuilder : ConverterBuilder<UnitConverterBuilder>
    {
    public UnitConverterBuilder()
    {

    }

    public UnitConverterBuilder AddSomethingElse(object somethingElse)
    {
    // TODO: do something with somethingElse
    return this;
    }

    }


    In this way your method chaining becomes straight forward and intuitive again:



      UnitConverterBuilder builder = new UnitConverterBuilder();
    IConverter converter = builder
    .AddConversionRate(2.54)
    .AddDisplayText("Inches to cm")
    .AddSomethingElse("something else")
    .Build();


    But I think that allowing to extent a builder in this way violates the idea of the builder pattern, because a builder is supposed to implement a certain interface that is the contract between the builder and director. You don't relate to that part of the pattern at all?



    You should be able to use the builder like this:



    IBuilder builder = new UnitConverterBuilder(); //(or just: new ConverterBuilder();)
    IConverter converter = builder.AddConversionRate(10).AddXXX()...Build();


    where IBuilder is defined as:



    public interface IBuilder 
    {
    IBuilder AddConvertionRate(double rate);
    IBuilder AddXXX(...);
    ...
    IConverter Build();
    }




    Update:



    As an answer to Matthwes question in his comment:



    It's a step on the path: An interface is the abstraction or contract between the implementer and the client/consumer. So in principle your controller class should not know about the actual builder and converter implementations but fully rely on interfaces: IConverterBuilder which could be injected in the controllers constructor (in asp.net-core there is api's to do that from the startup class) and in the Convert(string text, double conversionRate) action it should call the apis (Addxxx(), Addyyy, Build()) of the injected builder interface to build the converter, but only know it as the contract: IConverter. In this way you implement both the Dependency Inversion and Dependency Injection principles.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 5 hours ago

























    answered 20 hours ago









    Henrik Hansen

    5,7831722




    5,7831722












    • Henrik- so in your first comment regarding returning IConverter instead of Converter is this so we adhere to dependency inversion in that we should depend on abstractions not concrete
      – Matthew Stott
      15 hours ago










    • @MatthewStott: see my update of the answer :-)
      – Henrik Hansen
      5 hours ago


















    • Henrik- so in your first comment regarding returning IConverter instead of Converter is this so we adhere to dependency inversion in that we should depend on abstractions not concrete
      – Matthew Stott
      15 hours ago










    • @MatthewStott: see my update of the answer :-)
      – Henrik Hansen
      5 hours ago
















    Henrik- so in your first comment regarding returning IConverter instead of Converter is this so we adhere to dependency inversion in that we should depend on abstractions not concrete
    – Matthew Stott
    15 hours ago




    Henrik- so in your first comment regarding returning IConverter instead of Converter is this so we adhere to dependency inversion in that we should depend on abstractions not concrete
    – Matthew Stott
    15 hours ago












    @MatthewStott: see my update of the answer :-)
    – Henrik Hansen
    5 hours ago




    @MatthewStott: see my update of the answer :-)
    – Henrik Hansen
    5 hours ago












    up vote
    7
    down vote













    Only targeting public string Convert(string input)




    • Because this is a public method you should validate the input. Right now if one passes null this will throw an ArgumentNullException which isn't that bad but the stacktrace belongs to System.Linq.Enumerable.Contains() which you should hide.

      Just testing against null or using string.IsNullOrWhiteSpace()` will do the trick.

    • You are calling input.Split('n') many many times. It would be much better to call it once and store the result in a variable.

    • Don't use Count() method on an array, Using Count() use the Length property instead.

    • You should use the overloaded Split() method which takes a [StringSplitOptions][2] enum like StringSplitOptions.RemoveEmptyEntries.

    • Instead of using double.Parse() you should consider to use double.TryParse() which won't throw an exception if the current string doesn't represent a double like e.g a letter.

    • This string.Format("{0}", value * ConversionRate); can be safely removed because the result isn't assigned to anything.

    • Instead of returning a string you should consider to use an IEnumerable<string or better just an IEnumerable<double> which is more straightforward. Sure that means you need to change your interface as well.

    • Using a foreach will make the code shorter because you won't need to check for n.


    Implementing the mentioned points will lead to



    string version



    public IEnumerable<string> Convert(string input)
    {
    if (string.IsNullOrWhiteSpace(input))
    {
    yield break;
    }
    var values = input.Split(new char { 'n' }, StringSplitOptions.RemoveEmptyEntries);
    foreach (var value in values)
    {
    double current;
    if (double.TryParse(value, NumberStyles.Any, CultureInfo.InvariantCulture, out current))
    {
    yield return (current * ConversionRate).ToString();
    }
    }
    }


    double version



        public IEnumerable<double> Convert(string input)
    {
    if (string.IsNullOrWhiteSpace(input))
    {
    yield break;
    }
    var values = input.Split(new char { 'n' }, StringSplitOptions.RemoveEmptyEntries);
    foreach (var value in values)
    {
    double current;
    if (double.TryParse(value, NumberStyles.Any, CultureInfo.InvariantCulture, out current))
    {
    yield return (current * ConversionRate);
    }
    }
    }




    Ok, I need to target Controller.Convert() as well



    This is really really bad:




    string output = "";
    for (int i = 0; i < converter.Convert(text).Count(); i++)
    {
    output += converter.Convert(text)[i] + Environment.NewLine;
    }

    return Content(output);



    Assume you have text = "n1n2n3n4n5.......n1000" then your code will once call converter.Convert() at
    for (int i = 0; i < converter.Convert(text).Count(); i++)

    which results in Count() = 1000 hence the loop will be executed 1000 times which calls converter.Convert(text) 1000 times.
    In addition using output += on strings will lead to very bad performance because each time a new string object is created because strings are immutable.

    Better use a StringBuilder.



    Assuming you use the IEnumerable<double> Convert() this will lead to



        StringBuilder sb = new StringBuilder(1024);
    foreach (var value in converter.Convert(text))
    {
    sb.AppendLine(value.ToString());
    }

    return Content(sb.ToString());





    share|improve this answer



















    • 3




      Count() Avoids iteration if the type is ICollection or ICollection<T>. Array implements the former so it won't be fully iterated. See reference source
      – RobH
      yesterday












    • @RobH I know, but at least a softcast with a null check will be avoided.
      – Heslacher
      yesterday










    • Thank you for comments will review asap
      – Matthew Stott
      yesterday










    • @Heslacher What is a softcast? Don't think I've ever seen that terminology in any language specification ever. There is a virtual call involved certainly which might have marginal overhead (although HotSpot would optimise it away, not sure how good RyuJit is these days), but nothing is casted there as far as I can see. As it stands the claim is completely wrong and will make people worry about performance for no reason (there's a big difference between a virtual call and iterating through a possibly gigantic array).
      – Voo
      19 hours ago












    • (Otherwise I completely agree with this answer, but this is such a big problem in my eyes that I had to downvote it, until it's fixed).
      – Voo
      19 hours ago















    up vote
    7
    down vote













    Only targeting public string Convert(string input)




    • Because this is a public method you should validate the input. Right now if one passes null this will throw an ArgumentNullException which isn't that bad but the stacktrace belongs to System.Linq.Enumerable.Contains() which you should hide.

      Just testing against null or using string.IsNullOrWhiteSpace()` will do the trick.

    • You are calling input.Split('n') many many times. It would be much better to call it once and store the result in a variable.

    • Don't use Count() method on an array, Using Count() use the Length property instead.

    • You should use the overloaded Split() method which takes a [StringSplitOptions][2] enum like StringSplitOptions.RemoveEmptyEntries.

    • Instead of using double.Parse() you should consider to use double.TryParse() which won't throw an exception if the current string doesn't represent a double like e.g a letter.

    • This string.Format("{0}", value * ConversionRate); can be safely removed because the result isn't assigned to anything.

    • Instead of returning a string you should consider to use an IEnumerable<string or better just an IEnumerable<double> which is more straightforward. Sure that means you need to change your interface as well.

    • Using a foreach will make the code shorter because you won't need to check for n.


    Implementing the mentioned points will lead to



    string version



    public IEnumerable<string> Convert(string input)
    {
    if (string.IsNullOrWhiteSpace(input))
    {
    yield break;
    }
    var values = input.Split(new char { 'n' }, StringSplitOptions.RemoveEmptyEntries);
    foreach (var value in values)
    {
    double current;
    if (double.TryParse(value, NumberStyles.Any, CultureInfo.InvariantCulture, out current))
    {
    yield return (current * ConversionRate).ToString();
    }
    }
    }


    double version



        public IEnumerable<double> Convert(string input)
    {
    if (string.IsNullOrWhiteSpace(input))
    {
    yield break;
    }
    var values = input.Split(new char { 'n' }, StringSplitOptions.RemoveEmptyEntries);
    foreach (var value in values)
    {
    double current;
    if (double.TryParse(value, NumberStyles.Any, CultureInfo.InvariantCulture, out current))
    {
    yield return (current * ConversionRate);
    }
    }
    }




    Ok, I need to target Controller.Convert() as well



    This is really really bad:




    string output = "";
    for (int i = 0; i < converter.Convert(text).Count(); i++)
    {
    output += converter.Convert(text)[i] + Environment.NewLine;
    }

    return Content(output);



    Assume you have text = "n1n2n3n4n5.......n1000" then your code will once call converter.Convert() at
    for (int i = 0; i < converter.Convert(text).Count(); i++)

    which results in Count() = 1000 hence the loop will be executed 1000 times which calls converter.Convert(text) 1000 times.
    In addition using output += on strings will lead to very bad performance because each time a new string object is created because strings are immutable.

    Better use a StringBuilder.



    Assuming you use the IEnumerable<double> Convert() this will lead to



        StringBuilder sb = new StringBuilder(1024);
    foreach (var value in converter.Convert(text))
    {
    sb.AppendLine(value.ToString());
    }

    return Content(sb.ToString());





    share|improve this answer



















    • 3




      Count() Avoids iteration if the type is ICollection or ICollection<T>. Array implements the former so it won't be fully iterated. See reference source
      – RobH
      yesterday












    • @RobH I know, but at least a softcast with a null check will be avoided.
      – Heslacher
      yesterday










    • Thank you for comments will review asap
      – Matthew Stott
      yesterday










    • @Heslacher What is a softcast? Don't think I've ever seen that terminology in any language specification ever. There is a virtual call involved certainly which might have marginal overhead (although HotSpot would optimise it away, not sure how good RyuJit is these days), but nothing is casted there as far as I can see. As it stands the claim is completely wrong and will make people worry about performance for no reason (there's a big difference between a virtual call and iterating through a possibly gigantic array).
      – Voo
      19 hours ago












    • (Otherwise I completely agree with this answer, but this is such a big problem in my eyes that I had to downvote it, until it's fixed).
      – Voo
      19 hours ago













    up vote
    7
    down vote










    up vote
    7
    down vote









    Only targeting public string Convert(string input)




    • Because this is a public method you should validate the input. Right now if one passes null this will throw an ArgumentNullException which isn't that bad but the stacktrace belongs to System.Linq.Enumerable.Contains() which you should hide.

      Just testing against null or using string.IsNullOrWhiteSpace()` will do the trick.

    • You are calling input.Split('n') many many times. It would be much better to call it once and store the result in a variable.

    • Don't use Count() method on an array, Using Count() use the Length property instead.

    • You should use the overloaded Split() method which takes a [StringSplitOptions][2] enum like StringSplitOptions.RemoveEmptyEntries.

    • Instead of using double.Parse() you should consider to use double.TryParse() which won't throw an exception if the current string doesn't represent a double like e.g a letter.

    • This string.Format("{0}", value * ConversionRate); can be safely removed because the result isn't assigned to anything.

    • Instead of returning a string you should consider to use an IEnumerable<string or better just an IEnumerable<double> which is more straightforward. Sure that means you need to change your interface as well.

    • Using a foreach will make the code shorter because you won't need to check for n.


    Implementing the mentioned points will lead to



    string version



    public IEnumerable<string> Convert(string input)
    {
    if (string.IsNullOrWhiteSpace(input))
    {
    yield break;
    }
    var values = input.Split(new char { 'n' }, StringSplitOptions.RemoveEmptyEntries);
    foreach (var value in values)
    {
    double current;
    if (double.TryParse(value, NumberStyles.Any, CultureInfo.InvariantCulture, out current))
    {
    yield return (current * ConversionRate).ToString();
    }
    }
    }


    double version



        public IEnumerable<double> Convert(string input)
    {
    if (string.IsNullOrWhiteSpace(input))
    {
    yield break;
    }
    var values = input.Split(new char { 'n' }, StringSplitOptions.RemoveEmptyEntries);
    foreach (var value in values)
    {
    double current;
    if (double.TryParse(value, NumberStyles.Any, CultureInfo.InvariantCulture, out current))
    {
    yield return (current * ConversionRate);
    }
    }
    }




    Ok, I need to target Controller.Convert() as well



    This is really really bad:




    string output = "";
    for (int i = 0; i < converter.Convert(text).Count(); i++)
    {
    output += converter.Convert(text)[i] + Environment.NewLine;
    }

    return Content(output);



    Assume you have text = "n1n2n3n4n5.......n1000" then your code will once call converter.Convert() at
    for (int i = 0; i < converter.Convert(text).Count(); i++)

    which results in Count() = 1000 hence the loop will be executed 1000 times which calls converter.Convert(text) 1000 times.
    In addition using output += on strings will lead to very bad performance because each time a new string object is created because strings are immutable.

    Better use a StringBuilder.



    Assuming you use the IEnumerable<double> Convert() this will lead to



        StringBuilder sb = new StringBuilder(1024);
    foreach (var value in converter.Convert(text))
    {
    sb.AppendLine(value.ToString());
    }

    return Content(sb.ToString());





    share|improve this answer














    Only targeting public string Convert(string input)




    • Because this is a public method you should validate the input. Right now if one passes null this will throw an ArgumentNullException which isn't that bad but the stacktrace belongs to System.Linq.Enumerable.Contains() which you should hide.

      Just testing against null or using string.IsNullOrWhiteSpace()` will do the trick.

    • You are calling input.Split('n') many many times. It would be much better to call it once and store the result in a variable.

    • Don't use Count() method on an array, Using Count() use the Length property instead.

    • You should use the overloaded Split() method which takes a [StringSplitOptions][2] enum like StringSplitOptions.RemoveEmptyEntries.

    • Instead of using double.Parse() you should consider to use double.TryParse() which won't throw an exception if the current string doesn't represent a double like e.g a letter.

    • This string.Format("{0}", value * ConversionRate); can be safely removed because the result isn't assigned to anything.

    • Instead of returning a string you should consider to use an IEnumerable<string or better just an IEnumerable<double> which is more straightforward. Sure that means you need to change your interface as well.

    • Using a foreach will make the code shorter because you won't need to check for n.


    Implementing the mentioned points will lead to



    string version



    public IEnumerable<string> Convert(string input)
    {
    if (string.IsNullOrWhiteSpace(input))
    {
    yield break;
    }
    var values = input.Split(new char { 'n' }, StringSplitOptions.RemoveEmptyEntries);
    foreach (var value in values)
    {
    double current;
    if (double.TryParse(value, NumberStyles.Any, CultureInfo.InvariantCulture, out current))
    {
    yield return (current * ConversionRate).ToString();
    }
    }
    }


    double version



        public IEnumerable<double> Convert(string input)
    {
    if (string.IsNullOrWhiteSpace(input))
    {
    yield break;
    }
    var values = input.Split(new char { 'n' }, StringSplitOptions.RemoveEmptyEntries);
    foreach (var value in values)
    {
    double current;
    if (double.TryParse(value, NumberStyles.Any, CultureInfo.InvariantCulture, out current))
    {
    yield return (current * ConversionRate);
    }
    }
    }




    Ok, I need to target Controller.Convert() as well



    This is really really bad:




    string output = "";
    for (int i = 0; i < converter.Convert(text).Count(); i++)
    {
    output += converter.Convert(text)[i] + Environment.NewLine;
    }

    return Content(output);



    Assume you have text = "n1n2n3n4n5.......n1000" then your code will once call converter.Convert() at
    for (int i = 0; i < converter.Convert(text).Count(); i++)

    which results in Count() = 1000 hence the loop will be executed 1000 times which calls converter.Convert(text) 1000 times.
    In addition using output += on strings will lead to very bad performance because each time a new string object is created because strings are immutable.

    Better use a StringBuilder.



    Assuming you use the IEnumerable<double> Convert() this will lead to



        StringBuilder sb = new StringBuilder(1024);
    foreach (var value in converter.Convert(text))
    {
    sb.AppendLine(value.ToString());
    }

    return Content(sb.ToString());






    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 19 hours ago

























    answered yesterday









    Heslacher

    44.5k460153




    44.5k460153








    • 3




      Count() Avoids iteration if the type is ICollection or ICollection<T>. Array implements the former so it won't be fully iterated. See reference source
      – RobH
      yesterday












    • @RobH I know, but at least a softcast with a null check will be avoided.
      – Heslacher
      yesterday










    • Thank you for comments will review asap
      – Matthew Stott
      yesterday










    • @Heslacher What is a softcast? Don't think I've ever seen that terminology in any language specification ever. There is a virtual call involved certainly which might have marginal overhead (although HotSpot would optimise it away, not sure how good RyuJit is these days), but nothing is casted there as far as I can see. As it stands the claim is completely wrong and will make people worry about performance for no reason (there's a big difference between a virtual call and iterating through a possibly gigantic array).
      – Voo
      19 hours ago












    • (Otherwise I completely agree with this answer, but this is such a big problem in my eyes that I had to downvote it, until it's fixed).
      – Voo
      19 hours ago














    • 3




      Count() Avoids iteration if the type is ICollection or ICollection<T>. Array implements the former so it won't be fully iterated. See reference source
      – RobH
      yesterday












    • @RobH I know, but at least a softcast with a null check will be avoided.
      – Heslacher
      yesterday










    • Thank you for comments will review asap
      – Matthew Stott
      yesterday










    • @Heslacher What is a softcast? Don't think I've ever seen that terminology in any language specification ever. There is a virtual call involved certainly which might have marginal overhead (although HotSpot would optimise it away, not sure how good RyuJit is these days), but nothing is casted there as far as I can see. As it stands the claim is completely wrong and will make people worry about performance for no reason (there's a big difference between a virtual call and iterating through a possibly gigantic array).
      – Voo
      19 hours ago












    • (Otherwise I completely agree with this answer, but this is such a big problem in my eyes that I had to downvote it, until it's fixed).
      – Voo
      19 hours ago








    3




    3




    Count() Avoids iteration if the type is ICollection or ICollection<T>. Array implements the former so it won't be fully iterated. See reference source
    – RobH
    yesterday






    Count() Avoids iteration if the type is ICollection or ICollection<T>. Array implements the former so it won't be fully iterated. See reference source
    – RobH
    yesterday














    @RobH I know, but at least a softcast with a null check will be avoided.
    – Heslacher
    yesterday




    @RobH I know, but at least a softcast with a null check will be avoided.
    – Heslacher
    yesterday












    Thank you for comments will review asap
    – Matthew Stott
    yesterday




    Thank you for comments will review asap
    – Matthew Stott
    yesterday












    @Heslacher What is a softcast? Don't think I've ever seen that terminology in any language specification ever. There is a virtual call involved certainly which might have marginal overhead (although HotSpot would optimise it away, not sure how good RyuJit is these days), but nothing is casted there as far as I can see. As it stands the claim is completely wrong and will make people worry about performance for no reason (there's a big difference between a virtual call and iterating through a possibly gigantic array).
    – Voo
    19 hours ago






    @Heslacher What is a softcast? Don't think I've ever seen that terminology in any language specification ever. There is a virtual call involved certainly which might have marginal overhead (although HotSpot would optimise it away, not sure how good RyuJit is these days), but nothing is casted there as far as I can see. As it stands the claim is completely wrong and will make people worry about performance for no reason (there's a big difference between a virtual call and iterating through a possibly gigantic array).
    – Voo
    19 hours ago














    (Otherwise I completely agree with this answer, but this is such a big problem in my eyes that I had to downvote it, until it's fixed).
    – Voo
    19 hours ago




    (Otherwise I completely agree with this answer, but this is such a big problem in my eyes that I had to downvote it, until it's fixed).
    – Voo
    19 hours ago










    up vote
    3
    down vote













    The S in SOLID



    Since you mention SOLID, I'd like to point out that IConverter has too many responsibilities:




    1. It converts from one unit to another.

    2. It splits input on newlines

    3. It contains display-related information.


    The first is exactly what you'd expect a converter to do.



    The second is better left to the caller. If they need to convert multiple inputs they can simply call IConverter.Convert multiple times. You already need to do that anyway if you've got a comma-separated string or an array of inputs, so why should the conversion logic contain a special case for newlines?



    The third should be the responsibility of the UI layer of your program, where you can take care of things like localization and visualization.



    Scalable design



    Another issue with this design is that it's not very scalable. Every 'unit-to-unit' conversion requires a different converter instance. With just inches, centimeters and millimeters, you already need 6 converters: inch->cm, inch->mm, cm->inch, cm->mm, mm->inch and mm->cm. For 10 units, you'll need 90.



    A better design would define each unit in terms of a single base unit. For example, taking centimeter as base: Unit("inch", 2.54), Unit("cm", 1.0), Unit("mm", 0.1). That gives you enough information to be able to convert from any of these units to any other. Adding another unit now only requires a single new piece of information.



    Other issues




    • Those IConverter properties should not have public setters - you don't want other code to be able to modify the conversion rate of a converter!

    • There's no documentation, and several things aren't clear from the code itself: the purpose of that ConvertedUnits array, or why the return type of Convert is an array of strings, among other things.

    • The builder contains two AddConversionRate methods - one of them should be renamed to AddConvertedUnits.

    • This has been pointed out already: you're repeating work by calling input.Split('n') too many times. But the same goes for the controller code: you're also repeatedly calling converter.Convert.

    • A related issue is that of code duplication: in Convert, the if part is doing the same as the else part, minus the string-splitting. However, if the input does not contain any newlines then string.Split will return an array with one element, so the else part alone is sufficient.


    Simplicity



    Finally, I agree with what Konrad Rudolph said in the comments: what's the benefit of using an interface and a builder here? This sort of design is very useful when, for example, you're working with a database: it allows you to swap DatabaseConnection for SimulatedDatabaseConnection while testing. But can you think of a situation where being able to swap Converter for another implementation would be useful?



    Keep in mind that this extra flexibility doesn't come for free - there's more code to maintain, and more complex designs are also more difficult to maintain. So first ask yourself: do I need this kind of flexibility, and is it worth the cost?



    In this case, a simpler design will likely suffice:



    public class Unit
    {
    public string Name { get; }
    public double Ratio { get; }

    public Unit(string name, double ratio)
    {
    Name = name;
    Ratio = ratio;
    }

    /// <summary>
    /// Converts a value from the current unit to the specified unit.
    /// </summary>
    public double Convert(double value, Unit toUnit)
    {
    return (value * Ratio) / toUnit.Ratio;
    }
    }


    It makes sense to combine that with a Unit GetUnit(string name) 'factory method', so you don't need to modify calling code when adding a unit. GetUnit could load units from a database, a file, or simply contain a few hard-coded ones - details that calling code shouldn't need to worry about.



    A Unit AvailableUnits() method (or property) would also be useful, if you want to show users which units they can convert between. That's better than having the user type out the unit name, and then wonder why "centimeter" doesn't work but "cm" does.



    // Basic conversion, inch to cm:
    var convertedValue = GetUnit("inch").Convert(value, toUnit: GetUnit("cm"));

    // Your controller code, refactored - including some error handling:
    var fromUnit = AvailableUnits[fromUnitIndex];
    var toUnit = AvailableUnits[toUnitIndex];
    return string.Join(Environment.NewLine,
    input.Split('n')
    .Select(part =>
    {
    if (double.TryParse(part, out var value))
    return fromUnit.Convert(value, toUnit).ToString();
    else
    return $"Invalid input: '{part}'";
    }));





    share|improve this answer



























      up vote
      3
      down vote













      The S in SOLID



      Since you mention SOLID, I'd like to point out that IConverter has too many responsibilities:




      1. It converts from one unit to another.

      2. It splits input on newlines

      3. It contains display-related information.


      The first is exactly what you'd expect a converter to do.



      The second is better left to the caller. If they need to convert multiple inputs they can simply call IConverter.Convert multiple times. You already need to do that anyway if you've got a comma-separated string or an array of inputs, so why should the conversion logic contain a special case for newlines?



      The third should be the responsibility of the UI layer of your program, where you can take care of things like localization and visualization.



      Scalable design



      Another issue with this design is that it's not very scalable. Every 'unit-to-unit' conversion requires a different converter instance. With just inches, centimeters and millimeters, you already need 6 converters: inch->cm, inch->mm, cm->inch, cm->mm, mm->inch and mm->cm. For 10 units, you'll need 90.



      A better design would define each unit in terms of a single base unit. For example, taking centimeter as base: Unit("inch", 2.54), Unit("cm", 1.0), Unit("mm", 0.1). That gives you enough information to be able to convert from any of these units to any other. Adding another unit now only requires a single new piece of information.



      Other issues




      • Those IConverter properties should not have public setters - you don't want other code to be able to modify the conversion rate of a converter!

      • There's no documentation, and several things aren't clear from the code itself: the purpose of that ConvertedUnits array, or why the return type of Convert is an array of strings, among other things.

      • The builder contains two AddConversionRate methods - one of them should be renamed to AddConvertedUnits.

      • This has been pointed out already: you're repeating work by calling input.Split('n') too many times. But the same goes for the controller code: you're also repeatedly calling converter.Convert.

      • A related issue is that of code duplication: in Convert, the if part is doing the same as the else part, minus the string-splitting. However, if the input does not contain any newlines then string.Split will return an array with one element, so the else part alone is sufficient.


      Simplicity



      Finally, I agree with what Konrad Rudolph said in the comments: what's the benefit of using an interface and a builder here? This sort of design is very useful when, for example, you're working with a database: it allows you to swap DatabaseConnection for SimulatedDatabaseConnection while testing. But can you think of a situation where being able to swap Converter for another implementation would be useful?



      Keep in mind that this extra flexibility doesn't come for free - there's more code to maintain, and more complex designs are also more difficult to maintain. So first ask yourself: do I need this kind of flexibility, and is it worth the cost?



      In this case, a simpler design will likely suffice:



      public class Unit
      {
      public string Name { get; }
      public double Ratio { get; }

      public Unit(string name, double ratio)
      {
      Name = name;
      Ratio = ratio;
      }

      /// <summary>
      /// Converts a value from the current unit to the specified unit.
      /// </summary>
      public double Convert(double value, Unit toUnit)
      {
      return (value * Ratio) / toUnit.Ratio;
      }
      }


      It makes sense to combine that with a Unit GetUnit(string name) 'factory method', so you don't need to modify calling code when adding a unit. GetUnit could load units from a database, a file, or simply contain a few hard-coded ones - details that calling code shouldn't need to worry about.



      A Unit AvailableUnits() method (or property) would also be useful, if you want to show users which units they can convert between. That's better than having the user type out the unit name, and then wonder why "centimeter" doesn't work but "cm" does.



      // Basic conversion, inch to cm:
      var convertedValue = GetUnit("inch").Convert(value, toUnit: GetUnit("cm"));

      // Your controller code, refactored - including some error handling:
      var fromUnit = AvailableUnits[fromUnitIndex];
      var toUnit = AvailableUnits[toUnitIndex];
      return string.Join(Environment.NewLine,
      input.Split('n')
      .Select(part =>
      {
      if (double.TryParse(part, out var value))
      return fromUnit.Convert(value, toUnit).ToString();
      else
      return $"Invalid input: '{part}'";
      }));





      share|improve this answer

























        up vote
        3
        down vote










        up vote
        3
        down vote









        The S in SOLID



        Since you mention SOLID, I'd like to point out that IConverter has too many responsibilities:




        1. It converts from one unit to another.

        2. It splits input on newlines

        3. It contains display-related information.


        The first is exactly what you'd expect a converter to do.



        The second is better left to the caller. If they need to convert multiple inputs they can simply call IConverter.Convert multiple times. You already need to do that anyway if you've got a comma-separated string or an array of inputs, so why should the conversion logic contain a special case for newlines?



        The third should be the responsibility of the UI layer of your program, where you can take care of things like localization and visualization.



        Scalable design



        Another issue with this design is that it's not very scalable. Every 'unit-to-unit' conversion requires a different converter instance. With just inches, centimeters and millimeters, you already need 6 converters: inch->cm, inch->mm, cm->inch, cm->mm, mm->inch and mm->cm. For 10 units, you'll need 90.



        A better design would define each unit in terms of a single base unit. For example, taking centimeter as base: Unit("inch", 2.54), Unit("cm", 1.0), Unit("mm", 0.1). That gives you enough information to be able to convert from any of these units to any other. Adding another unit now only requires a single new piece of information.



        Other issues




        • Those IConverter properties should not have public setters - you don't want other code to be able to modify the conversion rate of a converter!

        • There's no documentation, and several things aren't clear from the code itself: the purpose of that ConvertedUnits array, or why the return type of Convert is an array of strings, among other things.

        • The builder contains two AddConversionRate methods - one of them should be renamed to AddConvertedUnits.

        • This has been pointed out already: you're repeating work by calling input.Split('n') too many times. But the same goes for the controller code: you're also repeatedly calling converter.Convert.

        • A related issue is that of code duplication: in Convert, the if part is doing the same as the else part, minus the string-splitting. However, if the input does not contain any newlines then string.Split will return an array with one element, so the else part alone is sufficient.


        Simplicity



        Finally, I agree with what Konrad Rudolph said in the comments: what's the benefit of using an interface and a builder here? This sort of design is very useful when, for example, you're working with a database: it allows you to swap DatabaseConnection for SimulatedDatabaseConnection while testing. But can you think of a situation where being able to swap Converter for another implementation would be useful?



        Keep in mind that this extra flexibility doesn't come for free - there's more code to maintain, and more complex designs are also more difficult to maintain. So first ask yourself: do I need this kind of flexibility, and is it worth the cost?



        In this case, a simpler design will likely suffice:



        public class Unit
        {
        public string Name { get; }
        public double Ratio { get; }

        public Unit(string name, double ratio)
        {
        Name = name;
        Ratio = ratio;
        }

        /// <summary>
        /// Converts a value from the current unit to the specified unit.
        /// </summary>
        public double Convert(double value, Unit toUnit)
        {
        return (value * Ratio) / toUnit.Ratio;
        }
        }


        It makes sense to combine that with a Unit GetUnit(string name) 'factory method', so you don't need to modify calling code when adding a unit. GetUnit could load units from a database, a file, or simply contain a few hard-coded ones - details that calling code shouldn't need to worry about.



        A Unit AvailableUnits() method (or property) would also be useful, if you want to show users which units they can convert between. That's better than having the user type out the unit name, and then wonder why "centimeter" doesn't work but "cm" does.



        // Basic conversion, inch to cm:
        var convertedValue = GetUnit("inch").Convert(value, toUnit: GetUnit("cm"));

        // Your controller code, refactored - including some error handling:
        var fromUnit = AvailableUnits[fromUnitIndex];
        var toUnit = AvailableUnits[toUnitIndex];
        return string.Join(Environment.NewLine,
        input.Split('n')
        .Select(part =>
        {
        if (double.TryParse(part, out var value))
        return fromUnit.Convert(value, toUnit).ToString();
        else
        return $"Invalid input: '{part}'";
        }));





        share|improve this answer














        The S in SOLID



        Since you mention SOLID, I'd like to point out that IConverter has too many responsibilities:




        1. It converts from one unit to another.

        2. It splits input on newlines

        3. It contains display-related information.


        The first is exactly what you'd expect a converter to do.



        The second is better left to the caller. If they need to convert multiple inputs they can simply call IConverter.Convert multiple times. You already need to do that anyway if you've got a comma-separated string or an array of inputs, so why should the conversion logic contain a special case for newlines?



        The third should be the responsibility of the UI layer of your program, where you can take care of things like localization and visualization.



        Scalable design



        Another issue with this design is that it's not very scalable. Every 'unit-to-unit' conversion requires a different converter instance. With just inches, centimeters and millimeters, you already need 6 converters: inch->cm, inch->mm, cm->inch, cm->mm, mm->inch and mm->cm. For 10 units, you'll need 90.



        A better design would define each unit in terms of a single base unit. For example, taking centimeter as base: Unit("inch", 2.54), Unit("cm", 1.0), Unit("mm", 0.1). That gives you enough information to be able to convert from any of these units to any other. Adding another unit now only requires a single new piece of information.



        Other issues




        • Those IConverter properties should not have public setters - you don't want other code to be able to modify the conversion rate of a converter!

        • There's no documentation, and several things aren't clear from the code itself: the purpose of that ConvertedUnits array, or why the return type of Convert is an array of strings, among other things.

        • The builder contains two AddConversionRate methods - one of them should be renamed to AddConvertedUnits.

        • This has been pointed out already: you're repeating work by calling input.Split('n') too many times. But the same goes for the controller code: you're also repeatedly calling converter.Convert.

        • A related issue is that of code duplication: in Convert, the if part is doing the same as the else part, minus the string-splitting. However, if the input does not contain any newlines then string.Split will return an array with one element, so the else part alone is sufficient.


        Simplicity



        Finally, I agree with what Konrad Rudolph said in the comments: what's the benefit of using an interface and a builder here? This sort of design is very useful when, for example, you're working with a database: it allows you to swap DatabaseConnection for SimulatedDatabaseConnection while testing. But can you think of a situation where being able to swap Converter for another implementation would be useful?



        Keep in mind that this extra flexibility doesn't come for free - there's more code to maintain, and more complex designs are also more difficult to maintain. So first ask yourself: do I need this kind of flexibility, and is it worth the cost?



        In this case, a simpler design will likely suffice:



        public class Unit
        {
        public string Name { get; }
        public double Ratio { get; }

        public Unit(string name, double ratio)
        {
        Name = name;
        Ratio = ratio;
        }

        /// <summary>
        /// Converts a value from the current unit to the specified unit.
        /// </summary>
        public double Convert(double value, Unit toUnit)
        {
        return (value * Ratio) / toUnit.Ratio;
        }
        }


        It makes sense to combine that with a Unit GetUnit(string name) 'factory method', so you don't need to modify calling code when adding a unit. GetUnit could load units from a database, a file, or simply contain a few hard-coded ones - details that calling code shouldn't need to worry about.



        A Unit AvailableUnits() method (or property) would also be useful, if you want to show users which units they can convert between. That's better than having the user type out the unit name, and then wonder why "centimeter" doesn't work but "cm" does.



        // Basic conversion, inch to cm:
        var convertedValue = GetUnit("inch").Convert(value, toUnit: GetUnit("cm"));

        // Your controller code, refactored - including some error handling:
        var fromUnit = AvailableUnits[fromUnitIndex];
        var toUnit = AvailableUnits[toUnitIndex];
        return string.Join(Environment.NewLine,
        input.Split('n')
        .Select(part =>
        {
        if (double.TryParse(part, out var value))
        return fromUnit.Convert(value, toUnit).ToString();
        else
        return $"Invalid input: '{part}'";
        }));






        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 11 mins ago

























        answered 1 hour ago









        Pieter Witvoet

        4,646723




        4,646723






















            Matthew Stott is a new contributor. Be nice, and check out our Code of Conduct.










             

            draft saved


            draft discarded


















            Matthew Stott is a new contributor. Be nice, and check out our Code of Conduct.













            Matthew Stott is a new contributor. Be nice, and check out our Code of Conduct.












            Matthew Stott is a new contributor. Be nice, and check out our Code of Conduct.















             


            draft saved


            draft discarded














            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f207640%2flength-units-converter%23new-answer', 'question_page');
            }
            );

            Post as a guest




















































































            Popular posts from this blog

            Ellipse (mathématiques)

            Quarter-circle Tiles

            Mont Emei