Why do old gun fight scenes sound so weird and cartoonish?











up vote
45
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favorite
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In older movies (pre-90's), many gun fight scenes have cartoon sounds. I can almost imagine the scene drawn and the words KAPOING, POW, ZOINK being shown. Here's an example from 007.








You can find examples like in movies from the 90's as well, but they're more rare. In recent movies, the sound is of course more realistic.








Now, I get that older movies didn't have the same audio range we have today (punches sounded like slaps!), but old gunfights sounded ridiculous with these cartoon sounds. They could have made high-pitch shots to account for TV speaker properties, they didn't need to exaggerate like this.



What was the main reason older movie gun fights sound so cartoonish, weird, and unrealistic?










share|improve this question




















  • 22




    Likewise, real-life horseshoes sound much less like coconut shells then theri filmic counterparts.
    – Hagen von Eitzen
    Nov 22 at 15:43






  • 7




    Too realistic gun fire results in dead actors.
    – xdtTransform
    Nov 23 at 7:49






  • 8




    Fakery in movies is monumental. Nothing you hear is what it actually is. Every fist fight you've ever seen on TV sounds nothing like real life - what you're actually hearing is some dude beating up celery with a baseball bat. Walking through crispy crunchy snow is some dude squeezing a box of corn starch. At some point, foley artists figured out how to fake cooler gunshot sounds...that really don't sound like real life, but that make the movie sound better. Really nothing more complex than that.
    – J...
    Nov 23 at 18:12








  • 7




    It's worth noting that in some cases, the 'fake' gunfire can be remarkably close to reality. The classic 'thwip' sound associated with suppressed gunfire in a lot of older spy movies is actually remarkably close to what a real suppressed .22 LR handgun sounds like. This is of course not a common case, but it's not the only one (you can get some really weird sounds when a bullet ricochets off of a hard surface).
    – Austin Hemmelgarn
    Nov 24 at 1:09






  • 2




    "In recent movies, the sound is of course more realistic." - How do you know the sound is more realistic in recent movies? Have you actually experienced a gunfight (with ricochets maybe even) so you can compare it to reality?
    – marcelm
    Nov 24 at 17:54















up vote
45
down vote

favorite
7












In older movies (pre-90's), many gun fight scenes have cartoon sounds. I can almost imagine the scene drawn and the words KAPOING, POW, ZOINK being shown. Here's an example from 007.








You can find examples like in movies from the 90's as well, but they're more rare. In recent movies, the sound is of course more realistic.








Now, I get that older movies didn't have the same audio range we have today (punches sounded like slaps!), but old gunfights sounded ridiculous with these cartoon sounds. They could have made high-pitch shots to account for TV speaker properties, they didn't need to exaggerate like this.



What was the main reason older movie gun fights sound so cartoonish, weird, and unrealistic?










share|improve this question




















  • 22




    Likewise, real-life horseshoes sound much less like coconut shells then theri filmic counterparts.
    – Hagen von Eitzen
    Nov 22 at 15:43






  • 7




    Too realistic gun fire results in dead actors.
    – xdtTransform
    Nov 23 at 7:49






  • 8




    Fakery in movies is monumental. Nothing you hear is what it actually is. Every fist fight you've ever seen on TV sounds nothing like real life - what you're actually hearing is some dude beating up celery with a baseball bat. Walking through crispy crunchy snow is some dude squeezing a box of corn starch. At some point, foley artists figured out how to fake cooler gunshot sounds...that really don't sound like real life, but that make the movie sound better. Really nothing more complex than that.
    – J...
    Nov 23 at 18:12








  • 7




    It's worth noting that in some cases, the 'fake' gunfire can be remarkably close to reality. The classic 'thwip' sound associated with suppressed gunfire in a lot of older spy movies is actually remarkably close to what a real suppressed .22 LR handgun sounds like. This is of course not a common case, but it's not the only one (you can get some really weird sounds when a bullet ricochets off of a hard surface).
    – Austin Hemmelgarn
    Nov 24 at 1:09






  • 2




    "In recent movies, the sound is of course more realistic." - How do you know the sound is more realistic in recent movies? Have you actually experienced a gunfight (with ricochets maybe even) so you can compare it to reality?
    – marcelm
    Nov 24 at 17:54













up vote
45
down vote

favorite
7









up vote
45
down vote

favorite
7






7





In older movies (pre-90's), many gun fight scenes have cartoon sounds. I can almost imagine the scene drawn and the words KAPOING, POW, ZOINK being shown. Here's an example from 007.








You can find examples like in movies from the 90's as well, but they're more rare. In recent movies, the sound is of course more realistic.








Now, I get that older movies didn't have the same audio range we have today (punches sounded like slaps!), but old gunfights sounded ridiculous with these cartoon sounds. They could have made high-pitch shots to account for TV speaker properties, they didn't need to exaggerate like this.



What was the main reason older movie gun fights sound so cartoonish, weird, and unrealistic?










share|improve this question















In older movies (pre-90's), many gun fight scenes have cartoon sounds. I can almost imagine the scene drawn and the words KAPOING, POW, ZOINK being shown. Here's an example from 007.








You can find examples like in movies from the 90's as well, but they're more rare. In recent movies, the sound is of course more realistic.








Now, I get that older movies didn't have the same audio range we have today (punches sounded like slaps!), but old gunfights sounded ridiculous with these cartoon sounds. They could have made high-pitch shots to account for TV speaker properties, they didn't need to exaggerate like this.



What was the main reason older movie gun fights sound so cartoonish, weird, and unrealistic?























production cinema-history sound-effects






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share|improve this question













share|improve this question




share|improve this question








edited Nov 22 at 11:35

























asked Nov 22 at 1:14









BlueMoon93

13.7k567136




13.7k567136








  • 22




    Likewise, real-life horseshoes sound much less like coconut shells then theri filmic counterparts.
    – Hagen von Eitzen
    Nov 22 at 15:43






  • 7




    Too realistic gun fire results in dead actors.
    – xdtTransform
    Nov 23 at 7:49






  • 8




    Fakery in movies is monumental. Nothing you hear is what it actually is. Every fist fight you've ever seen on TV sounds nothing like real life - what you're actually hearing is some dude beating up celery with a baseball bat. Walking through crispy crunchy snow is some dude squeezing a box of corn starch. At some point, foley artists figured out how to fake cooler gunshot sounds...that really don't sound like real life, but that make the movie sound better. Really nothing more complex than that.
    – J...
    Nov 23 at 18:12








  • 7




    It's worth noting that in some cases, the 'fake' gunfire can be remarkably close to reality. The classic 'thwip' sound associated with suppressed gunfire in a lot of older spy movies is actually remarkably close to what a real suppressed .22 LR handgun sounds like. This is of course not a common case, but it's not the only one (you can get some really weird sounds when a bullet ricochets off of a hard surface).
    – Austin Hemmelgarn
    Nov 24 at 1:09






  • 2




    "In recent movies, the sound is of course more realistic." - How do you know the sound is more realistic in recent movies? Have you actually experienced a gunfight (with ricochets maybe even) so you can compare it to reality?
    – marcelm
    Nov 24 at 17:54














  • 22




    Likewise, real-life horseshoes sound much less like coconut shells then theri filmic counterparts.
    – Hagen von Eitzen
    Nov 22 at 15:43






  • 7




    Too realistic gun fire results in dead actors.
    – xdtTransform
    Nov 23 at 7:49






  • 8




    Fakery in movies is monumental. Nothing you hear is what it actually is. Every fist fight you've ever seen on TV sounds nothing like real life - what you're actually hearing is some dude beating up celery with a baseball bat. Walking through crispy crunchy snow is some dude squeezing a box of corn starch. At some point, foley artists figured out how to fake cooler gunshot sounds...that really don't sound like real life, but that make the movie sound better. Really nothing more complex than that.
    – J...
    Nov 23 at 18:12








  • 7




    It's worth noting that in some cases, the 'fake' gunfire can be remarkably close to reality. The classic 'thwip' sound associated with suppressed gunfire in a lot of older spy movies is actually remarkably close to what a real suppressed .22 LR handgun sounds like. This is of course not a common case, but it's not the only one (you can get some really weird sounds when a bullet ricochets off of a hard surface).
    – Austin Hemmelgarn
    Nov 24 at 1:09






  • 2




    "In recent movies, the sound is of course more realistic." - How do you know the sound is more realistic in recent movies? Have you actually experienced a gunfight (with ricochets maybe even) so you can compare it to reality?
    – marcelm
    Nov 24 at 17:54








22




22




Likewise, real-life horseshoes sound much less like coconut shells then theri filmic counterparts.
– Hagen von Eitzen
Nov 22 at 15:43




Likewise, real-life horseshoes sound much less like coconut shells then theri filmic counterparts.
– Hagen von Eitzen
Nov 22 at 15:43




7




7




Too realistic gun fire results in dead actors.
– xdtTransform
Nov 23 at 7:49




Too realistic gun fire results in dead actors.
– xdtTransform
Nov 23 at 7:49




8




8




Fakery in movies is monumental. Nothing you hear is what it actually is. Every fist fight you've ever seen on TV sounds nothing like real life - what you're actually hearing is some dude beating up celery with a baseball bat. Walking through crispy crunchy snow is some dude squeezing a box of corn starch. At some point, foley artists figured out how to fake cooler gunshot sounds...that really don't sound like real life, but that make the movie sound better. Really nothing more complex than that.
– J...
Nov 23 at 18:12






Fakery in movies is monumental. Nothing you hear is what it actually is. Every fist fight you've ever seen on TV sounds nothing like real life - what you're actually hearing is some dude beating up celery with a baseball bat. Walking through crispy crunchy snow is some dude squeezing a box of corn starch. At some point, foley artists figured out how to fake cooler gunshot sounds...that really don't sound like real life, but that make the movie sound better. Really nothing more complex than that.
– J...
Nov 23 at 18:12






7




7




It's worth noting that in some cases, the 'fake' gunfire can be remarkably close to reality. The classic 'thwip' sound associated with suppressed gunfire in a lot of older spy movies is actually remarkably close to what a real suppressed .22 LR handgun sounds like. This is of course not a common case, but it's not the only one (you can get some really weird sounds when a bullet ricochets off of a hard surface).
– Austin Hemmelgarn
Nov 24 at 1:09




It's worth noting that in some cases, the 'fake' gunfire can be remarkably close to reality. The classic 'thwip' sound associated with suppressed gunfire in a lot of older spy movies is actually remarkably close to what a real suppressed .22 LR handgun sounds like. This is of course not a common case, but it's not the only one (you can get some really weird sounds when a bullet ricochets off of a hard surface).
– Austin Hemmelgarn
Nov 24 at 1:09




2




2




"In recent movies, the sound is of course more realistic." - How do you know the sound is more realistic in recent movies? Have you actually experienced a gunfight (with ricochets maybe even) so you can compare it to reality?
– marcelm
Nov 24 at 17:54




"In recent movies, the sound is of course more realistic." - How do you know the sound is more realistic in recent movies? Have you actually experienced a gunfight (with ricochets maybe even) so you can compare it to reality?
– marcelm
Nov 24 at 17:54










2 Answers
2






active

oldest

votes

















up vote
71
down vote



accepted










To answer this, let's take a quick look at Merriam-Webster's definition of "art", specifically the section on synonyms:



ART, SKILL, CUNNING, ARTIFICE, CRAFT mean the faculty of executing well what one has devised.



If we look at the art of foleying—for this is what we're talking about—it's sort of interesting to note that it's always been at least as much a fashionable thing as a technological thing. In the earliest radio and recording days, there were very simple techniques used to foley, though I think nowadays we tend to underestimate how cunning the early artists got.



This Mystery Science Theater 3000 sketch is one of my favorite lampoonings illustrating your very question.



Now, why does anything sound the way it does in a movie? Do they record the actual thing in the actual environment and then play it? Almost never. And when that is done, it generally sounds cheap and lacks any kind of emotional impact which is after all the point of effects and movies generally.



Let's take a really blatant example that will reflect back on the gunshot question. In the '50s, a realistic rocket sounded like this. Fairly close given the limitations of the technology, right? And Rocketship X-M is mostly silent in space, but not completely—because boring!—and then in the late '60s with 2001 and Planet of the Apes, you got a lot of silence in space.



Then, of course, Star Wars comes along and all of a sudden ships are screaming through space right and left, and basically destroys the "silent space" thing for all but the most serious of sci-fi. The audience's expectations were forever changed.



Gun and fighting sounds present a bigger, subtler problem. If you've ever heard a fight, for example, you know it doesn't sound anything like a movie. If you've been in proximity to a gun, you know that not only does sound equipment not capture it, you probably wouldn't want to be in a theater where it was duplicated (as it would hurt your ears terribly).



So, if you're a foley, what do you do? You're not working in a vacuum. You can't just "be realistic", because—to answer your question finally—the audience won't buy it. What you have to do, most of the time, is what the audience expects. At the time, those KAPOING, POW and ZOINK sounds were shorthand for "this is an exciting and dangerous (but also fun) gun battle".



I often wondered where the ricochets were coming from, myself. What had been hit, and where had the bullet been deflected?



But you really answered your own question: Gun battles sounded like that because that's how gun battles sounded. It's why cars of the era were guaranteed to explode into fireballs when shot with bullets—because that's what cars are supposed to do when shot.



The more provocative thing to realize is that movies today are just as artificial in their tropes and effects, and a few years from now audiences will look back on current year movies and be just as amused.






share|improve this answer

















  • 6




    To add; here's an example of realistic sounds from a Finnish 1955 movie. So there definitely wasn't technical limitations preventing it.
    – Rogem
    Nov 22 at 19:18












  • +1 to Foaster for mentioning HEAT. To this day the most realistic depiction of a shootout on screen.
    – Tom
    Nov 23 at 10:55






  • 3




    Reminds me of Boris Vallejo, fantasy painter with a weakness for more or less naked swordswomen, who once explained that he paints the nether regions of his characters with lighter colors even if it does not make sense in the given context, because the modern viewers subconsciously expect it.
    – Edheldil
    Nov 23 at 13:56








  • 4




    @Rogem Well, even if you know what a gun sounds like, a lot of the impact of the sound is from the awful loudness, which certainly wouldn't be replicated in film; though more for health reasons than technical reasons, definitely.
    – Luaan
    Nov 23 at 16:21










  • wtf happened to my comment? Yeah, comments are not for extended discussion, but I actually ADDED something to the answer as acknowledged by Tom... And not even a reason, why it got removed... You always talk about comments and answer quality... and then actually meaningful comments get removed -_-
    – Foaster
    2 days ago


















up vote
20
down vote













As far as the high-pitched noise goes, you might want to think about what's being shown. The sound you're hearing is (supposed to be) not the sound of the gun itself, but the sound of the bullet ricocheting off a surface. In your For your eyes only clip, the surfaces are entirely concrete and metal, and it's reasonable to expect ricochets. In Casino Royale, the surfaces are predominantly drywall and wood, and bullets will tend to penetrate. Rogem's Finnish film was set in a forest.



For most of us, we aren't in a position to confirm what a ricochet off a hard surface sounds like. However films from the 1950s have similar sounds, and both film-makers and audiences back then had personal experience of hearing that with real bullets. Whilst moviegique's answer is good, do consider that Foley artists generally aim for what things actually sound like, and only deviate where there are artistic reasons to do so.



On a similar theme, in Lord of the Rings Peter Jackson tried giving his actors direction for the scene (in the extras; cut from the theatrical release) where Wormtongue stabs Saruman. Christopher Lee interrupted to say "Do you know what someone getting stabbed in the back sounds like? Because I do." Christopher Lee of course served in Military Intelligence in WWII and was seconded to various Special Forces operations.






share|improve this answer



















  • 6




    +1 just for the Christopher Lee quote :).
    – Edheldil
    Nov 23 at 13:49






  • 1




    @Rogem Added a link to the relevant clip.
    – Graham
    Nov 23 at 22:49



















2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
71
down vote



accepted










To answer this, let's take a quick look at Merriam-Webster's definition of "art", specifically the section on synonyms:



ART, SKILL, CUNNING, ARTIFICE, CRAFT mean the faculty of executing well what one has devised.



If we look at the art of foleying—for this is what we're talking about—it's sort of interesting to note that it's always been at least as much a fashionable thing as a technological thing. In the earliest radio and recording days, there were very simple techniques used to foley, though I think nowadays we tend to underestimate how cunning the early artists got.



This Mystery Science Theater 3000 sketch is one of my favorite lampoonings illustrating your very question.



Now, why does anything sound the way it does in a movie? Do they record the actual thing in the actual environment and then play it? Almost never. And when that is done, it generally sounds cheap and lacks any kind of emotional impact which is after all the point of effects and movies generally.



Let's take a really blatant example that will reflect back on the gunshot question. In the '50s, a realistic rocket sounded like this. Fairly close given the limitations of the technology, right? And Rocketship X-M is mostly silent in space, but not completely—because boring!—and then in the late '60s with 2001 and Planet of the Apes, you got a lot of silence in space.



Then, of course, Star Wars comes along and all of a sudden ships are screaming through space right and left, and basically destroys the "silent space" thing for all but the most serious of sci-fi. The audience's expectations were forever changed.



Gun and fighting sounds present a bigger, subtler problem. If you've ever heard a fight, for example, you know it doesn't sound anything like a movie. If you've been in proximity to a gun, you know that not only does sound equipment not capture it, you probably wouldn't want to be in a theater where it was duplicated (as it would hurt your ears terribly).



So, if you're a foley, what do you do? You're not working in a vacuum. You can't just "be realistic", because—to answer your question finally—the audience won't buy it. What you have to do, most of the time, is what the audience expects. At the time, those KAPOING, POW and ZOINK sounds were shorthand for "this is an exciting and dangerous (but also fun) gun battle".



I often wondered where the ricochets were coming from, myself. What had been hit, and where had the bullet been deflected?



But you really answered your own question: Gun battles sounded like that because that's how gun battles sounded. It's why cars of the era were guaranteed to explode into fireballs when shot with bullets—because that's what cars are supposed to do when shot.



The more provocative thing to realize is that movies today are just as artificial in their tropes and effects, and a few years from now audiences will look back on current year movies and be just as amused.






share|improve this answer

















  • 6




    To add; here's an example of realistic sounds from a Finnish 1955 movie. So there definitely wasn't technical limitations preventing it.
    – Rogem
    Nov 22 at 19:18












  • +1 to Foaster for mentioning HEAT. To this day the most realistic depiction of a shootout on screen.
    – Tom
    Nov 23 at 10:55






  • 3




    Reminds me of Boris Vallejo, fantasy painter with a weakness for more or less naked swordswomen, who once explained that he paints the nether regions of his characters with lighter colors even if it does not make sense in the given context, because the modern viewers subconsciously expect it.
    – Edheldil
    Nov 23 at 13:56








  • 4




    @Rogem Well, even if you know what a gun sounds like, a lot of the impact of the sound is from the awful loudness, which certainly wouldn't be replicated in film; though more for health reasons than technical reasons, definitely.
    – Luaan
    Nov 23 at 16:21










  • wtf happened to my comment? Yeah, comments are not for extended discussion, but I actually ADDED something to the answer as acknowledged by Tom... And not even a reason, why it got removed... You always talk about comments and answer quality... and then actually meaningful comments get removed -_-
    – Foaster
    2 days ago















up vote
71
down vote



accepted










To answer this, let's take a quick look at Merriam-Webster's definition of "art", specifically the section on synonyms:



ART, SKILL, CUNNING, ARTIFICE, CRAFT mean the faculty of executing well what one has devised.



If we look at the art of foleying—for this is what we're talking about—it's sort of interesting to note that it's always been at least as much a fashionable thing as a technological thing. In the earliest radio and recording days, there were very simple techniques used to foley, though I think nowadays we tend to underestimate how cunning the early artists got.



This Mystery Science Theater 3000 sketch is one of my favorite lampoonings illustrating your very question.



Now, why does anything sound the way it does in a movie? Do they record the actual thing in the actual environment and then play it? Almost never. And when that is done, it generally sounds cheap and lacks any kind of emotional impact which is after all the point of effects and movies generally.



Let's take a really blatant example that will reflect back on the gunshot question. In the '50s, a realistic rocket sounded like this. Fairly close given the limitations of the technology, right? And Rocketship X-M is mostly silent in space, but not completely—because boring!—and then in the late '60s with 2001 and Planet of the Apes, you got a lot of silence in space.



Then, of course, Star Wars comes along and all of a sudden ships are screaming through space right and left, and basically destroys the "silent space" thing for all but the most serious of sci-fi. The audience's expectations were forever changed.



Gun and fighting sounds present a bigger, subtler problem. If you've ever heard a fight, for example, you know it doesn't sound anything like a movie. If you've been in proximity to a gun, you know that not only does sound equipment not capture it, you probably wouldn't want to be in a theater where it was duplicated (as it would hurt your ears terribly).



So, if you're a foley, what do you do? You're not working in a vacuum. You can't just "be realistic", because—to answer your question finally—the audience won't buy it. What you have to do, most of the time, is what the audience expects. At the time, those KAPOING, POW and ZOINK sounds were shorthand for "this is an exciting and dangerous (but also fun) gun battle".



I often wondered where the ricochets were coming from, myself. What had been hit, and where had the bullet been deflected?



But you really answered your own question: Gun battles sounded like that because that's how gun battles sounded. It's why cars of the era were guaranteed to explode into fireballs when shot with bullets—because that's what cars are supposed to do when shot.



The more provocative thing to realize is that movies today are just as artificial in their tropes and effects, and a few years from now audiences will look back on current year movies and be just as amused.






share|improve this answer

















  • 6




    To add; here's an example of realistic sounds from a Finnish 1955 movie. So there definitely wasn't technical limitations preventing it.
    – Rogem
    Nov 22 at 19:18












  • +1 to Foaster for mentioning HEAT. To this day the most realistic depiction of a shootout on screen.
    – Tom
    Nov 23 at 10:55






  • 3




    Reminds me of Boris Vallejo, fantasy painter with a weakness for more or less naked swordswomen, who once explained that he paints the nether regions of his characters with lighter colors even if it does not make sense in the given context, because the modern viewers subconsciously expect it.
    – Edheldil
    Nov 23 at 13:56








  • 4




    @Rogem Well, even if you know what a gun sounds like, a lot of the impact of the sound is from the awful loudness, which certainly wouldn't be replicated in film; though more for health reasons than technical reasons, definitely.
    – Luaan
    Nov 23 at 16:21










  • wtf happened to my comment? Yeah, comments are not for extended discussion, but I actually ADDED something to the answer as acknowledged by Tom... And not even a reason, why it got removed... You always talk about comments and answer quality... and then actually meaningful comments get removed -_-
    – Foaster
    2 days ago













up vote
71
down vote



accepted







up vote
71
down vote



accepted






To answer this, let's take a quick look at Merriam-Webster's definition of "art", specifically the section on synonyms:



ART, SKILL, CUNNING, ARTIFICE, CRAFT mean the faculty of executing well what one has devised.



If we look at the art of foleying—for this is what we're talking about—it's sort of interesting to note that it's always been at least as much a fashionable thing as a technological thing. In the earliest radio and recording days, there were very simple techniques used to foley, though I think nowadays we tend to underestimate how cunning the early artists got.



This Mystery Science Theater 3000 sketch is one of my favorite lampoonings illustrating your very question.



Now, why does anything sound the way it does in a movie? Do they record the actual thing in the actual environment and then play it? Almost never. And when that is done, it generally sounds cheap and lacks any kind of emotional impact which is after all the point of effects and movies generally.



Let's take a really blatant example that will reflect back on the gunshot question. In the '50s, a realistic rocket sounded like this. Fairly close given the limitations of the technology, right? And Rocketship X-M is mostly silent in space, but not completely—because boring!—and then in the late '60s with 2001 and Planet of the Apes, you got a lot of silence in space.



Then, of course, Star Wars comes along and all of a sudden ships are screaming through space right and left, and basically destroys the "silent space" thing for all but the most serious of sci-fi. The audience's expectations were forever changed.



Gun and fighting sounds present a bigger, subtler problem. If you've ever heard a fight, for example, you know it doesn't sound anything like a movie. If you've been in proximity to a gun, you know that not only does sound equipment not capture it, you probably wouldn't want to be in a theater where it was duplicated (as it would hurt your ears terribly).



So, if you're a foley, what do you do? You're not working in a vacuum. You can't just "be realistic", because—to answer your question finally—the audience won't buy it. What you have to do, most of the time, is what the audience expects. At the time, those KAPOING, POW and ZOINK sounds were shorthand for "this is an exciting and dangerous (but also fun) gun battle".



I often wondered where the ricochets were coming from, myself. What had been hit, and where had the bullet been deflected?



But you really answered your own question: Gun battles sounded like that because that's how gun battles sounded. It's why cars of the era were guaranteed to explode into fireballs when shot with bullets—because that's what cars are supposed to do when shot.



The more provocative thing to realize is that movies today are just as artificial in their tropes and effects, and a few years from now audiences will look back on current year movies and be just as amused.






share|improve this answer












To answer this, let's take a quick look at Merriam-Webster's definition of "art", specifically the section on synonyms:



ART, SKILL, CUNNING, ARTIFICE, CRAFT mean the faculty of executing well what one has devised.



If we look at the art of foleying—for this is what we're talking about—it's sort of interesting to note that it's always been at least as much a fashionable thing as a technological thing. In the earliest radio and recording days, there were very simple techniques used to foley, though I think nowadays we tend to underestimate how cunning the early artists got.



This Mystery Science Theater 3000 sketch is one of my favorite lampoonings illustrating your very question.



Now, why does anything sound the way it does in a movie? Do they record the actual thing in the actual environment and then play it? Almost never. And when that is done, it generally sounds cheap and lacks any kind of emotional impact which is after all the point of effects and movies generally.



Let's take a really blatant example that will reflect back on the gunshot question. In the '50s, a realistic rocket sounded like this. Fairly close given the limitations of the technology, right? And Rocketship X-M is mostly silent in space, but not completely—because boring!—and then in the late '60s with 2001 and Planet of the Apes, you got a lot of silence in space.



Then, of course, Star Wars comes along and all of a sudden ships are screaming through space right and left, and basically destroys the "silent space" thing for all but the most serious of sci-fi. The audience's expectations were forever changed.



Gun and fighting sounds present a bigger, subtler problem. If you've ever heard a fight, for example, you know it doesn't sound anything like a movie. If you've been in proximity to a gun, you know that not only does sound equipment not capture it, you probably wouldn't want to be in a theater where it was duplicated (as it would hurt your ears terribly).



So, if you're a foley, what do you do? You're not working in a vacuum. You can't just "be realistic", because—to answer your question finally—the audience won't buy it. What you have to do, most of the time, is what the audience expects. At the time, those KAPOING, POW and ZOINK sounds were shorthand for "this is an exciting and dangerous (but also fun) gun battle".



I often wondered where the ricochets were coming from, myself. What had been hit, and where had the bullet been deflected?



But you really answered your own question: Gun battles sounded like that because that's how gun battles sounded. It's why cars of the era were guaranteed to explode into fireballs when shot with bullets—because that's what cars are supposed to do when shot.



The more provocative thing to realize is that movies today are just as artificial in their tropes and effects, and a few years from now audiences will look back on current year movies and be just as amused.







share|improve this answer












share|improve this answer



share|improve this answer










answered Nov 22 at 6:48









moviegique

2,131818




2,131818








  • 6




    To add; here's an example of realistic sounds from a Finnish 1955 movie. So there definitely wasn't technical limitations preventing it.
    – Rogem
    Nov 22 at 19:18












  • +1 to Foaster for mentioning HEAT. To this day the most realistic depiction of a shootout on screen.
    – Tom
    Nov 23 at 10:55






  • 3




    Reminds me of Boris Vallejo, fantasy painter with a weakness for more or less naked swordswomen, who once explained that he paints the nether regions of his characters with lighter colors even if it does not make sense in the given context, because the modern viewers subconsciously expect it.
    – Edheldil
    Nov 23 at 13:56








  • 4




    @Rogem Well, even if you know what a gun sounds like, a lot of the impact of the sound is from the awful loudness, which certainly wouldn't be replicated in film; though more for health reasons than technical reasons, definitely.
    – Luaan
    Nov 23 at 16:21










  • wtf happened to my comment? Yeah, comments are not for extended discussion, but I actually ADDED something to the answer as acknowledged by Tom... And not even a reason, why it got removed... You always talk about comments and answer quality... and then actually meaningful comments get removed -_-
    – Foaster
    2 days ago














  • 6




    To add; here's an example of realistic sounds from a Finnish 1955 movie. So there definitely wasn't technical limitations preventing it.
    – Rogem
    Nov 22 at 19:18












  • +1 to Foaster for mentioning HEAT. To this day the most realistic depiction of a shootout on screen.
    – Tom
    Nov 23 at 10:55






  • 3




    Reminds me of Boris Vallejo, fantasy painter with a weakness for more or less naked swordswomen, who once explained that he paints the nether regions of his characters with lighter colors even if it does not make sense in the given context, because the modern viewers subconsciously expect it.
    – Edheldil
    Nov 23 at 13:56








  • 4




    @Rogem Well, even if you know what a gun sounds like, a lot of the impact of the sound is from the awful loudness, which certainly wouldn't be replicated in film; though more for health reasons than technical reasons, definitely.
    – Luaan
    Nov 23 at 16:21










  • wtf happened to my comment? Yeah, comments are not for extended discussion, but I actually ADDED something to the answer as acknowledged by Tom... And not even a reason, why it got removed... You always talk about comments and answer quality... and then actually meaningful comments get removed -_-
    – Foaster
    2 days ago








6




6




To add; here's an example of realistic sounds from a Finnish 1955 movie. So there definitely wasn't technical limitations preventing it.
– Rogem
Nov 22 at 19:18






To add; here's an example of realistic sounds from a Finnish 1955 movie. So there definitely wasn't technical limitations preventing it.
– Rogem
Nov 22 at 19:18














+1 to Foaster for mentioning HEAT. To this day the most realistic depiction of a shootout on screen.
– Tom
Nov 23 at 10:55




+1 to Foaster for mentioning HEAT. To this day the most realistic depiction of a shootout on screen.
– Tom
Nov 23 at 10:55




3




3




Reminds me of Boris Vallejo, fantasy painter with a weakness for more or less naked swordswomen, who once explained that he paints the nether regions of his characters with lighter colors even if it does not make sense in the given context, because the modern viewers subconsciously expect it.
– Edheldil
Nov 23 at 13:56






Reminds me of Boris Vallejo, fantasy painter with a weakness for more or less naked swordswomen, who once explained that he paints the nether regions of his characters with lighter colors even if it does not make sense in the given context, because the modern viewers subconsciously expect it.
– Edheldil
Nov 23 at 13:56






4




4




@Rogem Well, even if you know what a gun sounds like, a lot of the impact of the sound is from the awful loudness, which certainly wouldn't be replicated in film; though more for health reasons than technical reasons, definitely.
– Luaan
Nov 23 at 16:21




@Rogem Well, even if you know what a gun sounds like, a lot of the impact of the sound is from the awful loudness, which certainly wouldn't be replicated in film; though more for health reasons than technical reasons, definitely.
– Luaan
Nov 23 at 16:21












wtf happened to my comment? Yeah, comments are not for extended discussion, but I actually ADDED something to the answer as acknowledged by Tom... And not even a reason, why it got removed... You always talk about comments and answer quality... and then actually meaningful comments get removed -_-
– Foaster
2 days ago




wtf happened to my comment? Yeah, comments are not for extended discussion, but I actually ADDED something to the answer as acknowledged by Tom... And not even a reason, why it got removed... You always talk about comments and answer quality... and then actually meaningful comments get removed -_-
– Foaster
2 days ago










up vote
20
down vote













As far as the high-pitched noise goes, you might want to think about what's being shown. The sound you're hearing is (supposed to be) not the sound of the gun itself, but the sound of the bullet ricocheting off a surface. In your For your eyes only clip, the surfaces are entirely concrete and metal, and it's reasonable to expect ricochets. In Casino Royale, the surfaces are predominantly drywall and wood, and bullets will tend to penetrate. Rogem's Finnish film was set in a forest.



For most of us, we aren't in a position to confirm what a ricochet off a hard surface sounds like. However films from the 1950s have similar sounds, and both film-makers and audiences back then had personal experience of hearing that with real bullets. Whilst moviegique's answer is good, do consider that Foley artists generally aim for what things actually sound like, and only deviate where there are artistic reasons to do so.



On a similar theme, in Lord of the Rings Peter Jackson tried giving his actors direction for the scene (in the extras; cut from the theatrical release) where Wormtongue stabs Saruman. Christopher Lee interrupted to say "Do you know what someone getting stabbed in the back sounds like? Because I do." Christopher Lee of course served in Military Intelligence in WWII and was seconded to various Special Forces operations.






share|improve this answer



















  • 6




    +1 just for the Christopher Lee quote :).
    – Edheldil
    Nov 23 at 13:49






  • 1




    @Rogem Added a link to the relevant clip.
    – Graham
    Nov 23 at 22:49















up vote
20
down vote













As far as the high-pitched noise goes, you might want to think about what's being shown. The sound you're hearing is (supposed to be) not the sound of the gun itself, but the sound of the bullet ricocheting off a surface. In your For your eyes only clip, the surfaces are entirely concrete and metal, and it's reasonable to expect ricochets. In Casino Royale, the surfaces are predominantly drywall and wood, and bullets will tend to penetrate. Rogem's Finnish film was set in a forest.



For most of us, we aren't in a position to confirm what a ricochet off a hard surface sounds like. However films from the 1950s have similar sounds, and both film-makers and audiences back then had personal experience of hearing that with real bullets. Whilst moviegique's answer is good, do consider that Foley artists generally aim for what things actually sound like, and only deviate where there are artistic reasons to do so.



On a similar theme, in Lord of the Rings Peter Jackson tried giving his actors direction for the scene (in the extras; cut from the theatrical release) where Wormtongue stabs Saruman. Christopher Lee interrupted to say "Do you know what someone getting stabbed in the back sounds like? Because I do." Christopher Lee of course served in Military Intelligence in WWII and was seconded to various Special Forces operations.






share|improve this answer



















  • 6




    +1 just for the Christopher Lee quote :).
    – Edheldil
    Nov 23 at 13:49






  • 1




    @Rogem Added a link to the relevant clip.
    – Graham
    Nov 23 at 22:49













up vote
20
down vote










up vote
20
down vote









As far as the high-pitched noise goes, you might want to think about what's being shown. The sound you're hearing is (supposed to be) not the sound of the gun itself, but the sound of the bullet ricocheting off a surface. In your For your eyes only clip, the surfaces are entirely concrete and metal, and it's reasonable to expect ricochets. In Casino Royale, the surfaces are predominantly drywall and wood, and bullets will tend to penetrate. Rogem's Finnish film was set in a forest.



For most of us, we aren't in a position to confirm what a ricochet off a hard surface sounds like. However films from the 1950s have similar sounds, and both film-makers and audiences back then had personal experience of hearing that with real bullets. Whilst moviegique's answer is good, do consider that Foley artists generally aim for what things actually sound like, and only deviate where there are artistic reasons to do so.



On a similar theme, in Lord of the Rings Peter Jackson tried giving his actors direction for the scene (in the extras; cut from the theatrical release) where Wormtongue stabs Saruman. Christopher Lee interrupted to say "Do you know what someone getting stabbed in the back sounds like? Because I do." Christopher Lee of course served in Military Intelligence in WWII and was seconded to various Special Forces operations.






share|improve this answer














As far as the high-pitched noise goes, you might want to think about what's being shown. The sound you're hearing is (supposed to be) not the sound of the gun itself, but the sound of the bullet ricocheting off a surface. In your For your eyes only clip, the surfaces are entirely concrete and metal, and it's reasonable to expect ricochets. In Casino Royale, the surfaces are predominantly drywall and wood, and bullets will tend to penetrate. Rogem's Finnish film was set in a forest.



For most of us, we aren't in a position to confirm what a ricochet off a hard surface sounds like. However films from the 1950s have similar sounds, and both film-makers and audiences back then had personal experience of hearing that with real bullets. Whilst moviegique's answer is good, do consider that Foley artists generally aim for what things actually sound like, and only deviate where there are artistic reasons to do so.



On a similar theme, in Lord of the Rings Peter Jackson tried giving his actors direction for the scene (in the extras; cut from the theatrical release) where Wormtongue stabs Saruman. Christopher Lee interrupted to say "Do you know what someone getting stabbed in the back sounds like? Because I do." Christopher Lee of course served in Military Intelligence in WWII and was seconded to various Special Forces operations.







share|improve this answer














share|improve this answer



share|improve this answer








edited Nov 23 at 22:47

























answered Nov 23 at 8:49









Graham

80739




80739








  • 6




    +1 just for the Christopher Lee quote :).
    – Edheldil
    Nov 23 at 13:49






  • 1




    @Rogem Added a link to the relevant clip.
    – Graham
    Nov 23 at 22:49














  • 6




    +1 just for the Christopher Lee quote :).
    – Edheldil
    Nov 23 at 13:49






  • 1




    @Rogem Added a link to the relevant clip.
    – Graham
    Nov 23 at 22:49








6




6




+1 just for the Christopher Lee quote :).
– Edheldil
Nov 23 at 13:49




+1 just for the Christopher Lee quote :).
– Edheldil
Nov 23 at 13:49




1




1




@Rogem Added a link to the relevant clip.
– Graham
Nov 23 at 22:49




@Rogem Added a link to the relevant clip.
– Graham
Nov 23 at 22:49



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