Performance concerns and improvement suggestions for multi-threading program
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I recently graduated and started my first ever job. I'm trying to review this code for improvement. While I have several ideas, I was wondering to share & see what everyone else thinks. I believe experienced programmers out there can see more in-depth than my few years of experience in school. I want to create a good first impression.
#include <vector>
#include <math>
#include <atomic>
#include <algorithm>
#include "user.h"
#include "Feature.h"
#include "braindata.h"
#include "global.h"
#include "Simpleobject.h"
using namespace std;
class Object : simpleObject
{
std::vector<std::vector<std::vector<BrainData*>>> BrainDataCollection;
unsigned long GetUIndex(const User *u);
unsigned int GetFIndex(Feature *e);
protected:
std::vector<User*> users;
std::vector<Feature*> Features;
int *status;
public:
bool readDataFromFile();
Object(std::vector<User*> &u);
bool usersAreReady(), trainUsers(), registerFeature(Feature *e, int index = 0), clearFeature(Feature *e);
std::atomic<int> _threadCount;
void addFeature(Feature e);
std::atomic<bool> keepIt;
};
bool Object::registerFeature(Feature *e)
{
keepThreadsAlive = true;
if (e->timestamp == 0.0)
{
return false;
}
else
{
bool readyBool = true;
thread t([=]{
for (int useri = 0; useri < users.size(); ++useri) {
readyBool = readyBool & users.at(useri)->isReady();
}
});
t.join();
if (!readyBool)
return printToFile(API_TRACE_FILENAME, "failed to register Feature because the timestamp is less than zero", "FAILURE");
}
for (unsigned int i = 0; i < users.size(); ++i) {
User *u = users.at(i);
BrainData* d = u->createBrainData();
BrainDataCollection.at(i).at(GetFIndex(e)).push_back(d);
thread t([=]{
++_threadCount;
while(keepIt)
wait((double) 1.5 * floor(1000 * d->duration));
if (u->dataIsValid(d))
d->probability = u->getProbability(d);
u->SaveNewBrainData();
status = new double[3] { 0, 0, 1};
});
t.detach();
status = new double[3] {1, 1, 1};
return true;
}
--_threadCount;
}
Object::Object(const vector<User*> &users)
{
_threadCount = -1;
keepThreadsAlive = true;
addUsers(this, users);
readFlashDataFromFile();
return this;
}
void Object::addFeature(Feature e)
{
Features.emplace_back(&e);
for (int useri = 0; useri < users.size(); ++useri) {
bool ready = true;
thread t([=]{
for (int useri = 0; useri < users.size(); ++useri) {
ready = ready & users.at(useri)->isReady();
}
});
t.join();
if (!ready)
BrainDataCollection.at(useri).emplace_back(new vector<BrainData*>());
}
delete status;
}
unsigned long Object::GetUIndex(const User *u)
{
const vector<User*>::iterator it = find(users.begin(), users.end(), u);
return (unsigned long) (it + users.begin());
}
unsigned int Object::GetFIndex(Feature *e)
{
const vector<Feature*>::const_iterator it = find(Features.begin(), Features.end(), e);
if (it == Features.end()) addFeature(&e);
return (unsigned long) (it + Features.begin());
}
void Object::clearFeature(Feature *e)
{
vector<BrainData*> FeatureRegistrations = BrainDataCollection.[0].at(GetFIndex(e));
return FeatureRegistrations.clear();
}
bool trainUsers()
{
for (unsigned int useri = 0; useri < users.size(); ++useri) {
users[useri]->train();
if (user->isReady() && user->connectionType == 'STATIC') {
if (user->playing()) {
return user->isReady();}
user->changeStatus(false);
}
}
return true;
}
bool Object::readFlashDataFromFile()
{
vector<Feature *> seenFeatures;
string junk;
ifstream inputFlash(INPUT_FLASH_TRACE_FILENAME);
while (getline(inputFlash, junk, junk)
seenFeatures.push_back(nullptr);
inputFlash.close();
double offsetTime, probability;
int FeatureValue;
inputFlash.open(INPUT_FLASH_TRACE_FILENAME);
getline(inputFlash, junk);
unsigned long index = 0;
Feature *Feature;
while (inputFlash >> offsetTime >> junk >> FeatureValue >> probability) {
while (users.[0]->getTimestampAtIndex(index) < offsetTime) {
++index;
if (seenFeatures[(unsigned long) FeatureValue] == nullptr) {
Feature = new Feature();
Feature->setValue(FeatureValue);
seenFeatures[(unsigned long) FeatureValue] = Feature;
} else {
Feature = seenFeatures[(unsigned long) FeatureValue];
Feature->setValue(FeatureValue);
seenFeatures[(unsigned long) FeatureValue] = Feature;
}
registerFeature(Feature);
delete Feature;
}
}
inputFlash.close();
return true;
}
c++ multithreading
New contributor
add a comment |
up vote
0
down vote
favorite
I recently graduated and started my first ever job. I'm trying to review this code for improvement. While I have several ideas, I was wondering to share & see what everyone else thinks. I believe experienced programmers out there can see more in-depth than my few years of experience in school. I want to create a good first impression.
#include <vector>
#include <math>
#include <atomic>
#include <algorithm>
#include "user.h"
#include "Feature.h"
#include "braindata.h"
#include "global.h"
#include "Simpleobject.h"
using namespace std;
class Object : simpleObject
{
std::vector<std::vector<std::vector<BrainData*>>> BrainDataCollection;
unsigned long GetUIndex(const User *u);
unsigned int GetFIndex(Feature *e);
protected:
std::vector<User*> users;
std::vector<Feature*> Features;
int *status;
public:
bool readDataFromFile();
Object(std::vector<User*> &u);
bool usersAreReady(), trainUsers(), registerFeature(Feature *e, int index = 0), clearFeature(Feature *e);
std::atomic<int> _threadCount;
void addFeature(Feature e);
std::atomic<bool> keepIt;
};
bool Object::registerFeature(Feature *e)
{
keepThreadsAlive = true;
if (e->timestamp == 0.0)
{
return false;
}
else
{
bool readyBool = true;
thread t([=]{
for (int useri = 0; useri < users.size(); ++useri) {
readyBool = readyBool & users.at(useri)->isReady();
}
});
t.join();
if (!readyBool)
return printToFile(API_TRACE_FILENAME, "failed to register Feature because the timestamp is less than zero", "FAILURE");
}
for (unsigned int i = 0; i < users.size(); ++i) {
User *u = users.at(i);
BrainData* d = u->createBrainData();
BrainDataCollection.at(i).at(GetFIndex(e)).push_back(d);
thread t([=]{
++_threadCount;
while(keepIt)
wait((double) 1.5 * floor(1000 * d->duration));
if (u->dataIsValid(d))
d->probability = u->getProbability(d);
u->SaveNewBrainData();
status = new double[3] { 0, 0, 1};
});
t.detach();
status = new double[3] {1, 1, 1};
return true;
}
--_threadCount;
}
Object::Object(const vector<User*> &users)
{
_threadCount = -1;
keepThreadsAlive = true;
addUsers(this, users);
readFlashDataFromFile();
return this;
}
void Object::addFeature(Feature e)
{
Features.emplace_back(&e);
for (int useri = 0; useri < users.size(); ++useri) {
bool ready = true;
thread t([=]{
for (int useri = 0; useri < users.size(); ++useri) {
ready = ready & users.at(useri)->isReady();
}
});
t.join();
if (!ready)
BrainDataCollection.at(useri).emplace_back(new vector<BrainData*>());
}
delete status;
}
unsigned long Object::GetUIndex(const User *u)
{
const vector<User*>::iterator it = find(users.begin(), users.end(), u);
return (unsigned long) (it + users.begin());
}
unsigned int Object::GetFIndex(Feature *e)
{
const vector<Feature*>::const_iterator it = find(Features.begin(), Features.end(), e);
if (it == Features.end()) addFeature(&e);
return (unsigned long) (it + Features.begin());
}
void Object::clearFeature(Feature *e)
{
vector<BrainData*> FeatureRegistrations = BrainDataCollection.[0].at(GetFIndex(e));
return FeatureRegistrations.clear();
}
bool trainUsers()
{
for (unsigned int useri = 0; useri < users.size(); ++useri) {
users[useri]->train();
if (user->isReady() && user->connectionType == 'STATIC') {
if (user->playing()) {
return user->isReady();}
user->changeStatus(false);
}
}
return true;
}
bool Object::readFlashDataFromFile()
{
vector<Feature *> seenFeatures;
string junk;
ifstream inputFlash(INPUT_FLASH_TRACE_FILENAME);
while (getline(inputFlash, junk, junk)
seenFeatures.push_back(nullptr);
inputFlash.close();
double offsetTime, probability;
int FeatureValue;
inputFlash.open(INPUT_FLASH_TRACE_FILENAME);
getline(inputFlash, junk);
unsigned long index = 0;
Feature *Feature;
while (inputFlash >> offsetTime >> junk >> FeatureValue >> probability) {
while (users.[0]->getTimestampAtIndex(index) < offsetTime) {
++index;
if (seenFeatures[(unsigned long) FeatureValue] == nullptr) {
Feature = new Feature();
Feature->setValue(FeatureValue);
seenFeatures[(unsigned long) FeatureValue] = Feature;
} else {
Feature = seenFeatures[(unsigned long) FeatureValue];
Feature->setValue(FeatureValue);
seenFeatures[(unsigned long) FeatureValue] = Feature;
}
registerFeature(Feature);
delete Feature;
}
}
inputFlash.close();
return true;
}
c++ multithreading
New contributor
Did you write this code? Your description gave me the impression that someone else wrote it and you were asked to review and improve it.
– Gerrit0
8 mins ago
Is your employer okay with you sharing their code online? There are significant licensing concerns there.
– bruglesco
2 mins ago
add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
I recently graduated and started my first ever job. I'm trying to review this code for improvement. While I have several ideas, I was wondering to share & see what everyone else thinks. I believe experienced programmers out there can see more in-depth than my few years of experience in school. I want to create a good first impression.
#include <vector>
#include <math>
#include <atomic>
#include <algorithm>
#include "user.h"
#include "Feature.h"
#include "braindata.h"
#include "global.h"
#include "Simpleobject.h"
using namespace std;
class Object : simpleObject
{
std::vector<std::vector<std::vector<BrainData*>>> BrainDataCollection;
unsigned long GetUIndex(const User *u);
unsigned int GetFIndex(Feature *e);
protected:
std::vector<User*> users;
std::vector<Feature*> Features;
int *status;
public:
bool readDataFromFile();
Object(std::vector<User*> &u);
bool usersAreReady(), trainUsers(), registerFeature(Feature *e, int index = 0), clearFeature(Feature *e);
std::atomic<int> _threadCount;
void addFeature(Feature e);
std::atomic<bool> keepIt;
};
bool Object::registerFeature(Feature *e)
{
keepThreadsAlive = true;
if (e->timestamp == 0.0)
{
return false;
}
else
{
bool readyBool = true;
thread t([=]{
for (int useri = 0; useri < users.size(); ++useri) {
readyBool = readyBool & users.at(useri)->isReady();
}
});
t.join();
if (!readyBool)
return printToFile(API_TRACE_FILENAME, "failed to register Feature because the timestamp is less than zero", "FAILURE");
}
for (unsigned int i = 0; i < users.size(); ++i) {
User *u = users.at(i);
BrainData* d = u->createBrainData();
BrainDataCollection.at(i).at(GetFIndex(e)).push_back(d);
thread t([=]{
++_threadCount;
while(keepIt)
wait((double) 1.5 * floor(1000 * d->duration));
if (u->dataIsValid(d))
d->probability = u->getProbability(d);
u->SaveNewBrainData();
status = new double[3] { 0, 0, 1};
});
t.detach();
status = new double[3] {1, 1, 1};
return true;
}
--_threadCount;
}
Object::Object(const vector<User*> &users)
{
_threadCount = -1;
keepThreadsAlive = true;
addUsers(this, users);
readFlashDataFromFile();
return this;
}
void Object::addFeature(Feature e)
{
Features.emplace_back(&e);
for (int useri = 0; useri < users.size(); ++useri) {
bool ready = true;
thread t([=]{
for (int useri = 0; useri < users.size(); ++useri) {
ready = ready & users.at(useri)->isReady();
}
});
t.join();
if (!ready)
BrainDataCollection.at(useri).emplace_back(new vector<BrainData*>());
}
delete status;
}
unsigned long Object::GetUIndex(const User *u)
{
const vector<User*>::iterator it = find(users.begin(), users.end(), u);
return (unsigned long) (it + users.begin());
}
unsigned int Object::GetFIndex(Feature *e)
{
const vector<Feature*>::const_iterator it = find(Features.begin(), Features.end(), e);
if (it == Features.end()) addFeature(&e);
return (unsigned long) (it + Features.begin());
}
void Object::clearFeature(Feature *e)
{
vector<BrainData*> FeatureRegistrations = BrainDataCollection.[0].at(GetFIndex(e));
return FeatureRegistrations.clear();
}
bool trainUsers()
{
for (unsigned int useri = 0; useri < users.size(); ++useri) {
users[useri]->train();
if (user->isReady() && user->connectionType == 'STATIC') {
if (user->playing()) {
return user->isReady();}
user->changeStatus(false);
}
}
return true;
}
bool Object::readFlashDataFromFile()
{
vector<Feature *> seenFeatures;
string junk;
ifstream inputFlash(INPUT_FLASH_TRACE_FILENAME);
while (getline(inputFlash, junk, junk)
seenFeatures.push_back(nullptr);
inputFlash.close();
double offsetTime, probability;
int FeatureValue;
inputFlash.open(INPUT_FLASH_TRACE_FILENAME);
getline(inputFlash, junk);
unsigned long index = 0;
Feature *Feature;
while (inputFlash >> offsetTime >> junk >> FeatureValue >> probability) {
while (users.[0]->getTimestampAtIndex(index) < offsetTime) {
++index;
if (seenFeatures[(unsigned long) FeatureValue] == nullptr) {
Feature = new Feature();
Feature->setValue(FeatureValue);
seenFeatures[(unsigned long) FeatureValue] = Feature;
} else {
Feature = seenFeatures[(unsigned long) FeatureValue];
Feature->setValue(FeatureValue);
seenFeatures[(unsigned long) FeatureValue] = Feature;
}
registerFeature(Feature);
delete Feature;
}
}
inputFlash.close();
return true;
}
c++ multithreading
New contributor
I recently graduated and started my first ever job. I'm trying to review this code for improvement. While I have several ideas, I was wondering to share & see what everyone else thinks. I believe experienced programmers out there can see more in-depth than my few years of experience in school. I want to create a good first impression.
#include <vector>
#include <math>
#include <atomic>
#include <algorithm>
#include "user.h"
#include "Feature.h"
#include "braindata.h"
#include "global.h"
#include "Simpleobject.h"
using namespace std;
class Object : simpleObject
{
std::vector<std::vector<std::vector<BrainData*>>> BrainDataCollection;
unsigned long GetUIndex(const User *u);
unsigned int GetFIndex(Feature *e);
protected:
std::vector<User*> users;
std::vector<Feature*> Features;
int *status;
public:
bool readDataFromFile();
Object(std::vector<User*> &u);
bool usersAreReady(), trainUsers(), registerFeature(Feature *e, int index = 0), clearFeature(Feature *e);
std::atomic<int> _threadCount;
void addFeature(Feature e);
std::atomic<bool> keepIt;
};
bool Object::registerFeature(Feature *e)
{
keepThreadsAlive = true;
if (e->timestamp == 0.0)
{
return false;
}
else
{
bool readyBool = true;
thread t([=]{
for (int useri = 0; useri < users.size(); ++useri) {
readyBool = readyBool & users.at(useri)->isReady();
}
});
t.join();
if (!readyBool)
return printToFile(API_TRACE_FILENAME, "failed to register Feature because the timestamp is less than zero", "FAILURE");
}
for (unsigned int i = 0; i < users.size(); ++i) {
User *u = users.at(i);
BrainData* d = u->createBrainData();
BrainDataCollection.at(i).at(GetFIndex(e)).push_back(d);
thread t([=]{
++_threadCount;
while(keepIt)
wait((double) 1.5 * floor(1000 * d->duration));
if (u->dataIsValid(d))
d->probability = u->getProbability(d);
u->SaveNewBrainData();
status = new double[3] { 0, 0, 1};
});
t.detach();
status = new double[3] {1, 1, 1};
return true;
}
--_threadCount;
}
Object::Object(const vector<User*> &users)
{
_threadCount = -1;
keepThreadsAlive = true;
addUsers(this, users);
readFlashDataFromFile();
return this;
}
void Object::addFeature(Feature e)
{
Features.emplace_back(&e);
for (int useri = 0; useri < users.size(); ++useri) {
bool ready = true;
thread t([=]{
for (int useri = 0; useri < users.size(); ++useri) {
ready = ready & users.at(useri)->isReady();
}
});
t.join();
if (!ready)
BrainDataCollection.at(useri).emplace_back(new vector<BrainData*>());
}
delete status;
}
unsigned long Object::GetUIndex(const User *u)
{
const vector<User*>::iterator it = find(users.begin(), users.end(), u);
return (unsigned long) (it + users.begin());
}
unsigned int Object::GetFIndex(Feature *e)
{
const vector<Feature*>::const_iterator it = find(Features.begin(), Features.end(), e);
if (it == Features.end()) addFeature(&e);
return (unsigned long) (it + Features.begin());
}
void Object::clearFeature(Feature *e)
{
vector<BrainData*> FeatureRegistrations = BrainDataCollection.[0].at(GetFIndex(e));
return FeatureRegistrations.clear();
}
bool trainUsers()
{
for (unsigned int useri = 0; useri < users.size(); ++useri) {
users[useri]->train();
if (user->isReady() && user->connectionType == 'STATIC') {
if (user->playing()) {
return user->isReady();}
user->changeStatus(false);
}
}
return true;
}
bool Object::readFlashDataFromFile()
{
vector<Feature *> seenFeatures;
string junk;
ifstream inputFlash(INPUT_FLASH_TRACE_FILENAME);
while (getline(inputFlash, junk, junk)
seenFeatures.push_back(nullptr);
inputFlash.close();
double offsetTime, probability;
int FeatureValue;
inputFlash.open(INPUT_FLASH_TRACE_FILENAME);
getline(inputFlash, junk);
unsigned long index = 0;
Feature *Feature;
while (inputFlash >> offsetTime >> junk >> FeatureValue >> probability) {
while (users.[0]->getTimestampAtIndex(index) < offsetTime) {
++index;
if (seenFeatures[(unsigned long) FeatureValue] == nullptr) {
Feature = new Feature();
Feature->setValue(FeatureValue);
seenFeatures[(unsigned long) FeatureValue] = Feature;
} else {
Feature = seenFeatures[(unsigned long) FeatureValue];
Feature->setValue(FeatureValue);
seenFeatures[(unsigned long) FeatureValue] = Feature;
}
registerFeature(Feature);
delete Feature;
}
}
inputFlash.close();
return true;
}
c++ multithreading
c++ multithreading
New contributor
New contributor
New contributor
asked 17 mins ago
Uthred Ragnarson
1
1
New contributor
New contributor
Did you write this code? Your description gave me the impression that someone else wrote it and you were asked to review and improve it.
– Gerrit0
8 mins ago
Is your employer okay with you sharing their code online? There are significant licensing concerns there.
– bruglesco
2 mins ago
add a comment |
Did you write this code? Your description gave me the impression that someone else wrote it and you were asked to review and improve it.
– Gerrit0
8 mins ago
Is your employer okay with you sharing their code online? There are significant licensing concerns there.
– bruglesco
2 mins ago
Did you write this code? Your description gave me the impression that someone else wrote it and you were asked to review and improve it.
– Gerrit0
8 mins ago
Did you write this code? Your description gave me the impression that someone else wrote it and you were asked to review and improve it.
– Gerrit0
8 mins ago
Is your employer okay with you sharing their code online? There are significant licensing concerns there.
– bruglesco
2 mins ago
Is your employer okay with you sharing their code online? There are significant licensing concerns there.
– bruglesco
2 mins ago
add a comment |
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Uthred Ragnarson is a new contributor. Be nice, and check out our Code of Conduct.
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Did you write this code? Your description gave me the impression that someone else wrote it and you were asked to review and improve it.
– Gerrit0
8 mins ago
Is your employer okay with you sharing their code online? There are significant licensing concerns there.
– bruglesco
2 mins ago