The matrix representation of a reflection operator across the plane $x+2y+3z=0$
up vote
3
down vote
favorite
Let $T:mathbb{R}^3rightarrow mathbb{R}^3$ be the reflection across the plane $x+2y+3z=0$, find the matrix of this linear operator $T$ in respect to the basis $B=left{v_1,v_2,v_3right}$, where we have:
$v_1=begin{bmatrix}1\ 1\ -1end{bmatrix}$ $v_2=begin{bmatrix}-1\ 2\ -1end{bmatrix}$ $v_3=begin{bmatrix}1\ 2\ 3end{bmatrix}$
First of what does it mean that $T$ is a reflection across the given plane? What will hapen to let's say the vector $(1,0,0)$ if it's passed through $T$? In my textbook, there was a short example that mentioned a reflection operator, which transformed a given vector $(a,b,c)$ to the vector $(a,b,-c)$ So that would be the reflection across the standard plane $x+y+z=0$, but here, will it act as if given a vector $(a,b,c)$ you get out a vector $(a,2b,-3c)$?
EDIT:
after reading the comments, I got the matrix representation as:
$T=begin{bmatrix}1&-1&-1\ 1&2&-2\ -1&-1&-3end{bmatrix}$
Now how can I find the representation of this operator in respect to the standard basis vectors $(e_1,e_2,e_3)$?
I read about finding the change of basis matrix so I calculated $T^{-1}$:
$T^{-1}=begin{bmatrix}frac{4}{7}&frac{1}{7}&-frac{2}{7}\ -frac{5}{14}&frac{2}{7}&-frac{1}{14}\ -frac{1}{14}&-frac{1}{7}&-frac{3}{14}end{bmatrix}$
Is this it or is there more to it?
linear-algebra geometry linear-transformations
|
show 1 more comment
up vote
3
down vote
favorite
Let $T:mathbb{R}^3rightarrow mathbb{R}^3$ be the reflection across the plane $x+2y+3z=0$, find the matrix of this linear operator $T$ in respect to the basis $B=left{v_1,v_2,v_3right}$, where we have:
$v_1=begin{bmatrix}1\ 1\ -1end{bmatrix}$ $v_2=begin{bmatrix}-1\ 2\ -1end{bmatrix}$ $v_3=begin{bmatrix}1\ 2\ 3end{bmatrix}$
First of what does it mean that $T$ is a reflection across the given plane? What will hapen to let's say the vector $(1,0,0)$ if it's passed through $T$? In my textbook, there was a short example that mentioned a reflection operator, which transformed a given vector $(a,b,c)$ to the vector $(a,b,-c)$ So that would be the reflection across the standard plane $x+y+z=0$, but here, will it act as if given a vector $(a,b,c)$ you get out a vector $(a,2b,-3c)$?
EDIT:
after reading the comments, I got the matrix representation as:
$T=begin{bmatrix}1&-1&-1\ 1&2&-2\ -1&-1&-3end{bmatrix}$
Now how can I find the representation of this operator in respect to the standard basis vectors $(e_1,e_2,e_3)$?
I read about finding the change of basis matrix so I calculated $T^{-1}$:
$T^{-1}=begin{bmatrix}frac{4}{7}&frac{1}{7}&-frac{2}{7}\ -frac{5}{14}&frac{2}{7}&-frac{1}{14}\ -frac{1}{14}&-frac{1}{7}&-frac{3}{14}end{bmatrix}$
Is this it or is there more to it?
linear-algebra geometry linear-transformations
The vectors in the plane will be preserved (multiplied by 1) and the vectors perpendicular to the plane will be mirrored (multiplied by -1). Maybe that can help.
– mathreadler
Feb 4 '17 at 11:13
@mathreadler so v1 will map into v1,v2 into v2 and v3 into -v3?
– adadaae12313412
Feb 4 '17 at 11:17
In general, there is a householder matrix that describes reflections of this type.
– Andres Mejia
Feb 4 '17 at 11:28
v1 map onto v1, v2 onto v2, v3 onto -v3
– mathreadler
Feb 4 '17 at 11:36
@mathreadler can you review mt question, I edited it
– adadaae12313412
Feb 4 '17 at 11:42
|
show 1 more comment
up vote
3
down vote
favorite
up vote
3
down vote
favorite
Let $T:mathbb{R}^3rightarrow mathbb{R}^3$ be the reflection across the plane $x+2y+3z=0$, find the matrix of this linear operator $T$ in respect to the basis $B=left{v_1,v_2,v_3right}$, where we have:
$v_1=begin{bmatrix}1\ 1\ -1end{bmatrix}$ $v_2=begin{bmatrix}-1\ 2\ -1end{bmatrix}$ $v_3=begin{bmatrix}1\ 2\ 3end{bmatrix}$
First of what does it mean that $T$ is a reflection across the given plane? What will hapen to let's say the vector $(1,0,0)$ if it's passed through $T$? In my textbook, there was a short example that mentioned a reflection operator, which transformed a given vector $(a,b,c)$ to the vector $(a,b,-c)$ So that would be the reflection across the standard plane $x+y+z=0$, but here, will it act as if given a vector $(a,b,c)$ you get out a vector $(a,2b,-3c)$?
EDIT:
after reading the comments, I got the matrix representation as:
$T=begin{bmatrix}1&-1&-1\ 1&2&-2\ -1&-1&-3end{bmatrix}$
Now how can I find the representation of this operator in respect to the standard basis vectors $(e_1,e_2,e_3)$?
I read about finding the change of basis matrix so I calculated $T^{-1}$:
$T^{-1}=begin{bmatrix}frac{4}{7}&frac{1}{7}&-frac{2}{7}\ -frac{5}{14}&frac{2}{7}&-frac{1}{14}\ -frac{1}{14}&-frac{1}{7}&-frac{3}{14}end{bmatrix}$
Is this it or is there more to it?
linear-algebra geometry linear-transformations
Let $T:mathbb{R}^3rightarrow mathbb{R}^3$ be the reflection across the plane $x+2y+3z=0$, find the matrix of this linear operator $T$ in respect to the basis $B=left{v_1,v_2,v_3right}$, where we have:
$v_1=begin{bmatrix}1\ 1\ -1end{bmatrix}$ $v_2=begin{bmatrix}-1\ 2\ -1end{bmatrix}$ $v_3=begin{bmatrix}1\ 2\ 3end{bmatrix}$
First of what does it mean that $T$ is a reflection across the given plane? What will hapen to let's say the vector $(1,0,0)$ if it's passed through $T$? In my textbook, there was a short example that mentioned a reflection operator, which transformed a given vector $(a,b,c)$ to the vector $(a,b,-c)$ So that would be the reflection across the standard plane $x+y+z=0$, but here, will it act as if given a vector $(a,b,c)$ you get out a vector $(a,2b,-3c)$?
EDIT:
after reading the comments, I got the matrix representation as:
$T=begin{bmatrix}1&-1&-1\ 1&2&-2\ -1&-1&-3end{bmatrix}$
Now how can I find the representation of this operator in respect to the standard basis vectors $(e_1,e_2,e_3)$?
I read about finding the change of basis matrix so I calculated $T^{-1}$:
$T^{-1}=begin{bmatrix}frac{4}{7}&frac{1}{7}&-frac{2}{7}\ -frac{5}{14}&frac{2}{7}&-frac{1}{14}\ -frac{1}{14}&-frac{1}{7}&-frac{3}{14}end{bmatrix}$
Is this it or is there more to it?
linear-algebra geometry linear-transformations
linear-algebra geometry linear-transformations
edited Feb 4 '17 at 11:41
asked Feb 4 '17 at 11:10
adadaae12313412
1809
1809
The vectors in the plane will be preserved (multiplied by 1) and the vectors perpendicular to the plane will be mirrored (multiplied by -1). Maybe that can help.
– mathreadler
Feb 4 '17 at 11:13
@mathreadler so v1 will map into v1,v2 into v2 and v3 into -v3?
– adadaae12313412
Feb 4 '17 at 11:17
In general, there is a householder matrix that describes reflections of this type.
– Andres Mejia
Feb 4 '17 at 11:28
v1 map onto v1, v2 onto v2, v3 onto -v3
– mathreadler
Feb 4 '17 at 11:36
@mathreadler can you review mt question, I edited it
– adadaae12313412
Feb 4 '17 at 11:42
|
show 1 more comment
The vectors in the plane will be preserved (multiplied by 1) and the vectors perpendicular to the plane will be mirrored (multiplied by -1). Maybe that can help.
– mathreadler
Feb 4 '17 at 11:13
@mathreadler so v1 will map into v1,v2 into v2 and v3 into -v3?
– adadaae12313412
Feb 4 '17 at 11:17
In general, there is a householder matrix that describes reflections of this type.
– Andres Mejia
Feb 4 '17 at 11:28
v1 map onto v1, v2 onto v2, v3 onto -v3
– mathreadler
Feb 4 '17 at 11:36
@mathreadler can you review mt question, I edited it
– adadaae12313412
Feb 4 '17 at 11:42
The vectors in the plane will be preserved (multiplied by 1) and the vectors perpendicular to the plane will be mirrored (multiplied by -1). Maybe that can help.
– mathreadler
Feb 4 '17 at 11:13
The vectors in the plane will be preserved (multiplied by 1) and the vectors perpendicular to the plane will be mirrored (multiplied by -1). Maybe that can help.
– mathreadler
Feb 4 '17 at 11:13
@mathreadler so v1 will map into v1,v2 into v2 and v3 into -v3?
– adadaae12313412
Feb 4 '17 at 11:17
@mathreadler so v1 will map into v1,v2 into v2 and v3 into -v3?
– adadaae12313412
Feb 4 '17 at 11:17
In general, there is a householder matrix that describes reflections of this type.
– Andres Mejia
Feb 4 '17 at 11:28
In general, there is a householder matrix that describes reflections of this type.
– Andres Mejia
Feb 4 '17 at 11:28
v1 map onto v1, v2 onto v2, v3 onto -v3
– mathreadler
Feb 4 '17 at 11:36
v1 map onto v1, v2 onto v2, v3 onto -v3
– mathreadler
Feb 4 '17 at 11:36
@mathreadler can you review mt question, I edited it
– adadaae12313412
Feb 4 '17 at 11:42
@mathreadler can you review mt question, I edited it
– adadaae12313412
Feb 4 '17 at 11:42
|
show 1 more comment
4 Answers
4
active
oldest
votes
up vote
2
down vote
accepted
The person who prepared you this question has made life very easy for you. Verify following facts:
- $v_1 in $ the plane (its coordinates verify the equation of the plane)
- $v_2$ also lies in this plane.
- $v_3 perp v_1$ (calculate the dot product)
- $v_3 perp v_2$
So the reflection maps: $begin{cases}
v_1 mapsto v_1 \ v_2 mapsto v_2 \ v_3 mapsto -v_3 end{cases}$
And the matrix w.r.t. this basis is $begin{pmatrix} 1 & 0 & 0\ 0 & 1 & 0 \ 0& 0& -1end{pmatrix}$
add a comment |
up vote
2
down vote
There is more to it. You can find a canonical basis (make an eigenvalue decomposition)
$${bf T = S}^{-1}{bf DS}$$
where $${bf D} = begin{bmatrix}1&0&0\0&1&0\0&0&-1end{bmatrix}$$
and the two leftmost columns of $bf S$ are in the plane, and the rightmost is perpendicular to it. The eigenvalues $1$ means "preserve" vector, which is what happen to the components which lie in the plane. -1 means to flip the direction 180 degrees which is what should happen to the part of the vectors pointing right out of the plane.
In other words, if we
- write the vector to be as a linear combination of two vectors in the plane and one perpendicular to it.
- we can just flip the one perpendicular (multiply with -1)
- reassemble our vector.
That is basically what multiplying with ${bf S}^{-1}bf DS$ would mean step-by-step.
Okay, but can you answer this to me? After finding the matrice $T^{-1}$, we can find the matrice representation in respect to the standard basis by calculating $A=TET^{-1}$, where $E$ is the matrice made up of the vectors e1,e2,e3?
– adadaae12313412
Feb 4 '17 at 11:58
if $T$ is defined as you do, it will be like a $S^{-1}$ in my presentation and $E$ will be a diagonal matrix like $bf D$.
– mathreadler
Feb 4 '17 at 12:06
add a comment |
up vote
1
down vote
As noted above, vectors $v_1,v_2 in p$ (plane),and $v_3$ is $perp$ to $v_1,v_2$.
Since $v_1,v_2$ are in the plane their reflectection will be the same vector $v_1,v_2$ and since $v_3$ is the normal vector for this plane it's reflection will be the same vector just in the opposite direction ( $-v_3$).
So your reflection matrix in the base $B={v_1,v_2,v_3}$ will look like this:
$R=begin{bmatrix}
1 & 0 & 0\
0 & 1 & 0\
0 & 0 & -1
end{bmatrix}_B$
To get the matrix representation in the standard base you can use the change of basis matrix $T$.
Notice that $T^{-1}$ is the matrix which will change $B_{std} rightarrow B$ and $T$ will change $Brightarrow B_{std}$.
The matrices will look like this:
$T^{-1}=begin{bmatrix}
frac{4}{7}& frac{1}{7} & frac{-2}{7}\
& & &\
frac{-5}{14} & frac{2}{7} & frac{-1}{14}\
& & &\
frac{1}{14} & frac{1}{7} & frac{3}{14}
end{bmatrix}
, T=begin{bmatrix}
1 & -1 & 1\
1 & 2 & 2 \
-1 & -1 & 3
end{bmatrix}$
And finally $R'=TRT^{-1}=begin{bmatrix}
frac{6}{7} & frac{-2}{7} & frac{-3}{7}\
&&&\
frac{-2}{7} & frac{3}{7} & frac{-6}{7}\
&&&\
frac{-3}{7} & frac{-6}{7} & frac{-2}{7}
end{bmatrix}$
add a comment |
up vote
0
down vote
Let us call the plane normal as vector $vec n=(1,2,3)$ and let the incident vector be $vec r=(x,y,z)$ and the reflected vector be $vec r'=(x',y',z')$. When the vector $vec r$ is reflected upon the plane, its projection on the plane remains unchanged and only its normal component with respect to the plane will be reversed to become the reflected vector $vec r'$.
The normal component of $vec r$ with respect to the plane is:
$$vec r_n=frac{vec rbulletvec n}{vec nbullet vec n}vec n$$
And the projection of $vec r$ on the plane is:
$$vec r_p=vec r-vec r_n$$
So the reflected vector is:
$$vec r'=-vec r_n+vec r_p$$
or:
$$vec r'=-vec r_n+vec r-vec r_n$$
or
$$vec r'=vec r-2vec r_n$$
or
$$vec r'=vec r-2frac{vec rbulletvec n}{vec nbullet vec n}vec n$$
If we substitute the numerical value of the plane normal we get:
$$vec r'=vec r-2frac{x+2y+3z}{14}(1,2,3)$$
or
$$left{begin{array}{c}x'=x-frac{x+2y+3z}{7}\y'=y-2frac{x+2y+3z}{7}\z'=z-3frac{x+2y+3z}{7}end{array}right.$$
or
$$left{begin{array}{c}x'=frac{6x-2y-3z}{7}\y'=frac{-2x+3y-6z}{7}\z'=frac{-3x-6y-2z}{7}end{array}right.$$
So the matrix reperesentation is:
$$R=begin{bmatrix}
frac{6}{7}& frac{-2}{7} & frac{-3}{7}\
& & &\
frac{-2}{7} & frac{3}{7} & frac{-6}{7}\
& & &\
frac{-3}{7} & frac{-6}{7} & frac{-2}{7}
end{bmatrix}$$
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
});
});
}, "mathjax-editing");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "69"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f2128652%2fthe-matrix-representation-of-a-reflection-operator-across-the-plane-x2y3z-0%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
4 Answers
4
active
oldest
votes
4 Answers
4
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
2
down vote
accepted
The person who prepared you this question has made life very easy for you. Verify following facts:
- $v_1 in $ the plane (its coordinates verify the equation of the plane)
- $v_2$ also lies in this plane.
- $v_3 perp v_1$ (calculate the dot product)
- $v_3 perp v_2$
So the reflection maps: $begin{cases}
v_1 mapsto v_1 \ v_2 mapsto v_2 \ v_3 mapsto -v_3 end{cases}$
And the matrix w.r.t. this basis is $begin{pmatrix} 1 & 0 & 0\ 0 & 1 & 0 \ 0& 0& -1end{pmatrix}$
add a comment |
up vote
2
down vote
accepted
The person who prepared you this question has made life very easy for you. Verify following facts:
- $v_1 in $ the plane (its coordinates verify the equation of the plane)
- $v_2$ also lies in this plane.
- $v_3 perp v_1$ (calculate the dot product)
- $v_3 perp v_2$
So the reflection maps: $begin{cases}
v_1 mapsto v_1 \ v_2 mapsto v_2 \ v_3 mapsto -v_3 end{cases}$
And the matrix w.r.t. this basis is $begin{pmatrix} 1 & 0 & 0\ 0 & 1 & 0 \ 0& 0& -1end{pmatrix}$
add a comment |
up vote
2
down vote
accepted
up vote
2
down vote
accepted
The person who prepared you this question has made life very easy for you. Verify following facts:
- $v_1 in $ the plane (its coordinates verify the equation of the plane)
- $v_2$ also lies in this plane.
- $v_3 perp v_1$ (calculate the dot product)
- $v_3 perp v_2$
So the reflection maps: $begin{cases}
v_1 mapsto v_1 \ v_2 mapsto v_2 \ v_3 mapsto -v_3 end{cases}$
And the matrix w.r.t. this basis is $begin{pmatrix} 1 & 0 & 0\ 0 & 1 & 0 \ 0& 0& -1end{pmatrix}$
The person who prepared you this question has made life very easy for you. Verify following facts:
- $v_1 in $ the plane (its coordinates verify the equation of the plane)
- $v_2$ also lies in this plane.
- $v_3 perp v_1$ (calculate the dot product)
- $v_3 perp v_2$
So the reflection maps: $begin{cases}
v_1 mapsto v_1 \ v_2 mapsto v_2 \ v_3 mapsto -v_3 end{cases}$
And the matrix w.r.t. this basis is $begin{pmatrix} 1 & 0 & 0\ 0 & 1 & 0 \ 0& 0& -1end{pmatrix}$
answered Feb 6 '17 at 17:17
Marc Bogaerts
4,0581821
4,0581821
add a comment |
add a comment |
up vote
2
down vote
There is more to it. You can find a canonical basis (make an eigenvalue decomposition)
$${bf T = S}^{-1}{bf DS}$$
where $${bf D} = begin{bmatrix}1&0&0\0&1&0\0&0&-1end{bmatrix}$$
and the two leftmost columns of $bf S$ are in the plane, and the rightmost is perpendicular to it. The eigenvalues $1$ means "preserve" vector, which is what happen to the components which lie in the plane. -1 means to flip the direction 180 degrees which is what should happen to the part of the vectors pointing right out of the plane.
In other words, if we
- write the vector to be as a linear combination of two vectors in the plane and one perpendicular to it.
- we can just flip the one perpendicular (multiply with -1)
- reassemble our vector.
That is basically what multiplying with ${bf S}^{-1}bf DS$ would mean step-by-step.
Okay, but can you answer this to me? After finding the matrice $T^{-1}$, we can find the matrice representation in respect to the standard basis by calculating $A=TET^{-1}$, where $E$ is the matrice made up of the vectors e1,e2,e3?
– adadaae12313412
Feb 4 '17 at 11:58
if $T$ is defined as you do, it will be like a $S^{-1}$ in my presentation and $E$ will be a diagonal matrix like $bf D$.
– mathreadler
Feb 4 '17 at 12:06
add a comment |
up vote
2
down vote
There is more to it. You can find a canonical basis (make an eigenvalue decomposition)
$${bf T = S}^{-1}{bf DS}$$
where $${bf D} = begin{bmatrix}1&0&0\0&1&0\0&0&-1end{bmatrix}$$
and the two leftmost columns of $bf S$ are in the plane, and the rightmost is perpendicular to it. The eigenvalues $1$ means "preserve" vector, which is what happen to the components which lie in the plane. -1 means to flip the direction 180 degrees which is what should happen to the part of the vectors pointing right out of the plane.
In other words, if we
- write the vector to be as a linear combination of two vectors in the plane and one perpendicular to it.
- we can just flip the one perpendicular (multiply with -1)
- reassemble our vector.
That is basically what multiplying with ${bf S}^{-1}bf DS$ would mean step-by-step.
Okay, but can you answer this to me? After finding the matrice $T^{-1}$, we can find the matrice representation in respect to the standard basis by calculating $A=TET^{-1}$, where $E$ is the matrice made up of the vectors e1,e2,e3?
– adadaae12313412
Feb 4 '17 at 11:58
if $T$ is defined as you do, it will be like a $S^{-1}$ in my presentation and $E$ will be a diagonal matrix like $bf D$.
– mathreadler
Feb 4 '17 at 12:06
add a comment |
up vote
2
down vote
up vote
2
down vote
There is more to it. You can find a canonical basis (make an eigenvalue decomposition)
$${bf T = S}^{-1}{bf DS}$$
where $${bf D} = begin{bmatrix}1&0&0\0&1&0\0&0&-1end{bmatrix}$$
and the two leftmost columns of $bf S$ are in the plane, and the rightmost is perpendicular to it. The eigenvalues $1$ means "preserve" vector, which is what happen to the components which lie in the plane. -1 means to flip the direction 180 degrees which is what should happen to the part of the vectors pointing right out of the plane.
In other words, if we
- write the vector to be as a linear combination of two vectors in the plane and one perpendicular to it.
- we can just flip the one perpendicular (multiply with -1)
- reassemble our vector.
That is basically what multiplying with ${bf S}^{-1}bf DS$ would mean step-by-step.
There is more to it. You can find a canonical basis (make an eigenvalue decomposition)
$${bf T = S}^{-1}{bf DS}$$
where $${bf D} = begin{bmatrix}1&0&0\0&1&0\0&0&-1end{bmatrix}$$
and the two leftmost columns of $bf S$ are in the plane, and the rightmost is perpendicular to it. The eigenvalues $1$ means "preserve" vector, which is what happen to the components which lie in the plane. -1 means to flip the direction 180 degrees which is what should happen to the part of the vectors pointing right out of the plane.
In other words, if we
- write the vector to be as a linear combination of two vectors in the plane and one perpendicular to it.
- we can just flip the one perpendicular (multiply with -1)
- reassemble our vector.
That is basically what multiplying with ${bf S}^{-1}bf DS$ would mean step-by-step.
edited Feb 4 '17 at 11:57
answered Feb 4 '17 at 11:48
mathreadler
14.7k72160
14.7k72160
Okay, but can you answer this to me? After finding the matrice $T^{-1}$, we can find the matrice representation in respect to the standard basis by calculating $A=TET^{-1}$, where $E$ is the matrice made up of the vectors e1,e2,e3?
– adadaae12313412
Feb 4 '17 at 11:58
if $T$ is defined as you do, it will be like a $S^{-1}$ in my presentation and $E$ will be a diagonal matrix like $bf D$.
– mathreadler
Feb 4 '17 at 12:06
add a comment |
Okay, but can you answer this to me? After finding the matrice $T^{-1}$, we can find the matrice representation in respect to the standard basis by calculating $A=TET^{-1}$, where $E$ is the matrice made up of the vectors e1,e2,e3?
– adadaae12313412
Feb 4 '17 at 11:58
if $T$ is defined as you do, it will be like a $S^{-1}$ in my presentation and $E$ will be a diagonal matrix like $bf D$.
– mathreadler
Feb 4 '17 at 12:06
Okay, but can you answer this to me? After finding the matrice $T^{-1}$, we can find the matrice representation in respect to the standard basis by calculating $A=TET^{-1}$, where $E$ is the matrice made up of the vectors e1,e2,e3?
– adadaae12313412
Feb 4 '17 at 11:58
Okay, but can you answer this to me? After finding the matrice $T^{-1}$, we can find the matrice representation in respect to the standard basis by calculating $A=TET^{-1}$, where $E$ is the matrice made up of the vectors e1,e2,e3?
– adadaae12313412
Feb 4 '17 at 11:58
if $T$ is defined as you do, it will be like a $S^{-1}$ in my presentation and $E$ will be a diagonal matrix like $bf D$.
– mathreadler
Feb 4 '17 at 12:06
if $T$ is defined as you do, it will be like a $S^{-1}$ in my presentation and $E$ will be a diagonal matrix like $bf D$.
– mathreadler
Feb 4 '17 at 12:06
add a comment |
up vote
1
down vote
As noted above, vectors $v_1,v_2 in p$ (plane),and $v_3$ is $perp$ to $v_1,v_2$.
Since $v_1,v_2$ are in the plane their reflectection will be the same vector $v_1,v_2$ and since $v_3$ is the normal vector for this plane it's reflection will be the same vector just in the opposite direction ( $-v_3$).
So your reflection matrix in the base $B={v_1,v_2,v_3}$ will look like this:
$R=begin{bmatrix}
1 & 0 & 0\
0 & 1 & 0\
0 & 0 & -1
end{bmatrix}_B$
To get the matrix representation in the standard base you can use the change of basis matrix $T$.
Notice that $T^{-1}$ is the matrix which will change $B_{std} rightarrow B$ and $T$ will change $Brightarrow B_{std}$.
The matrices will look like this:
$T^{-1}=begin{bmatrix}
frac{4}{7}& frac{1}{7} & frac{-2}{7}\
& & &\
frac{-5}{14} & frac{2}{7} & frac{-1}{14}\
& & &\
frac{1}{14} & frac{1}{7} & frac{3}{14}
end{bmatrix}
, T=begin{bmatrix}
1 & -1 & 1\
1 & 2 & 2 \
-1 & -1 & 3
end{bmatrix}$
And finally $R'=TRT^{-1}=begin{bmatrix}
frac{6}{7} & frac{-2}{7} & frac{-3}{7}\
&&&\
frac{-2}{7} & frac{3}{7} & frac{-6}{7}\
&&&\
frac{-3}{7} & frac{-6}{7} & frac{-2}{7}
end{bmatrix}$
add a comment |
up vote
1
down vote
As noted above, vectors $v_1,v_2 in p$ (plane),and $v_3$ is $perp$ to $v_1,v_2$.
Since $v_1,v_2$ are in the plane their reflectection will be the same vector $v_1,v_2$ and since $v_3$ is the normal vector for this plane it's reflection will be the same vector just in the opposite direction ( $-v_3$).
So your reflection matrix in the base $B={v_1,v_2,v_3}$ will look like this:
$R=begin{bmatrix}
1 & 0 & 0\
0 & 1 & 0\
0 & 0 & -1
end{bmatrix}_B$
To get the matrix representation in the standard base you can use the change of basis matrix $T$.
Notice that $T^{-1}$ is the matrix which will change $B_{std} rightarrow B$ and $T$ will change $Brightarrow B_{std}$.
The matrices will look like this:
$T^{-1}=begin{bmatrix}
frac{4}{7}& frac{1}{7} & frac{-2}{7}\
& & &\
frac{-5}{14} & frac{2}{7} & frac{-1}{14}\
& & &\
frac{1}{14} & frac{1}{7} & frac{3}{14}
end{bmatrix}
, T=begin{bmatrix}
1 & -1 & 1\
1 & 2 & 2 \
-1 & -1 & 3
end{bmatrix}$
And finally $R'=TRT^{-1}=begin{bmatrix}
frac{6}{7} & frac{-2}{7} & frac{-3}{7}\
&&&\
frac{-2}{7} & frac{3}{7} & frac{-6}{7}\
&&&\
frac{-3}{7} & frac{-6}{7} & frac{-2}{7}
end{bmatrix}$
add a comment |
up vote
1
down vote
up vote
1
down vote
As noted above, vectors $v_1,v_2 in p$ (plane),and $v_3$ is $perp$ to $v_1,v_2$.
Since $v_1,v_2$ are in the plane their reflectection will be the same vector $v_1,v_2$ and since $v_3$ is the normal vector for this plane it's reflection will be the same vector just in the opposite direction ( $-v_3$).
So your reflection matrix in the base $B={v_1,v_2,v_3}$ will look like this:
$R=begin{bmatrix}
1 & 0 & 0\
0 & 1 & 0\
0 & 0 & -1
end{bmatrix}_B$
To get the matrix representation in the standard base you can use the change of basis matrix $T$.
Notice that $T^{-1}$ is the matrix which will change $B_{std} rightarrow B$ and $T$ will change $Brightarrow B_{std}$.
The matrices will look like this:
$T^{-1}=begin{bmatrix}
frac{4}{7}& frac{1}{7} & frac{-2}{7}\
& & &\
frac{-5}{14} & frac{2}{7} & frac{-1}{14}\
& & &\
frac{1}{14} & frac{1}{7} & frac{3}{14}
end{bmatrix}
, T=begin{bmatrix}
1 & -1 & 1\
1 & 2 & 2 \
-1 & -1 & 3
end{bmatrix}$
And finally $R'=TRT^{-1}=begin{bmatrix}
frac{6}{7} & frac{-2}{7} & frac{-3}{7}\
&&&\
frac{-2}{7} & frac{3}{7} & frac{-6}{7}\
&&&\
frac{-3}{7} & frac{-6}{7} & frac{-2}{7}
end{bmatrix}$
As noted above, vectors $v_1,v_2 in p$ (plane),and $v_3$ is $perp$ to $v_1,v_2$.
Since $v_1,v_2$ are in the plane their reflectection will be the same vector $v_1,v_2$ and since $v_3$ is the normal vector for this plane it's reflection will be the same vector just in the opposite direction ( $-v_3$).
So your reflection matrix in the base $B={v_1,v_2,v_3}$ will look like this:
$R=begin{bmatrix}
1 & 0 & 0\
0 & 1 & 0\
0 & 0 & -1
end{bmatrix}_B$
To get the matrix representation in the standard base you can use the change of basis matrix $T$.
Notice that $T^{-1}$ is the matrix which will change $B_{std} rightarrow B$ and $T$ will change $Brightarrow B_{std}$.
The matrices will look like this:
$T^{-1}=begin{bmatrix}
frac{4}{7}& frac{1}{7} & frac{-2}{7}\
& & &\
frac{-5}{14} & frac{2}{7} & frac{-1}{14}\
& & &\
frac{1}{14} & frac{1}{7} & frac{3}{14}
end{bmatrix}
, T=begin{bmatrix}
1 & -1 & 1\
1 & 2 & 2 \
-1 & -1 & 3
end{bmatrix}$
And finally $R'=TRT^{-1}=begin{bmatrix}
frac{6}{7} & frac{-2}{7} & frac{-3}{7}\
&&&\
frac{-2}{7} & frac{3}{7} & frac{-6}{7}\
&&&\
frac{-3}{7} & frac{-6}{7} & frac{-2}{7}
end{bmatrix}$
answered Jun 9 '17 at 18:15
Dragan Zrilić
35718
35718
add a comment |
add a comment |
up vote
0
down vote
Let us call the plane normal as vector $vec n=(1,2,3)$ and let the incident vector be $vec r=(x,y,z)$ and the reflected vector be $vec r'=(x',y',z')$. When the vector $vec r$ is reflected upon the plane, its projection on the plane remains unchanged and only its normal component with respect to the plane will be reversed to become the reflected vector $vec r'$.
The normal component of $vec r$ with respect to the plane is:
$$vec r_n=frac{vec rbulletvec n}{vec nbullet vec n}vec n$$
And the projection of $vec r$ on the plane is:
$$vec r_p=vec r-vec r_n$$
So the reflected vector is:
$$vec r'=-vec r_n+vec r_p$$
or:
$$vec r'=-vec r_n+vec r-vec r_n$$
or
$$vec r'=vec r-2vec r_n$$
or
$$vec r'=vec r-2frac{vec rbulletvec n}{vec nbullet vec n}vec n$$
If we substitute the numerical value of the plane normal we get:
$$vec r'=vec r-2frac{x+2y+3z}{14}(1,2,3)$$
or
$$left{begin{array}{c}x'=x-frac{x+2y+3z}{7}\y'=y-2frac{x+2y+3z}{7}\z'=z-3frac{x+2y+3z}{7}end{array}right.$$
or
$$left{begin{array}{c}x'=frac{6x-2y-3z}{7}\y'=frac{-2x+3y-6z}{7}\z'=frac{-3x-6y-2z}{7}end{array}right.$$
So the matrix reperesentation is:
$$R=begin{bmatrix}
frac{6}{7}& frac{-2}{7} & frac{-3}{7}\
& & &\
frac{-2}{7} & frac{3}{7} & frac{-6}{7}\
& & &\
frac{-3}{7} & frac{-6}{7} & frac{-2}{7}
end{bmatrix}$$
add a comment |
up vote
0
down vote
Let us call the plane normal as vector $vec n=(1,2,3)$ and let the incident vector be $vec r=(x,y,z)$ and the reflected vector be $vec r'=(x',y',z')$. When the vector $vec r$ is reflected upon the plane, its projection on the plane remains unchanged and only its normal component with respect to the plane will be reversed to become the reflected vector $vec r'$.
The normal component of $vec r$ with respect to the plane is:
$$vec r_n=frac{vec rbulletvec n}{vec nbullet vec n}vec n$$
And the projection of $vec r$ on the plane is:
$$vec r_p=vec r-vec r_n$$
So the reflected vector is:
$$vec r'=-vec r_n+vec r_p$$
or:
$$vec r'=-vec r_n+vec r-vec r_n$$
or
$$vec r'=vec r-2vec r_n$$
or
$$vec r'=vec r-2frac{vec rbulletvec n}{vec nbullet vec n}vec n$$
If we substitute the numerical value of the plane normal we get:
$$vec r'=vec r-2frac{x+2y+3z}{14}(1,2,3)$$
or
$$left{begin{array}{c}x'=x-frac{x+2y+3z}{7}\y'=y-2frac{x+2y+3z}{7}\z'=z-3frac{x+2y+3z}{7}end{array}right.$$
or
$$left{begin{array}{c}x'=frac{6x-2y-3z}{7}\y'=frac{-2x+3y-6z}{7}\z'=frac{-3x-6y-2z}{7}end{array}right.$$
So the matrix reperesentation is:
$$R=begin{bmatrix}
frac{6}{7}& frac{-2}{7} & frac{-3}{7}\
& & &\
frac{-2}{7} & frac{3}{7} & frac{-6}{7}\
& & &\
frac{-3}{7} & frac{-6}{7} & frac{-2}{7}
end{bmatrix}$$
add a comment |
up vote
0
down vote
up vote
0
down vote
Let us call the plane normal as vector $vec n=(1,2,3)$ and let the incident vector be $vec r=(x,y,z)$ and the reflected vector be $vec r'=(x',y',z')$. When the vector $vec r$ is reflected upon the plane, its projection on the plane remains unchanged and only its normal component with respect to the plane will be reversed to become the reflected vector $vec r'$.
The normal component of $vec r$ with respect to the plane is:
$$vec r_n=frac{vec rbulletvec n}{vec nbullet vec n}vec n$$
And the projection of $vec r$ on the plane is:
$$vec r_p=vec r-vec r_n$$
So the reflected vector is:
$$vec r'=-vec r_n+vec r_p$$
or:
$$vec r'=-vec r_n+vec r-vec r_n$$
or
$$vec r'=vec r-2vec r_n$$
or
$$vec r'=vec r-2frac{vec rbulletvec n}{vec nbullet vec n}vec n$$
If we substitute the numerical value of the plane normal we get:
$$vec r'=vec r-2frac{x+2y+3z}{14}(1,2,3)$$
or
$$left{begin{array}{c}x'=x-frac{x+2y+3z}{7}\y'=y-2frac{x+2y+3z}{7}\z'=z-3frac{x+2y+3z}{7}end{array}right.$$
or
$$left{begin{array}{c}x'=frac{6x-2y-3z}{7}\y'=frac{-2x+3y-6z}{7}\z'=frac{-3x-6y-2z}{7}end{array}right.$$
So the matrix reperesentation is:
$$R=begin{bmatrix}
frac{6}{7}& frac{-2}{7} & frac{-3}{7}\
& & &\
frac{-2}{7} & frac{3}{7} & frac{-6}{7}\
& & &\
frac{-3}{7} & frac{-6}{7} & frac{-2}{7}
end{bmatrix}$$
Let us call the plane normal as vector $vec n=(1,2,3)$ and let the incident vector be $vec r=(x,y,z)$ and the reflected vector be $vec r'=(x',y',z')$. When the vector $vec r$ is reflected upon the plane, its projection on the plane remains unchanged and only its normal component with respect to the plane will be reversed to become the reflected vector $vec r'$.
The normal component of $vec r$ with respect to the plane is:
$$vec r_n=frac{vec rbulletvec n}{vec nbullet vec n}vec n$$
And the projection of $vec r$ on the plane is:
$$vec r_p=vec r-vec r_n$$
So the reflected vector is:
$$vec r'=-vec r_n+vec r_p$$
or:
$$vec r'=-vec r_n+vec r-vec r_n$$
or
$$vec r'=vec r-2vec r_n$$
or
$$vec r'=vec r-2frac{vec rbulletvec n}{vec nbullet vec n}vec n$$
If we substitute the numerical value of the plane normal we get:
$$vec r'=vec r-2frac{x+2y+3z}{14}(1,2,3)$$
or
$$left{begin{array}{c}x'=x-frac{x+2y+3z}{7}\y'=y-2frac{x+2y+3z}{7}\z'=z-3frac{x+2y+3z}{7}end{array}right.$$
or
$$left{begin{array}{c}x'=frac{6x-2y-3z}{7}\y'=frac{-2x+3y-6z}{7}\z'=frac{-3x-6y-2z}{7}end{array}right.$$
So the matrix reperesentation is:
$$R=begin{bmatrix}
frac{6}{7}& frac{-2}{7} & frac{-3}{7}\
& & &\
frac{-2}{7} & frac{3}{7} & frac{-6}{7}\
& & &\
frac{-3}{7} & frac{-6}{7} & frac{-2}{7}
end{bmatrix}$$
answered Nov 22 at 2:43
Arash Rashidi
538
538
add a comment |
add a comment |
Thanks for contributing an answer to Mathematics Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Some of your past answers have not been well-received, and you're in danger of being blocked from answering.
Please pay close attention to the following guidance:
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f2128652%2fthe-matrix-representation-of-a-reflection-operator-across-the-plane-x2y3z-0%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
The vectors in the plane will be preserved (multiplied by 1) and the vectors perpendicular to the plane will be mirrored (multiplied by -1). Maybe that can help.
– mathreadler
Feb 4 '17 at 11:13
@mathreadler so v1 will map into v1,v2 into v2 and v3 into -v3?
– adadaae12313412
Feb 4 '17 at 11:17
In general, there is a householder matrix that describes reflections of this type.
– Andres Mejia
Feb 4 '17 at 11:28
v1 map onto v1, v2 onto v2, v3 onto -v3
– mathreadler
Feb 4 '17 at 11:36
@mathreadler can you review mt question, I edited it
– adadaae12313412
Feb 4 '17 at 11:42