The matrix representation of a reflection operator across the plane $x+2y+3z=0$











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Let $T:mathbb{R}^3rightarrow mathbb{R}^3$ be the reflection across the plane $x+2y+3z=0$, find the matrix of this linear operator $T$ in respect to the basis $B=left{v_1,v_2,v_3right}$, where we have:



$v_1=begin{bmatrix}1\ 1\ -1end{bmatrix}$ $v_2=begin{bmatrix}-1\ 2\ -1end{bmatrix}$ $v_3=begin{bmatrix}1\ 2\ 3end{bmatrix}$



First of what does it mean that $T$ is a reflection across the given plane? What will hapen to let's say the vector $(1,0,0)$ if it's passed through $T$? In my textbook, there was a short example that mentioned a reflection operator, which transformed a given vector $(a,b,c)$ to the vector $(a,b,-c)$ So that would be the reflection across the standard plane $x+y+z=0$, but here, will it act as if given a vector $(a,b,c)$ you get out a vector $(a,2b,-3c)$?



EDIT:
after reading the comments, I got the matrix representation as:



$T=begin{bmatrix}1&-1&-1\ 1&2&-2\ -1&-1&-3end{bmatrix}$



Now how can I find the representation of this operator in respect to the standard basis vectors $(e_1,e_2,e_3)$?



I read about finding the change of basis matrix so I calculated $T^{-1}$:



$T^{-1}=begin{bmatrix}frac{4}{7}&frac{1}{7}&-frac{2}{7}\ -frac{5}{14}&frac{2}{7}&-frac{1}{14}\ -frac{1}{14}&-frac{1}{7}&-frac{3}{14}end{bmatrix}$



Is this it or is there more to it?










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  • The vectors in the plane will be preserved (multiplied by 1) and the vectors perpendicular to the plane will be mirrored (multiplied by -1). Maybe that can help.
    – mathreadler
    Feb 4 '17 at 11:13










  • @mathreadler so v1 will map into v1,v2 into v2 and v3 into -v3?
    – adadaae12313412
    Feb 4 '17 at 11:17










  • In general, there is a householder matrix that describes reflections of this type.
    – Andres Mejia
    Feb 4 '17 at 11:28












  • v1 map onto v1, v2 onto v2, v3 onto -v3
    – mathreadler
    Feb 4 '17 at 11:36










  • @mathreadler can you review mt question, I edited it
    – adadaae12313412
    Feb 4 '17 at 11:42















up vote
3
down vote

favorite
1












Let $T:mathbb{R}^3rightarrow mathbb{R}^3$ be the reflection across the plane $x+2y+3z=0$, find the matrix of this linear operator $T$ in respect to the basis $B=left{v_1,v_2,v_3right}$, where we have:



$v_1=begin{bmatrix}1\ 1\ -1end{bmatrix}$ $v_2=begin{bmatrix}-1\ 2\ -1end{bmatrix}$ $v_3=begin{bmatrix}1\ 2\ 3end{bmatrix}$



First of what does it mean that $T$ is a reflection across the given plane? What will hapen to let's say the vector $(1,0,0)$ if it's passed through $T$? In my textbook, there was a short example that mentioned a reflection operator, which transformed a given vector $(a,b,c)$ to the vector $(a,b,-c)$ So that would be the reflection across the standard plane $x+y+z=0$, but here, will it act as if given a vector $(a,b,c)$ you get out a vector $(a,2b,-3c)$?



EDIT:
after reading the comments, I got the matrix representation as:



$T=begin{bmatrix}1&-1&-1\ 1&2&-2\ -1&-1&-3end{bmatrix}$



Now how can I find the representation of this operator in respect to the standard basis vectors $(e_1,e_2,e_3)$?



I read about finding the change of basis matrix so I calculated $T^{-1}$:



$T^{-1}=begin{bmatrix}frac{4}{7}&frac{1}{7}&-frac{2}{7}\ -frac{5}{14}&frac{2}{7}&-frac{1}{14}\ -frac{1}{14}&-frac{1}{7}&-frac{3}{14}end{bmatrix}$



Is this it or is there more to it?










share|cite|improve this question
























  • The vectors in the plane will be preserved (multiplied by 1) and the vectors perpendicular to the plane will be mirrored (multiplied by -1). Maybe that can help.
    – mathreadler
    Feb 4 '17 at 11:13










  • @mathreadler so v1 will map into v1,v2 into v2 and v3 into -v3?
    – adadaae12313412
    Feb 4 '17 at 11:17










  • In general, there is a householder matrix that describes reflections of this type.
    – Andres Mejia
    Feb 4 '17 at 11:28












  • v1 map onto v1, v2 onto v2, v3 onto -v3
    – mathreadler
    Feb 4 '17 at 11:36










  • @mathreadler can you review mt question, I edited it
    – adadaae12313412
    Feb 4 '17 at 11:42













up vote
3
down vote

favorite
1









up vote
3
down vote

favorite
1






1





Let $T:mathbb{R}^3rightarrow mathbb{R}^3$ be the reflection across the plane $x+2y+3z=0$, find the matrix of this linear operator $T$ in respect to the basis $B=left{v_1,v_2,v_3right}$, where we have:



$v_1=begin{bmatrix}1\ 1\ -1end{bmatrix}$ $v_2=begin{bmatrix}-1\ 2\ -1end{bmatrix}$ $v_3=begin{bmatrix}1\ 2\ 3end{bmatrix}$



First of what does it mean that $T$ is a reflection across the given plane? What will hapen to let's say the vector $(1,0,0)$ if it's passed through $T$? In my textbook, there was a short example that mentioned a reflection operator, which transformed a given vector $(a,b,c)$ to the vector $(a,b,-c)$ So that would be the reflection across the standard plane $x+y+z=0$, but here, will it act as if given a vector $(a,b,c)$ you get out a vector $(a,2b,-3c)$?



EDIT:
after reading the comments, I got the matrix representation as:



$T=begin{bmatrix}1&-1&-1\ 1&2&-2\ -1&-1&-3end{bmatrix}$



Now how can I find the representation of this operator in respect to the standard basis vectors $(e_1,e_2,e_3)$?



I read about finding the change of basis matrix so I calculated $T^{-1}$:



$T^{-1}=begin{bmatrix}frac{4}{7}&frac{1}{7}&-frac{2}{7}\ -frac{5}{14}&frac{2}{7}&-frac{1}{14}\ -frac{1}{14}&-frac{1}{7}&-frac{3}{14}end{bmatrix}$



Is this it or is there more to it?










share|cite|improve this question















Let $T:mathbb{R}^3rightarrow mathbb{R}^3$ be the reflection across the plane $x+2y+3z=0$, find the matrix of this linear operator $T$ in respect to the basis $B=left{v_1,v_2,v_3right}$, where we have:



$v_1=begin{bmatrix}1\ 1\ -1end{bmatrix}$ $v_2=begin{bmatrix}-1\ 2\ -1end{bmatrix}$ $v_3=begin{bmatrix}1\ 2\ 3end{bmatrix}$



First of what does it mean that $T$ is a reflection across the given plane? What will hapen to let's say the vector $(1,0,0)$ if it's passed through $T$? In my textbook, there was a short example that mentioned a reflection operator, which transformed a given vector $(a,b,c)$ to the vector $(a,b,-c)$ So that would be the reflection across the standard plane $x+y+z=0$, but here, will it act as if given a vector $(a,b,c)$ you get out a vector $(a,2b,-3c)$?



EDIT:
after reading the comments, I got the matrix representation as:



$T=begin{bmatrix}1&-1&-1\ 1&2&-2\ -1&-1&-3end{bmatrix}$



Now how can I find the representation of this operator in respect to the standard basis vectors $(e_1,e_2,e_3)$?



I read about finding the change of basis matrix so I calculated $T^{-1}$:



$T^{-1}=begin{bmatrix}frac{4}{7}&frac{1}{7}&-frac{2}{7}\ -frac{5}{14}&frac{2}{7}&-frac{1}{14}\ -frac{1}{14}&-frac{1}{7}&-frac{3}{14}end{bmatrix}$



Is this it or is there more to it?







linear-algebra geometry linear-transformations






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edited Feb 4 '17 at 11:41

























asked Feb 4 '17 at 11:10









adadaae12313412

1809




1809












  • The vectors in the plane will be preserved (multiplied by 1) and the vectors perpendicular to the plane will be mirrored (multiplied by -1). Maybe that can help.
    – mathreadler
    Feb 4 '17 at 11:13










  • @mathreadler so v1 will map into v1,v2 into v2 and v3 into -v3?
    – adadaae12313412
    Feb 4 '17 at 11:17










  • In general, there is a householder matrix that describes reflections of this type.
    – Andres Mejia
    Feb 4 '17 at 11:28












  • v1 map onto v1, v2 onto v2, v3 onto -v3
    – mathreadler
    Feb 4 '17 at 11:36










  • @mathreadler can you review mt question, I edited it
    – adadaae12313412
    Feb 4 '17 at 11:42


















  • The vectors in the plane will be preserved (multiplied by 1) and the vectors perpendicular to the plane will be mirrored (multiplied by -1). Maybe that can help.
    – mathreadler
    Feb 4 '17 at 11:13










  • @mathreadler so v1 will map into v1,v2 into v2 and v3 into -v3?
    – adadaae12313412
    Feb 4 '17 at 11:17










  • In general, there is a householder matrix that describes reflections of this type.
    – Andres Mejia
    Feb 4 '17 at 11:28












  • v1 map onto v1, v2 onto v2, v3 onto -v3
    – mathreadler
    Feb 4 '17 at 11:36










  • @mathreadler can you review mt question, I edited it
    – adadaae12313412
    Feb 4 '17 at 11:42
















The vectors in the plane will be preserved (multiplied by 1) and the vectors perpendicular to the plane will be mirrored (multiplied by -1). Maybe that can help.
– mathreadler
Feb 4 '17 at 11:13




The vectors in the plane will be preserved (multiplied by 1) and the vectors perpendicular to the plane will be mirrored (multiplied by -1). Maybe that can help.
– mathreadler
Feb 4 '17 at 11:13












@mathreadler so v1 will map into v1,v2 into v2 and v3 into -v3?
– adadaae12313412
Feb 4 '17 at 11:17




@mathreadler so v1 will map into v1,v2 into v2 and v3 into -v3?
– adadaae12313412
Feb 4 '17 at 11:17












In general, there is a householder matrix that describes reflections of this type.
– Andres Mejia
Feb 4 '17 at 11:28






In general, there is a householder matrix that describes reflections of this type.
– Andres Mejia
Feb 4 '17 at 11:28














v1 map onto v1, v2 onto v2, v3 onto -v3
– mathreadler
Feb 4 '17 at 11:36




v1 map onto v1, v2 onto v2, v3 onto -v3
– mathreadler
Feb 4 '17 at 11:36












@mathreadler can you review mt question, I edited it
– adadaae12313412
Feb 4 '17 at 11:42




@mathreadler can you review mt question, I edited it
– adadaae12313412
Feb 4 '17 at 11:42










4 Answers
4






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oldest

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up vote
2
down vote



accepted










The person who prepared you this question has made life very easy for you. Verify following facts:




  1. $v_1 in $ the plane (its coordinates verify the equation of the plane)

  2. $v_2$ also lies in this plane.

  3. $v_3 perp v_1$ (calculate the dot product)

  4. $v_3 perp v_2$


So the reflection maps: $begin{cases}
v_1 mapsto v_1 \ v_2 mapsto v_2 \ v_3 mapsto -v_3 end{cases}$
And the matrix w.r.t. this basis is $begin{pmatrix} 1 & 0 & 0\ 0 & 1 & 0 \ 0& 0& -1end{pmatrix}$






share|cite|improve this answer




























    up vote
    2
    down vote













    There is more to it. You can find a canonical basis (make an eigenvalue decomposition)
    $${bf T = S}^{-1}{bf DS}$$



    where $${bf D} = begin{bmatrix}1&0&0\0&1&0\0&0&-1end{bmatrix}$$
    and the two leftmost columns of $bf S$ are in the plane, and the rightmost is perpendicular to it. The eigenvalues $1$ means "preserve" vector, which is what happen to the components which lie in the plane. -1 means to flip the direction 180 degrees which is what should happen to the part of the vectors pointing right out of the plane.



    In other words, if we




    1. write the vector to be as a linear combination of two vectors in the plane and one perpendicular to it.

    2. we can just flip the one perpendicular (multiply with -1)

    3. reassemble our vector.


    That is basically what multiplying with ${bf S}^{-1}bf DS$ would mean step-by-step.






    share|cite|improve this answer























    • Okay, but can you answer this to me? After finding the matrice $T^{-1}$, we can find the matrice representation in respect to the standard basis by calculating $A=TET^{-1}$, where $E$ is the matrice made up of the vectors e1,e2,e3?
      – adadaae12313412
      Feb 4 '17 at 11:58










    • if $T$ is defined as you do, it will be like a $S^{-1}$ in my presentation and $E$ will be a diagonal matrix like $bf D$.
      – mathreadler
      Feb 4 '17 at 12:06




















    up vote
    1
    down vote













    As noted above, vectors $v_1,v_2 in p$ (plane),and $v_3$ is $perp$ to $v_1,v_2$.
    Since $v_1,v_2$ are in the plane their reflectection will be the same vector $v_1,v_2$ and since $v_3$ is the normal vector for this plane it's reflection will be the same vector just in the opposite direction ( $-v_3$).
    So your reflection matrix in the base $B={v_1,v_2,v_3}$ will look like this:



    $R=begin{bmatrix}
    1 & 0 & 0\
    0 & 1 & 0\
    0 & 0 & -1
    end{bmatrix}_B$



    To get the matrix representation in the standard base you can use the change of basis matrix $T$.
    Notice that $T^{-1}$ is the matrix which will change $B_{std} rightarrow B$ and $T$ will change $Brightarrow B_{std}$.



    The matrices will look like this:
    $T^{-1}=begin{bmatrix}
    frac{4}{7}& frac{1}{7} & frac{-2}{7}\
    & & &\
    frac{-5}{14} & frac{2}{7} & frac{-1}{14}\
    & & &\
    frac{1}{14} & frac{1}{7} & frac{3}{14}
    end{bmatrix}
    , T=begin{bmatrix}
    1 & -1 & 1\
    1 & 2 & 2 \
    -1 & -1 & 3
    end{bmatrix}$



    And finally $R'=TRT^{-1}=begin{bmatrix}
    frac{6}{7} & frac{-2}{7} & frac{-3}{7}\
    &&&\
    frac{-2}{7} & frac{3}{7} & frac{-6}{7}\
    &&&\
    frac{-3}{7} & frac{-6}{7} & frac{-2}{7}
    end{bmatrix}$






    share|cite|improve this answer




























      up vote
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      down vote













      Let us call the plane normal as vector $vec n=(1,2,3)$ and let the incident vector be $vec r=(x,y,z)$ and the reflected vector be $vec r'=(x',y',z')$. When the vector $vec r$ is reflected upon the plane, its projection on the plane remains unchanged and only its normal component with respect to the plane will be reversed to become the reflected vector $vec r'$.
      The normal component of $vec r$ with respect to the plane is:
      $$vec r_n=frac{vec rbulletvec n}{vec nbullet vec n}vec n$$
      And the projection of $vec r$ on the plane is:
      $$vec r_p=vec r-vec r_n$$
      So the reflected vector is:
      $$vec r'=-vec r_n+vec r_p$$
      or:
      $$vec r'=-vec r_n+vec r-vec r_n$$
      or
      $$vec r'=vec r-2vec r_n$$
      or
      $$vec r'=vec r-2frac{vec rbulletvec n}{vec nbullet vec n}vec n$$
      If we substitute the numerical value of the plane normal we get:
      $$vec r'=vec r-2frac{x+2y+3z}{14}(1,2,3)$$
      or
      $$left{begin{array}{c}x'=x-frac{x+2y+3z}{7}\y'=y-2frac{x+2y+3z}{7}\z'=z-3frac{x+2y+3z}{7}end{array}right.$$
      or
      $$left{begin{array}{c}x'=frac{6x-2y-3z}{7}\y'=frac{-2x+3y-6z}{7}\z'=frac{-3x-6y-2z}{7}end{array}right.$$
      So the matrix reperesentation is:
      $$R=begin{bmatrix}
      frac{6}{7}& frac{-2}{7} & frac{-3}{7}\
      & & &\
      frac{-2}{7} & frac{3}{7} & frac{-6}{7}\
      & & &\
      frac{-3}{7} & frac{-6}{7} & frac{-2}{7}
      end{bmatrix}$$






      share|cite|improve this answer





















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        4 Answers
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        4 Answers
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        up vote
        2
        down vote



        accepted










        The person who prepared you this question has made life very easy for you. Verify following facts:




        1. $v_1 in $ the plane (its coordinates verify the equation of the plane)

        2. $v_2$ also lies in this plane.

        3. $v_3 perp v_1$ (calculate the dot product)

        4. $v_3 perp v_2$


        So the reflection maps: $begin{cases}
        v_1 mapsto v_1 \ v_2 mapsto v_2 \ v_3 mapsto -v_3 end{cases}$
        And the matrix w.r.t. this basis is $begin{pmatrix} 1 & 0 & 0\ 0 & 1 & 0 \ 0& 0& -1end{pmatrix}$






        share|cite|improve this answer

























          up vote
          2
          down vote



          accepted










          The person who prepared you this question has made life very easy for you. Verify following facts:




          1. $v_1 in $ the plane (its coordinates verify the equation of the plane)

          2. $v_2$ also lies in this plane.

          3. $v_3 perp v_1$ (calculate the dot product)

          4. $v_3 perp v_2$


          So the reflection maps: $begin{cases}
          v_1 mapsto v_1 \ v_2 mapsto v_2 \ v_3 mapsto -v_3 end{cases}$
          And the matrix w.r.t. this basis is $begin{pmatrix} 1 & 0 & 0\ 0 & 1 & 0 \ 0& 0& -1end{pmatrix}$






          share|cite|improve this answer























            up vote
            2
            down vote



            accepted







            up vote
            2
            down vote



            accepted






            The person who prepared you this question has made life very easy for you. Verify following facts:




            1. $v_1 in $ the plane (its coordinates verify the equation of the plane)

            2. $v_2$ also lies in this plane.

            3. $v_3 perp v_1$ (calculate the dot product)

            4. $v_3 perp v_2$


            So the reflection maps: $begin{cases}
            v_1 mapsto v_1 \ v_2 mapsto v_2 \ v_3 mapsto -v_3 end{cases}$
            And the matrix w.r.t. this basis is $begin{pmatrix} 1 & 0 & 0\ 0 & 1 & 0 \ 0& 0& -1end{pmatrix}$






            share|cite|improve this answer












            The person who prepared you this question has made life very easy for you. Verify following facts:




            1. $v_1 in $ the plane (its coordinates verify the equation of the plane)

            2. $v_2$ also lies in this plane.

            3. $v_3 perp v_1$ (calculate the dot product)

            4. $v_3 perp v_2$


            So the reflection maps: $begin{cases}
            v_1 mapsto v_1 \ v_2 mapsto v_2 \ v_3 mapsto -v_3 end{cases}$
            And the matrix w.r.t. this basis is $begin{pmatrix} 1 & 0 & 0\ 0 & 1 & 0 \ 0& 0& -1end{pmatrix}$







            share|cite|improve this answer












            share|cite|improve this answer



            share|cite|improve this answer










            answered Feb 6 '17 at 17:17









            Marc Bogaerts

            4,0581821




            4,0581821






















                up vote
                2
                down vote













                There is more to it. You can find a canonical basis (make an eigenvalue decomposition)
                $${bf T = S}^{-1}{bf DS}$$



                where $${bf D} = begin{bmatrix}1&0&0\0&1&0\0&0&-1end{bmatrix}$$
                and the two leftmost columns of $bf S$ are in the plane, and the rightmost is perpendicular to it. The eigenvalues $1$ means "preserve" vector, which is what happen to the components which lie in the plane. -1 means to flip the direction 180 degrees which is what should happen to the part of the vectors pointing right out of the plane.



                In other words, if we




                1. write the vector to be as a linear combination of two vectors in the plane and one perpendicular to it.

                2. we can just flip the one perpendicular (multiply with -1)

                3. reassemble our vector.


                That is basically what multiplying with ${bf S}^{-1}bf DS$ would mean step-by-step.






                share|cite|improve this answer























                • Okay, but can you answer this to me? After finding the matrice $T^{-1}$, we can find the matrice representation in respect to the standard basis by calculating $A=TET^{-1}$, where $E$ is the matrice made up of the vectors e1,e2,e3?
                  – adadaae12313412
                  Feb 4 '17 at 11:58










                • if $T$ is defined as you do, it will be like a $S^{-1}$ in my presentation and $E$ will be a diagonal matrix like $bf D$.
                  – mathreadler
                  Feb 4 '17 at 12:06

















                up vote
                2
                down vote













                There is more to it. You can find a canonical basis (make an eigenvalue decomposition)
                $${bf T = S}^{-1}{bf DS}$$



                where $${bf D} = begin{bmatrix}1&0&0\0&1&0\0&0&-1end{bmatrix}$$
                and the two leftmost columns of $bf S$ are in the plane, and the rightmost is perpendicular to it. The eigenvalues $1$ means "preserve" vector, which is what happen to the components which lie in the plane. -1 means to flip the direction 180 degrees which is what should happen to the part of the vectors pointing right out of the plane.



                In other words, if we




                1. write the vector to be as a linear combination of two vectors in the plane and one perpendicular to it.

                2. we can just flip the one perpendicular (multiply with -1)

                3. reassemble our vector.


                That is basically what multiplying with ${bf S}^{-1}bf DS$ would mean step-by-step.






                share|cite|improve this answer























                • Okay, but can you answer this to me? After finding the matrice $T^{-1}$, we can find the matrice representation in respect to the standard basis by calculating $A=TET^{-1}$, where $E$ is the matrice made up of the vectors e1,e2,e3?
                  – adadaae12313412
                  Feb 4 '17 at 11:58










                • if $T$ is defined as you do, it will be like a $S^{-1}$ in my presentation and $E$ will be a diagonal matrix like $bf D$.
                  – mathreadler
                  Feb 4 '17 at 12:06















                up vote
                2
                down vote










                up vote
                2
                down vote









                There is more to it. You can find a canonical basis (make an eigenvalue decomposition)
                $${bf T = S}^{-1}{bf DS}$$



                where $${bf D} = begin{bmatrix}1&0&0\0&1&0\0&0&-1end{bmatrix}$$
                and the two leftmost columns of $bf S$ are in the plane, and the rightmost is perpendicular to it. The eigenvalues $1$ means "preserve" vector, which is what happen to the components which lie in the plane. -1 means to flip the direction 180 degrees which is what should happen to the part of the vectors pointing right out of the plane.



                In other words, if we




                1. write the vector to be as a linear combination of two vectors in the plane and one perpendicular to it.

                2. we can just flip the one perpendicular (multiply with -1)

                3. reassemble our vector.


                That is basically what multiplying with ${bf S}^{-1}bf DS$ would mean step-by-step.






                share|cite|improve this answer














                There is more to it. You can find a canonical basis (make an eigenvalue decomposition)
                $${bf T = S}^{-1}{bf DS}$$



                where $${bf D} = begin{bmatrix}1&0&0\0&1&0\0&0&-1end{bmatrix}$$
                and the two leftmost columns of $bf S$ are in the plane, and the rightmost is perpendicular to it. The eigenvalues $1$ means "preserve" vector, which is what happen to the components which lie in the plane. -1 means to flip the direction 180 degrees which is what should happen to the part of the vectors pointing right out of the plane.



                In other words, if we




                1. write the vector to be as a linear combination of two vectors in the plane and one perpendicular to it.

                2. we can just flip the one perpendicular (multiply with -1)

                3. reassemble our vector.


                That is basically what multiplying with ${bf S}^{-1}bf DS$ would mean step-by-step.







                share|cite|improve this answer














                share|cite|improve this answer



                share|cite|improve this answer








                edited Feb 4 '17 at 11:57

























                answered Feb 4 '17 at 11:48









                mathreadler

                14.7k72160




                14.7k72160












                • Okay, but can you answer this to me? After finding the matrice $T^{-1}$, we can find the matrice representation in respect to the standard basis by calculating $A=TET^{-1}$, where $E$ is the matrice made up of the vectors e1,e2,e3?
                  – adadaae12313412
                  Feb 4 '17 at 11:58










                • if $T$ is defined as you do, it will be like a $S^{-1}$ in my presentation and $E$ will be a diagonal matrix like $bf D$.
                  – mathreadler
                  Feb 4 '17 at 12:06




















                • Okay, but can you answer this to me? After finding the matrice $T^{-1}$, we can find the matrice representation in respect to the standard basis by calculating $A=TET^{-1}$, where $E$ is the matrice made up of the vectors e1,e2,e3?
                  – adadaae12313412
                  Feb 4 '17 at 11:58










                • if $T$ is defined as you do, it will be like a $S^{-1}$ in my presentation and $E$ will be a diagonal matrix like $bf D$.
                  – mathreadler
                  Feb 4 '17 at 12:06


















                Okay, but can you answer this to me? After finding the matrice $T^{-1}$, we can find the matrice representation in respect to the standard basis by calculating $A=TET^{-1}$, where $E$ is the matrice made up of the vectors e1,e2,e3?
                – adadaae12313412
                Feb 4 '17 at 11:58




                Okay, but can you answer this to me? After finding the matrice $T^{-1}$, we can find the matrice representation in respect to the standard basis by calculating $A=TET^{-1}$, where $E$ is the matrice made up of the vectors e1,e2,e3?
                – adadaae12313412
                Feb 4 '17 at 11:58












                if $T$ is defined as you do, it will be like a $S^{-1}$ in my presentation and $E$ will be a diagonal matrix like $bf D$.
                – mathreadler
                Feb 4 '17 at 12:06






                if $T$ is defined as you do, it will be like a $S^{-1}$ in my presentation and $E$ will be a diagonal matrix like $bf D$.
                – mathreadler
                Feb 4 '17 at 12:06












                up vote
                1
                down vote













                As noted above, vectors $v_1,v_2 in p$ (plane),and $v_3$ is $perp$ to $v_1,v_2$.
                Since $v_1,v_2$ are in the plane their reflectection will be the same vector $v_1,v_2$ and since $v_3$ is the normal vector for this plane it's reflection will be the same vector just in the opposite direction ( $-v_3$).
                So your reflection matrix in the base $B={v_1,v_2,v_3}$ will look like this:



                $R=begin{bmatrix}
                1 & 0 & 0\
                0 & 1 & 0\
                0 & 0 & -1
                end{bmatrix}_B$



                To get the matrix representation in the standard base you can use the change of basis matrix $T$.
                Notice that $T^{-1}$ is the matrix which will change $B_{std} rightarrow B$ and $T$ will change $Brightarrow B_{std}$.



                The matrices will look like this:
                $T^{-1}=begin{bmatrix}
                frac{4}{7}& frac{1}{7} & frac{-2}{7}\
                & & &\
                frac{-5}{14} & frac{2}{7} & frac{-1}{14}\
                & & &\
                frac{1}{14} & frac{1}{7} & frac{3}{14}
                end{bmatrix}
                , T=begin{bmatrix}
                1 & -1 & 1\
                1 & 2 & 2 \
                -1 & -1 & 3
                end{bmatrix}$



                And finally $R'=TRT^{-1}=begin{bmatrix}
                frac{6}{7} & frac{-2}{7} & frac{-3}{7}\
                &&&\
                frac{-2}{7} & frac{3}{7} & frac{-6}{7}\
                &&&\
                frac{-3}{7} & frac{-6}{7} & frac{-2}{7}
                end{bmatrix}$






                share|cite|improve this answer

























                  up vote
                  1
                  down vote













                  As noted above, vectors $v_1,v_2 in p$ (plane),and $v_3$ is $perp$ to $v_1,v_2$.
                  Since $v_1,v_2$ are in the plane their reflectection will be the same vector $v_1,v_2$ and since $v_3$ is the normal vector for this plane it's reflection will be the same vector just in the opposite direction ( $-v_3$).
                  So your reflection matrix in the base $B={v_1,v_2,v_3}$ will look like this:



                  $R=begin{bmatrix}
                  1 & 0 & 0\
                  0 & 1 & 0\
                  0 & 0 & -1
                  end{bmatrix}_B$



                  To get the matrix representation in the standard base you can use the change of basis matrix $T$.
                  Notice that $T^{-1}$ is the matrix which will change $B_{std} rightarrow B$ and $T$ will change $Brightarrow B_{std}$.



                  The matrices will look like this:
                  $T^{-1}=begin{bmatrix}
                  frac{4}{7}& frac{1}{7} & frac{-2}{7}\
                  & & &\
                  frac{-5}{14} & frac{2}{7} & frac{-1}{14}\
                  & & &\
                  frac{1}{14} & frac{1}{7} & frac{3}{14}
                  end{bmatrix}
                  , T=begin{bmatrix}
                  1 & -1 & 1\
                  1 & 2 & 2 \
                  -1 & -1 & 3
                  end{bmatrix}$



                  And finally $R'=TRT^{-1}=begin{bmatrix}
                  frac{6}{7} & frac{-2}{7} & frac{-3}{7}\
                  &&&\
                  frac{-2}{7} & frac{3}{7} & frac{-6}{7}\
                  &&&\
                  frac{-3}{7} & frac{-6}{7} & frac{-2}{7}
                  end{bmatrix}$






                  share|cite|improve this answer























                    up vote
                    1
                    down vote










                    up vote
                    1
                    down vote









                    As noted above, vectors $v_1,v_2 in p$ (plane),and $v_3$ is $perp$ to $v_1,v_2$.
                    Since $v_1,v_2$ are in the plane their reflectection will be the same vector $v_1,v_2$ and since $v_3$ is the normal vector for this plane it's reflection will be the same vector just in the opposite direction ( $-v_3$).
                    So your reflection matrix in the base $B={v_1,v_2,v_3}$ will look like this:



                    $R=begin{bmatrix}
                    1 & 0 & 0\
                    0 & 1 & 0\
                    0 & 0 & -1
                    end{bmatrix}_B$



                    To get the matrix representation in the standard base you can use the change of basis matrix $T$.
                    Notice that $T^{-1}$ is the matrix which will change $B_{std} rightarrow B$ and $T$ will change $Brightarrow B_{std}$.



                    The matrices will look like this:
                    $T^{-1}=begin{bmatrix}
                    frac{4}{7}& frac{1}{7} & frac{-2}{7}\
                    & & &\
                    frac{-5}{14} & frac{2}{7} & frac{-1}{14}\
                    & & &\
                    frac{1}{14} & frac{1}{7} & frac{3}{14}
                    end{bmatrix}
                    , T=begin{bmatrix}
                    1 & -1 & 1\
                    1 & 2 & 2 \
                    -1 & -1 & 3
                    end{bmatrix}$



                    And finally $R'=TRT^{-1}=begin{bmatrix}
                    frac{6}{7} & frac{-2}{7} & frac{-3}{7}\
                    &&&\
                    frac{-2}{7} & frac{3}{7} & frac{-6}{7}\
                    &&&\
                    frac{-3}{7} & frac{-6}{7} & frac{-2}{7}
                    end{bmatrix}$






                    share|cite|improve this answer












                    As noted above, vectors $v_1,v_2 in p$ (plane),and $v_3$ is $perp$ to $v_1,v_2$.
                    Since $v_1,v_2$ are in the plane their reflectection will be the same vector $v_1,v_2$ and since $v_3$ is the normal vector for this plane it's reflection will be the same vector just in the opposite direction ( $-v_3$).
                    So your reflection matrix in the base $B={v_1,v_2,v_3}$ will look like this:



                    $R=begin{bmatrix}
                    1 & 0 & 0\
                    0 & 1 & 0\
                    0 & 0 & -1
                    end{bmatrix}_B$



                    To get the matrix representation in the standard base you can use the change of basis matrix $T$.
                    Notice that $T^{-1}$ is the matrix which will change $B_{std} rightarrow B$ and $T$ will change $Brightarrow B_{std}$.



                    The matrices will look like this:
                    $T^{-1}=begin{bmatrix}
                    frac{4}{7}& frac{1}{7} & frac{-2}{7}\
                    & & &\
                    frac{-5}{14} & frac{2}{7} & frac{-1}{14}\
                    & & &\
                    frac{1}{14} & frac{1}{7} & frac{3}{14}
                    end{bmatrix}
                    , T=begin{bmatrix}
                    1 & -1 & 1\
                    1 & 2 & 2 \
                    -1 & -1 & 3
                    end{bmatrix}$



                    And finally $R'=TRT^{-1}=begin{bmatrix}
                    frac{6}{7} & frac{-2}{7} & frac{-3}{7}\
                    &&&\
                    frac{-2}{7} & frac{3}{7} & frac{-6}{7}\
                    &&&\
                    frac{-3}{7} & frac{-6}{7} & frac{-2}{7}
                    end{bmatrix}$







                    share|cite|improve this answer












                    share|cite|improve this answer



                    share|cite|improve this answer










                    answered Jun 9 '17 at 18:15









                    Dragan Zrilić

                    35718




                    35718






















                        up vote
                        0
                        down vote













                        Let us call the plane normal as vector $vec n=(1,2,3)$ and let the incident vector be $vec r=(x,y,z)$ and the reflected vector be $vec r'=(x',y',z')$. When the vector $vec r$ is reflected upon the plane, its projection on the plane remains unchanged and only its normal component with respect to the plane will be reversed to become the reflected vector $vec r'$.
                        The normal component of $vec r$ with respect to the plane is:
                        $$vec r_n=frac{vec rbulletvec n}{vec nbullet vec n}vec n$$
                        And the projection of $vec r$ on the plane is:
                        $$vec r_p=vec r-vec r_n$$
                        So the reflected vector is:
                        $$vec r'=-vec r_n+vec r_p$$
                        or:
                        $$vec r'=-vec r_n+vec r-vec r_n$$
                        or
                        $$vec r'=vec r-2vec r_n$$
                        or
                        $$vec r'=vec r-2frac{vec rbulletvec n}{vec nbullet vec n}vec n$$
                        If we substitute the numerical value of the plane normal we get:
                        $$vec r'=vec r-2frac{x+2y+3z}{14}(1,2,3)$$
                        or
                        $$left{begin{array}{c}x'=x-frac{x+2y+3z}{7}\y'=y-2frac{x+2y+3z}{7}\z'=z-3frac{x+2y+3z}{7}end{array}right.$$
                        or
                        $$left{begin{array}{c}x'=frac{6x-2y-3z}{7}\y'=frac{-2x+3y-6z}{7}\z'=frac{-3x-6y-2z}{7}end{array}right.$$
                        So the matrix reperesentation is:
                        $$R=begin{bmatrix}
                        frac{6}{7}& frac{-2}{7} & frac{-3}{7}\
                        & & &\
                        frac{-2}{7} & frac{3}{7} & frac{-6}{7}\
                        & & &\
                        frac{-3}{7} & frac{-6}{7} & frac{-2}{7}
                        end{bmatrix}$$






                        share|cite|improve this answer

























                          up vote
                          0
                          down vote













                          Let us call the plane normal as vector $vec n=(1,2,3)$ and let the incident vector be $vec r=(x,y,z)$ and the reflected vector be $vec r'=(x',y',z')$. When the vector $vec r$ is reflected upon the plane, its projection on the plane remains unchanged and only its normal component with respect to the plane will be reversed to become the reflected vector $vec r'$.
                          The normal component of $vec r$ with respect to the plane is:
                          $$vec r_n=frac{vec rbulletvec n}{vec nbullet vec n}vec n$$
                          And the projection of $vec r$ on the plane is:
                          $$vec r_p=vec r-vec r_n$$
                          So the reflected vector is:
                          $$vec r'=-vec r_n+vec r_p$$
                          or:
                          $$vec r'=-vec r_n+vec r-vec r_n$$
                          or
                          $$vec r'=vec r-2vec r_n$$
                          or
                          $$vec r'=vec r-2frac{vec rbulletvec n}{vec nbullet vec n}vec n$$
                          If we substitute the numerical value of the plane normal we get:
                          $$vec r'=vec r-2frac{x+2y+3z}{14}(1,2,3)$$
                          or
                          $$left{begin{array}{c}x'=x-frac{x+2y+3z}{7}\y'=y-2frac{x+2y+3z}{7}\z'=z-3frac{x+2y+3z}{7}end{array}right.$$
                          or
                          $$left{begin{array}{c}x'=frac{6x-2y-3z}{7}\y'=frac{-2x+3y-6z}{7}\z'=frac{-3x-6y-2z}{7}end{array}right.$$
                          So the matrix reperesentation is:
                          $$R=begin{bmatrix}
                          frac{6}{7}& frac{-2}{7} & frac{-3}{7}\
                          & & &\
                          frac{-2}{7} & frac{3}{7} & frac{-6}{7}\
                          & & &\
                          frac{-3}{7} & frac{-6}{7} & frac{-2}{7}
                          end{bmatrix}$$






                          share|cite|improve this answer























                            up vote
                            0
                            down vote










                            up vote
                            0
                            down vote









                            Let us call the plane normal as vector $vec n=(1,2,3)$ and let the incident vector be $vec r=(x,y,z)$ and the reflected vector be $vec r'=(x',y',z')$. When the vector $vec r$ is reflected upon the plane, its projection on the plane remains unchanged and only its normal component with respect to the plane will be reversed to become the reflected vector $vec r'$.
                            The normal component of $vec r$ with respect to the plane is:
                            $$vec r_n=frac{vec rbulletvec n}{vec nbullet vec n}vec n$$
                            And the projection of $vec r$ on the plane is:
                            $$vec r_p=vec r-vec r_n$$
                            So the reflected vector is:
                            $$vec r'=-vec r_n+vec r_p$$
                            or:
                            $$vec r'=-vec r_n+vec r-vec r_n$$
                            or
                            $$vec r'=vec r-2vec r_n$$
                            or
                            $$vec r'=vec r-2frac{vec rbulletvec n}{vec nbullet vec n}vec n$$
                            If we substitute the numerical value of the plane normal we get:
                            $$vec r'=vec r-2frac{x+2y+3z}{14}(1,2,3)$$
                            or
                            $$left{begin{array}{c}x'=x-frac{x+2y+3z}{7}\y'=y-2frac{x+2y+3z}{7}\z'=z-3frac{x+2y+3z}{7}end{array}right.$$
                            or
                            $$left{begin{array}{c}x'=frac{6x-2y-3z}{7}\y'=frac{-2x+3y-6z}{7}\z'=frac{-3x-6y-2z}{7}end{array}right.$$
                            So the matrix reperesentation is:
                            $$R=begin{bmatrix}
                            frac{6}{7}& frac{-2}{7} & frac{-3}{7}\
                            & & &\
                            frac{-2}{7} & frac{3}{7} & frac{-6}{7}\
                            & & &\
                            frac{-3}{7} & frac{-6}{7} & frac{-2}{7}
                            end{bmatrix}$$






                            share|cite|improve this answer












                            Let us call the plane normal as vector $vec n=(1,2,3)$ and let the incident vector be $vec r=(x,y,z)$ and the reflected vector be $vec r'=(x',y',z')$. When the vector $vec r$ is reflected upon the plane, its projection on the plane remains unchanged and only its normal component with respect to the plane will be reversed to become the reflected vector $vec r'$.
                            The normal component of $vec r$ with respect to the plane is:
                            $$vec r_n=frac{vec rbulletvec n}{vec nbullet vec n}vec n$$
                            And the projection of $vec r$ on the plane is:
                            $$vec r_p=vec r-vec r_n$$
                            So the reflected vector is:
                            $$vec r'=-vec r_n+vec r_p$$
                            or:
                            $$vec r'=-vec r_n+vec r-vec r_n$$
                            or
                            $$vec r'=vec r-2vec r_n$$
                            or
                            $$vec r'=vec r-2frac{vec rbulletvec n}{vec nbullet vec n}vec n$$
                            If we substitute the numerical value of the plane normal we get:
                            $$vec r'=vec r-2frac{x+2y+3z}{14}(1,2,3)$$
                            or
                            $$left{begin{array}{c}x'=x-frac{x+2y+3z}{7}\y'=y-2frac{x+2y+3z}{7}\z'=z-3frac{x+2y+3z}{7}end{array}right.$$
                            or
                            $$left{begin{array}{c}x'=frac{6x-2y-3z}{7}\y'=frac{-2x+3y-6z}{7}\z'=frac{-3x-6y-2z}{7}end{array}right.$$
                            So the matrix reperesentation is:
                            $$R=begin{bmatrix}
                            frac{6}{7}& frac{-2}{7} & frac{-3}{7}\
                            & & &\
                            frac{-2}{7} & frac{3}{7} & frac{-6}{7}\
                            & & &\
                            frac{-3}{7} & frac{-6}{7} & frac{-2}{7}
                            end{bmatrix}$$







                            share|cite|improve this answer












                            share|cite|improve this answer



                            share|cite|improve this answer










                            answered Nov 22 at 2:43









                            Arash Rashidi

                            538




                            538






























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