QOpenGLWidget not drawing anything












0














I have gone through many tutorials for just simply rendering a triangle using a promoted widget in Qt and it doesn't matter what code I use but my triangle refuses to show, I have seen a QOpenGLWindow be used and it worked fine but I am trying to work on a map editor, so in short I need help figuring out why my code refuses to work whether I use GLEW functions or Qt's OpenGL implementations, here's my code.



p.s. The way everything is formatted is just so I can get it working, I have been at this for two days and have just finally given up on trying different things, also the AhtuViewport constructor is called when the mainwindow is shown and glClearColor works but nothing draws.



Main:



#include "AhtuApp.h"

int main(int argc, char *argv)
{
AhtuApp app(argc, argv);
app.InitApp();
return app.exec();
}


App:



#include "AhtuApp.h"

AhtuApp::AhtuApp(int &argc, char **argv)
: QApplication(argc, argv)
{}

void AhtuApp::InitApp()
{
ahtuWin = new AhtuWindow();
ahtuWin->show();
}


Window:



#include "AhtuApp.h"
#include "ui_AhtuWindow.h"

AhtuWindow::AhtuWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::AhtuWindow)
{
ui->setupUi(this);
}

AhtuWindow::~AhtuWindow()
{
delete ui;
}


Opengl stuff:
https://paste.md-5.net/yomibevoya.pl









share







New contributor




Idogftw is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.

























    0














    I have gone through many tutorials for just simply rendering a triangle using a promoted widget in Qt and it doesn't matter what code I use but my triangle refuses to show, I have seen a QOpenGLWindow be used and it worked fine but I am trying to work on a map editor, so in short I need help figuring out why my code refuses to work whether I use GLEW functions or Qt's OpenGL implementations, here's my code.



    p.s. The way everything is formatted is just so I can get it working, I have been at this for two days and have just finally given up on trying different things, also the AhtuViewport constructor is called when the mainwindow is shown and glClearColor works but nothing draws.



    Main:



    #include "AhtuApp.h"

    int main(int argc, char *argv)
    {
    AhtuApp app(argc, argv);
    app.InitApp();
    return app.exec();
    }


    App:



    #include "AhtuApp.h"

    AhtuApp::AhtuApp(int &argc, char **argv)
    : QApplication(argc, argv)
    {}

    void AhtuApp::InitApp()
    {
    ahtuWin = new AhtuWindow();
    ahtuWin->show();
    }


    Window:



    #include "AhtuApp.h"
    #include "ui_AhtuWindow.h"

    AhtuWindow::AhtuWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::AhtuWindow)
    {
    ui->setupUi(this);
    }

    AhtuWindow::~AhtuWindow()
    {
    delete ui;
    }


    Opengl stuff:
    https://paste.md-5.net/yomibevoya.pl









    share







    New contributor




    Idogftw is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.























      0












      0








      0







      I have gone through many tutorials for just simply rendering a triangle using a promoted widget in Qt and it doesn't matter what code I use but my triangle refuses to show, I have seen a QOpenGLWindow be used and it worked fine but I am trying to work on a map editor, so in short I need help figuring out why my code refuses to work whether I use GLEW functions or Qt's OpenGL implementations, here's my code.



      p.s. The way everything is formatted is just so I can get it working, I have been at this for two days and have just finally given up on trying different things, also the AhtuViewport constructor is called when the mainwindow is shown and glClearColor works but nothing draws.



      Main:



      #include "AhtuApp.h"

      int main(int argc, char *argv)
      {
      AhtuApp app(argc, argv);
      app.InitApp();
      return app.exec();
      }


      App:



      #include "AhtuApp.h"

      AhtuApp::AhtuApp(int &argc, char **argv)
      : QApplication(argc, argv)
      {}

      void AhtuApp::InitApp()
      {
      ahtuWin = new AhtuWindow();
      ahtuWin->show();
      }


      Window:



      #include "AhtuApp.h"
      #include "ui_AhtuWindow.h"

      AhtuWindow::AhtuWindow(QWidget *parent) :
      QMainWindow(parent),
      ui(new Ui::AhtuWindow)
      {
      ui->setupUi(this);
      }

      AhtuWindow::~AhtuWindow()
      {
      delete ui;
      }


      Opengl stuff:
      https://paste.md-5.net/yomibevoya.pl









      share







      New contributor




      Idogftw is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      I have gone through many tutorials for just simply rendering a triangle using a promoted widget in Qt and it doesn't matter what code I use but my triangle refuses to show, I have seen a QOpenGLWindow be used and it worked fine but I am trying to work on a map editor, so in short I need help figuring out why my code refuses to work whether I use GLEW functions or Qt's OpenGL implementations, here's my code.



      p.s. The way everything is formatted is just so I can get it working, I have been at this for two days and have just finally given up on trying different things, also the AhtuViewport constructor is called when the mainwindow is shown and glClearColor works but nothing draws.



      Main:



      #include "AhtuApp.h"

      int main(int argc, char *argv)
      {
      AhtuApp app(argc, argv);
      app.InitApp();
      return app.exec();
      }


      App:



      #include "AhtuApp.h"

      AhtuApp::AhtuApp(int &argc, char **argv)
      : QApplication(argc, argv)
      {}

      void AhtuApp::InitApp()
      {
      ahtuWin = new AhtuWindow();
      ahtuWin->show();
      }


      Window:



      #include "AhtuApp.h"
      #include "ui_AhtuWindow.h"

      AhtuWindow::AhtuWindow(QWidget *parent) :
      QMainWindow(parent),
      ui(new Ui::AhtuWindow)
      {
      ui->setupUi(this);
      }

      AhtuWindow::~AhtuWindow()
      {
      delete ui;
      }


      Opengl stuff:
      https://paste.md-5.net/yomibevoya.pl







      opengl qt





      share







      New contributor




      Idogftw is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.










      share







      New contributor




      Idogftw is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.








      share



      share






      New contributor




      Idogftw is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 8 mins ago









      Idogftw

      1




      1




      New contributor




      Idogftw is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Idogftw is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Idogftw is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.



























          active

          oldest

          votes











          Your Answer





          StackExchange.ifUsing("editor", function () {
          return StackExchange.using("mathjaxEditing", function () {
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
          });
          });
          }, "mathjax-editing");

          StackExchange.ifUsing("editor", function () {
          StackExchange.using("externalEditor", function () {
          StackExchange.using("snippets", function () {
          StackExchange.snippets.init();
          });
          });
          }, "code-snippets");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "196"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });






          Idogftw is a new contributor. Be nice, and check out our Code of Conduct.










          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f210257%2fqopenglwidget-not-drawing-anything%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown






























          active

          oldest

          votes













          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          Idogftw is a new contributor. Be nice, and check out our Code of Conduct.










          draft saved

          draft discarded


















          Idogftw is a new contributor. Be nice, and check out our Code of Conduct.













          Idogftw is a new contributor. Be nice, and check out our Code of Conduct.












          Idogftw is a new contributor. Be nice, and check out our Code of Conduct.
















          Thanks for contributing an answer to Code Review Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.





          Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


          Please pay close attention to the following guidance:


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f210257%2fqopenglwidget-not-drawing-anything%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Ellipse (mathématiques)

          Quarter-circle Tiles

          Mont Emei