Game of Life with Scala and Functional Programming











up vote
0
down vote

favorite












I have been doing OOP and imperative programming my whole career but I wanted to dabble in Scala along with functional programming. Rather than writing Java like code in Scala I wanted to try a more functional approach. I decided to try a simple Kata with Scala, Game of Life. The following is what I came up with. I admit I am very much stuck in OOP/imperative mindset. I am not sure if this is the best approach for Scala, or functional programming. I avoided functions that mutate objects, and favor returning a new copy. I was unsure what the best approach is with functional programming to ensure objects can't be created in an invalid state. Is there a way I can make my code more aligned with idiomatic Scala and functional programming.



package io.jkratz.katas.gameoflife

import scala.util.Random

case class Board(grid: Array[Array[Int]]) {

require(grid != null, "grid cannot be null")
require(!isJagged(grid), "grid cannot be jagged")
require(isValid(grid), "grid contains invalid values, 0 and 1 are the only valid values")

val rows: Int = {
grid.length
}

val columns: Int = {
grid(0).length
}

def evolve(): Board = {

val newGrid = Array.ofDim[Int](rows, columns)
for (i <- grid.indices) {
for (j <- grid(0).indices) {
newGrid(i)(j) = getNextCellState(i,j)
}
}

Board(newGrid)
}

private def getNextCellState(i:Int, j: Int): Int = {
var liveCount = 0
val cellValue = grid(i)(j)
for (x <- -1 to 1; y <- -1 to 1) {
if (i + x < 0 || i + x > (this.rows - 1) || y + j < 0 || y + j > (this.columns - 1)) {
// do nothing, out of bounds
} else {
liveCount += grid(i + x)(j + y)
}
}
liveCount -= cellValue

if (cellValue.equals(Board.CELL_ALIVE) && (liveCount < 2 || liveCount > 3)) {
Board.CELL_DEAD
} else if (cellValue.equals(Board.CELL_DEAD) && liveCount == 3) {
Board.CELL_ALIVE
} else {
cellValue
}
}

private def isJagged(grid: Array[Array[Int]]): Boolean = {
var valid = true
val size = grid(0).length
grid.foreach(row => if (row.length.equals(size)) valid = false)
valid
}

private def isValid(grid: Array[Array[Int]]): Boolean = {
var valid = true
for (i <- grid.indices; j <- grid(0).indices) {
val x = grid(i)(j)
if (x != 0 && x != 1) {
valid = false
}
}
valid
}
}

object Board {

val CELL_DEAD = 0
val CELL_ALIVE = 1
val DEFAULT_ROWS = 10
val DEFAULT_COLUMNS = 10

def random(rows: Int = DEFAULT_ROWS, columns: Int = DEFAULT_COLUMNS): Board = {
val grid = Array.ofDim[Int](rows, columns)
for (i <- grid.indices) {
for (j <- grid(0).indices) {
grid(i)(j) = Random.nextInt(2)
}
}
Board(grid=grid)
}

def prettyPrint(board: Board): Unit = {
val grid = board.grid
for (i <- grid.indices) {
for (j <- grid(0).indices) {
if (grid(i)(j) == 0) print(" - ") else print(" * ")
}
println()
}
}
}


And my main entry point.



package io.jkratz.katas.gameoflife

object Life {

def main(args: Array[String]): Unit = {

val state0 = Board.random(5,5)
println("State 0")
Board.prettyPrint(state0)

val state1 = state0.evolve()
println("State 1")
Board.prettyPrint(state1)
}
}









share|improve this question







New contributor




jkratz55 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
























    up vote
    0
    down vote

    favorite












    I have been doing OOP and imperative programming my whole career but I wanted to dabble in Scala along with functional programming. Rather than writing Java like code in Scala I wanted to try a more functional approach. I decided to try a simple Kata with Scala, Game of Life. The following is what I came up with. I admit I am very much stuck in OOP/imperative mindset. I am not sure if this is the best approach for Scala, or functional programming. I avoided functions that mutate objects, and favor returning a new copy. I was unsure what the best approach is with functional programming to ensure objects can't be created in an invalid state. Is there a way I can make my code more aligned with idiomatic Scala and functional programming.



    package io.jkratz.katas.gameoflife

    import scala.util.Random

    case class Board(grid: Array[Array[Int]]) {

    require(grid != null, "grid cannot be null")
    require(!isJagged(grid), "grid cannot be jagged")
    require(isValid(grid), "grid contains invalid values, 0 and 1 are the only valid values")

    val rows: Int = {
    grid.length
    }

    val columns: Int = {
    grid(0).length
    }

    def evolve(): Board = {

    val newGrid = Array.ofDim[Int](rows, columns)
    for (i <- grid.indices) {
    for (j <- grid(0).indices) {
    newGrid(i)(j) = getNextCellState(i,j)
    }
    }

    Board(newGrid)
    }

    private def getNextCellState(i:Int, j: Int): Int = {
    var liveCount = 0
    val cellValue = grid(i)(j)
    for (x <- -1 to 1; y <- -1 to 1) {
    if (i + x < 0 || i + x > (this.rows - 1) || y + j < 0 || y + j > (this.columns - 1)) {
    // do nothing, out of bounds
    } else {
    liveCount += grid(i + x)(j + y)
    }
    }
    liveCount -= cellValue

    if (cellValue.equals(Board.CELL_ALIVE) && (liveCount < 2 || liveCount > 3)) {
    Board.CELL_DEAD
    } else if (cellValue.equals(Board.CELL_DEAD) && liveCount == 3) {
    Board.CELL_ALIVE
    } else {
    cellValue
    }
    }

    private def isJagged(grid: Array[Array[Int]]): Boolean = {
    var valid = true
    val size = grid(0).length
    grid.foreach(row => if (row.length.equals(size)) valid = false)
    valid
    }

    private def isValid(grid: Array[Array[Int]]): Boolean = {
    var valid = true
    for (i <- grid.indices; j <- grid(0).indices) {
    val x = grid(i)(j)
    if (x != 0 && x != 1) {
    valid = false
    }
    }
    valid
    }
    }

    object Board {

    val CELL_DEAD = 0
    val CELL_ALIVE = 1
    val DEFAULT_ROWS = 10
    val DEFAULT_COLUMNS = 10

    def random(rows: Int = DEFAULT_ROWS, columns: Int = DEFAULT_COLUMNS): Board = {
    val grid = Array.ofDim[Int](rows, columns)
    for (i <- grid.indices) {
    for (j <- grid(0).indices) {
    grid(i)(j) = Random.nextInt(2)
    }
    }
    Board(grid=grid)
    }

    def prettyPrint(board: Board): Unit = {
    val grid = board.grid
    for (i <- grid.indices) {
    for (j <- grid(0).indices) {
    if (grid(i)(j) == 0) print(" - ") else print(" * ")
    }
    println()
    }
    }
    }


    And my main entry point.



    package io.jkratz.katas.gameoflife

    object Life {

    def main(args: Array[String]): Unit = {

    val state0 = Board.random(5,5)
    println("State 0")
    Board.prettyPrint(state0)

    val state1 = state0.evolve()
    println("State 1")
    Board.prettyPrint(state1)
    }
    }









    share|improve this question







    New contributor




    jkratz55 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






















      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      I have been doing OOP and imperative programming my whole career but I wanted to dabble in Scala along with functional programming. Rather than writing Java like code in Scala I wanted to try a more functional approach. I decided to try a simple Kata with Scala, Game of Life. The following is what I came up with. I admit I am very much stuck in OOP/imperative mindset. I am not sure if this is the best approach for Scala, or functional programming. I avoided functions that mutate objects, and favor returning a new copy. I was unsure what the best approach is with functional programming to ensure objects can't be created in an invalid state. Is there a way I can make my code more aligned with idiomatic Scala and functional programming.



      package io.jkratz.katas.gameoflife

      import scala.util.Random

      case class Board(grid: Array[Array[Int]]) {

      require(grid != null, "grid cannot be null")
      require(!isJagged(grid), "grid cannot be jagged")
      require(isValid(grid), "grid contains invalid values, 0 and 1 are the only valid values")

      val rows: Int = {
      grid.length
      }

      val columns: Int = {
      grid(0).length
      }

      def evolve(): Board = {

      val newGrid = Array.ofDim[Int](rows, columns)
      for (i <- grid.indices) {
      for (j <- grid(0).indices) {
      newGrid(i)(j) = getNextCellState(i,j)
      }
      }

      Board(newGrid)
      }

      private def getNextCellState(i:Int, j: Int): Int = {
      var liveCount = 0
      val cellValue = grid(i)(j)
      for (x <- -1 to 1; y <- -1 to 1) {
      if (i + x < 0 || i + x > (this.rows - 1) || y + j < 0 || y + j > (this.columns - 1)) {
      // do nothing, out of bounds
      } else {
      liveCount += grid(i + x)(j + y)
      }
      }
      liveCount -= cellValue

      if (cellValue.equals(Board.CELL_ALIVE) && (liveCount < 2 || liveCount > 3)) {
      Board.CELL_DEAD
      } else if (cellValue.equals(Board.CELL_DEAD) && liveCount == 3) {
      Board.CELL_ALIVE
      } else {
      cellValue
      }
      }

      private def isJagged(grid: Array[Array[Int]]): Boolean = {
      var valid = true
      val size = grid(0).length
      grid.foreach(row => if (row.length.equals(size)) valid = false)
      valid
      }

      private def isValid(grid: Array[Array[Int]]): Boolean = {
      var valid = true
      for (i <- grid.indices; j <- grid(0).indices) {
      val x = grid(i)(j)
      if (x != 0 && x != 1) {
      valid = false
      }
      }
      valid
      }
      }

      object Board {

      val CELL_DEAD = 0
      val CELL_ALIVE = 1
      val DEFAULT_ROWS = 10
      val DEFAULT_COLUMNS = 10

      def random(rows: Int = DEFAULT_ROWS, columns: Int = DEFAULT_COLUMNS): Board = {
      val grid = Array.ofDim[Int](rows, columns)
      for (i <- grid.indices) {
      for (j <- grid(0).indices) {
      grid(i)(j) = Random.nextInt(2)
      }
      }
      Board(grid=grid)
      }

      def prettyPrint(board: Board): Unit = {
      val grid = board.grid
      for (i <- grid.indices) {
      for (j <- grid(0).indices) {
      if (grid(i)(j) == 0) print(" - ") else print(" * ")
      }
      println()
      }
      }
      }


      And my main entry point.



      package io.jkratz.katas.gameoflife

      object Life {

      def main(args: Array[String]): Unit = {

      val state0 = Board.random(5,5)
      println("State 0")
      Board.prettyPrint(state0)

      val state1 = state0.evolve()
      println("State 1")
      Board.prettyPrint(state1)
      }
      }









      share|improve this question







      New contributor




      jkratz55 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      I have been doing OOP and imperative programming my whole career but I wanted to dabble in Scala along with functional programming. Rather than writing Java like code in Scala I wanted to try a more functional approach. I decided to try a simple Kata with Scala, Game of Life. The following is what I came up with. I admit I am very much stuck in OOP/imperative mindset. I am not sure if this is the best approach for Scala, or functional programming. I avoided functions that mutate objects, and favor returning a new copy. I was unsure what the best approach is with functional programming to ensure objects can't be created in an invalid state. Is there a way I can make my code more aligned with idiomatic Scala and functional programming.



      package io.jkratz.katas.gameoflife

      import scala.util.Random

      case class Board(grid: Array[Array[Int]]) {

      require(grid != null, "grid cannot be null")
      require(!isJagged(grid), "grid cannot be jagged")
      require(isValid(grid), "grid contains invalid values, 0 and 1 are the only valid values")

      val rows: Int = {
      grid.length
      }

      val columns: Int = {
      grid(0).length
      }

      def evolve(): Board = {

      val newGrid = Array.ofDim[Int](rows, columns)
      for (i <- grid.indices) {
      for (j <- grid(0).indices) {
      newGrid(i)(j) = getNextCellState(i,j)
      }
      }

      Board(newGrid)
      }

      private def getNextCellState(i:Int, j: Int): Int = {
      var liveCount = 0
      val cellValue = grid(i)(j)
      for (x <- -1 to 1; y <- -1 to 1) {
      if (i + x < 0 || i + x > (this.rows - 1) || y + j < 0 || y + j > (this.columns - 1)) {
      // do nothing, out of bounds
      } else {
      liveCount += grid(i + x)(j + y)
      }
      }
      liveCount -= cellValue

      if (cellValue.equals(Board.CELL_ALIVE) && (liveCount < 2 || liveCount > 3)) {
      Board.CELL_DEAD
      } else if (cellValue.equals(Board.CELL_DEAD) && liveCount == 3) {
      Board.CELL_ALIVE
      } else {
      cellValue
      }
      }

      private def isJagged(grid: Array[Array[Int]]): Boolean = {
      var valid = true
      val size = grid(0).length
      grid.foreach(row => if (row.length.equals(size)) valid = false)
      valid
      }

      private def isValid(grid: Array[Array[Int]]): Boolean = {
      var valid = true
      for (i <- grid.indices; j <- grid(0).indices) {
      val x = grid(i)(j)
      if (x != 0 && x != 1) {
      valid = false
      }
      }
      valid
      }
      }

      object Board {

      val CELL_DEAD = 0
      val CELL_ALIVE = 1
      val DEFAULT_ROWS = 10
      val DEFAULT_COLUMNS = 10

      def random(rows: Int = DEFAULT_ROWS, columns: Int = DEFAULT_COLUMNS): Board = {
      val grid = Array.ofDim[Int](rows, columns)
      for (i <- grid.indices) {
      for (j <- grid(0).indices) {
      grid(i)(j) = Random.nextInt(2)
      }
      }
      Board(grid=grid)
      }

      def prettyPrint(board: Board): Unit = {
      val grid = board.grid
      for (i <- grid.indices) {
      for (j <- grid(0).indices) {
      if (grid(i)(j) == 0) print(" - ") else print(" * ")
      }
      println()
      }
      }
      }


      And my main entry point.



      package io.jkratz.katas.gameoflife

      object Life {

      def main(args: Array[String]): Unit = {

      val state0 = Board.random(5,5)
      println("State 0")
      Board.prettyPrint(state0)

      val state1 = state0.evolve()
      println("State 1")
      Board.prettyPrint(state1)
      }
      }






      functional-programming scala game-of-life






      share|improve this question







      New contributor




      jkratz55 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      jkratz55 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question






      New contributor




      jkratz55 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 2 hours ago









      jkratz55

      101




      101




      New contributor




      jkratz55 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      jkratz55 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      jkratz55 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.



























          active

          oldest

          votes











          Your Answer





          StackExchange.ifUsing("editor", function () {
          return StackExchange.using("mathjaxEditing", function () {
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
          });
          });
          }, "mathjax-editing");

          StackExchange.ifUsing("editor", function () {
          StackExchange.using("externalEditor", function () {
          StackExchange.using("snippets", function () {
          StackExchange.snippets.init();
          });
          });
          }, "code-snippets");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "196"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });






          jkratz55 is a new contributor. Be nice, and check out our Code of Conduct.










          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f209873%2fgame-of-life-with-scala-and-functional-programming%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown






























          active

          oldest

          votes













          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          jkratz55 is a new contributor. Be nice, and check out our Code of Conduct.










          draft saved

          draft discarded


















          jkratz55 is a new contributor. Be nice, and check out our Code of Conduct.













          jkratz55 is a new contributor. Be nice, and check out our Code of Conduct.












          jkratz55 is a new contributor. Be nice, and check out our Code of Conduct.
















          Thanks for contributing an answer to Code Review Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.





          Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


          Please pay close attention to the following guidance:


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f209873%2fgame-of-life-with-scala-and-functional-programming%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Mont Emei

          Province de Neuquén

          Journaliste