The multiplier between 0.0 to 1.0 that cause 2 points collapse the fastest












0












$begingroup$


I don't know what kind this problem is.
May be it is similar as finding energy loss coefficient k in every turn in a spring motion simulation that has the shortest time to become stable?





I have two points $x_1$ $x_2$ (represented by real number). They are separated by a distance $d$. They have an acceleration $a=d$, pointing to each other.



That is: $v_1$ $v_2$(velocities) $a_1$ $a_2$(acceleration) initially = 0

In the following iteration:

Step 1: $a_1=x_2-x_1;$ $a_2=x_1-x_2$

Step 2: $v_1=v_1+a_1;$ $v_2=v_2+a_2$

Step 3: $x_1=x_1+v_1;$ $x_2=x_2+v_2$

Step 4: $v_1=v_1times k;$ $v_2=v_2times k$, where k is a constant from 0 to 1

Step 5: Go to Step 1



I am wondering, what is the constant $k$ that can collapse 2 points together in the least iterations. That is, the 2 points are very close together and very stable (low velocity).



I know that $k$ can not be too close to 0 or 1. At first, I guess it may be 0.5. However in my test, it is not, nor 0.25. The value seems to be a strange decimals around 0.17 to 0.18. I notice that is close to $1over2e$. I don't know if it is.



I want to know why, and want to know are there some studies similiar to this kind of problem?





After some programming and test, I find that $k$ is around 0.171578 and 0.17579. Is there an exact number represent it?










share|cite|improve this question











$endgroup$

















    0












    $begingroup$


    I don't know what kind this problem is.
    May be it is similar as finding energy loss coefficient k in every turn in a spring motion simulation that has the shortest time to become stable?





    I have two points $x_1$ $x_2$ (represented by real number). They are separated by a distance $d$. They have an acceleration $a=d$, pointing to each other.



    That is: $v_1$ $v_2$(velocities) $a_1$ $a_2$(acceleration) initially = 0

    In the following iteration:

    Step 1: $a_1=x_2-x_1;$ $a_2=x_1-x_2$

    Step 2: $v_1=v_1+a_1;$ $v_2=v_2+a_2$

    Step 3: $x_1=x_1+v_1;$ $x_2=x_2+v_2$

    Step 4: $v_1=v_1times k;$ $v_2=v_2times k$, where k is a constant from 0 to 1

    Step 5: Go to Step 1



    I am wondering, what is the constant $k$ that can collapse 2 points together in the least iterations. That is, the 2 points are very close together and very stable (low velocity).



    I know that $k$ can not be too close to 0 or 1. At first, I guess it may be 0.5. However in my test, it is not, nor 0.25. The value seems to be a strange decimals around 0.17 to 0.18. I notice that is close to $1over2e$. I don't know if it is.



    I want to know why, and want to know are there some studies similiar to this kind of problem?





    After some programming and test, I find that $k$ is around 0.171578 and 0.17579. Is there an exact number represent it?










    share|cite|improve this question











    $endgroup$















      0












      0








      0





      $begingroup$


      I don't know what kind this problem is.
      May be it is similar as finding energy loss coefficient k in every turn in a spring motion simulation that has the shortest time to become stable?





      I have two points $x_1$ $x_2$ (represented by real number). They are separated by a distance $d$. They have an acceleration $a=d$, pointing to each other.



      That is: $v_1$ $v_2$(velocities) $a_1$ $a_2$(acceleration) initially = 0

      In the following iteration:

      Step 1: $a_1=x_2-x_1;$ $a_2=x_1-x_2$

      Step 2: $v_1=v_1+a_1;$ $v_2=v_2+a_2$

      Step 3: $x_1=x_1+v_1;$ $x_2=x_2+v_2$

      Step 4: $v_1=v_1times k;$ $v_2=v_2times k$, where k is a constant from 0 to 1

      Step 5: Go to Step 1



      I am wondering, what is the constant $k$ that can collapse 2 points together in the least iterations. That is, the 2 points are very close together and very stable (low velocity).



      I know that $k$ can not be too close to 0 or 1. At first, I guess it may be 0.5. However in my test, it is not, nor 0.25. The value seems to be a strange decimals around 0.17 to 0.18. I notice that is close to $1over2e$. I don't know if it is.



      I want to know why, and want to know are there some studies similiar to this kind of problem?





      After some programming and test, I find that $k$ is around 0.171578 and 0.17579. Is there an exact number represent it?










      share|cite|improve this question











      $endgroup$




      I don't know what kind this problem is.
      May be it is similar as finding energy loss coefficient k in every turn in a spring motion simulation that has the shortest time to become stable?





      I have two points $x_1$ $x_2$ (represented by real number). They are separated by a distance $d$. They have an acceleration $a=d$, pointing to each other.



      That is: $v_1$ $v_2$(velocities) $a_1$ $a_2$(acceleration) initially = 0

      In the following iteration:

      Step 1: $a_1=x_2-x_1;$ $a_2=x_1-x_2$

      Step 2: $v_1=v_1+a_1;$ $v_2=v_2+a_2$

      Step 3: $x_1=x_1+v_1;$ $x_2=x_2+v_2$

      Step 4: $v_1=v_1times k;$ $v_2=v_2times k$, where k is a constant from 0 to 1

      Step 5: Go to Step 1



      I am wondering, what is the constant $k$ that can collapse 2 points together in the least iterations. That is, the 2 points are very close together and very stable (low velocity).



      I know that $k$ can not be too close to 0 or 1. At first, I guess it may be 0.5. However in my test, it is not, nor 0.25. The value seems to be a strange decimals around 0.17 to 0.18. I notice that is close to $1over2e$. I don't know if it is.



      I want to know why, and want to know are there some studies similiar to this kind of problem?





      After some programming and test, I find that $k$ is around 0.171578 and 0.17579. Is there an exact number represent it?







      sequences-and-series approximation rate-of-convergence convergence-acceleration






      share|cite|improve this question















      share|cite|improve this question













      share|cite|improve this question




      share|cite|improve this question








      edited Dec 20 '18 at 6:52







      Min Chan

















      asked Dec 19 '18 at 18:04









      Min ChanMin Chan

      63




      63






















          0






          active

          oldest

          votes











          Your Answer





          StackExchange.ifUsing("editor", function () {
          return StackExchange.using("mathjaxEditing", function () {
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
          });
          });
          }, "mathjax-editing");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "69"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          noCode: true, onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f3046688%2fthe-multiplier-between-0-0-to-1-0-that-cause-2-points-collapse-the-fastest%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          0






          active

          oldest

          votes








          0






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes
















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Mathematics Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f3046688%2fthe-multiplier-between-0-0-to-1-0-that-cause-2-points-collapse-the-fastest%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Ellipse (mathématiques)

          Quarter-circle Tiles

          Mont Emei